How did DLC steal the spotlight at The Game Awards? | OTP EP 6
S01:E06

How did DLC steal the spotlight at The Game Awards? | OTP EP 6

Episode description

Is the AAA gaming bubble finally bursting? In this discussion-packed episode, we talk about the shake-ups rocking the industry; from the rise of indie gems (and whether they get enough recognition) to the slow downfall of bloated blockbusters. We debate whether Elden Ring: Shadow of the Erdtree truly deserves a Game of the Year nod, share our excitement for Steam Deck community rumblings, and dream big about the Steam Controller 2. Plus, we tackle Valve’s controversial 30% revenue split, Sony’s bold move to acquire FromSoftware’s parent company (and the intrigue of a possible hostile takeover), and the potential of SteamOS 3 to redefine PC gaming.

With the Steam Autumn Sale just around the corner, we also highlight the best deals and must-play titles. With guest host Noah from Steam Deck HQ, this is a can’t miss episode!

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1:00:00

Welcome back to off the

1:00:01

console with me today is

1:00:05

high-tech lowlife gardener and our

1:00:08

special guest today Noah and

1:00:10

This is a podcast where we

1:00:13

talk about everything new

1:00:14

exciting tech games

1:00:16

I don't remember the intro that we

1:00:18

usually do so I'm just

1:00:19

going off on this and

1:00:21

also a

1:00:23

really special

1:00:26

Milestone happened

1:00:27

We had a hundred subs on our YouTube

1:00:29

channel for off the console and we're

1:00:32

really excited. We're

1:00:34

The fetaverse we're on there and we're

1:00:37

hitting a lot of downloads there and so

1:00:39

like it's we're super excited

1:00:41

We're gonna be bringing you lots of good

1:00:42

stuff in the future. So

1:00:44

Yeah, let's go through and introduce I

1:00:46

guess a little bit. Um, we'll

1:00:47

start off with our guest Noah

1:00:51

Well, my name is Noah I started and run

1:00:53

steam deck HQ which is a

1:00:56

Press outlet that specifies in steam deck

1:00:59

where we you know cover the news create

1:01:02

guides and review games

1:01:04

On the steam deck and how they perform on

1:01:07

there with optimized settings so you can

1:01:09

play the way you want to so

1:01:11

We'll sometimes provide settings if you

1:01:13

want the best graphics settings if you

1:01:15

want the highest frame rate

1:01:17

and a balance of all of them

1:01:19

If you so choose and that's what I don't

1:01:22

they go to source for steam deck

1:01:24

Stuff. Well, thank you

1:01:26

If you look up steam deck anything almost

1:01:29

always it's gonna be

1:01:29

in the top Google search

1:01:31

Top I'm so glad Google's being nice to us

1:01:35

You deserve it man you

1:01:37

even kick an ass. Yeah. Yeah

1:01:39

Then it's been it's been a long journey

1:01:42

has been two years to longer than two

1:01:45

years, which isn't that

1:01:46

long but it feels long

1:01:48

It does feel very long that we could I

1:01:51

could do a whole rant on that

1:01:52

Right. Okay. So, um, you know just

1:01:56

whoever's first which is high-tech. What

1:01:58

are you playing this week?

1:02:00

Shit, this is a hard one. I've been

1:02:01

trying to explore my steam

1:02:02

library to see if there's any like

1:02:05

Hidden gems that maybe I've just been

1:02:06

overlooking this entire time

1:02:08

We know how we you know how it is man,

1:02:10

you know steam library

1:02:11

You have hundreds of games that you've

1:02:12

probably never touched in your library

1:02:14

It's really really think about it. It's a

1:02:17

huge waste of money, but that's how valve

1:02:19

makes a ton of money

1:02:22

Yep, I mean I open mine

1:02:25

But I don't play them oftentimes I touch

1:02:28

them but not much. Hey, that's still

1:02:30

something that's more than true

1:02:34

That's more than I do with

1:02:35

about 4,000 of my games so

1:02:39

Well, you got me be

1:02:41

Yeah, I only know I only know one other

1:02:43

content creator that's beaten you and

1:02:45

it's the box at 10,000 games. Oh

1:02:47

I

1:02:50

He's the only person I've met that

1:02:51

actually has more games

1:02:53

than I do on Steam and

1:02:55

Everyone else is a bit below which you

1:02:57

know, I was always proud of but now I

1:03:00

don't feel that pride anymore. I

1:03:03

You know, I thought I

1:03:04

had a lot of games with

1:03:07

933 in my library. So

1:03:09

Well, I would say I

1:03:10

would say that's still a lot

1:03:11

I just went overkill like I would I

1:03:14

before doing all this I was a collector

1:03:16

So I would just buy games to just put

1:03:18

them in my library and be

1:03:19

like, oh, well I can play them now

1:03:21

That since I have them but

1:03:23

yeah, I would never play them

1:03:25

Wow, I get that

1:03:28

I've only met one other person that has

1:03:31

More than you Noah and it

1:03:33

now I know two people that has

1:03:35

More more than like 6,000. That's crazy

1:03:38

I think I have around I'll

1:03:39

get there. I'll get there one

1:03:41

If it's steam I have around a thousand

1:03:44

and if it's everything

1:03:45

together probably like

1:03:46

Oh if we're combining others then I

1:03:49

definitely have more than like 4,500, but

1:03:52

I would just I really only look at Steve

1:03:55

Yeah, I think I have about a little over

1:03:58

700 so I had the smallest library here

1:04:03

You're also the youngest

1:04:04

so that makes sense yeah

1:04:07

That's true, I think

1:04:11

You start reviewing games you can start

1:04:13

getting game review copies and stuff.

1:04:15

That's how you build I

1:04:16

can attest to that. Yeah

1:04:19

I can attest to that. Yeah. Yeah, I think

1:04:21

I had like 500 games

1:04:23

before I started doing YouTube

1:04:26

So, yeah, I need to get my games up so

1:04:30

enough about me that what

1:04:31

have you been doing gardener? Oh

1:04:34

Man, I've been playing half-life 2

1:04:37

Anniversary. Oh my god, it's so good

1:04:42

I've been listening to the developer

1:04:43

commentary. That's really

1:04:44

what I've been doing and and

1:04:46

It is just it's as a game developer

1:04:49

It is something that like I relish

1:04:52

because you know you don't get a lot of

1:04:53

insight into the development process

1:04:57

like

1:04:58

There's a lot of minutia

1:04:59

and there's a lot of like

1:05:01

insider

1:05:03

information that you just don't get in

1:05:05

other places and then it's one of the

1:05:06

things that I really

1:05:07

appreciate about the way valve has

1:05:09

Done their games is that they like to

1:05:12

share that stuff even though they're like

1:05:14

a notoriously closed

1:05:16

company, you know

1:05:18

they like to give that kind of insight

1:05:20

and so the fact that

1:05:22

You know half-life episode one and two

1:05:25

had the developer commentary, but the

1:05:27

original half-life 2

1:05:29

didn't have it. It's like

1:05:31

Now that that's out. I'm all here for it.

1:05:34

I'm off. I'm all for it. Oh

1:05:36

man, I

1:05:38

It's so interesting how valve treats. I

1:05:41

don't know if any other company treats

1:05:42

And I see it as you know, we talked about

1:05:44

preservation of games and stuff like that

1:05:47

Legacies and doing that type of

1:05:50

commentary is

1:05:52

Priceless. Yeah to go back and listen to

1:05:54

see how things were built

1:05:55

especially, you know as we build some of

1:05:57

our own games here and

1:05:59

I haven't got to it yet because I know

1:06:00

it's gonna be a time suck.

1:06:01

I'm gonna sit there and just

1:06:03

All day

1:06:04

So gardener. I'm I'm about to dive into

1:06:07

the hole. I haven't

1:06:07

watched the documentary yet

1:06:08

I'm about to dive into it this weekend.

1:06:10

So do I just watch the documentary this

1:06:13

week. It's so good. It's oh

1:06:15

My god, it's like Hollywood level like I

1:06:18

don't want to it's like

1:06:19

Especially towards the end where they're

1:06:20

talking about the lawsuit like you know

1:06:22

the plot twist, right?

1:06:23

You know what happens

1:06:23

how valve manages to?

1:06:26

be the Vandy

1:06:27

It's crazy

1:06:29

Have you watched the documentary Noah?

1:06:33

No, I really haven't watched anything

1:06:35

I've been so free octopus. Yeah

1:06:40

Yeah, I made a video about like the 20th

1:06:45

anniversary and I talked about the

1:06:47

the documentary at length and

1:06:50

Danny O'Dwyer commented on my video like

1:06:53

Dude, I was like, whoa. Holy crap. Danny.

1:06:55

I can watch this my stuff

1:06:57

But yeah, no, that was it was super cool.

1:07:00

Like the the documentary high-tech like

1:07:02

you said is it's really cool to

1:07:05

To see like that there's that level of

1:07:08

like professional production in the games

1:07:10

industry, you know, like

1:07:11

high-tech or secret tape and

1:07:14

No clip. They're just they're doing God's

1:07:16

work as far as I'm concerned

1:07:19

No clip is definitely let me go watch

1:07:22

more of their

1:07:22

documentaries. They're really good

1:07:24

They have one I think for black Mesa.

1:07:27

Yeah, and that I watched

1:07:29

that was really good, too

1:07:31

Black or half-life because I remember the

1:07:33

half-life one the first

1:07:35

maybe it was half-life

1:07:37

They did a 20th

1:07:38

anniversary half-life and then valve

1:07:41

Commissioned a 25th anniversary half-life

1:07:44

Yes

1:07:45

So yeah, they've done extensive half-life

1:07:48

coverage, but no clips

1:07:49

done other stuff, too. So yeah

1:07:52

And that's what I'm

1:07:52

talking about. They have other

1:07:54

documentaries, so

1:07:56

as far as what I'm playing is that I'm

1:07:58

going to be playing half-life this

1:08:00

weekend and I haven't

1:08:00

played a whole lot and

1:08:03

But I have been looking into stalker 2 a

1:08:05

lot because that's

1:08:06

the game. I want to play

1:08:07

soon and

1:08:10

I don't know if you guys have seen it

1:08:13

does not play on Steam

1:08:14

Deck Noah. I'm assuming

1:08:17

Yeah

1:08:19

Tried I tried many

1:08:21

things none of them worked

1:08:23

Man you've got it. I'm gonna have to pick

1:08:27

your brain sometime on all that. So I've

1:08:29

I've written some utilities for

1:08:31

the steam deck over the years, but

1:08:35

on like some tips and tricks and stuff

1:08:36

like that I can script out but um

1:08:39

Yeah, stalker 2 is one that is buggy.

1:08:42

It's a true stalker. If you don't know

1:08:43

what stalker is like the original one

1:08:46

It came out buggy, but was like raw and

1:08:51

Survival esque

1:08:53

Like it is one of the most survival

1:08:55

Oriented games out there in the is so

1:08:57

hardcore at times where you're dying all

1:08:59

the time and I never

1:09:00

beat it because I ran into

1:09:01

A bug and I went to I got too far

1:09:04

To where I want them go through it again.

1:09:05

So I'm really hesitant to

1:09:07

pick up stalker 2, but I

1:09:08

Do it so it's gonna be worth it

1:09:11

Especially if you enjoy the original

1:09:13

stalker if it really does

1:09:14

feel like a stalker game

1:09:17

Which is probably the best that they

1:09:19

could possibly do especially with how

1:09:22

How difficult their

1:09:23

development process was

1:09:25

So I would say this is probably the best

1:09:28

that they could have done and I think

1:09:30

honestly they succeeded like yeah

1:09:32

It's buggy even I found like tons of

1:09:34

different little bugs

1:09:35

I think

1:09:36

Someone found one I did a little video

1:09:38

about how it's running on the steam deck

1:09:40

and someone found a bug

1:09:41

where it was taking a long time for the

1:09:44

World to load in and right as soon as all

1:09:47

of it loaded in there were trees flying

1:09:48

around in the background

1:09:49

They just popped out and I didn't notice

1:09:53

it before so I saw their comment

1:09:54

I went back and I just saw a tree pop

1:09:55

out. I'm like, oh my

1:09:56

god, I didn't even see that

1:09:58

so yeah it but it that's part of the

1:10:00

charm in a way like I

1:10:03

Wouldn't say it becomes too overwhelming

1:10:05

where you can't enjoy the game and

1:10:08

I think that's the biggest

1:10:10

The biggest thing about it. So I I would

1:10:14

say it's still worth playing for sure

1:10:17

It's definitely what I'm gonna pick up

1:10:18

when it a little less

1:10:19

bugs. I'm not shy of bugs

1:10:22

I think they can be fun, but my first

1:10:24

experience was stalker

1:10:25

I didn't get to finish it because I got

1:10:27

so far and I did not want to replay it,

1:10:29

but it was so fun. So

1:10:30

Well, I think as far as I'm aware the day

1:10:34

one patch that released

1:10:35

did fix a good chunk of them

1:10:38

By like trying trying to review the game

1:10:40

with all those before those bugs were

1:10:41

patched. That was that was hard. Okay

1:10:44

It was really hard

1:10:47

Do you finish all your games that you

1:10:49

review or is this yeah, so okay

1:10:52

it's it's something that I

1:10:54

Do feel very strongly about if I'm going

1:10:57

to review a game the least I can do is to

1:11:00

play from start to finish

1:11:01

I don't unless it's a game where I can

1:11:03

more easily hundred percent. I don't

1:11:07

100% it I just I have to experience the

1:11:10

start of the game in the end of the game

1:11:13

So I just don't feel like personally when

1:11:17

it comes to reviewing. I don't feel like

1:11:18

anyone can give a solid

1:11:21

Review for a game unless they've really

1:11:24

played through it. Yeah

1:11:27

So

1:11:29

On the performance side

1:11:31

of it too like in you know

1:11:32

what if there's one part of a game that

1:11:34

really performed poorly and

1:11:37

It goes on for the rest of the game like

1:11:39

maybe the last 20% like

1:11:41

Baldur's Gate 3, you know

1:11:43

What if I only played act 1 & 2 I might

1:11:45

say that it's pretty

1:11:46

good on the steam deck

1:11:47

But as soon as you hit act 3

1:11:49

No, so I feel strongly about playing

1:11:52

through the games that I review you

1:11:54

No, that's good. That's good. It's that's

1:11:57

Impossible for me. I

1:11:58

can't I can't do that much

1:12:00

It's so honest that I before before

1:12:02

reviewing before SC HQ. I almost never

1:12:05

finished games. This is

1:12:07

This is what kind of pushed me to

1:12:09

actually start playing through the games

1:12:11

that I have and then I

1:12:12

just started getting more

1:12:13

And more and now I don't

1:12:14

play my backlog anymore

1:12:16

Mmm

1:12:18

Need to start doing a

1:12:19

backlog review session

1:12:21

If I if I had the time we're you know,

1:12:24

we're working on expanding like I'm I'm

1:12:26

bringing on more

1:12:27

freelancers to work with us. So

1:12:29

One day

1:12:31

We're gonna get one day. Yeah, no, that's

1:12:34

It's impressive still nonetheless. I

1:12:36

usually do if I do anything like that

1:12:38

It's usually overviews or something.

1:12:39

That's like I played the first few hours

1:12:42

And then I read up on like the ending and

1:12:44

to give recommendations on like

1:12:47

stuff like that, but I

1:12:49

Mad respect. What are you

1:12:51

playing these days Noah?

1:12:53

so

1:12:55

The ones I'm playing currently are still

1:12:58

under embargo, but like recently I did

1:13:01

play this new roguelike

1:13:03

called dungeon clawler and

1:13:05

I love it

1:13:06

so it takes you know takes wrote there's

1:13:09

been a bunch of roguelikes that kind of

1:13:11

take these mundane or

1:13:13

different activities that you wouldn't

1:13:14

think about and turn them into a game

1:13:17

like kind of like what

1:13:18

Bellatro did with where then they

1:13:19

Took poker and turned into a roguelike.

1:13:21

So dungeon clawler takes those like

1:13:23

arcade claw machines

1:13:24

and turns into a roguelike

1:13:26

The really like rigged ones where you

1:13:31

like don't win. Yeah, so you have to like

1:13:34

So it's all it's all in a 2d plane

1:13:37

So you have to move your claw from left

1:13:39

to right and then you choose the spot

1:13:41

where you want to you know

1:13:42

Grab down so it goes down tries to get

1:13:44

everything all the objects in the machine

1:13:46

are all physics based

1:13:47

So they can like, you know

1:13:49

not they can just fly away

1:13:51

sometimes it's really obnoxious but

1:13:53

As you're playing through you'll get new

1:13:55

objects and you can upgrade objects and

1:13:57

they all go into the machine

1:13:58

So the machine can have like 30 to 40

1:14:00

different objects and you choose which

1:14:02

ones you want to get

1:14:02

you want to get ones that?

1:14:03

Actually attack the enemy that give you

1:14:05

more defense that modify the other items

1:14:09

you have give you

1:14:10

buffs that kind of thing

1:14:12

Made by it's made by stray fawn studio

1:14:15

and I'm really sorry if I've butchered

1:14:17

their name, but it's the ones who

1:14:19

Who created the wandering village?

1:14:22

Hmm, and I really hope I'm getting that

1:14:24

name right too. So no, I loved it

1:14:28

And I had that I would

1:14:29

highly recommend checking it out

1:14:31

Just released into early access but

1:14:33

that's I would that's the big one that I

1:14:36

was playing the last week

1:14:39

And I loved it

1:14:42

Wow

1:14:43

You I want to give it

1:14:44

so I want to give a shot

1:14:46

Yeah, there's so many games real good

1:14:49

So many games I want to give a shot. So

1:14:51

yeah, you dive into games a lot more. Do

1:14:53

you dive into a lot of hardware or

1:14:55

Modifications like that. I would say I

1:14:58

would say games more often than hardware

1:15:00

but I do tend to dive into

1:15:02

hardware on top of that like I

1:15:05

Want to say last year I was doing

1:15:07

hardware reviews as

1:15:08

well for other handhelds

1:15:09

So like I worked with I

1:15:10

need one X and you know

1:15:13

I reviewed and I have a solid amount of

1:15:14

their hardware just in my

1:15:15

cabinet over there still

1:15:17

And I have reached out to work with them

1:15:20

on future hardware as well

1:15:21

But I think this year I decided to start

1:15:23

focusing more on games and kind of build

1:15:26

that out a little bit more first

1:15:28

since I

1:15:30

Think we can offer or sthq can offer a

1:15:33

unique perspective

1:15:34

when it comes to hardware

1:15:35

Because we focus so much on games. We can

1:15:38

test the newest games

1:15:40

on this hardware, too

1:15:42

You know and it's great to know like what

1:15:44

like some of the classics are like

1:15:46

cyberpunk or blacksmith

1:15:47

wukong are running on these but there's

1:15:50

also a lot of people that want to know

1:15:51

like how is Indiana

1:15:52

Jones gonna run on them and

1:15:54

You know with us focusing on games

1:15:56

We're in the unique position where we can

1:15:58

you know, we can tell we can say how it's

1:16:01

going to run on like day one

1:16:05

so

1:16:06

I've been building out

1:16:07

the games for the most part

1:16:09

But you know, we still do some hardware

1:16:11

stuff here and there and I'm going to

1:16:14

ramp that up a little bit more

1:16:16

I'm probably probably going to be next

1:16:18

year versus the rest of this year, but

1:16:20

something that I'm open to

1:16:22

and I have done in the past

1:16:23

Okay

1:16:26

Yeah, it's just it's really hard to like

1:16:29

Balance all those things. So it is it

1:16:32

that's part of the reason why I

1:16:34

Focused on games more

1:16:36

because it was hard to balance

1:16:37

Especially with the influx of games

1:16:39

coming in and it hasn't really slowed

1:16:41

down like our our October was a nightmare

1:16:45

It was just trying to balance

1:16:48

metaphor

1:16:49

Sword Art Online East X unknown 9

1:16:54

We got so many other games on top of that

1:16:57

It was just way too much happening all at

1:16:59

once and it's been like that

1:17:00

almost every month this year. So

1:17:05

I've decided to just kind of laser focus

1:17:08

instead of trying to do too much

1:17:11

Yeah, I can't believe you there. Yeah,

1:17:13

it's I mean to be honest I

1:17:17

Couldn't imagine doing six. I in year

1:17:19

views and like this in the span of like

1:17:20

three months. That's crazy

1:17:23

It's it's a lot like I

1:17:25

you know, it's

1:17:27

Well, I think I think it becomes easier

1:17:29

once you have a process

1:17:30

Like if you know exactly what you're

1:17:33

going to test depending on

1:17:34

the type of hardware it is

1:17:35

Like is it, you know a Windows PC or is

1:17:39

it a Windows handheld?

1:17:40

Is it an Android handheld? Is it going to

1:17:43

be Linux based? Like I think

1:17:45

It becomes easier when you know exactly

1:17:48

what you're going to be getting

1:17:49

So that you know exactly how you're going

1:17:51

to test it. I would say

1:17:53

there's different tests for each

1:17:55

Each type of hardware or each type of

1:17:57

handheld in this case

1:18:00

Because like when I did a Android

1:18:02

handhelds, I didn't even

1:18:03

think to try to like, you know

1:18:05

Playing the games that I would play on

1:18:07

like the steam deck, you know

1:18:09

I've I went more into emulation and I you

1:18:11

know pushed to see what emulators or what

1:18:15

types of or which consoles from

1:18:16

Emulators perform the

1:18:17

best how they ran how it felt

1:18:20

Playing Android games on

1:18:21

there that kind of thing

1:18:23

so I think once you have like I'm sure

1:18:26

this is what retro retro

1:18:27

game core does because he's a

1:18:30

He's a nut like he he does so much so he

1:18:35

I'm sure he has like some

1:18:37

Method to his madness like he has he

1:18:40

knows exactly what he's going to do based

1:18:41

on the hardware that he's going to get

1:18:44

Yeah mad props to

1:18:45

retro game core who we also

1:18:47

You know, we're gonna advertise that we

1:18:49

have featured we featured him in the

1:18:51

previous episode of his podcast

1:18:53

Anyways mad props to him though, because

1:18:55

I don't think I could do what he does

1:18:57

like I know he does it as a full-time job

1:19:00

But even if like I were a full-time, I

1:19:02

don't know if I would like go through the

1:19:05

madness that is reviewing like seven

1:19:07

Ambernet can helds

1:19:09

They all have the same specs

1:19:12

Yeah, it's it I mean I'm sure he knows

1:19:15

since they all have the same specs

1:19:17

I'm sure he knows exactly

1:19:18

what to do for each one. But

1:19:21

You know, it's it's got to

1:19:22

be a little bit monotonous

1:19:25

Absolutely, man

1:19:28

So here's the thing

1:19:32

No, you play a lot of games so I think

1:19:35

your insight into our main topic for

1:19:38

today is gonna be pretty interesting

1:19:41

You know, so the

1:19:43

nominees for a game of the year

1:19:45

for

1:19:47

2024 came out earlier this week and

1:19:51

I was shocked by

1:19:53

Some of the choices here now we talked

1:19:56

about it last week how they opened up

1:19:58

DLCs and some other stuff to being

1:20:00

able to be

1:20:02

Awards, right? I think part of the game

1:20:05

of game of the year award that is

1:20:07

So I'm really like you've probably played

1:20:09

all of these or at least played

1:20:10

Most of them and at least in the game of

1:20:12

the year, maybe all of

1:20:13

these in every category

1:20:15

But I am really interested to see your

1:20:17

intake on there your

1:20:18

your your take on this

1:20:22

Yeah, so when it for game of the year, I

1:20:24

think they are all solid options

1:20:26

And if if I think the only one that

1:20:29

really sticks out to me that I don't

1:20:31

think or I think is the most can

1:20:33

Like the one that maybe shouldn't be

1:20:36

there would probably be Erdtree and

1:20:39

It I guess it just

1:20:41

depends how you classify

1:20:42

What a full video game is?

1:20:46

Because shadow the Erdtree is a DLC. You

1:20:49

can't access it immediately

1:20:50

you know, it's something where you need

1:20:52

the base game to play it and

1:20:55

Elden ring already was you know had a

1:20:58

release in the past so it being back in

1:21:01

DLC form where it's it's a

1:21:04

fantastic DLC. Don't get me wrong

1:21:05

like it's I would consider an essential

1:21:07

if you have Elden ring, but

1:21:10

Should it be nominated as its own game as

1:21:14

part of the game of the year?

1:21:15

I feel like there were there could have

1:21:17

been you know better options to put there

1:21:21

But of the ones that we do have

1:21:24

Personally, I think Bellattro should win

1:21:28

like

1:21:29

all those games are

1:21:30

listed there are amazing, but

1:21:32

based on just the sheer amount of I

1:21:37

guess attention that it's that has had

1:21:39

since its release and

1:21:42

Consistently the attention to it. I think

1:21:45

Bellattro takes the cake for me

1:21:48

Interesting. So just to help clarify for

1:21:50

some people that are listening and maybe

1:21:52

I didn't see the list

1:21:53

game of the year nominees are

1:21:55

Astrobot Bellattro black myth Wukong

1:21:58

Elden Elden ring shadow of the Urg tree

1:22:01

final fantasy 7 rebirth

1:22:04

metaphor and I can't even

1:22:06

Refend Tazio and

1:22:09

and

1:22:12

Just to like comment

1:22:13

real quick on that know it

1:22:15

If they packaged Urg tree as let's say

1:22:18

Elden ring Urg tree not a DLC

1:22:21

Would that change your mind on the Bella

1:22:23

outro kind of thing? I?

1:22:25

Don't think it would change my mind on

1:22:26

Bellattro purely

1:22:27

because again Bellattro's

1:22:29

Impact has been monumental ever since its

1:22:32

release. I don't think we

1:22:34

can I can get around that

1:22:35

I think the only game that really has a

1:22:38

chance to unseat it would probably be

1:22:40

black myth Wukong and

1:22:42

You know Wukong is a great game

1:22:44

But personally I didn't feel like it did

1:22:46

anything different

1:22:47

that I haven't seen before

1:22:49

Like I've seen more

1:22:51

faster paced souls like games

1:22:54

and you know black myth Wukong might not

1:22:56

be considered a souls like

1:22:57

game, but I consider it one and

1:23:00

You know they're great and black myth is

1:23:02

a really great game, and it absolutely

1:23:05

deserves to be on that list

1:23:06

No 100% deserves to be there

1:23:10

but it didn't

1:23:11

wow me

1:23:13

with uniqueness

1:23:14

Like Bellattro did and even like Astrobot

1:23:17

Astrobot wowed me a bit more too

1:23:19

And it's you know it's a 3d platformer

1:23:22

But it was the it's the only game outside

1:23:24

of like the Super Mario series that has

1:23:26

given me that holy crap

1:23:29

kind of feeling when playing it

1:23:31

in like 3d platformers, but I

1:23:35

Don't I don't know if I could I don't

1:23:37

think anything will change my mind that

1:23:39

Bellattro should win

1:23:40

game of the year just based

1:23:41

On the sheer impact that it's had I mean

1:23:44

it's been at the top of

1:23:45

the charts and talked about

1:23:47

Everywhere ever since it was released and

1:23:49

even when it released on like mobile

1:23:51

platforms on like phones

1:23:53

It's at the top of the charts there, too

1:23:55

Like I don't think I can ignore

1:23:59

that kind of impact

1:24:01

and

1:24:03

That I think that's why it will always

1:24:06

take the cake for me

1:24:07

at least for this year

1:24:09

For urge tree, I think if

1:24:11

it was packaged like that

1:24:13

It would still I would I would say that

1:24:16

Yeah, it could be on that list if it was

1:24:18

more standalone than yes

1:24:20

I would say I only asked

1:24:21

that because experiences

1:24:23

it's really hard cuz putting DLC on this

1:24:26

is kind of just a little ridiculous, but

1:24:29

at the same time if

1:24:31

it's that amazing like

1:24:34

Which are three their DLCs? I think are

1:24:36

better than the base game in my opinion

1:24:39

If they put that on game of the year, I'd

1:24:42

probably vote for it. I'm just cuz I

1:24:45

Best experience I've had gaming that year

1:24:49

Now

1:24:51

We got your vote on this

1:24:54

Gardener what's your vote and then we can

1:24:55

let's let's see what

1:24:56

high-tech has to say. I'm curious

1:24:59

So besides Bellattro the only game that I

1:25:02

had heard of before this list came out

1:25:04

was black myth Wukong

1:25:05

Does that make me old?

1:25:08

Maybe

1:25:09

You didn't know about metaphor or I

1:25:12

forgot that final, okay, dude

1:25:14

Metaphor refant as you know

1:25:16

The first time I heard about that was I

1:25:17

was watching one of riches videos and he

1:25:19

was talking about that and I was like

1:25:20

What the hell is metaphor refant as you

1:25:22

know, what does that even mean?

1:25:24

so like I legitimately like I

1:25:26

Bellattro is the only game on that list

1:25:28

that I've played and I love it. So

1:25:30

That's gonna be my get

1:25:32

my my vote right there

1:25:34

so

1:25:35

just up I

1:25:37

Have not played any of the games on this

1:25:38

game of the year list this

1:25:40

year. I've played only like

1:25:43

Apparently substandard games. No, I've

1:25:44

only played um off the

1:25:46

cuff games that are like

1:25:48

Not or catching up on my backlog.

1:25:50

Whatever it is. Like I did a lot of

1:25:53

catching up on my backlog with steam deck

1:25:55

But I had not played any of these yet.

1:25:58

They're all games. I want to get to but I

1:26:00

have not played him yet

1:26:02

so that's funny that you

1:26:05

Have only played one so at

1:26:06

least you got one up on me

1:26:09

I mean if you get the chance, do you do

1:26:11

you like the persona series or have you

1:26:13

played the persona series? I

1:26:16

Don't think I've ever

1:26:16

heard of that either

1:26:18

Really personas pretty good is persona

1:26:20

five. I'm still trying

1:26:21

to get through that too

1:26:22

That's why I haven't got to metaphor

1:26:23

because I'm like I'm halfway through

1:26:24

persona five on the steam deck

1:26:26

No, Matt metaphor is a great

1:26:28

I would say it's a step above

1:26:31

Persona five in terms of mechanics for

1:26:34

sure. The story is still

1:26:36

very solid, but I really like

1:26:39

Some of the new mechanics that they

1:26:40

introduced with metaphor with the

1:26:43

archetype system and I do like that

1:26:45

You can attack some of the weaker enemies

1:26:48

really easily outside of combat and just

1:26:50

kill them and you get experience

1:26:52

You know nice little way to grind without

1:26:54

having to go into

1:26:55

turn-based battles the entire time

1:26:57

That sounds a little bit like earthbound

1:27:01

Like once you get to a certain level in

1:27:02

earthbound, you don't have

1:27:03

to fight low-level enemies

1:27:05

You just said essentially yeah

1:27:06

And I think the first time that I started

1:27:09

seeing this like on like a more recent

1:27:11

scale was probably a

1:27:12

trails through daybreak

1:27:14

They they had

1:27:15

something very similar to that

1:27:17

But yeah, no metaphor is an incredible

1:27:20

really incredible game

1:27:22

And I it would be it would probably be my

1:27:26

personal game of the year if Bellatra

1:27:27

wasn't on there because like I

1:27:30

Feel like they really

1:27:31

hit it out of the park

1:27:33

I was gonna say it's not it

1:27:34

I haven't even played it yet, but

1:27:35

metaphors the one that I would almost

1:27:37

vote for even though Astro bot

1:27:39

The demo that I played on ps5 was great

1:27:42

I haven't played that this though, but

1:27:43

the demo that they had was

1:27:44

amazing and my kids love it

1:27:47

Like so it's like a win for me because

1:27:49

everyone enjoys it but

1:27:51

Hi tech, what are you enjoying?

1:27:54

Well out of this list, I guess

1:27:56

Well, you know if Elden Ring shadow of

1:27:59

the earth tree was its own game

1:28:01

I might I would probably vote for that

1:28:03

but you know, I'm not gonna vote for a

1:28:04

DLC based on principle

1:28:07

Regardless of how good the DLC is. I'm

1:28:08

the DLC is really good, but still

1:28:11

I think my vote is gonna go for Bellatro

1:28:14

because it's the only game on this list

1:28:16

that hat that's done that

1:28:18

has done something different

1:28:20

And it's carried almost entirely through

1:28:22

the strength of the gameplay alone

1:28:24

There's no characters

1:28:26

no voice acting no story

1:28:29

no

1:28:30

It doesn't have like super detailed

1:28:32

graphics in terms of like super high

1:28:35

fidelity graphics either and

1:28:37

I'm like Astro bot. It doesn't rely on

1:28:41

cameos from

1:28:42

PlayStation's history like, you know, I

1:28:46

Don't think that's a knock. That's that's

1:28:48

not fair to knock that

1:28:49

To be honest, that's probably

1:28:51

one of the highlights for me

1:28:52

I love seeing some of those characters

1:28:54

return and makes me

1:28:55

actually more upset that

1:28:57

PlayStation or Sony doesn't go back to

1:29:00

those series and like I would give

1:29:02

anything for a new ape

1:29:03

escape game. Come on, please

1:29:07

I'm not saying as a knock against Sony or

1:29:10

Astro, but what I'm saying is that

1:29:11

Bellatro make making it

1:29:13

this far without relying on

1:29:15

Everything else that makes

1:29:17

a game besides I don't know

1:29:19

Graphics like, you know cards

1:29:22

The gameplay the strength of the gameplay

1:29:24

alone carrying it is something you don't

1:29:26

really see from game of the year from

1:29:28

like a game of the year

1:29:29

category

1:29:30

Because usually, you know game of the

1:29:32

year categories, you know

1:29:34

The candidates are generally speaking

1:29:36

Games that have either, you know, really

1:29:39

good graphics or like a

1:29:40

really compelling story

1:29:42

Or you know in the case of from software

1:29:44

is a Souls like I guess

1:29:47

I'm not sure I'm not sure

1:29:49

Dark Souls does a lot of creative games

1:29:51

I tend to be like this and creative games

1:29:54

can be from a bunch of

1:29:55

different elements, right?

1:29:57

and Bellatro would be an interesting one

1:29:58

because it's card based and it's

1:30:02

so if this wins it

1:30:05

will be probably the the I

1:30:08

Don't want to set that weirdest game of

1:30:10

the year because it's so different

1:30:14

Then all the other game

1:30:15

of year winners in the past

1:30:18

I think the one you're

1:30:19

looking for is controversial. I

1:30:21

Don't even know if I'd

1:30:22

say it's controversial

1:30:23

Just you know, I just say unique a weird

1:30:26

is just a fun way to put up a unique

1:30:28

I think I agree with

1:30:29

that. I think it would be

1:30:30

Probably the most unique

1:30:32

game that's one game of the year

1:30:34

like I feel like all game of the years do

1:30:37

follow a similar trend and

1:30:40

Like and personally as

1:30:42

much as I want Bellatro to win

1:30:43

I do I have an inkling that

1:30:45

black myth will probably win

1:30:47

You know because it did it did hit really

1:30:49

hard when it did come out and it was a

1:30:52

massive success and it's

1:30:54

very heavily influenced by a very

1:30:57

interesting mythology and I think I

1:31:00

Think it fits the

1:31:02

category of game of the year more

1:31:05

but I

1:31:07

Still personally

1:31:08

believe Bellatros impact was

1:31:11

Significant not just in terms of the game

1:31:13

itself. Like you said, they didn't rely

1:31:15

on anything really other than a very

1:31:18

Addicting gameplay loop which succeeds

1:31:21

phenomenally

1:31:23

But this would be this is an indie game

1:31:25

as well. This is a solo developer

1:31:27

So on top of on top of it not having

1:31:31

those elements. It's also an

1:31:33

independently developed

1:31:35

Game made by one person and I don't think

1:31:38

any game that's been game

1:31:40

of the year has had had has

1:31:42

You know been developed like that. So I

1:31:45

think it would be massive

1:31:46

for the indie scene as well

1:31:47

I think it would be a great way of

1:31:49

showing like, you know

1:31:50

Indies are just as good if not better

1:31:53

than a lot of bigger productions

1:31:56

Yeah, I mean that's most that that's

1:31:58

pretty much only this stuff that I play

1:32:00

is indie games like and

1:32:02

then you know half-life

1:32:04

Like valve games, you know

1:32:05

Yeah, so the size of their teams like

1:32:07

indie, right? Yeah, they're pretty small

1:32:09

They're less than 300 people at valve

1:32:11

which and that's that's including like

1:32:13

this support staff and

1:32:14

that's like everyone not

1:32:15

Yeah people that like they have multiple

1:32:17

projects going on all the time and like

1:32:18

the way that they do stuff is fascinating

1:32:20

But another topic another time

1:32:23

So I will say one more thing too

1:32:25

I will say I've noticed a lot of trends

1:32:28

surrounding blotchos

1:32:28

You know the biggest trend on the

1:32:30

internet is like people

1:32:31

saying what the hell is blotchow?

1:32:33

How did a card game get over?

1:32:35

I don't know persona 3 or stellar blade

1:32:37

or whatever and then later

1:32:39

they someone buys them the game

1:32:40

They play and they're like, oh my bad

1:32:42

I didn't know how good it was and then

1:32:44

they completely changed their mind and

1:32:47

it's crazy also another thing

1:32:48

This isn't a topic that's listed

1:32:51

But blotchows mobile release managed to

1:32:54

knock minecraft off of the top chart

1:32:57

topic page games chart, yeah

1:33:00

Again, that's the in balatros impact

1:33:03

across the board ever since its release

1:33:05

has been astronomical

1:33:07

I I don't think any game has come close

1:33:09

to it this year. Hmm

1:33:12

Yeah, I'd love to see more indie games

1:33:13

get this kind of recognition because

1:33:15

there's so many great innovative titles

1:33:17

And they never get the kind of

1:33:19

recognition that they deserve

1:33:21

I feel like

1:33:23

Haven't they usually in the game the year

1:33:25

like have one indie game seems like in

1:33:27

the past or maybe I'm

1:33:28

just thinking of double

1:33:29

A I mean, it's more double a stuff that I

1:33:32

as far as I can recall

1:33:33

like some indie games

1:33:37

Yeah

1:33:38

Yeah, I mean something the worst part

1:33:41

about it is I feel like I

1:33:43

Feel like Indies are really the only

1:33:45

games that can and do take a lot of risks

1:33:49

and try to do something

1:33:50

Different and I think Bellatros a great

1:33:53

example of that. I don't know any double

1:33:55

a or triple a studio that would think hey

1:33:57

Let's make a poker roguelite game

1:34:00

I don't think anyone anyone would really

1:34:02

attempt doing that other than you know an

1:34:04

independent studio or

1:34:05

a solo developer and

1:34:07

I think that yeah that

1:34:10

kind of motive it goes across

1:34:12

You know through all kinds of indie

1:34:15

games. I mean the game I just talked

1:34:17

about dungeon clawler is

1:34:18

a claw machine roguelike

1:34:19

I don't think any double a or triple a

1:34:22

studio would try making something like

1:34:23

that because they don't

1:34:24

know how it's going to perform

1:34:27

Yeah, interesting, yeah, I

1:34:31

I

1:34:33

I'm curious like what will win black I

1:34:36

As much as black myth that I saw all the

1:34:39

trailers. I've seen all the stuff on

1:34:40

this. I've read the stuff

1:34:41

I haven't I just haven't played him. I

1:34:44

just

1:34:45

Black myth didn't seem very interesting

1:34:47

to me even though the the

1:34:49

mythology behind it's awesome

1:34:51

I love that part. It's just I always saw

1:34:52

the gameplay and I don't know what it is

1:34:54

It just didn't but then again. I haven't

1:34:56

beaten Elden ring either. I play Elden

1:34:58

ring every once in a while

1:35:01

we're um

1:35:02

The souls likes are not my my jam

1:35:05

Even though I do understand like Elden

1:35:07

ring is like a classic and I

1:35:09

need to go through and play it

1:35:10

I

1:35:12

Ballotro is like I like hard games, but I

1:35:14

have I don't know what it is

1:35:15

I knew that it was gonna be addictive and

1:35:17

I haven't touched it, but I'm going to I

1:35:19

promise by the time we do the last

1:35:20

Dangerous, it's really dangerous as soon

1:35:22

as soon as you play it's

1:35:24

gonna be very hard to put it down

1:35:25

like that's my I've almost fallen back

1:35:28

into that trap a couple of times lately

1:35:29

where I would play one

1:35:30

round and I just I just

1:35:32

Couldn't stop playing and I just had to

1:35:34

force myself to stop because

1:35:35

I needed to play other games

1:35:37

It's really hard to stay away from it

1:35:41

But black myth itself

1:35:43

is a really solid game

1:35:44

It's just like you said it just doesn't

1:35:46

it didn't feel like it did

1:35:48

anything. I haven't seen before

1:35:51

Yeah

1:35:53

Yeah, no, I'll have to I had to give all

1:35:55

these a try obviously but

1:35:57

Other categories like

1:35:58

so many other categories

1:36:00

Curious I was scrolling through the list

1:36:03

and I came on came upon

1:36:05

best performance and I was like

1:36:07

Oh, they're appreciating games that are

1:36:08

well optimized and then I was like, what

1:36:10

the hell is Humberley Gonzalez?

1:36:13

That's my favorite game

1:36:14

My favorite game Humberley Gonzalez

1:36:20

Do I realize it was like a category is

1:36:22

most optimized and yeah buggy like they

1:36:25

need to write like that

1:36:26

Well imagine what the industry would be

1:36:28

like if they actually appreciated that

1:36:30

kind of stuff, you know,

1:36:31

I think quality software

1:36:32

That means all these are doing that

1:36:35

I think they really need to start doing

1:36:36

that because there's so many releases

1:36:38

especially on PC so many releases where

1:36:41

It's just so buggy and they need this

1:36:43

like day one patch,

1:36:44

which I feel like it's such a

1:36:47

ridiculous

1:36:48

norm that we've settled into where we

1:36:50

just expect games that

1:36:52

have a day one patch and

1:36:54

It's just kind of

1:36:55

ridiculous to me. Yeah games. So

1:36:58

Here's the thing games have gotten

1:37:01

ridiculously more

1:37:02

complicated over the decades people

1:37:04

I I've had to talk about

1:37:06

this topic so many times

1:37:08

Because people are like well, they used

1:37:10

to make games flawlessly, you know 20 30

1:37:12

years ago. I'm like, yeah

1:37:13

Well first off they had a ship it that

1:37:15

way they couldn't update it

1:37:17

second, they were

1:37:19

Frastically simpler there is not the

1:37:21

complexities like once

1:37:22

you put physics in alone

1:37:24

That's when you saw a lot of bugs start

1:37:26

to go into games once you start adding

1:37:27

physics then things become crazy

1:37:30

and so I

1:37:34

Give a little leeway to that but some of

1:37:37

these day one patches you're right like

1:37:39

are just ridiculous and

1:37:41

and it really shows it's more or less I

1:37:43

think the publisher and the

1:37:46

The top, you know brass saying hey, it

1:37:49

has to be released at this time

1:37:50

Doesn't matter if it's ready or not.

1:37:52

We'll make it ready

1:37:52

and then on top of that

1:37:55

Steam it's not as bad. But on the

1:37:56

consoles they have to start printing or

1:37:58

If it's a disc they have to start

1:38:00

creating those discs early. So yeah

1:38:04

Yeah, going gold is not as much of a

1:38:06

thing anymore going day one

1:38:08

patches something now. Yeah

1:38:10

It's just the way the industry is they

1:38:12

would put best day one patch category in

1:38:15

before they put in best optimized

1:38:18

You know what? I'm here for it at this

1:38:20

point. I'm here for it. I

1:38:23

Actually, I would love that

1:38:26

So I think I'd more than more than that

1:38:28

the thing that really gets me when it

1:38:30

comes to like games and how they release

1:38:31

Is how much some

1:38:33

titles rely on upscaling?

1:38:35

Over more optimization going into it like

1:38:39

I understand that for some games are so

1:38:41

advanced that they really need

1:38:43

upscaling but I don't feel

1:38:44

like I've seen a game that like

1:38:47

That has been so advanced where the only

1:38:49

thing I could think of is yet

1:38:50

Upscaling needs to be in there because

1:38:52

like there are some games where they ask

1:38:54

for upscaling just to play a 1080p

1:38:57

Which I don't think yeah, I

1:38:59

don't think should be a thing

1:39:01

Is that with what hardware though?

1:39:04

Well, it's a new hardware when they're

1:39:07

with the recommended specs

1:39:08

They'll always put what kind of upscaling

1:39:11

that that they recommend

1:39:13

the one that comes to my mind

1:39:14

It might have changed from later patches

1:39:16

But if I remember correctly Alan wake 2

1:39:18

was one of those games where they

1:39:20

recommended upscaling for almost all of

1:39:22

their recommended specs

1:39:25

Yeah, that's a hard one cuz Alan wake 2

1:39:27

is so good and the way that

1:39:28

they do their fantastic filters

1:39:30

It doesn't matter to me

1:39:33

Upscaling is one of those weird things. I

1:39:36

think it's a huge win for the industry

1:39:38

but

1:39:40

It's for the mobile market. I think more

1:39:42

for handhelds that is

1:39:43

so for steam deck awesome

1:39:46

Do it so we can play any game. Let's

1:39:49

upscale. Let's optimize it for that.

1:39:51

Okay, I understand that

1:39:53

For yeah beefy games

1:39:56

That's bizarre

1:39:59

And I don't know

1:40:04

I

1:40:05

Doing Unreal engine and optimizing it can

1:40:07

definitely be done and if they actually

1:40:09

hired people to opt like they could hire

1:40:10

teams that are specialized in

1:40:12

Optimizing and optimize a lot of these

1:40:13

games. They don't I don't know why

1:40:15

but money

1:40:17

No, I

1:40:20

Yes, but technically if it was money if

1:40:22

they had good auditors like they would

1:40:24

see like no it would

1:40:25

be worth the money to

1:40:26

do that

1:40:27

it's

1:40:29

They're just crazy. We already know like

1:40:30

the down. I did it. I

1:40:31

did a poll on my channel

1:40:33

Early this week like what are you here

1:40:35

for with the game industry right now?

1:40:36

Like what it's you're more most

1:40:37

interested in people are like the

1:40:39

downside the downfall of

1:40:40

triple-a. That's what they put

1:40:41

There is some legitimacy to that though

1:40:48

I think some triple-a games are truly

1:40:50

amazing and I don't want to

1:40:51

see like all of them go down

1:40:53

But I think some of the bigger studios or

1:40:56

bigger publishers have gotten very

1:40:59

Comfortable being a little

1:41:01

bit more on the greedy side

1:41:03

You know and and and I think the the one

1:41:06

that comes to my mind the

1:41:07

most is probably Ubisoft

1:41:08

Oh God

1:41:10

You know with their reliance on the you

1:41:13

know Ubisoft connect

1:41:14

And then the way they started going into

1:41:16

epic games, and they just refused to come

1:41:18

back to steam and that's changed recently

1:41:19

I mean they just released Star Wars

1:41:21

outlaws on steam and they're releasing

1:41:23

Assassin's Creed shadows on Steam day one

1:41:25

So it looks like they're starting to turn

1:41:27

over and be like okay

1:41:28

Maybe we should not keep doing this, but

1:41:31

they were very pushy

1:41:33

about going into their own

1:41:36

Going through their own DRM and you still

1:41:38

do have to it's just now

1:41:39

you can do it through steam

1:41:40

And then there's like PlayStation when

1:41:42

they started injecting the PlayStation

1:41:44

overlay into their games

1:41:46

And you know that locks out

1:41:47

the the entire multiplayer

1:41:49

Section of go susushima like we can't

1:41:52

play that and even

1:41:53

though it's not around anymore

1:41:55

Concord we can't we wouldn't be able to

1:41:57

play that because

1:41:58

there's no support for Linux

1:41:59

So and then we have

1:42:02

companies like rockstar with GTA

1:42:03

I and they implemented battle eye into

1:42:06

GTA online, but refused

1:42:07

to enable it for Linux

1:42:09

So you can't play it

1:42:10

on Steam Deck anymore

1:42:11

like I

1:42:13

Can see why a lot of people would want

1:42:15

the downfall of triple-a games, but then

1:42:17

you still have games like

1:42:19

That are on the game of the year list

1:42:20

like metaphor refuntazio like that's a

1:42:23

that's a triple-a game, but it's amazing

1:42:25

but but their studio and their and

1:42:29

Is that just Atlas? Yes?

1:42:33

Yeah

1:42:35

They have a very strong

1:42:37

Directed or like direction like they're

1:42:39

they make very similar games

1:42:41

they're very thought-provoking and I'd be

1:42:44

really shocked if

1:42:45

they deviated a lot of I

1:42:47

Feel like I believe it's a Japanese

1:42:49

studio right? Yeah,

1:42:51

they're under Sega yeah

1:42:53

So my thing is like I I

1:43:01

would really like the downfall of

1:43:03

Publishers, I don't

1:43:05

want a triple-a developers

1:43:07

Like studios to go away because what I

1:43:09

would like to see is triple-a studios

1:43:13

Making indie style games and taking risks

1:43:16

and doing things and I

1:43:17

feel like it's the publishers

1:43:19

Who have like all of the financial

1:43:21

incentive to like give these

1:43:23

studios tons and tons of money?

1:43:25

So that they're in debt to them

1:43:27

essentially. It's it's it's

1:43:30

a totally inverted wave of

1:43:32

Like being creative. It doesn't make any

1:43:34

sense. It's predatory. It's pretty sorry

1:43:36

exactly. It's very predatory

1:43:38

It's very it what what it is is that what

1:43:40

happened is a lot of money

1:43:41

came into games which helped

1:43:43

drive like

1:43:45

We can make a living off of it

1:43:47

but with it came investors and when you

1:43:49

get investment companies and

1:43:51

You're gonna get predatory investment

1:43:53

companies come in and what they'll do is

1:43:54

they'll buy up companies for their IP and

1:43:57

stuff like that start harvesting

1:43:58

embrace it

1:44:00

Yeah, my first thought and so

1:44:04

Exactly you're gonna run

1:44:06

into that type of thing which is

1:44:08

It's hard because if

1:44:09

it that if triple-a dies

1:44:11

Those developers are gonna be hurting

1:44:14

really hard for a while

1:44:15

and so what needs to happen either is a

1:44:19

huge restructuring of triple-a like

1:44:21

leadership at the top

1:44:22

that actually cares or

1:44:26

Monopoly breaking up monopolies or

1:44:28

something like that, but I don't know if

1:44:30

that would ever happen

1:44:30

I

1:44:32

Monopoly breakup would happen. I think a

1:44:35

restructuring is a

1:44:36

really good idea though

1:44:37

Like at least for the the companies that

1:44:39

are pushing it too much.

1:44:41

I would say PlayStation

1:44:42

Xbox is absolutely

1:44:44

pushing it way too much

1:44:48

EA definitely does to some degree as well

1:44:51

Rockstar has been but there you know, I

1:44:53

think a restructuring for for

1:44:56

These companies with you know leadership

1:44:58

that actually cares about the games and

1:45:00

cares about the gamers themselves

1:45:02

Would be really beneficial

1:45:03

to the industry as a whole

1:45:06

So I do want to say that. Sorry. I just

1:45:09

want to say that uh,

1:45:10

yeah the games industry

1:45:12

That's part of the reason why I want

1:45:14

blotch to win because I want

1:45:15

the major triple-a developers

1:45:17

I mean publishers so to speak I just want

1:45:20

them to see this game

1:45:21

that one game of the year and

1:45:23

it's almost entirely gameplay focused and

1:45:25

it's very unlikely that

1:45:27

this will happen, but I

1:45:28

Ideally would want them to

1:45:29

look at this game and then just

1:45:32

recalibrate the entire triple-a games

1:45:33

industry to focus

1:45:34

more on video and like on

1:45:37

Gameplay cuz let's look at metaphor.

1:45:39

Refantasia. That's a triple you would

1:45:41

consider that a triple-a game, right?

1:45:43

Yeah, no, it's triple-a

1:45:44

But I would also probably consider to be

1:45:46

a lot cheaper than something like Suicide

1:45:48

Squad kill the Justice League, right?

1:45:53

Maybe maybe not a lot cheaper but

1:45:55

Probably because there's no license a

1:45:59

medical is probably cheaper to make but I

1:46:02

don't know how much cheaper

1:46:04

But I think another thing too is that

1:46:06

life service games

1:46:07

are infamously expensive

1:46:09

Like think about I remember many many

1:46:11

years ago people were trying to launch

1:46:13

their own like MMORPGs to strike compete

1:46:15

with World of Warcraft

1:46:17

But people but developers oftentimes they

1:46:20

didn't realize how expensive run an MMO

1:46:22

really was and I mean

1:46:24

not to say that live service games are as

1:46:26

expensive as MMS, but I

1:46:28

Kind of see it that way. No, but the way

1:46:31

the data flows they can get

1:46:32

about this very similar now

1:46:34

The difference is back when World of

1:46:37

Warcraft first came out. I

1:46:38

know people didn't like their

1:46:39

Monthly fees but for back then running

1:46:42

those types of servers. Yeah, that's

1:46:44

Made a lot of sense

1:46:45

nowadays, it's

1:46:47

fraction fraction of the price to run

1:46:50

those same servers and so

1:46:51

live action could be pricey I

1:46:55

Wouldn't run a live action unless I was

1:46:57

making a monthly income personally

1:46:59

Like I just wouldn't because you gotta

1:47:01

have to rely on that

1:47:03

Income over time to make sure like if

1:47:06

someone buys it once and

1:47:07

plays it for five years

1:47:08

It might not end up

1:47:10

being a win on that. I

1:47:12

Think when it comes to live service, it

1:47:15

can be extremely

1:47:16

profitable overall though

1:47:18

Yeah, especially if they do I think I

1:47:20

think the monthly thing would

1:47:21

be would be probably the most

1:47:25

Most appealing to like publishers, but I

1:47:28

think to really make the most money the

1:47:30

whole season and battle pass style is

1:47:33

Doing the best. Let me just add a

1:47:35

correction when I say

1:47:37

monthly I meant like buying skins

1:47:39

Okay, all that like

1:47:41

Battle pass I battle passes whatever it

1:47:44

is. That's what I kind

1:47:45

of mean by monthly income

1:47:45

They hide a monthly payment behind

1:47:48

Loot boxes and everything else is kind of

1:47:50

got it. I was thinking I was thinking

1:47:53

something like Final Fantasy 14 or no

1:47:55

You know World War craft found fancy 14

1:47:58

is probably I would consider the most one

1:48:00

of the most successful like MMOs

1:48:02

You know I or like

1:48:03

quote-unquote life service

1:48:05

that exists

1:48:07

But I think of all the games I've seen

1:48:10

that do live service. I

1:48:12

think fortnight has the best

1:48:14

Structure right now, and I think is the

1:48:17

most appealing overall for me

1:48:20

But everyone's trying to just chase it

1:48:26

It's not a games industry without coat

1:48:28

without chasing the coattails of a

1:48:30

successful game, right?

1:48:32

Yes, sure. No, if only they would they

1:48:34

would chase Bellatro

1:48:36

They might I've seen a bunch of indie

1:48:38

games try to make like casino like games

1:48:41

They think Bellatro, but like instead of

1:48:44

poker. It's like rule it or

1:48:45

some or something like that

1:48:47

Speaking of which I want to see I want to

1:48:50

see the bigger studios

1:48:51

chase it not not just Indies

1:48:53

Yeah, so it also says best game direct

1:48:55

and I see that best game

1:48:56

direction is just the same

1:48:58

Nominees as game of the year. What is

1:49:00

game direction really in this case?

1:49:02

Directors directing the game like right

1:49:08

That's probably the best way to explain

1:49:12

it so like game of the year

1:49:13

I guess looks at the overall game whereas

1:49:16

the best game direction is like how is

1:49:18

the game structured?

1:49:19

Like how what choices did they make to

1:49:21

create the game and you know how well

1:49:23

does it all you know work together to get

1:49:25

From one to the other that that's my

1:49:27

interpretation. I don't actually know the specific

1:49:29

Description behind best game direction,

1:49:34

but I assume it's you know closer to like

1:49:36

best director when it comes to

1:49:39

Movies. Yeah, it's piecing the whole

1:49:41

thing together the whole game and

1:49:43

everything. It's an

1:49:43

interesting category though

1:49:45

And it's interesting that they chose the

1:49:46

same games exactly as game of the year

1:49:50

Yeah, that's that's true. I don't know I

1:49:53

like I like Bellatro, but

1:49:54

going based off of my definition

1:49:56

I don't know if they would be there. I

1:49:56

Would not be there I would not like

1:49:59

Last of us would be a good example of

1:50:01

like how the direction

1:50:04

goes in that game and how

1:50:06

The story goes and everything like they

1:50:09

pieced it together really well, but

1:50:11

Yeah, like some of these

1:50:13

other ones. It's interesting

1:50:15

Maybe this game direction is something

1:50:18

more akin to like the best

1:50:19

Gameplay itself like instead of saying

1:50:21

best gameplay at the best gameplay

1:50:23

You know I could maybe see that because I

1:50:27

would say Bellatro has some of the best

1:50:29

gameplay elements that

1:50:31

I've seen in most games

1:50:32

but

1:50:35

It's not

1:50:36

Direction it's yeah, it's interesting

1:50:39

just just an idea. Yeah, I'm not I'm not

1:50:44

a hundred percent sure I

1:50:46

I'm really curious

1:50:48

I'm really curious

1:50:50

Best adaptation like did

1:50:52

you guys watch anything?

1:50:54

This year that was based on any of these

1:50:56

no, it's probably our cane

1:50:58

our canes probably gonna win

1:51:00

Let's be honest. Yeah, our cane is a

1:51:01

hundred percent gonna win even though.

1:51:03

I've really liked Fallout

1:51:05

The only two I did see

1:51:08

was arcane and fallout

1:51:09

But arcane is amazing everyone should

1:51:12

watch it even if you don't

1:51:13

like League of Legends it

1:51:15

Season one and two is just amazing

1:51:17

When when did Amazon buy MGM Studios?

1:51:22

Mmm, that's a good

1:51:24

question. Let me find out

1:51:25

I'll do some research for us

1:51:26

right here live in the flesh

1:51:28

And I didn't know that there was a

1:51:30

knuckles show or is that a movie?

1:51:32

Paramount it's a show. It's a I think

1:51:34

it's a limited show. Yeah, it's like six

1:51:37

episodes or something like that. Wow

1:51:39

Okay

1:51:40

It was

1:51:41

2023 May 2023 was when Amazon bought MGM

1:51:45

which is crazy. I've had a part of this

1:51:48

They bought it from Disney

1:51:49

right because Disney owned MGM

1:51:54

They must have I mean I can see Amazon

1:51:56

buying and they they have Amazon money

1:51:59

Disney has Disney money

1:52:00

Amazon money. I think that money is a

1:52:04

little more valuable than

1:52:05

Disney money at this point

1:52:07

Maybe I don't know

1:52:09

Disney's kind of going up and down, but

1:52:11

they've still they're

1:52:13

still one of the most iconic

1:52:15

Studios in existence. I

1:52:17

don't think that's gonna change

1:52:19

well, and their holdings

1:52:21

is where you want to look so

1:52:24

Amazon

1:52:25

Burns their money

1:52:26

because they're always growing

1:52:28

growing the beast, but

1:52:29

so anyone else like see any of you like I

1:52:33

We already like established like Arkane's

1:52:35

gonna win but yeah, I

1:52:38

Haven't seen I haven't seen any of them.

1:52:40

I've heard how amazing

1:52:41

Arkane is and on my list and

1:52:44

Like a dragon Yakuza was also on my list,

1:52:47

but I don't know it. I've I've

1:52:50

heard some some info about it

1:52:52

I love the series. It's my fate one of my

1:52:55

three favorite jrpg series is the whole

1:52:58

like a dragon Yakuza series and

1:53:00

I don't know. I've heard mixed feelings

1:53:04

about about the show

1:53:05

I don't know if I'm like really is

1:53:07

interested in it anymore, especially

1:53:09

since the series is so well made

1:53:12

like it's

1:53:14

incredible

1:53:15

I've heard it wasn't a great adaptation,

1:53:17

but I also haven't seen

1:53:19

Like a dragon Yakuza yet, so perhaps

1:53:22

maybe I'll watch that

1:53:23

later in the meantime though

1:53:26

There's also best narrative and I'm

1:53:28

inclined to believe that metaphor is

1:53:30

gonna win that one. I don't know buddy

1:53:32

I don't know what you guys think

1:53:34

To me. It's it's

1:53:35

between the top three. It's

1:53:37

Rebirth infinite wealth or metaphor. I

1:53:40

really liked infinite wealth

1:53:42

I really really liked it, especially if

1:53:44

you follow along with the

1:53:45

series. There were so many

1:53:47

moments and callbacks and

1:53:48

just seeing how Kiryu is

1:53:51

Sent off like it's beautiful

1:53:56

But it's really it's going to be really

1:53:58

hard for infinite wealth to

1:53:59

topple rebirth or metaphor

1:54:01

so it's one of those three for me and

1:54:07

Honestly, I think I think

1:54:09

it's going to be rebirth

1:54:12

As much as I would rather it be metaphor.

1:54:13

I think rebirth is gonna take it

1:54:16

It'll be interesting

1:54:17

See it. Yeah, it will be it sound held to

1:54:20

is a little bit of an

1:54:20

interesting one there, too

1:54:22

Mm-hmm. It sounded two's fantastic. It's

1:54:24

just I don't think it holds a candle

1:54:26

narratively narratively

1:54:29

To those top three that's kind of like my

1:54:31

point is that it's an

1:54:32

it's an interesting one

1:54:33

What other because we I don't think we're

1:54:36

gonna have time to cover

1:54:36

every single one of these but no

1:54:40

What what

1:54:42

Gardener which one are you most

1:54:43

interested in? I'm curious in terms of

1:54:46

category. Yeah, like

1:54:47

there's the independent games

1:54:48

I'm assuming maybe you've played some of

1:54:49

those. Oh, yeah, dude

1:54:51

independent games animal well

1:54:53

That's my clear winner animal. Well has

1:54:56

like consumed so much

1:54:58

of my time this year

1:55:00

God damn animal is so

1:55:02

good. It's a Metroidvania

1:55:04

with like a very

1:55:07

distinct pixel art aesthetic but like

1:55:10

everything's like covered

1:55:11

in like beautiful shaders

1:55:13

I don't know and the gameplay

1:55:16

tells you

1:55:18

Absolutely. Nothing. You have to figure

1:55:20

everything out like it's 1986 dude. Like

1:55:23

it's freaking awesome

1:55:25

I love animal well so much that is my

1:55:28

personal game of the year. Probably I I

1:55:31

absolutely love animal well

1:55:33

Well amazing

1:55:36

absolutely phenomenal I

1:55:37

I've had the the pleasure of

1:55:40

at some of the events actually talking to

1:55:43

The developer behind it. His name is

1:55:45

Billy and I I worked with him doing some

1:55:49

Some optimization and

1:55:50

testing before release

1:55:52

It's it's so phenomenal. Like it I think

1:55:56

the two the best independent game and

1:55:58

best debut indie game are

1:56:00

probably my two favorite

1:56:02

Categories right now just because every

1:56:04

single game there is just

1:56:06

fantastic

1:56:07

Like and they all feel very unique in

1:56:10

what they do on top of that. So

1:56:12

You know, yeah, I've given mannerlords a

1:56:14

try. I haven't played a lot of it, but

1:56:16

it's exactly my kind of game

1:56:18

And it's fantastic. Oh, man, it's so good

1:56:22

So there is one

1:56:23

category I want to rant about

1:56:25

best fighting game

1:56:27

Multiverses is on there again

1:56:30

despite multiverses

1:56:32

winning like two or three years ago and

1:56:36

They shut the game down

1:56:37

for like a year and a half

1:56:39

Only to bring it back even slower and

1:56:42

there's just a lot of baffling

1:56:44

Decisions on like a character balancing

1:56:46

and whatnot because I understand it's

1:56:47

supposed to be like a TV 2 game

1:56:50

But I don't think it's

1:56:52

deserving of being even on the list

1:56:54

No, I mean didn't we talk about that last

1:56:57

week like multiverses had

1:56:58

some issue again last week. Ah

1:57:01

Yeah, we talked about

1:57:02

it in the past episode

1:57:02

I and I think it was WB as a whole but

1:57:05

yes multiverses was included too

1:57:07

They were like talking about how much of

1:57:08

a disappointment it was or whatever

1:57:11

In terms of revenue, I think the two the

1:57:15

two on the fighting game that like made

1:57:16

me kind of do a double take was probably

1:57:18

multiverses and then the

1:57:20

Marvel versus Capcom fighting collection

1:57:22

I but I was thinking about a little bit

1:57:25

more just Marvel versus Capcom

1:57:27

Does have some new elements to it that

1:57:30

were never in the original

1:57:32

games like online multiplayer

1:57:34

So I would say that it it deserves a spot

1:57:38

there more than multiverses does

1:57:39

But if I'm looking at who will actually

1:57:41

win, I think it's going to be between

1:57:43

Dragon Ball and Tekken

1:57:45

Now I think the one of those two are

1:57:47

going to take the cake

1:57:47

I think it's going to end up being Tekken

1:57:50

because it's a much

1:57:51

better technical fighter

1:57:52

But personally Dragon Ball is my favorite

1:57:55

fighting game this year

1:57:57

Really? I do like the

1:57:58

Dragon Balls off to give it a try

1:58:01

I'm a I'm a big Budokai Tenkaichi fan and

1:58:04

I've loved it ever

1:58:05

since ever since the release

1:58:07

So when they you know announced the next

1:58:09

entry in the series, I was already hooked

1:58:11

like I absolutely loved it

1:58:15

Yeah, and there's a

1:58:16

lot of other categories

1:58:18

I honestly don't care about like best

1:58:20

eSport or best eSport

1:58:22

athlete or best eSport team and

1:58:24

Usually content of the content creator of

1:58:27

the year doesn't matter that much but

1:58:29

it's gonna be an

1:58:29

interesting fight between

1:58:31

It's realistically just a fight between

1:58:32

K. So who I don't I

1:58:34

don't watch his streams and

1:58:36

Usada Picora a VTuber from holo life who

1:58:39

I also don't watch her streams either

1:58:43

Interesting

1:58:44

Interesting what I'm actually curious

1:58:46

about and I'd like to get your guys take

1:58:47

on it is the most

1:58:48

anticipated game category

1:58:50

Because I think whenever someone sees it

1:58:53

they I think everyone's going to

1:58:54

immediately go to GTA 6

1:58:56

But I'm curious where you guys stand on

1:58:58

like what your most

1:58:59

anticipated game next year is

1:59:01

I'm for for me, but I'm not gonna buy it

1:59:03

because I hate it. I know oh

1:59:06

Shit lately. I don't know

1:59:09

man out of this entire list

1:59:12

Yeah, I'm gonna I'm not sure I mean

1:59:15

GTA 6 is probably gonna be when I buy for

1:59:18

sure. I don't know they're

1:59:19

all games. I want to try out

1:59:22

Probably yeah, I think I'm curious to see

1:59:26

what Kojima will do with

1:59:27

death stranding too though

1:59:29

if if Kojima really is

1:59:31

a genius or if he's a

1:59:33

Runny's a genius. Yeah, he's there's no

1:59:36

geniuses can have flops. Come on. Yeah

1:59:39

No, I even with its flaws

1:59:41

I really like death stranding and it's

1:59:44

it's hard it's hard to look at Kojima's

1:59:46

work and and say that

1:59:47

he doesn't have a very

1:59:50

Intricate genius to him

1:59:51

with what he tries to do

1:59:53

I really like that he he really tries to

1:59:56

mold and while it I don't

1:59:58

think it's always successful

2:00:00

He tries to mold movies and video games

2:00:02

into one media and I think the way he

2:00:05

does it is very interesting

2:00:07

It's just not always successful

2:00:11

Creativity as

2:00:13

Problems right like you have you always

2:00:15

have duds when doing

2:00:17

creative work. It's just really hard

2:00:20

Yeah, but I think I think even even in

2:00:23

those flaws there is

2:00:24

still genius there and

2:00:26

It's it's hard to not look at like the

2:00:28

Metal Gear series and and say

2:00:30

yeah, no, it's just beautiful

2:00:33

The way he the way Kojima tell stories

2:00:37

can be very convoluted though

2:00:38

I think that's I think that's the biggest

2:00:41

thing for me. I I'm a huge

2:00:43

fan of convoluted stories

2:00:44

Like I love Kingdom Hearts. That's

2:00:46

probably one of the most convoluted

2:00:47

stories in video game history

2:00:50

because you you still don't understand

2:00:52

after eight games in like what something

2:00:54

in the first game was like but I

2:00:58

Think and Kojima does something very

2:01:00

similar where it's very convoluted.

2:01:02

There's a lot of information and

2:01:05

Sometimes not all of

2:01:06

it's explained, you know

2:01:08

Well, but I would say there's still a lot

2:01:10

of beauty to the stuff

2:01:12

that he creates. Oh, oh, yeah

2:01:15

I love Metal Gear. Yeah, I didn't I

2:01:17

didn't play Death Stranding, but I really

2:01:19

like watching video game. Donkeys like

2:01:22

repeated mockery

2:01:24

I think it's an

2:01:26

interesting experiment on what

2:01:28

I'm not really sure what

2:01:29

Kojima was trying to do

2:01:30

But I do think it's an interesting

2:01:31

experiment to be honest

2:01:32

I I am curious as to what Death Stranding

2:01:35

2 will be like as I'm not

2:01:37

gonna debate Kojima's genius

2:01:39

But one has to wonder how many but one

2:01:42

has to wonder what his plans

2:01:43

are if maybe his plans are so

2:01:45

genius or incomprehensible

2:01:47

to the mere mortal such as I I

2:01:51

Think I I feel like

2:01:54

Death Stranding was more experimental

2:01:56

with what he was trying to

2:01:58

do. He was trying to see how

2:02:00

The type of gameplay he wanted to do

2:02:03

would work in his style

2:02:05

So I think Death Stranding 2 is gonna be

2:02:07

more refinement on that

2:02:08

I think it's gonna be very similar, but

2:02:10

it's going to be much more refined and

2:02:14

Hopefully more enjoyable to play overall

2:02:16

Yeah, yes, I

2:02:21

Well, okay one last little thing on the

2:02:26

Anticipated game of next year. Do you

2:02:29

think GTs GTA 6 is

2:02:30

actually come out? I don't know I

2:02:34

Do I I think I think it is I think

2:02:36

they've hyped it up too much at this

2:02:38

point where if they keep delaying it

2:02:40

It's just going actually no, I think they

2:02:42

could keep delaying and it's GTA

2:02:44

I think rockstar can get away with

2:02:45

anything GTA online. I

2:02:47

don't think it's Prince money

2:02:48

I don't think it's going to be I I think

2:02:50

it's going to come out next year

2:02:52

I think it probably will it'll be their

2:02:54

very own half-life 3 where it's just

2:02:59

Endlessly and then they

2:03:00

stopped talking about it

2:03:02

Is coming out next year now. We will be

2:03:06

out next year now. Here's a question

2:03:07

That's what I was gonna say. That's what

2:03:09

I was saying earlier if valve had an if

2:03:11

valve announced half-life 3 or

2:03:14

HLX

2:03:15

Half-life X will just call it if

2:03:17

half-life X was announced

2:03:18

and was in the list with GTA 6

2:03:21

Who do you think would win still?

2:03:23

GTA 6 would win, but yeah

2:03:26

Just because half-life such a phenomena

2:03:29

at this point. I think GTA eclipses

2:03:32

I would say probably

2:03:34

eclipses every single game in

2:03:36

Existence just yeah

2:03:37

based on how popular it is

2:03:39

I think it's a it is the most popular

2:03:42

video game of all time. I disagree

2:03:43

You have to think about the audience

2:03:45

really I mean for us James.

2:03:47

It would be the most popular

2:03:49

I would make it half-life. I'd find a way

2:03:52

to bribe all those

2:03:54

judges. It's gonna be half-life

2:04:00

Influence I will influence it I will take

2:04:03

the influencer part of what a this all is

2:04:06

and influence it no I

2:04:08

You're probably right

2:04:09

though like a hundred percent GT

2:04:11

Even I've seen like with the

2:04:13

way valve does innovation I

2:04:15

Think would be really hard because I

2:04:17

think if half-life 3 does come out doubt

2:04:19

it, but if it does it would be

2:04:23

so amazing, but you're like like a lot of

2:04:26

people still won't play it because people

2:04:28

like the GTA style and

2:04:33

It just yeah, everyone's

2:04:34

played GTA at this point I

2:04:36

Think I think half-life if we're looking

2:04:39

at just PC games half-life might stand a

2:04:41

chance just against

2:04:42

GTA 6 on PC specifically

2:04:45

But on an overall basis GTA 6 is gonna

2:04:48

win out even even if half-life released

2:04:50

on consoles GTA 6 would still win out

2:04:54

Agree

2:04:55

So speaking of game awards steam deck HQ.

2:04:59

I mean steamed egg gaming sorry

2:05:01

Is running ran a poll say asking people

2:05:07

Asking people if they want to run their

2:05:09

own game awards show for

2:05:11

like the steam deck and

2:05:13

85.7% of people voted yes

2:05:17

So what are you guys thoughts on this?

2:05:19

Neat, I like it. I

2:05:22

Think I think it can be done

2:05:24

and it just needs to be very I

2:05:27

Think you need to be careful with it

2:05:29

because I think you do

2:05:30

have to stay on topic

2:05:32

You know you do I think if you're gonna

2:05:34

do a steam deck game award show

2:05:36

you do have to

2:05:38

Really make sure the games

2:05:40

that you're bringing up are

2:05:43

Compatible with the steam deck. That's

2:05:44

you know, probably one

2:05:45

of the biggest things

2:05:47

but

2:05:48

If you're just gonna

2:05:49

do like the game awards

2:05:51

And you're gonna take those categories

2:05:53

and put them into a steam deck award show

2:05:55

and it's just gonna be steam that games

2:05:56

I don't think that's really great either

2:05:58

Like I think they're I think it would be

2:06:00

really interesting to see a game award

2:06:03

show that kind of goes into some more

2:06:06

steam deck specific

2:06:07

awards or steam deck specific

2:06:09

categories and

2:06:11

You know, I think I think if you can do

2:06:14

that and there's a solid production to

2:06:16

it. That would be pretty good

2:06:18

I would say it'd be awesome to see

2:06:20

Yeah, so I have heard that OTK. I'm the

2:06:23

group that a streamer group essentially

2:06:26

essentially

2:06:28

Consulted Joff Keighley for advice on how

2:06:30

to run their own award show. I don't

2:06:32

think it's for games

2:06:33

I think it's for like streamers and stuff

2:06:34

But like yeah, if you could get Joff

2:06:37

Keighley's advice on how to run your own

2:06:39

award show it might be a success

2:06:41

Whoever wants to run their own award show

2:06:44

But you know you

2:06:45

hard-pressed a note. Yeah

2:06:47

It just depends on what you're expecting

2:06:50

if you're you're probably

2:06:51

gonna need to lie in the middle

2:06:52

You can't probably make it too cheap, but

2:06:54

you can't make it too expensive because

2:06:55

the steam deck community is not massive

2:06:58

It's big but not

2:06:59

massive. It's not Nintendo

2:07:01

It's not you know

2:07:02

It's growing and so as long as you keep

2:07:05

that in mind and do like three maybe

2:07:07

Three to five awards and just keep it to

2:07:10

a half hour or something like that and

2:07:11

not really do anything too flashy

2:07:13

But still really good production. I think

2:07:15

it'd be successful. I

2:07:16

think anything else is gonna be

2:07:18

oftentimes

2:07:20

Just a huge spend on money unless you

2:07:21

have really good sponsors. I

2:07:25

Think I think my I think it could be

2:07:28

successful if they do more

2:07:29

like if it is a little bit longer

2:07:31

I think the biggest thing was will the

2:07:33

the amount of viewers that you would get

2:07:35

justify the time spent on it

2:07:38

like I'm I think that would be my only

2:07:40

thing because you're you're right, it's

2:07:42

this is a niche category and

2:07:45

There is you don't have the same audience

2:07:47

that like general game awards do or

2:07:49

Nintendo would do or

2:07:51

You know, it's it's it's much more

2:07:55

There really isn't as many

2:07:58

People that are as

2:07:59

interested in this kind of thing

2:08:01

I do think it can it can break out if

2:08:04

it's done correctly though

2:08:06

I I do think it could expand to just

2:08:08

people who are curious like oh, there's a

2:08:10

steam deck game awards

2:08:11

What's that about and I think it could

2:08:13

get people more interested in it that

2:08:16

could expand past

2:08:17

like the the steam deck?

2:08:19

space I

2:08:21

Think how I'd want to see it maybe is

2:08:23

valve actually being the curators of it

2:08:25

and actually working with

2:08:27

content creators a

2:08:30

Lot of content creators. So that'd be a

2:08:31

fun one, too. It'd be fun

2:08:32

Let's just see it done differently. I

2:08:34

think then a very flashy

2:08:35

expensive game of the year because

2:08:37

Let's leave let's be honest

2:08:39

like e3 game of the game awards

2:08:42

You know the game of the year awards

2:08:43

whatever is a little flashy and there's

2:08:46

it's if you read the chat

2:08:48

It's so negative all the time

2:08:50

It is really difficult because no one's

2:08:53

gonna agree on it and no one can under

2:08:54

like and a lot of

2:08:55

people can't understand the

2:08:55

Like hey, you might love your game

2:08:58

But this is just a fun thing where people

2:09:00

are gonna say hey, this is a good one

2:09:02

this we like this and sometimes it's

2:09:04

maybe influenced with a little bit of a

2:09:06

money or power but that's the part that's

2:09:09

a little frustrating but I

2:09:12

Think it'd just be fun to

2:09:13

see a really fun community

2:09:15

content creator steam deck awards more

2:09:17

than just like maybe an individual or

2:09:21

One group, but that's hard

2:09:25

Like a community run like award that

2:09:27

would be that would

2:09:28

be the standard though

2:09:30

The big question now is how can you

2:09:32

organize such thing

2:09:33

because valve award shoes are?

2:09:36

Yeah, you'd have to have valve

2:09:38

Man having valve as once as a sponsor

2:09:41

would be one hell of a sponsor. Let's be

2:09:42

fair not even spots, but just like

2:09:45

Coordinating it it would be the best way

2:09:47

because then they you know, but once

2:09:49

again, they're not a big company

2:09:51

And so they'd have to

2:09:53

decide on something like that

2:09:56

or have someone that's

2:09:58

You usually have to have

2:10:00

a director or some type of

2:10:05

Person that's gonna be

2:10:07

Setting the whole thing up and yeah

2:10:09

so

2:10:10

SDG if they want to do that like that's

2:10:12

awesome and then include a bunch of

2:10:13

people that make it a lot easier

2:10:14

And you don't have to pay as many people

2:10:17

Yeah

2:10:19

No, I I can see I can see the entire

2:10:22

premise being a popular honor. It just it

2:10:24

really does depend on how

2:10:25

How it's I guess how how it comes out

2:10:29

like what kind of effort

2:10:31

that's put into it and and how

2:10:33

And if people are involved who are the

2:10:36

people involved in how is

2:10:38

it? How is it going to be?

2:10:40

portrayed

2:10:42

Yes

2:10:43

So speaking of the steam deck Oh

2:10:46

James you're the MC you

2:10:48

should introduce the next topic

2:10:50

Yeah, I'm the main character here

2:10:52

I

2:10:55

Really thought it was me this whole time.

2:10:56

I'm so sorry. No, you're

2:10:58

MVP but like okay or MVC main

2:11:01

Yeah, most valuable

2:11:04

Character character. Yeah,

2:11:06

I've always known I'm an NPC so

2:11:09

That would be so sad, okay, so

2:11:15

The

2:11:17

steam autumn sell is coming up and I have

2:11:20

a I have a big list of

2:11:21

stuff I want to be buying and

2:11:24

I'm actually

2:11:25

For the whole sells next week. I'm hoping

2:11:27

to get a video out for it because I

2:11:29

usually like doing a sales video

2:11:32

Every once in a while and so I'm curious

2:11:35

though what you guys are

2:11:37

Is there anything you're gonna be?

2:11:40

No, you might own everything because

2:11:41

you're getting it firsthand

2:11:43

I

2:11:45

Yeah, it's but there's still some games

2:11:48

that you might not be able to get ahead

2:11:49

You know getting just curious what you

2:11:52

guys are gonna be buying

2:11:53

anything I

2:11:55

Think a year you're right

2:11:57

I think a lot of the big games that I

2:11:58

would probably get are the ones I am

2:12:00

getting to review so I

2:12:03

When I look at games, I'm going to buy I

2:12:06

usually look at the smaller indie titles

2:12:07

where I could request it

2:12:09

But I'd much rather support the indie

2:12:11

I think the game that's at the top of my

2:12:13

list right now. I remember playing the

2:12:14

demo is this game called Nimrods and

2:12:17

it's it's a I have I have a thing for

2:12:20

roguelikes in my free time and

2:12:22

This is another roguelike

2:12:23

where you're going around

2:12:26

You're going around an area and you have

2:12:28

a gun and you're shooting and as you

2:12:30

level up you get new gun parts

2:12:33

to put on your gun, so

2:12:34

you're creating a gun of

2:12:36

like a unique gun as you're playing and

2:12:39

You know you keep going if you die you

2:12:42

can actually find that gun again and use

2:12:45

that custom-made gun in

2:12:47

Another round I'm pretty sure you can

2:12:49

also equip it to like a little robot that

2:12:52

goes around with you

2:12:53

And they'll be shooting that gun while

2:12:54

you're building a new gun. I think it's a

2:12:57

really interesting take

2:12:58

So that's that's on my list to check out

2:13:01

I don't really have a big list

2:13:04

Because I do get a lot of games

2:13:06

And I think I I'm playing so many of them

2:13:09

that I don't look at new games as much

2:13:12

But that one is right

2:13:14

now at the top of my list

2:13:16

It looks interesting

2:13:18

I'll have to check that out

2:13:21

Okay anyone else like gonna

2:13:22

be buying anything like me I

2:13:25

Honestly like half the stuff

2:13:26

we talked about on here. I am

2:13:28

Gearing up to probably buy

2:13:29

some of it for my backlog

2:13:31

I still have a bunch of backlog items

2:13:34

from last year's sell

2:13:35

Around this time that I still haven't

2:13:37

gotten to that's why I haven't played as

2:13:39

many games this year

2:13:40

It's because I'm getting

2:13:41

through some of my backlog

2:13:43

but um

2:13:45

Yeah, I

2:13:47

What

2:13:50

What games anyone looking for any games

2:13:53

I'm looking at my like wish list yeah,

2:13:56

and I don't really

2:13:58

have my I mean Pizza Tower

2:13:59

I haven't played that but I've heard so

2:14:01

much good things about it

2:14:03

That's a game. I want to give a give a

2:14:05

good spin to I always really appreciate

2:14:07

the Wario land games, so

2:14:11

Yeah, I'm gonna probably

2:14:12

gonna pick that up. I do like I

2:14:16

like getting a good deal, but I also like

2:14:18

Paying full price for some especially

2:14:20

indie games because then you get like you

2:14:22

give them more money because they need it

2:14:25

But the animal well one does look

2:14:26

interesting and I am tempted to

2:14:28

You guys have sold me on it. I might get

2:14:30

it during the sell, but

2:14:31

no animal well is amazing

2:14:33

I did it so yeah, or I just give ya on so

2:14:36

I'm gonna look I'm gonna look into

2:14:37

picking it up during the sale

2:14:39

Animal well also one more thing to you

2:14:41

Do you guys think the

2:14:41

steam deck is gonna go on sale?

2:14:43

Or the steam the coal in particularly

2:14:45

because I don't think the

2:14:46

olives been on sale before has it

2:14:49

I

2:14:51

I believe didn't I didn't go on sale. I

2:14:55

thought I went on

2:14:55

sale during the summer no

2:14:58

I think it has been on sale once

2:15:00

I need to look into it on sale for

2:15:02

autumn, but it'll probably go on sale for

2:15:04

winter. Yeah, that's true

2:15:07

Also, we got another steam catgirl

2:15:10

Steam sale catgirl illustration from

2:15:13

Nemupan the artist that

2:15:14

did all does all of that

2:15:16

It seems like Val was gearing towards

2:15:18

making her a new main

2:15:19

character a new main valve

2:15:28

I'm for a mouth or anything game, and

2:15:31

it's time to make a new game. It's time

2:15:33

to give her a game. Oh

2:15:38

My gosh, I don't have a loud throw I'm

2:15:40

gonna have to buy that

2:15:42

Wait

2:15:42

Game of the year games or game of the

2:15:47

year yeah, but I I'm pretty sure I've

2:15:50

downloaded it somewhere

2:15:51

I just don't think it's on my steam. I

2:15:52

have it somewhere else something else

2:15:54

mm-hmm your phone. That's interesting. Oh

2:15:57

Who knows you know what I want. I want

2:16:01

commandos origins

2:16:03

Like this is this is like a

2:16:05

remake. Yeah of like the classic

2:16:08

commandos game, and I think on our first

2:16:11

podcast we talked about the

2:16:15

The what is it the indie?

2:16:19

Next fest that's what it is yeah

2:16:21

And that was that I tried the demo and

2:16:23

man that took me right back to when I was

2:16:25

a kid playing commandos

2:16:27

So I'd like to get that it's not

2:16:29

available yet. It says

2:16:31

is releasing in 2024 which

2:16:33

You only got a couple weeks left in that

2:16:36

Yeah, but I'd love to get commandos

2:16:40

origins because that

2:16:41

look that's just super fun I

2:16:45

Yeah, I added that to my wish list no

2:16:47

there's a lot of good stuff

2:16:49

Yeah, I

2:16:51

Think the only other game that I'm

2:16:52

looking at my list the only

2:16:53

other game that I'll probably

2:16:54

Pick up during the sale is tactical

2:16:56

breach wizards. I still

2:16:57

haven't played it yet. I

2:17:00

Have even heard of that I

2:17:02

I've heard I've heard from a couple

2:17:03

people. It's it's fantastic

2:17:05

It's one of the one of one of the games

2:17:07

that I was planning to get

2:17:09

and then just again way too busy

2:17:11

But it's on on the list for me. Oh

2:17:15

Yeah

2:17:17

Interesting hmm makes me

2:17:20

think of you're a little

2:17:21

Honestly, I'm gonna use this as an excuse

2:17:24

to find me a really like

2:17:26

a new game cuz honestly

2:17:27

There's so many speaking of which have

2:17:29

you guys played a game

2:17:30

called a one-way heroics?

2:17:35

So basically it's a

2:17:37

traditional roguelike

2:17:39

that's a

2:17:40

It's a traditional roguelike, you know

2:17:42

top-down turn-based, but it

2:17:44

has a it has a mechanic where

2:17:46

the screen automatically scrolls

2:17:48

to like you're going essentially

2:17:51

traveling to the right constantly to

2:17:53

you know not be caught by a massive wall

2:17:56

of death basically and

2:17:58

That game goes on sale frequently for

2:18:01

about a dollar. It's cheaper than vampire

2:18:03

survivors and it's been out for like

2:18:06

almost ten years at this

2:18:07

point over ten years like

2:18:10

It's all right

2:18:12

Yeah, I like get so game all the time

2:18:16

It reminds me like Final Fantasy

2:18:18

old-school Final Fantasy in like

2:18:21

Vampire survivors, I guess that's

2:18:23

interesting like mashed together

2:18:27

Huh I

2:18:30

Won't be against trying that is it damn

2:18:32

play it's playable on the deck. Yeah,

2:18:35

that's control support. Um,

2:18:37

It's like an older it's like an older

2:18:39

Japanese game. So like that explains why

2:18:42

Why slow janky on the steam deck

2:18:44

sometimes? I think it works pretty well

2:18:47

on the deck personally

2:18:47

But you should give it a shot. It goes on

2:18:49

sale for like a dollar

2:18:51

Usually goes on so for like a dollar. I

2:18:53

mean DLC also goes in

2:18:55

sale to you sometimes I

2:18:58

Think I can spend 350 on this

2:19:00

But all yeah, I think I

2:19:03

could swing it. I think yeah

2:19:05

Um

2:19:08

Yeah, there's a lot there's so many good

2:19:11

games coming out or the games they've

2:19:12

come out this year really hard

2:19:14

Yeah, it's really hard to prioritize and

2:19:16

that's why sometimes I'll wait until the

2:19:17

cells to get certain

2:19:18

games. I'm just like I

2:19:21

Don't know if I'm gonna play this anytime

2:19:22

soon, but I want to try to think I'm

2:19:24

going to and so I buy him

2:19:26

I'm hoping Silent Hill 2 but I doubt it

2:19:29

cuz it came out like

2:19:29

a week or a month ago

2:19:31

But I have a small cell that's how valve

2:19:35

makes money. I'm gonna get there's no I

2:19:38

Want to get nine souls?

2:19:40

It's like a metroidvania. I've heard it's

2:19:42

so good. It's made by the guys that made

2:19:44

It's my red candle games. They made

2:19:46

detention in that one

2:19:48

game that got banned

2:19:50

You guys remember what game that was they

2:19:52

would got banned because of like China

2:19:56

I

2:19:58

Don't remember which game that was it's

2:20:01

ringing a bell, but I

2:20:01

don't remember the name of it

2:20:05

So I think it was devotion yeah that that

2:20:08

game got banned in China because there

2:20:11

was an easter egg featuring

2:20:13

Xi Jinping and it didn't just get banned

2:20:15

in China. It got banned off

2:20:16

of steam entirely and also

2:20:19

GOG was trying to bring it back but due

2:20:22

to quote-unquote complaints from their

2:20:23

gamers. They didn't bring it back. I

2:20:27

Don't want to get into this cuz I don't

2:20:31

Do this the gamers complaining about

2:20:33

everything so I might

2:20:34

believe it, but yeah

2:20:36

Yeah

2:20:37

There's always something to complain

2:20:39

about there's always something to

2:20:40

complain about but it's

2:20:40

usually like minorities

2:20:42

Like voices in the sense of there's not a

2:20:44

whole lot so yeah, I think it's just it's

2:20:47

just elevated on social media

2:20:49

Yeah, but in reality they're very small

2:20:52

Some things I'm glad companies cave to

2:20:55

and then there's

2:20:55

other times where I'm like

2:20:56

This is a very small amount of people

2:20:58

complaining about this

2:20:59

why worry about it, but yeah

2:21:01

Well, I do want to worry about more

2:21:03

though than this is like what a steam

2:21:05

controller is gonna be I?

2:21:08

did really curious to see what that steam

2:21:10

controller is gonna look like because I

2:21:13

Don't know I have my steam

2:21:14

controller over here somewhere

2:21:15

I like it, but I don't use it enough, and

2:21:19

I just use my ps5 controller

2:21:21

Yeah, I think I personally I really like

2:21:24

the steam deck gamepad if they basically

2:21:27

took that and made it into a controller

2:21:28

I would be very happy with it

2:21:31

I think the the Hori controller that they

2:21:33

release is like very close to it

2:21:35

so like I do like some of the dedicated

2:21:36

buttons that they have like I

2:21:38

was I was a fan of like having the

2:21:40

dedicated quick access menu button and

2:21:43

There is four buttons

2:21:45

on here that you can

2:21:47

Custom program to whatever you want kind

2:21:50

of like the two back buttons on each side

2:21:52

of the steam deck controller

2:21:54

Or the steam deck gamepad, so I think it

2:21:57

this the Hori

2:21:58

controller is like halfway there

2:22:00

I think the biggest thing for me is the

2:22:03

trackpads. I need those trackpads

2:22:05

I don't think I could I could

2:22:06

go without it the symmetrical

2:22:10

Symmetrical joysticks

2:22:11

I've fallen in love with it

2:22:13

I I hate using asymmetrical now. It just

2:22:16

doesn't feel as comfortable

2:22:19

I think the biggest

2:22:22

issue that valve would had trying to just

2:22:24

take the steam deck gamepad and turning

2:22:26

it into a controller is

2:22:27

Just how big it's going to be

2:22:29

Like the steam deck is designed to have

2:22:31

like a screen smack in the middle and

2:22:33

your hands on two very different sides

2:22:35

like I don't know how

2:22:37

Big a controller would be if they're

2:22:39

going to turn like the steam decks

2:22:40

gamepad into a controller

2:22:43

But I think honestly it would have all

2:22:45

the features. I would like to see if they

2:22:48

just turned the steam decks

2:22:50

You know gamepad into a controller

2:22:52

essentially so the Xbox Duke

2:22:56

massive controller

2:22:57

Popular people love it not everyone like

2:23:00

loves it because it's you know it's not

2:23:01

bigger hands enjoy it

2:23:03

I I liked it a lot. It wasn't like I had

2:23:06

to have it kind of thing, but

2:23:07

They could get away with doing a steam

2:23:10

controller based off of

2:23:12

but the steam deck is I

2:23:14

Could I can see it?

2:23:16

I think the biggest issue is just the I

2:23:19

think the biggest issue is the trackpads

2:23:20

I think just how they're going to fit the

2:23:22

trackpads on there and make everything

2:23:24

Comfortable and they did it with the with

2:23:26

the steam deck, but it's I

2:23:27

think I think it's going to be

2:23:31

difficult and

2:23:32

What is it I?

2:23:34

Would say like you just sent over

2:23:38

Hi, Doug you just sent over a proof of or

2:23:41

a concept. Yeah, I don't like it

2:23:44

I don't like that it's not that easy.

2:23:46

That's a community-made.

2:23:47

Yeah, that's not valve no

2:23:49

It's not pretty honestly it looks like it

2:23:52

might be AI generated, but yeah, it's uh

2:23:54

no it's a it's a mock-up

2:23:56

It's a it's a

2:23:57

community mock-up, but I just I

2:24:00

Don't like how it's designed. I don't

2:24:02

like the position of the trackpad

2:24:04

specifically. I think they're I

2:24:07

don't I

2:24:09

Don't know what it is about it. I don't

2:24:11

like it that much. I don't feel like it

2:24:13

would be comfortable for me. Yeah

2:24:15

So what we do know about it as for sadly

2:24:19

as Bradley is that the controller?

2:24:22

Essentially will fit an entire steam that

2:24:24

control scheme onto a

2:24:26

standard gamepad shape

2:24:27

So it's not gonna be like a square

2:24:28

controller like you know

2:24:29

what we've seen some steam

2:24:32

deck controller mock-ups

2:24:34

It is an interesting logistical nightmare

2:24:36

to fit this trackpads on a standard

2:24:38

controller because you know what the

2:24:40

steam controller did

2:24:41

They just didn't have a

2:24:42

right analog stick or a d-pad

2:24:44

and it's I mean oh

2:24:47

It looks like he's yeah, so basically

2:24:49

it's an interesting. It's an interesting

2:24:52

Honestly, I think they could do it. I

2:24:54

think it's gonna be a bigger controller,

2:24:56

and I'm here for it. It could be square

2:24:57

I don't care

2:24:59

they could even go with the new design of

2:25:01

it making it detachable so steam back to

2:25:03

could have it attached, but I

2:25:06

Mean I'm now I'm looking at this like

2:25:08

yeah, you can get rid

2:25:08

of the speakers, but

2:25:11

Linus tech tips might

2:25:12

not be able to play it

2:25:13

but because you know he talked about how

2:25:16

the steam deck just was a little too big

2:25:17

for his hands, but I

2:25:19

I

2:25:20

Want a little bit bigger of a controller

2:25:22

sometimes the smaller controllers just

2:25:23

cramp my hands so my my

2:25:26

girlfriend has very small hands

2:25:27

and she plays a steam deck

2:25:29

no problem she loves it and

2:25:31

You know it's funny

2:25:32

I like people I see in my comments all

2:25:34

the time and I have a

2:25:36

few friends at steam decks

2:25:37

And they're like why

2:25:38

do we need track pads?

2:25:39

We don't need track pads

2:25:40

but like I then I

2:25:41

watch them actually use the

2:25:44

Controller and they don't even realize

2:25:46

that like if they drop into desktop mode

2:25:48

They just naturally without even thinking

2:25:50

about it switch to the trackpad

2:25:53

It's like dude you if you're adapting a

2:25:55

PC for gamepad use you

2:25:58

really need at least one

2:26:00

Trackpad and having to enables so many

2:26:03

interesting things that I don't think

2:26:04

studios are taking advantage of yet

2:26:07

I'd really like to see

2:26:09

valve

2:26:10

Push the industry like

2:26:12

forward with Half-Life 3

2:26:15

Having specific things that can be done

2:26:18

with both trackpads on a steam controller

2:26:22

I'm here for it half-life.

2:26:23

I'm done. I don't see that

2:26:24

I think I don't I don't think they're

2:26:26

gonna do anything like

2:26:27

exclusive just to Half-Life 3

2:26:29

I would love to see them

2:26:30

really dive into steam input

2:26:33

I think steam input works perfectly with

2:26:35

the steam decks gamepad and just the way

2:26:38

you can utilize like virtual menus

2:26:40

Just using the the trackpads. I think I

2:26:43

think steam input is probably

2:26:44

one of the most revolutionary

2:26:48

Revolutionary advances in

2:26:49

gaming that I've seen recently

2:26:52

Like just the sheer amount that you can

2:26:55

do with it turning games that have no

2:26:57

controller support into

2:26:59

gamepad supported games is

2:27:02

is

2:27:03

insane and

2:27:05

I think I think I would like to see them

2:27:09

use the steam deck like

2:27:10

a steam controller and

2:27:13

really dive deep into steam input and

2:27:16

Like show what you can actually do with

2:27:19

that controller and how deep you can

2:27:21

really customize it because you can go

2:27:23

really deep into

2:27:25

customizing with steam input you can

2:27:27

With with all the menus that you can nest

2:27:30

and all the commands you can add like,

2:27:32

you know sub commands and all this stuff

2:27:34

So if you hit a button it actually will

2:27:37

It can use two different

2:27:40

Commands like you can have like one where

2:27:42

it simulates the a button and then right

2:27:43

afterwards. It'll simulate the D button

2:27:46

You know and you can set

2:27:48

it all to go with one one

2:27:50

button on the controller

2:27:52

I think it's I think it's

2:27:54

revolutionary what they've done

2:27:55

And I would really love to see them push

2:27:58

that with a steam controller to and

2:28:00

really intertwine it

2:28:01

with steam input for and if they did that

2:28:04

with like Half-Life 3,

2:28:05

I think that would just

2:28:06

It would really show off

2:28:09

What that controller is capable of?

2:28:12

Yeah, I think it would be cool if to kind

2:28:15

of take your idea and

2:28:16

flip it on its head Noah

2:28:17

if they did something that was like

2:28:20

You could do very well to the like with

2:28:24

the steam controller

2:28:25

That then you could then like if you're

2:28:27

using a mouse and keyboard

2:28:28

or a different controller

2:28:29

You could then set it

2:28:30

up in steam input, right?

2:28:33

because it's like valve has always said

2:28:35

and I've heard Gabe Newell say this like

2:28:37

many times he's like he's envious of

2:28:40

Nintendo because they make the hardware

2:28:42

and the software so they make the

2:28:44

software specifically for

2:28:45

that hardware and it's like

2:28:47

And and vice versa so it's like if they

2:28:50

have if they have the

2:28:52

opportunity to release a game

2:28:54

That is custom tailored

2:28:56

for a piece of hardware

2:28:58

Then you know, I would think that they

2:29:00

should jump on that right?

2:29:02

Like it's I feel like it's kind of a

2:29:03

wasted opportunity for

2:29:05

them to not be releasing

2:29:07

Half-Life 3 for the steam deck right I

2:29:10

was like I agree. I think

2:29:13

They won't make it exclusive to the steam

2:29:15

deck too, but I think a good lineup would

2:29:17

be because like with

2:29:19

Half-Life Alex, right?

2:29:21

We've talked about a gardener one of the

2:29:23

best games probably ever. Yeah

2:29:25

It's just if you've ever

2:29:26

played it on VR like it is

2:29:28

Just next level you've

2:29:30

never played a game like this

2:29:32

If they release something and and that we

2:29:34

already have proof of

2:29:35

concept like they did a portal

2:29:38

Game a short portal game on the steam

2:29:41

deck it did really well

2:29:42

like it was free. It was great

2:29:44

That's one

2:29:44

I usually recommend people to get into

2:29:46

the steam deck and get used to the

2:29:48

controls and how things

2:29:50

work even with the trackpads

2:29:51

but I

2:29:53

think a Half-Life 3 released that

2:29:55

supports steam deck 2 and

2:29:57

is

2:29:58

Heavily optimized to work

2:30:00

great with the steam deck

2:30:02

To's inputs and everything would be

2:30:03

amazing launch and it's not something

2:30:05

that they would that they've done stuff

2:30:07

like that before they launched their last

2:30:08

VR

2:30:09

Headset with Half-Life Alex, so it's not

2:30:12

far-fetched to say that they could do

2:30:14

something like that or like Half-Life

2:30:15

X like HLX right I could do something

2:30:18

that's not quite Half-Life 3

2:30:20

but

2:30:22

They definitely could

2:30:24

release

2:30:25

The two side-by-side and but instead of

2:30:28

VR where it's really hard to like

2:30:29

backfill that to make it

2:30:31

playable on a non VR setup

2:30:34

You could still play Half-Life 3 if they

2:30:36

said because like the inputs on the steam

2:30:38

deck yet you they could

2:30:41

It wouldn't be as fun, but I don't think

2:30:43

they should limit themselves

2:30:44

They should make it so that's playable

2:30:45

for mouse and keyboard and everything

2:30:47

else, but I think it'd be really fun

2:30:49

To see it be like top dog on the steam

2:30:52

deck 2 and like a flagship title

2:30:55

hmm, I

2:30:56

Think it would absolutely help sales for

2:31:00

for the steam deck 2 for

2:31:01

sure especially for like I think

2:31:04

Obviously, I think we're all I think if

2:31:07

they when they do a steam deck 2

2:31:08

I don't think there's any any question

2:31:10

that all of us are going to be getting it

2:31:12

no matter what they bundle it with

2:31:14

oh, yeah, but I

2:31:16

Think it would be a big

2:31:18

boost for people that are on the fence

2:31:19

about it right now or thinking about

2:31:21

possibly going to like the Ally X or

2:31:24

The Legion go or you know a different

2:31:27

windows handheld, you know, I think I

2:31:30

think it would give them a leg up

2:31:32

You know

2:31:33

I and I really do think a lot of the

2:31:34

features that the that the steam client

2:31:37

has that are

2:31:37

intertwined with the steam deck

2:31:39

Are not being highlighted as much as they

2:31:41

should like I really do think it it keeps

2:31:44

it a step above like with how intertwined

2:31:46

like steam input is you know, how even

2:31:48

just the game recording feature and how

2:31:50

easy it is to use on

2:31:51

the steam deck and how

2:31:53

You know well optimized

2:31:54

it is. I mean, it's just I

2:31:57

Wish valve pushed

2:31:59

Showing those off a little bit more and

2:32:01

how they worked on the steam deck

2:32:03

I think it would sell a lot of people

2:32:05

just based on what you

2:32:07

can do with the steam client

2:32:09

yeah, I I

2:32:12

Think

2:32:13

Windows unless they actually step up the

2:32:15

game, which I don't believe in

2:32:16

them doing like a game I had a

2:32:20

handheld game mode for Windows I

2:32:24

Just I think valve isn't a very good

2:32:26

market and I think they're gonna like it

2:32:28

the more that they

2:32:29

can make themselves more

2:32:31

Attractive we'll get

2:32:33

more more games that are

2:32:35

DRM and also

2:32:37

anti-cheat protected over onto Linux,

2:32:40

which is a big win, right like it's

2:32:42

Windows is about to lose the gaming

2:32:44

battle really like they're really close

2:32:46

to doing it and there I don't feel like

2:32:48

they're doing anything

2:32:48

Except for adding new AI

2:32:51

Icons to my Windows desktop. I'm kind of

2:32:53

been done with Windows for a little bit

2:32:54

and the reason I bringing this all up

2:32:56

is that

2:32:58

Like you said know it like it

2:33:00

The the Ally X and everything is great

2:33:02

But once when Windows on is like a big

2:33:05

downgrade even though

2:33:05

they have good software

2:33:07

like I think the

2:33:09

Armory is decent. I

2:33:13

Still threw on a steam

2:33:15

OS oriented distro on it

2:33:18

What's it? I can't remember what it's

2:33:20

called and as I as I I did bezel

2:33:23

Yeah, and I I like it quite a bit more

2:33:26

even though I can't play

2:33:27

all the games. I want on it

2:33:28

I like it more. It's

2:33:29

just a better experience

2:33:31

No, and I I think I think valve is in a

2:33:34

very good very good

2:33:35

position right now. I agree

2:33:36

I've made I've made this claim before

2:33:39

it's it's very unpopular

2:33:40

I think of all the DRMs that exist on

2:33:43

like for video games

2:33:45

I think valve is the only one that can

2:33:46

actually justify taking 30% I

2:33:49

think a lot of people have gone upset

2:33:53

with me about that but I feel like

2:33:55

they're really the only ones who can

2:33:57

justify with all the work that they're

2:33:59

doing both in the client and outside the

2:34:01

client with making Linux a

2:34:02

Viable operating system to play games on

2:34:05

yeah, like I think they are the only

2:34:07

company that could say

2:34:09

That they take that they want to take 30%

2:34:12

and actually justify that

2:34:14

30% based on all the work

2:34:15

They're doing I would the only change I

2:34:18

would say is that right now

2:34:19

I think they're

2:34:20

Reducing that percentage for like games

2:34:23

that reach a certain sales point and

2:34:25

really only triple-a

2:34:26

games reach that sales point

2:34:28

Where they'll reduce it down to like

2:34:30

either 20 or 25% that they take I would

2:34:34

rather them turn it on its head

2:34:35

and these are these and like

2:34:37

That that the Indies get like 20 to 25

2:34:40

percent and then maybe if

2:34:41

they sell more that gets to 30%

2:34:44

This is where I think that that's what

2:34:45

they should do. This is

2:34:46

where epic just destroys them

2:34:48

their pricing model and their

2:34:50

Friendliness to Indies like both are

2:34:52

friendly Indies and I don't like it that

2:34:54

epic doesn't get enough call out for this

2:34:56

I'm not saying I'm a I

2:34:58

like the Unreal Engine

2:34:58

So I'm a little bit of a if valve would

2:35:00

get their crap together and do source to

2:35:02

properly I'd use that but

2:35:05

They're they're very kind to

2:35:07

Indies both in grants and also

2:35:11

Just with their percentages up to like

2:35:14

what a million you get to keep

2:35:16

That's like 5% or something like that. Or

2:35:18

is it just a million you

2:35:19

get to keep I can't remember

2:35:20

But it's I think I think their split is

2:35:22

88 12 overall though

2:35:25

88 well if it's on their marketplace

2:35:27

No, it's actually low where I know I'm

2:35:29

talking about marketplace and with unreal

2:35:32

engine. They're extremely

2:35:34

Extremely kind yes, and so it's I would

2:35:39

like to see steam do that

2:35:40

I think they could reduce

2:35:41

theirs to 15% for Indies and then

2:35:44

Once you hit a million, maybe bump it up

2:35:46

to like 20. I don't I

2:35:49

They're ungodly amounts

2:35:50

of money. They set on yeah

2:35:52

No, I I think I think it'd be more

2:35:55

achievable or more likely that valve

2:35:58

would do a blanket like

2:36:00

Reducing down to 20% for everybody and

2:36:02

then as it gets to a

2:36:03

specific number it goes up to 30

2:36:06

I think that is more likely than doing it

2:36:09

specifically for Indies

2:36:10

getting 15% I'm saying

2:36:14

I'm just saying well, I'm just saying

2:36:15

studios that make that money on Steam

2:36:18

Anyone mm-hmm. I would say anyone

2:36:21

That makes up to a million. I'm not I

2:36:22

only said Indies because Indies don't

2:36:25

oftentimes break a million

2:36:27

Yeah, but I meant just more like

2:36:29

The just like do it how epic does it?

2:36:32

No, and I do agree with that. I agree

2:36:34

when they hit a certain benchmark

2:36:36

That's when it goes up a little bit more

2:36:38

and I and I do agree that the benchmark

2:36:41

should be upwards of like a million

2:36:42

You know maybe a million net profit

2:36:45

something along those lines

2:36:47

But I think I think of all

2:36:49

the drms that exist there is no

2:36:53

No client that is so feature-rich

2:36:56

Like steam is like there none none can

2:36:59

compare like I don't

2:37:00

know any any client that has

2:37:02

Mods baked into it or has a whole guide

2:37:05

section where people where a community

2:37:07

can continuously write guides

2:37:09

And then you have you know those features

2:37:11

like steam input, which again, I think is

2:37:14

extremely revolutionary

2:37:16

and that's all that's all free to use and

2:37:20

and there are those

2:37:21

other little features that

2:37:22

Developers can do like you know steam

2:37:24

emoticons trading cards other ways to

2:37:27

engage with the community that they give

2:37:29

and it's just all tools

2:37:30

That they can use if they choose to yeah

2:37:32

But they make money off the like even if

2:37:34

they were making 15%

2:37:36

that still be making a lot

2:37:37

It makes sense

2:37:39

20 years ago because once again

2:37:42

Computing and all that costs a lot, but

2:37:43

nowadays it's it's reduced a lot

2:37:45

And I think they could be a

2:37:47

little bit more generous um

2:37:48

And I agree with that entirely like I

2:37:51

said I do think that they could reduce it

2:37:53

I just don't think it's likely no and I

2:37:55

think that anyone pushing

2:37:57

For for them to reduce it should be

2:37:59

pushing for the entire industry to reduce

2:38:01

it like get into Xbox

2:38:04

PlayStation Nintendo get everyone to

2:38:06

reduce it because it's the same thing

2:38:07

You know but I got a I

2:38:10

got a jump in here because I

2:38:12

Like I think Noah you

2:38:13

called it out earlier

2:38:14

They they do stuff inside steam, but they

2:38:16

also do stuff outside of steam with their

2:38:18

war chest right like valve is

2:38:21

Investing lots of money. We don't have

2:38:24

actual numbers, but

2:38:25

they're investing lots of money

2:38:27

Into developing the Linux ecosystem into

2:38:30

developing libraries

2:38:31

that benefit not just

2:38:34

Not just valve, but the entire Linux

2:38:37

world and even even the Unix world. I

2:38:40

mean it benefits Mac OS and a bunch and

2:38:43

free BSD and all these other

2:38:45

Unix like

2:38:47

operating systems, and it's like

2:38:50

They are doing this because they see the

2:38:53

benefit of open source so

2:38:55

From my perspective. I think that it's

2:38:58

justified like I post buying.

2:39:00

I published my game on Steam

2:39:02

30% I'm okay with that like I don't

2:39:04

really I find that the debate about like

2:39:07

the revenue split is

2:39:10

Is a little misleading it's like I?

2:39:14

Worry that it's mostly like these big

2:39:17

industry players who are

2:39:20

Like saying oh geez it's really unfair

2:39:24

that the most dominant

2:39:25

platform takes 30% guys

2:39:28

And then and then they're and then you

2:39:30

know once valve is like okay

2:39:31

We'll reduce it down to 15 or whatever

2:39:33

then epic is gonna go yeah, okay now

2:39:36

We're starting to win so we're gonna

2:39:37

raise it to 20% like that's

2:39:39

just how these players work

2:39:41

And yeah, I'm kind of you that I don't

2:39:43

trust them. Yeah, that

2:39:44

is my concern with epic

2:39:45

But at least they're doing that I and

2:39:48

they're making it they make they could

2:39:49

invest in their platforms better

2:39:51

Let's just say I definitely think I would

2:39:53

like this client is a little half-baked

2:39:56

I would I would like to

2:39:57

consult with them and help them

2:39:59

develop their platform

2:40:00

out a little bit better, but

2:40:03

Steam

2:40:05

It's hard because the only

2:40:06

reason I do this because I I am

2:40:11

Brainbroken and I'm on reddit and I read

2:40:13

the indie reddit a lot and a lot of indie

2:40:15

developers tend to struggle

2:40:17

They're like well. I made like a

2:40:19

100,000 but after all the everything and

2:40:21

they take home like yeah, that sucks

2:40:24

Yeah, I think that valve could be a

2:40:27

little bit more generous to Indies I

2:40:28

definitely don't think they need to I

2:40:30

definitely don't think

2:40:31

They need to

2:40:32

Decrease it for triple-a. I think

2:40:34

triple-a waste their money

2:40:35

They kind of deserved it maybe even have

2:40:37

it increased is in my opinion and

2:40:39

especially with them jumping all the time

2:40:41

There's just no way, but you do realize

2:40:43

like almost guaranteed the triple-a

2:40:46

Publishers out there probably have

2:40:48

special deals with valve so once you make

2:40:49

a certain amount of money

2:40:50

You almost always have deal it's possible

2:40:53

But I think I think if valve pushes it

2:40:55

too much like increasing the percentage

2:40:57

I think triple-a publishers are going to

2:40:59

move away. I really do I mean I'm being

2:41:02

They tried like I think I think if they

2:41:05

if valve made it harder for them

2:41:07

I think they would just they would keep

2:41:09

on trying that like I

2:41:10

think it would just not

2:41:12

Justify it unfortunate. I'm being

2:41:13

bombastic. I'm not being

2:41:14

serious that they increase it I

2:41:16

Yeah, so I I have an interest so part of

2:41:20

me thinks that the reason

2:41:21

why they aren't increasing it

2:41:23

It's because of that cuz you know

2:41:24

companies as big as like capcom they can

2:41:28

They could totally like jump over to like

2:41:30

epic or whatever doesn't

2:41:31

guarantee their success

2:41:32

No, no, no like let's look at you like if

2:41:34

companies as big as Ubisoft and EA

2:41:37

Couldn't successfully make the jump or at

2:41:39

least try to make their

2:41:39

own platform successful

2:41:41

Then there's probably little chance that

2:41:44

any other company could easily do so

2:41:46

unless it's a bad strategy though

2:41:48

Unless you have a game

2:41:49

like Fortnite or Minecraft

2:41:51

No, I don't think it's gonna happen

2:41:53

That's the point Ubisoft jumped and it's

2:41:55

like okay. You have to have a good plan

2:41:57

you get to have good games

2:41:58

EA all those launchers they all tried to

2:42:01

do stuff like that and they jumped and it

2:42:05

honestly

2:42:07

is just

2:42:09

It's gonna it's hurt them a lot like it's

2:42:11

kind of funny that they're crawling their

2:42:12

way back, but they've

2:42:13

lost so much in cells

2:42:16

I there's a quote that I remember reading

2:42:19

from I'm pretty sure it

2:42:21

was Tim Sweeney and he said

2:42:24

That the 12% revenue split that they take

2:42:27

is not sustainable to run the epic game

2:42:30

story interesting. You're probably

2:42:33

Dude I have looked for that quote. I've

2:42:36

looked for that quote

2:42:37

and I cannot find it

2:42:38

I feel like he said it on Twitter, and I

2:42:40

think he probably deleted it because like

2:42:42

I can't find it anywhere

2:42:43

But I remember distinctly

2:42:44

reading that from Tim Sweeney

2:42:46

Interesting and it's like dude, and it's

2:42:48

like you know why are they

2:42:50

taking 12% if they can't?

2:42:52

Run this the store with 12% definitely

2:42:56

don't think Steam needs to go that low

2:42:58

I'm just more I wanted to be more

2:43:00

competitive for

2:43:01

Indies and that's about it

2:43:03

I mean it would it would be nice if I had

2:43:06

an additional you

2:43:07

know 10 15% in my pocket

2:43:08

But at the same time you know that the

2:43:12

the platforms that we use

2:43:14

Cost money to run. Oh

2:43:16

yeah bandwidth isn't free and

2:43:19

When you have games that are hundreds of

2:43:22

gigabytes that you can install and

2:43:24

uninstall as many times as you want

2:43:26

You're using tons and tons of gigabyte of

2:43:30

bandwidth for free and valve doesn't

2:43:32

charge the developer for that

2:43:33

And they don't charge

2:43:34

you for that so it's like

2:43:37

There that 30% is actually going towards

2:43:39

things that make a difference and make

2:43:41

you know your

2:43:42

experience better as a gamer

2:43:44

And as a developer to God I found that

2:43:47

quote you did yeah, I

2:43:49

think so check check the DMS

2:43:51

Okay, I will quickly

2:43:52

say that like my whole

2:43:54

Brandt about the 30% being justified is

2:43:57

not me saying that

2:43:58

they shouldn't go lower

2:44:00

It's just that if everyone's gonna be at

2:44:02

30% I think valve is the only one that

2:44:04

can make a case for it

2:44:05

Oh agreed like epic

2:44:08

Doesn't do a well okay their engine is

2:44:10

great their engine is

2:44:11

amazing in my opinion. Yeah

2:44:13

Ignoring their engine just looking at the

2:44:15

DRM, but yeah the

2:44:17

store itself is not great

2:44:19

It's getting better, but

2:44:21

they just launched a new

2:44:23

Store and doesn't even have like

2:44:25

The fab.com for so if you do if you buy

2:44:29

models or anything like that 3d models

2:44:30

and all that stuff for game development

2:44:32

They launched a new store, and it doesn't

2:44:33

even have what they

2:44:34

replaced it with a wish list

2:44:36

You can't even wish list which

2:44:37

It's not hard to add in

2:44:39

guys. It's not hard um

2:44:41

that I don't have a lot of faith in that

2:44:43

team on epic side, but

2:44:46

The getting back to the bandwidth thing

2:44:48

though. I wanted to bring this up

2:44:50

Baldur's Gate 3 has got

2:44:51

to be so expensive for

2:44:53

That and call of duties right the call

2:44:58

duties have got to be

2:44:59

like the most expensive thing

2:45:02

So maybe they need to charge more for

2:45:04

that for those types of games

2:45:05

Just to put that in perspective. We have

2:45:07

the audio version of this show on

2:45:10

I'm distributing on my server right and

2:45:13

we've distributed over one terabyte of

2:45:17

Episode downloads and we've only had like

2:45:20

300 downloads over there

2:45:22

And it's like these episodes

2:45:24

are like 40 megabytes apiece

2:45:25

But that really really adds up like very

2:45:28

quickly and that's 40 megabytes per

2:45:30

episode right it's like

2:45:33

You don't people don't understand the

2:45:34

absolutely massive scale that steam

2:45:37

operates at and it and

2:45:38

even epic and not the other

2:45:40

Store fronts they all do it you wonder

2:45:42

why PSN downloads are so slow. It's like

2:45:46

You wonder why it's because bandwidth is

2:45:48

so expensive and you pay for the premium

2:45:50

when you have fast servers that are

2:45:51

delivering content really quickly

2:45:54

Yeah, I wonder if they really do save

2:45:56

money by going to download

2:45:57

only like on a say PlayStation

2:45:59

Over shipping a disk where they just have

2:46:01

to ship the disk, but

2:46:02

they do have patches

2:46:03

So that there was a study that was done

2:46:06

back in 2015 or 2016

2:46:08

I don't remember who did

2:46:10

it, but I we can look this up

2:46:11

But there was a study done that says that

2:46:14

downloading games like digital

2:46:16

distribution of games is as

2:46:17

bad for the environment as

2:46:19

physical distribution if not worse and

2:46:22

That was in 2013 like

2:46:24

yeah, that can be offset though

2:46:27

It can but it's probably being offset

2:46:29

more nowadays, but I hear you on that

2:46:32

Yeah, it could be offset more now, but it

2:46:35

could also be more

2:46:36

expensive in other ways

2:46:38

Like you know if you integrate AI into

2:46:40

your operation suddenly things are gonna

2:46:43

be a lot more expensive

2:46:44

and worse in the environment

2:46:45

So it's like I don't know dude. I it's

2:46:50

You know there's people give lots of

2:46:51

reasons for all their different for all

2:46:54

the different things that they're

2:46:55

complaining about it's like

2:46:56

They don't understand

2:46:58

Things actually work

2:46:59

a lot of the time yeah

2:47:01

Yeah, no, it's

2:47:04

Yeah, like the cost of I couldn't imagine

2:47:07

like a dollar let's say

2:47:09

Half-life alone them

2:47:10

selling it for a dollar

2:47:11

Let's say half-life like they've got to

2:47:13

be losing money over a few years of

2:47:15

people just download it a few times

2:47:16

but then again

2:47:18

They have to have some pretty amazing

2:47:20

deals and servers and stuff

2:47:21

like that with all this so

2:47:23

It's it's that's a hard part in Costco

2:47:25

buy in bulk deals.

2:47:26

Well. They're there's deals

2:47:28

There's stuff that they

2:47:29

can work with the problem

2:47:32

Oh to me comes down to I

2:47:34

don't know if I'd like a

2:47:36

An underdog game

2:47:40

Store could come out

2:47:41

actually and actually succeed

2:47:44

With this type of stuff.

2:47:45

It's just really hard. I've

2:47:47

like you said Gardner like

2:47:49

Being able to even if I did on AWS like

2:47:51

the cost would be so high

2:47:54

try to do my own

2:47:54

store even taking 30% but

2:47:58

Yeah, I

2:48:01

We could beat this topic up

2:48:02

all day because this is fun

2:48:04

And we're gonna hit it a

2:48:05

lot but blockbuster game

2:48:07

I don't know how much more time we have

2:48:08

left but blockbuster game the bubble has

2:48:10

burst is a very interesting topic

2:48:12

I'd love to get to um yeah, I

2:48:17

Is definitely happening it's been

2:48:19

happening for a little bit. I think it's

2:48:20

been happening since

2:48:23

Blizzard is a great indicator. I think of

2:48:25

like how bad games have be

2:48:27

Been going down trending for triple-a.

2:48:30

What are your guys's thoughts on this? I

2:48:35

Completely agree. I mean if it hasn't

2:48:38

burst yet, it's about to write like I

2:48:41

mean we have all the hallmarks of like a

2:48:45

What's the word like a

2:48:48

Fat cat right it's like the

2:48:50

the industry is just full of

2:48:51

I

2:48:53

Ticoons that are about to like lose their

2:48:55

shirts, you know, yeah,

2:48:57

they're cash cowing this thing

2:48:58

But they're with cash cows

2:49:00

There's becomes a point where it has to

2:49:01

dip off and they don't have anything

2:49:03

after it dips off and so

2:49:05

It's really bizarre

2:49:07

The trends that they chase and everything

2:49:08

and there's already a tech bubble

2:49:11

About to pop like our tech

2:49:12

bubble period is about to pop

2:49:14

which is scary, but

2:49:17

The game industry on top of that even

2:49:19

like they have an element of tech

2:49:22

They also on top of

2:49:23

that have really really bad

2:49:27

Leadership going on with most triple-a's

2:49:29

and so there's also

2:49:30

gonna be like a leadership

2:49:31

Bubble-pop I think is

2:49:32

what the problem is and so

2:49:34

Yeah, I mean most of the leadership in

2:49:36

the games industry

2:49:37

and of the tech industry

2:49:38

Treat the industry as if it's a casino

2:49:42

and they make these massive bets about

2:49:44

like what's going to be

2:49:46

What's gonna make them the most money and

2:49:49

a lot of them rely on?

2:49:50

Live services, you know like

2:49:52

Concord was a huge was a huge

2:49:55

investment of time and money and

2:49:58

Then they pulled it from the market

2:49:59

because it did so poorly and it's like

2:50:02

They just it's just

2:50:05

huge gambles

2:50:06

Because when they they have gambled in

2:50:09

the past and it's paid

2:50:09

off and it's like dude

2:50:11

Let's be responsible for once

2:50:13

our lives gamble responsibly

2:50:16

No, no

2:50:20

You

2:50:22

Can it's called you take out $100 and

2:50:25

that's what you're spending

2:50:26

That's actually a thing

2:50:28

but it does sound silly with

2:50:31

the game and it like they

2:50:34

Diversify it is what they do

2:50:35

But the problem is that they used to

2:50:36

diversify and do more

2:50:38

creative projects a little bit more

2:50:40

I feel like like we had a whole era for

2:50:42

that lately. It's been they're chasing

2:50:44

Oh, look how much fornite's making look

2:50:46

at all these live-action or live service

2:50:49

They're chasing too much. They're not

2:50:51

diversifying. They're yeah putting all

2:50:53

their money down on one or two things

2:50:55

And they're not pulling out just

2:50:57

hundreds, you know

2:50:58

every once in a while for

2:51:01

Different projects they're just taking it

2:51:03

all out and putting it on one and that's

2:51:05

why you're seeing a huge

2:51:07

Huge problem with the games

2:51:08

being good. I think these days

2:51:11

Yeah, well, it's like the the movie

2:51:13

industries in a similar state, right

2:51:15

where it's like, yeah

2:51:16

They're making these huge tentpole movies

2:51:18

and not doing any of the any of the other

2:51:20

smaller films that would support

2:51:23

those tentpole movies and then those

2:51:25

tentpole movies don't perform well and

2:51:27

So what do they do after that? Well now

2:51:29

they're they're out like a billion

2:51:31

dollars and it's not doing well

2:51:33

so they're just kind of screwed and the

2:51:35

studio closes or whatever and

2:51:38

You know it used like do you remember

2:51:40

like EA's good old days?

2:51:42

I'm sure James you remember like now in

2:51:45

their late 2000s early

2:51:47

2010s when EA was actually doing

2:51:49

The hard work and they were doing a

2:51:51

decent job of it. Yeah,

2:51:52

they were still EA but like

2:51:54

they put money into

2:51:56

smaller projects that

2:51:58

Did decently, you know and those are the

2:52:01

kind of things that we need like dead

2:52:02

smears edge and dead space

2:52:04

It's a big one and then

2:52:06

they became my enemy after that

2:52:09

No

2:52:11

Cuz dead space 3 they they influenced it

2:52:14

too much and then they

2:52:14

killed the franchise. Yep

2:52:17

Yeah, I mean you one of my favorite

2:52:19

horror games at the time yeah

2:52:22

EA also didn't they publish?

2:52:25

Mass Effect. Yes. Yeah. Yeah, they it's

2:52:29

like they had yeah, I wasn't a

2:52:30

self-published from Bioware

2:52:32

It wasn't right. No Bioware was just up

2:52:34

and coming right or not. They were up and

2:52:35

coming obviously, but like

2:52:37

They had had like cotor into their dead

2:52:39

cuz stuff but they were still a smaller

2:52:41

Studio cuz like Star

2:52:43

Wars was it was a pretty

2:52:45

Open license like pretty much anyone

2:52:47

could get a Star Wars license if you were

2:52:49

in the industry, you know, true

2:52:51

That's much more controlled now

2:52:53

Yeah

2:52:54

But I mean that's kind of the problem too

2:52:55

It's like it's all centralized and like

2:52:57

the IP is owned by like one

2:52:59

of eight companies, you know

2:53:01

it's like or one of five companies or

2:53:03

whatever it is now and

2:53:05

so all of this is just

2:53:09

It's all just colluding into a burst of

2:53:13

the bubble isn't as far as I can tell

2:53:16

No, the I I feel like this was bound to

2:53:19

happen I think I think covid

2:53:22

Kind of accelerated it to some degree as

2:53:24

well with a lot of companies hiring a

2:53:26

bunch of people where outside of covid

2:53:28

They wouldn't have been able to afford

2:53:29

it. It's something that

2:53:31

we've been seeing in like the the

2:53:33

Journalist space as well been watching a

2:53:36

lot of big outlets have like these really

2:53:39

massive layoffs like I

2:53:41

Know GameSpot had one Dex Erto had one

2:53:44

the gamers group had multiple

2:53:49

I'm trying to think if there are any

2:53:51

others that come to my mind and I and and

2:53:54

I think it's just oh

2:53:56

Yeah, and then there's like Kotaku had

2:53:58

one and then Game

2:53:59

Informer shut down entirely

2:54:01

Like I think it's just I

2:54:03

think the entire industry

2:54:06

Tried to it went too hard during Covin

2:54:09

took on a lot and I think that

2:54:11

accelerated this and we were seeing it

2:54:13

Pop in real time just

2:54:16

with so many companies

2:54:19

Laying off some amazing writers. I know I

2:54:22

know in at least in the journalist space

2:54:24

I know like at least like 50 to 60

2:54:28

writers that I would love to work with

2:54:30

and they just can't can't find work

2:54:32

I mean because no company is able to

2:54:36

To hire and I think and then there's at

2:54:38

least for the journalist space

2:54:39

There are external factors as well making

2:54:41

it much harder like Google

2:54:42

Which is why like when

2:54:43

you said that we pop up

2:54:44

I was like actually kind of surprised

2:54:47

because Google has been very

2:54:49

unhelpful for a lot of sites

2:54:52

Especially the smaller Google's on its

2:54:53

downward trend there. I'm also it's

2:54:55

another one of my enemies in Google

2:54:58

Mmm, and EA if you want to give me a game

2:55:01

done then just just I

2:55:02

love you guys, but no

2:55:03

There I know I saved myself it's okay

2:55:11

I'm sure Gardner's not gonna edit these

2:55:12

all out and then like post them

2:55:16

So the entire episode is just gonna be

2:55:18

you simping for EA. That's

2:55:22

Replaying it at this point in my life.

2:55:24

It's what it is. Um, as long as I get

2:55:26

enjoy half-life later on. Uh, yeah

2:55:30

so

2:55:32

it's

2:55:34

It will be interesting and I think

2:55:36

honestly, I really want gamers to

2:55:37

understand how some of their

2:55:41

Things affect the industry too because it

2:55:43

really sucks to lose your job. It really

2:55:45

sucks to be laid off. It really oh, yeah

2:55:47

Really sucks hard until you've gone

2:55:50

through something like

2:55:51

that about what you do

2:55:52

Yeah, and it's a really hard industry

2:55:54

already devastating to kind

2:55:56

of break into and you're yeah

2:55:58

it's devastating it and

2:56:00

And it's also one that's very manipulated

2:56:02

because we are so passionate about it

2:56:04

companies understand that

2:56:05

they can pay less oftentimes

2:56:07

They can really manipulate. Yeah, and

2:56:10

So who's gonna hurt the most for from the

2:56:13

triple-a title or the

2:56:14

triple-a game industry bursting?

2:56:16

it's gonna be unfortunately the

2:56:19

Developers the journalists everyone who

2:56:22

needs to rely on us for a daily job is

2:56:24

gonna hurt the most and

2:56:25

the top dogs are just gonna

2:56:26

Retire with probably some type of bonus

2:56:29

just to get them out golden parachute.

2:56:31

That's what's happening

2:56:32

to like Blizzard, right?

2:56:34

Yeah, I'm out of money that EA CEO makes

2:56:36

is insane and I just I

2:56:39

can't I can't understand it

2:56:42

so he might not be EOC a for

2:56:45

EA CEO for long if we talked

2:56:47

about this last episode how

2:56:49

Disney of all companies was looking to

2:56:51

have him replace Bob Iger.

2:56:53

That's right. I remember that

2:56:56

Which that's that that's scary to think

2:57:00

about too, but maybe

2:57:03

Maybe this debt CEO would be better

2:57:06

geared towards a company like Disney

2:57:08

versus a video game publisher

2:57:10

Because they are two

2:57:11

different beasts. So I'm there I'm not

2:57:15

I'm not going to say that I dislike the

2:57:18

idea immediately because what if what if

2:57:21

some of the ideas

2:57:22

they has would be better

2:57:23

geared towards a media company like

2:57:26

Disney versus a video game publisher loot

2:57:28

boxes for kids when

2:57:29

they're watching Disney

2:57:30

I agree. I agree. I agree with your your

2:57:32

statement and what you're proposing

2:57:34

I don't know

2:57:37

Get away with that. No, but that's the

2:57:40

fun as I'm in a joke. So don't don't mind

2:57:45

Don't be hilarious to

2:57:47

see I'd love to see like

2:57:48

Like Mickey's Playhouse and just like

2:57:51

right smack in the middle a pop-up comes

2:57:53

up and for loot boxes for kids

2:57:56

Yeah, they're so close to doing stuff

2:57:59

like that already with I

2:58:00

Do like it

2:58:02

AR glasses

2:58:03

You go to Disney with AR glasses on and

2:58:06

you have to submit your glasses to their

2:58:08

network and they can

2:58:09

put whatever they want

2:58:10

On your screen. Oh, dude

2:58:13

Got me sold but now ads. No

2:58:16

yeah, I am concerned about the post game

2:58:19

ministry post triple-a burst because

2:58:23

Honestly, I don't think we've ever seen a

2:58:26

game ministry

2:58:27

Without the triple-a scene aside from

2:58:29

like I don't know the

2:58:30

dark ages after Atari burst

2:58:34

Yeah, it's been up. Yeah, it's flowed a

2:58:37

little bit, but I

2:58:38

think this is gonna be the

2:58:40

unfortunately, most likely

2:58:41

the biggest one and without a

2:58:44

Decent bailout for the underdogs. It's

2:58:47

gonna be I really hope people are saving

2:58:49

up for this one because it's gonna suck

2:58:51

Yeah, like red songs

2:58:53

will come from it though

2:58:54

Yeah, like I think it's easier for us to

2:58:57

say that like the indie developers shall

2:59:00

inherit the earth or I guess in this case

2:59:02

games industry, but

2:59:04

Will they though like the think like what

2:59:07

would happen if like EA

2:59:08

went away all of a sudden?

2:59:09

what would happen to all

2:59:10

the people that just buy

2:59:12

Playstations and Xboxes for FIFA or and

2:59:15

for Madden would they actually buy other

2:59:18

games or would they just stop playing

2:59:19

video games altogether?

2:59:20

No, they keep playing the same game.

2:59:22

That's already what they do already. Like

2:59:23

every time they get a new

2:59:24

FIFA game. It's the same thing

2:59:27

I'm brutal truth here, but no

2:59:31

It's basically Call of Duty just same

2:59:34

thing over and over. Yeah

2:59:36

No, I don't I think the only way to save

2:59:40

this without if anything bursting would

2:59:43

be to really change up

2:59:46

Especially pricing like how much it costs

2:59:49

to develop games. They need

2:59:51

to change that up immediately

2:59:53

Then they need to stop taking in so much

2:59:56

money and giving it to

2:59:57

themselves and instead

3:00:00

trickle it down a little bit more to the

3:00:02

people making the games and

3:00:04

You know, maybe making it so games don't

3:00:07

cost upwards of

3:00:08

hundreds of millions of dollars

3:00:10

Like I know that's harder to do nowadays

3:00:12

But there's got to be

3:00:14

ways that they could do that

3:00:16

Even if it's just downscaling the quality

3:00:18

of the game instead of trying to make

3:00:20

like photo realistic graphics

3:00:22

They do something more unique like what

3:00:23

Nintendo does, you know,

3:00:25

Nintendo doesn't rely on the biggest

3:00:28

Like the biggest the most realistic

3:00:31

graphics. I mean look

3:00:32

at Breath of the Wild

3:00:33

Yet Breath of the Wild is an incredible

3:00:35

game and is regarded as like one of the

3:00:38

best Zelda games that have ever been made

3:00:39

I think that if these triple-a developers

3:00:42

were able to do something along those

3:00:44

lines where they could

3:00:45

You know downscale a little bit to cut

3:00:47

costs. I think I think they could really

3:00:51

Really make it so that this bubble

3:00:53

doesn't completely burst. Yeah, I think

3:00:55

they put too much into marketing

3:00:56

I think if they were smarter with a

3:00:58

marketing budget and relied on content

3:00:59

creators a little bit more

3:01:01

even given that like there's a lot of

3:01:03

marketing that needs to change and they

3:01:05

tend to blow a lot on marketing and

3:01:08

then they also tend to

3:01:12

Disproportionately

3:01:14

Executives have just way too much in the

3:01:16

sense of like bonuses and all that

3:01:18

Something like that couldn't

3:01:20

get affected unless there was

3:01:22

Regulation just people don't do that type

3:01:24

of thing unless there's regular regulated

3:01:26

to do it regulation or you know

3:01:29

Community action community action is such

3:01:31

a hard one because I don't feel like

3:01:33

they've listened to us yet

3:01:35

And even if the bubble bursts, they'll

3:01:37

just walk away and there'll be a new

3:01:39

Triple-a's that come up and then they'll

3:01:41

make the same mistakes. I feel like I

3:01:43

Said community. I meant like Union

3:01:46

action. Oh unions

3:01:47

unions are becoming a thing

3:01:50

And they really like if there's one

3:01:52

industry that needs it now, it's gaming.

3:01:54

Yeah, hundred percent

3:01:56

And and and hopefully the trend will

3:01:59

continue and there will be more

3:02:01

unions popping up to support the

3:02:05

developers the different developers in

3:02:07

the industry because they a hundred

3:02:09

percent they needed they're

3:02:10

being taken advantage of and

3:02:11

It's the same with same with journalists.

3:02:13

I mean, I'm really glad

3:02:14

that IGN has their own

3:02:16

Union like the writers union within IGN.

3:02:19

I did not know that I've

3:02:21

I've heard like good and bad things I've

3:02:23

heard for the most part good

3:02:24

But I think in the beginning there was

3:02:26

some pushback even

3:02:27

though IGN agreed to the union

3:02:29

There was some pushback about it and I

3:02:31

believe they fired people

3:02:33

Which circumvented the union which people

3:02:36

were did they get fined like that?

3:02:38

Union busting is a thing but there's not

3:02:41

a hundred percent sure this was this

3:02:43

early on I think it was last year

3:02:45

This was early on when the union first

3:02:47

created. I haven't heard anything else

3:02:49

negative about it yet.

3:02:50

So I think I think it's

3:02:52

solid now

3:02:53

but

3:02:54

You know

3:02:54

I do think unions would really be helpful

3:02:57

and in the industry to protect the actual

3:02:59

developers making the game

3:03:00

So they're not making scraps and same

3:03:02

with writers. So they're not making

3:03:04

scraps. Well, it's also hard

3:03:06

think about it this way, too

3:03:08

It's really hard to be creative. You

3:03:09

don't know if you're gonna

3:03:10

have a job after that project

3:03:11

You're working on a project you're

3:03:13

working on it stress alone can really be

3:03:15

a deterrent or it could help

3:03:17

sometimes increase creativity

3:03:18

but at the end of the day, um

3:03:22

They really I I just don't know I I I do

3:03:26

my own game development

3:03:27

for my own indie stuff

3:03:28

But like I could never

3:03:30

Work for triple-a title because I just

3:03:32

could not under I could

3:03:34

not work for a company

3:03:35

That's gonna probably lay me

3:03:37

off once the project's done

3:03:39

No, no, I think the vault the volatility

3:03:40

needs to cool down and I

3:03:43

think the restructuring and

3:03:45

Downscaling would help decrease the

3:03:47

volatility, you know, I really like is it

3:03:50

Nintendo has their issues

3:03:51

but I really like how they approach game

3:03:53

development and I think that more

3:03:56

triple-a companies should

3:03:57

approach it similarly and

3:03:59

it's

3:04:00

Yeah, I think I think that would be I

3:04:04

Think I think that would help a lot too

3:04:06

because I don't see

3:04:06

Nintendo going anywhere

3:04:08

Especially now with how successful the

3:04:10

switch was I know they were

3:04:11

in trouble after the Wii U

3:04:12

But you know even even in the Wii U era,

3:04:15

you know, their games were top-notch

3:04:18

Yeah, like they they

3:04:20

they know how to create

3:04:23

some of the best

3:04:25

Games in the industry and I think their

3:04:28

approach really helps with that

3:04:30

they treat their employees their

3:04:32

developers really well

3:04:33

and they they focus on

3:04:36

creativity over trying

3:04:38

to push boundaries and

3:04:40

I it just leads them

3:04:41

to success after success

3:04:43

Like I don't think breath of the wild did

3:04:45

anything new that I

3:04:47

haven't seen other games do

3:04:48

But they combine different gameplay

3:04:50

elements so well that it feels new

3:04:54

And it feels and the way that they

3:04:56

interact with each

3:04:56

other is very very unique

3:05:00

But can you play it on

3:05:01

Steam Deck without getting sued?

3:05:05

Okay, well look

3:05:10

Well

3:05:10

You don't expect so much

3:05:12

for him a perfect for yeah

3:05:14

But my point is is that

3:05:17

that way of developing games

3:05:19

I think should be more

3:05:21

widely adopted by other triple-a

3:05:24

Publishers. Yeah, I think that would lead

3:05:26

them to much more success

3:05:28

I think it would turn down the cost of

3:05:32

developing games and

3:05:34

Increase the profits because it would be

3:05:36

more unique where more

3:05:37

people will invest into it

3:05:40

So topics wise we have a bunch more

3:05:42

topics. Do we want to hit

3:05:43

those or do we want to skip some?

3:05:47

Cuz I know we can skip. Yeah a few. Yeah,

3:05:49

we can skip a few of them

3:05:51

You guys want to talk about Microsoft's

3:05:52

Windows 365 link or well, I guess we'll

3:05:56

gloss over a little bit

3:05:57

I have it's a stupid

3:05:59

It's a stupid thin

3:06:01

client that connects to a

3:06:03

Windows

3:06:05

Instance that's in the cloud and yet on

3:06:08

top of paying like three hundred and

3:06:09

fifty dollars for the box

3:06:10

You also have to pay a monthly fee for

3:06:12

Windows 365. It's stupid. No one buy it.

3:06:15

I'm not gonna buy it

3:06:16

I don't think anyone here is gonna buy it

3:06:18

if you want a computer. That's that then

3:06:20

Probably just get a m4 Mac mini

3:06:25

Yeah, it's it's a dumb it's an m4 Mac

3:06:28

mini for three hundred and fifty dollars

3:06:29

though. Okay not for 350

3:06:32

No, that's there's no monthly

3:06:35

There's no monthly payment.

3:06:37

So like that's worth a lot

3:06:39

Who wants it? Yeah monthly payment

3:06:41

Yeah

3:06:41

But how much is the monthly payment like

3:06:43

how much would you be paying for like an

3:06:45

m4 Mac mini that would

3:06:46

just that would add up?

3:06:48

To like was it

3:06:49

Windows 365 first how long?

3:06:53

Because it depends what

3:06:54

you're doing with it, too

3:06:56

But there's no way that I think clients

3:06:58

gonna be better than a Mac mini. It's

3:07:01

999 a year. I mean it's 90.

3:07:04

It's 99 99 year. Sorry forgot

3:07:06

So a hundred dollars hundred dollars for

3:07:08

a year 349 for the unit

3:07:13

Yeah, so probably like

3:07:14

three years before the year yeah

3:07:18

before it hit the I

3:07:20

Don't like the idea of being I don't like

3:07:21

hostage stuff with my hardware. I have a

3:07:23

printer over there that I am being

3:07:26

HP's just essentially breaking my

3:07:29

Frickin kneecaps on even though it's not

3:07:31

expensive. It's annoying because I'm like

3:07:33

I'll forget about the

3:07:33

subscription want to print something

3:07:35

I'm like, oh crap. I switched credit

3:07:36

cards or something like that like

3:07:39

Yeah, I hate it there's also assuming

3:07:41

that's assuming that you can

3:07:43

even use what my windows 365

3:07:46

At all times and in all places. Yeah,

3:07:49

like no, hey, it could happen a time and

3:07:51

place but it's definitely I don't know

3:07:53

It's for business. It has to be for

3:07:55

business and that's see there's also Sony

3:07:58

Wanted to acquire katakawa corporation

3:08:01

who most gamers know them as the parent

3:08:03

company that owns like

3:08:05

Majority of from software, but they're

3:08:07

also known for their light

3:08:10

novels visual novels manga anime

3:08:12

Basically all that stuff and there's a

3:08:14

lot of concerns that you know a Sony

3:08:17

would own from software and force from

3:08:20

software to publish games

3:08:23

Exclusively for

3:08:23

PlayStation that would suck

3:08:26

I

3:08:28

Mean

3:08:31

Really my main concern with with

3:08:35

Kata kawa like I like yeah, they would

3:08:37

own from soft and they make some of the

3:08:39

biggest games now like with you know

3:08:41

The whole souls like genre, but there are

3:08:43

so many people that don't care about the

3:08:45

souls like genre and I'm

3:08:46

not one that cares about it

3:08:48

I'm not really concerned

3:08:49

with them owning from software

3:08:51

Especially with Xbox basically buying up

3:08:54

some of the biggest

3:08:54

companies on top of that

3:08:55

I feel like if they just bought from

3:08:57

software, it would be fair

3:08:58

game with what Xbox is doing

3:09:00

I would say the monopolization of the

3:09:03

anime industry is much bigger. I

3:09:06

Agree that that's something I would like

3:09:08

to avoid if you want to talk about the

3:09:09

fastest way to burst

3:09:11

the bubble is monopolies

3:09:13

Yeah, it would not it would not be good.

3:09:16

So there's been a plot twist recently

3:09:18

suggesting that kara kawa

3:09:20

Actually approached Sony because they

3:09:22

wanted to block a

3:09:23

hostile takeover from Kakao

3:09:25

Corporation a Korean

3:09:27

Mega conglomerate that does a lot of

3:09:30

things but they're also mostly known for

3:09:32

like their webtoons which are like

3:09:34

Korean verticals comic strips and also

3:09:38

kpop of course

3:09:40

See I would actually rather rather Kakao

3:09:43

take it over just based on my limited

3:09:45

knowledge of all of this

3:09:47

I would I think I would feel better about

3:09:50

Kakao taking it over Sony

3:09:51

like yeah, Sony Sony would

3:09:55

Sony is more integrated into that

3:09:57

industry, but I think that's actually

3:10:00

More scary because it would

3:10:01

be more of a monopolization

3:10:04

Since Sony's already in the industry

3:10:06

whereas Kakao it doesn't

3:10:07

sound like they would be

3:10:09

Monopolizing on really any of it

3:10:11

Like it doesn't from from what what you

3:10:14

said. It doesn't sound like they do much

3:10:15

with video games or with anime. So

3:10:18

It's it sounds like it would still be

3:10:21

pretty separate from like, you know a

3:10:23

bigger company that's

3:10:24

already doing it holding them

3:10:27

And in terms of video games

3:10:28

Katakawa also owns spike chun soft

3:10:32

They were not their best known for making

3:10:35

Danganronpa they've also developed the

3:10:37

first few Dragon Quest games alongside

3:10:39

enix back in the day

3:10:41

and also very recently

3:10:44

Dragon Ball sparking zero

3:10:49

So there's a lot so there's

3:10:51

a lot Sony there's a lot Sony

3:10:53

Games if they were to buy katakawa, of

3:10:56

course, yes from software

3:10:58

Spike Chun soft another means of

3:11:01

distributing anime because

3:11:02

I think they own crunchyroll

3:11:05

Which is like the biggest service and my

3:11:07

role is already a

3:11:08

monopoly now in the West. Yes

3:11:12

Yeah, I guess in the West but you know,

3:11:14

that's the only way I

3:11:15

can I that's the only

3:11:16

lens I can view it from

3:11:19

Bloodborne is already a Sony exclusive to

3:11:22

so them going to Sony makes some sense

3:11:26

With Sony though, they've done some bad

3:11:31

decisions in the past year

3:11:32

So I'm a little worried about Sony if it

3:11:35

would have been like two

3:11:35

years ago three years ago

3:11:36

Maybe a couple more years ago, like I

3:11:38

would would be saying

3:11:39

Sony but it's a hard one

3:11:42

See, I think I think

3:11:43

Unfortunately when it comes to like the

3:11:45

video game sections of it,

3:11:46

I can't really say, you know

3:11:49

That's Sony's not Sony shouldn't be doing

3:11:51

this because Xbox has

3:11:52

been doing it themselves

3:11:53

I mean they bought Bethesda and

3:11:55

Activision. It's really hard

3:11:57

It's really hard to

3:11:58

look at that and say okay

3:12:00

Well, then Sony shouldn't do this because

3:12:02

you know Xbox has done

3:12:03

it to a much bigger degree

3:12:05

Xbox I do exclusives as much though

3:12:07

Sony's a big no, that's that's the only

3:12:09

other thing

3:12:10

PlayStation would do exclusives

3:12:12

But you know that that was one of the

3:12:15

biggest concerns with with Xbox taking

3:12:17

over Activision that

3:12:18

Sony kept trying to raise

3:12:19

Is that some of the biggest series like

3:12:22

Call of Duty would

3:12:23

become Xbox exclusives?

3:12:26

and you know, I I think that would been X

3:12:28

I think Xbox would have done that if

3:12:32

You know, so if Sony didn't challenge

3:12:34

them, I think they would have pushed for

3:12:35

more like exclusives

3:12:38

At least in the beginning. I think

3:12:39

they're gonna do that. I think they're

3:12:41

gonna do more exclusives

3:12:42

but the problem is it's not very like

3:12:44

It's not very lucrative if the more

3:12:47

platforms you can be on it's typically

3:12:49

well, what's your drive?

3:12:50

What's your future thing with with

3:12:52

Microsoft and Xbox like I'm a I'm

3:12:55

thinking they want to be on more

3:12:56

platforms than possible

3:12:57

That's why they're doing. Yeah, their

3:12:59

whole game pass thing

3:13:01

We'll see how that turns out obviously,

3:13:03

but it's not like Xbox is doing great

3:13:05

right now the Xbox system itself

3:13:08

No, but they but they haven't been for a

3:13:10

while when it comes to the console race

3:13:12

PlayStation has been beating

3:13:13

them ever since the 360 era

3:13:15

So I don't I don't think Xbox is under

3:13:18

the illusion that they can bring their

3:13:20

Hardware or like their console scene

3:13:22

back. I think that's why but

3:13:24

that's why they're so open to

3:13:27

Doing you know putting their games on

3:13:29

every single console so that they can

3:13:31

recoup the cost as much as possible

3:13:33

I don't see Sony doing

3:13:35

that in any way whatsoever

3:13:37

Regardless because their

3:13:39

consoles are still doing so well

3:13:41

Like and and then we have like even with

3:13:44

like a lot of Xbox games, you know, I

3:13:47

don't see much invasive

3:13:51

Invasive parts of it like what Sony's

3:13:53

trying to do with like games that are

3:13:55

coming to PC with like

3:13:56

the PlayStation overlay

3:13:57

and it not being

3:13:59

Not being supported on Linux for instance

3:14:05

Um

3:14:06

Yeah

3:14:07

Yeah

3:14:11

I

3:14:11

I but in the end I don't care that from

3:14:15

software or even spike

3:14:16

Chunsoft would go to Sony I

3:14:19

Think it's all fair game at this point,

3:14:22

especially between the two companies. I

3:14:25

Think the biggest thing

3:14:26

is the the anime industry

3:14:29

Yeah, and I agree with that

3:14:31

I think from software

3:14:32

would make sense to go to

3:14:33

Maybe if they even broke it

3:14:34

off and sold parts of it to both

3:14:36

They always be a thing that could happen

3:14:39

depending on who wants what

3:14:40

but

3:14:42

Yeah, I mean I'm hoping from software

3:14:44

just stays from software but

3:14:47

No, they're their own by category

3:14:52

nevermind so yeah, they

3:14:54

they are publicly traded their

3:14:57

Majority owned by kara kara. So they

3:14:59

already owns a part of from soft and I

3:15:01

think yeah 10 cent owns the rest of it

3:15:05

Kara kara owns like 80% of it

3:15:09

Yeah, so

3:15:10

Because Sony owns some of it. There's

3:15:13

even more drive that they'll probably end

3:15:15

up with it. Honestly

3:15:17

They'll have yeah, they'll have a lot of

3:15:19

say because they have

3:15:20

ownership with that type of thing

3:15:24

So

3:15:25

As far as other topics, I mean I'm down

3:15:28

for just going to the last one if you

3:15:30

guys are yeah me too. Yeah, so

3:15:32

What

3:15:34

Is this all about James this is your

3:15:36

topic I threw this in here

3:15:38

because it's fascinating now

3:15:39

It's a little deceiving a little bit. So

3:15:41

it's this article from tweaktown.com

3:15:44

Valve paves the way for a steam deck to

3:15:47

gaming handheld with g4 RTX graphics

3:15:49

Oh, wow, so are they are they gonna make

3:15:52

a is Nvidia actually

3:15:53

making a play for steam deck to?

3:15:55

No

3:15:57

No, it's not so it's really fun to read

3:16:00

like you read the thing. It's obviously a

3:16:02

little bit of gotcha

3:16:04

What it is though is still really good

3:16:07

for steam OS, right?

3:16:08

And I'm sure Noah you probably know a

3:16:10

bunch about this and so I

3:16:13

know a little bit here and there

3:16:14

A little here and there that that

3:16:18

So

3:16:22

Valve's latest proton experimental update

3:16:24

for steam OS and Linux adds a DLSS 3

3:16:27

frame generation support

3:16:29

so

3:16:31

With this and the reason why this is

3:16:34

brought up in the steam deck to kind of

3:16:35

stuff is like what's their play?

3:16:38

Proton is added arm support. No, yeah

3:16:45

Arm support emulation. Yeah, and I always

3:16:49

get our been something else mixed up

3:16:50

I thought I'd mixed up and

3:16:53

Now they're adding more and video

3:16:56

support for which is one the lack like

3:16:58

Linux and Nvidia just

3:17:00

Don't mix well anymore. They used to play

3:17:02

do a little better and then

3:17:05

It's getting better now, but it's still

3:17:06

quite like oil and water. Yeah. Yeah

3:17:10

So this is good. This is good though.

3:17:11

This is good progress

3:17:13

We want to have as much like on the Linux

3:17:17

community because I want to be more and

3:17:18

more Linux these days

3:17:20

Or Mac OS both, you know, whatever proton

3:17:23

works for Mac too. So I'm always down. I

3:17:27

Love seeing stuff like

3:17:28

this get added though

3:17:29

And I think the frame generation is is

3:17:31

important because for

3:17:32

mobile and for handheld

3:17:34

So I'm really loving to see this

3:17:36

direction. I'm curious what

3:17:37

your guys's thoughts are on on

3:17:39

This direction and what it could mean. I

3:17:43

Think the the title is a bit weasily, but

3:17:45

yeah, you know, it makes

3:17:46

sense. I hate the title

3:17:49

I had to add it in

3:17:51

Title is awful. Yeah, I'm sorry. It's

3:17:54

It's not your fault. No, I

3:17:55

don't the title from I know

3:17:58

The article the title of the article is

3:18:00

extremely misleading.

3:18:01

Oh, yeah, it's clickbaity

3:18:05

Yeah, the the thing is like we had a

3:18:08

story we skipped over but like I

3:18:12

AMD is working on arm based

3:18:15

Solutions right for their

3:18:17

CPUs with APU support, right?

3:18:20

So that's a thing that valve is gonna go

3:18:22

with with the next generation

3:18:24

However, I think that the big thing to

3:18:27

take away from this is that steam OS

3:18:30

three

3:18:32

Public release is closer than we think it

3:18:34

is. This is gearing up to like a public

3:18:37

steam OS release absolutely because

3:18:40

supporting like right now supporting

3:18:43

All the different

3:18:45

hardware configurations is just

3:18:47

Really difficult for valve. It's it's a

3:18:49

sisyphean task pretty much

3:18:51

But the fact that proton is now

3:18:53

supporting this stuff makes

3:18:55

it much simpler for them to

3:19:00

Move forward with a public

3:19:01

release of proton. I agree. I

3:19:04

Was I think yeah, cuz let's look at the

3:19:07

steam hardware survey as

3:19:08

of October of this year

3:19:11

77% of people use Nvidia GPUs whereas

3:19:14

only 15% of gamers use AMD hardware

3:19:17

And that also includes like the steam

3:19:19

deck obviously like it wouldn't it

3:19:21

wouldn't have made sense to release

3:19:23

an OS that

3:19:25

77% of our users can't use effectively

3:19:27

because historically speaking Nvidia has

3:19:29

always had issues with

3:19:31

you know all their Nvidia functions on

3:19:33

Linux desktops including

3:19:35

things like FS. I mean DLSS and

3:19:39

also game scope didn't

3:19:41

really work that well with

3:19:44

Nvidia drivers and like game scopes like

3:19:47

the secret sauce. It's

3:19:48

what makes there's a lot

3:19:49

it does a lot I'm not the best person to

3:19:52

explain what it is, but

3:19:54

The steam deck uses game scope

3:19:56

extensively. I'll just say

3:19:58

Yeah game scope is like

3:20:01

Like in Windows 7 you had like the

3:20:04

transparent windows right you could see

3:20:06

through them title bar

3:20:07

That's what?

3:20:10

Sort of the equivalent of game scope is

3:20:12

it's the thing that

3:20:13

composites all of the windows together

3:20:15

It controls the screen size and like the

3:20:18

resolution that the application gets

3:20:20

reported the screen is running through

3:20:23

it you know it's it's a very important

3:20:26

thing and the fact that

3:20:28

Most Nvidia cards on the

3:20:30

market that are being used

3:20:32

By the vast majority of gamers don't

3:20:34

support like Wayland

3:20:36

right like that's a big deal

3:20:37

And they may have like

3:20:38

really bad support for other

3:20:41

like function calls that

3:20:43

AMD supports because the drivers are open

3:20:46

source for AMD now we're having

3:20:48

Nvidia support for our Nvidia is open

3:20:51

sourcing a lot of their graphics stack

3:20:53

Which is good, and we're getting more of

3:20:56

this kind of like proprietary

3:20:59

Nvidia technology being supported which

3:21:01

is also good for gamers

3:21:04

Dude, I can I'm so old. I've been in the

3:21:06

Linux community for so

3:21:07

long that like I remember when

3:21:10

Nvidia

3:21:12

removed features

3:21:14

from their drivers that made their Linux

3:21:18

drivers better than

3:21:19

the Windows drivers and

3:21:21

They intentionally made

3:21:23

their Linux drivers worse

3:21:26

For their users then there then because

3:21:29

Microsoft had a fit or whatever

3:21:30

I don't know the reason but they just did

3:21:32

it because they wanted feature parity

3:21:34

with Windows is what they said

3:21:36

Like this is the kind of relationship.

3:21:38

We've had with Nvidia for so long

3:21:40

So I don't know I think it's important

3:21:43

that this is happening here for you know

3:21:46

like you said high tech 77% or so

3:21:49

Yep

3:21:50

Yeah, it's it's a I'll be honest

3:21:52

I think they should have released demo s3

3:21:54

without the Nvidia support and AMD and

3:21:56

kind of pulled a little bit of a hey

3:21:58

Nvidia also need to get

3:22:00

your crap together, but

3:22:01

And just done iterative. I don't like big

3:22:05

Big releases I like iterative ones

3:22:07

I'd like them to just release it so that

3:22:09

we could I could use it on other

3:22:11

AMD devices and then just do iterations

3:22:13

until they got GeForce

3:22:15

Or like Nvidia support, but I think

3:22:18

you're onto something gardener

3:22:19

I think this would have made it before

3:22:20

even better title than what they did and

3:22:22

it would have been

3:22:22

more honest is that this

3:22:23

Is probably a gear

3:22:26

Towards like a drive towards steam os3

3:22:29

being officially released. I

3:22:32

think the other the other thing to

3:22:35

To remember is that this is part of

3:22:37

proton experimental which is a

3:22:39

compatibility layer that is

3:22:40

used on any Linux hardware

3:22:42

Not just early software not just on the

3:22:45

steam deck or with steam os

3:22:47

so I

3:22:48

I don't know I

3:22:50

Do agree that they are gearing up towards

3:22:53

a public steam os release and this is a

3:22:55

big step forward to them

3:22:57

Or for that. I don't know if I would say

3:23:00

that this is a clear indicator

3:23:02

specifically for that just because

3:23:04

You know, this is something that anyone

3:23:06

who's using a Linux desktop with an

3:23:09

Nvidia card will now be able to use

3:23:13

True, but they I think if this was part

3:23:16

of like the steam os

3:23:17

like a steam os beta update

3:23:19

Like if they mentioned something like

3:23:20

that kind of like what

3:23:21

they did with the ROG ally

3:23:22

I would say I would say that's more of a

3:23:25

clear like oh, they're

3:23:26

really pushing it now

3:23:28

But this one could just be that they are

3:23:30

bringing up support for the

3:23:32

proton layer for Linux desktops

3:23:35

Though again, I do I

3:23:37

do agree that personally

3:23:39

This is this is a way of them showing

3:23:41

that they are gearing more towards a

3:23:43

public steam os release

3:23:45

It's just I think it's also important to

3:23:48

know that proton experimentals not just

3:23:49

used on steam os yeah, well, absolutely

3:23:52

Proton itself. Yeah, right like Mac OS

3:23:54

uses it like a lot of places and it is

3:23:57

based off of other

3:23:58

software that came before

3:23:59

It it is an iterative piece of software

3:24:03

but valve pays I think a hundred

3:24:06

developers contracts

3:24:07

to develop proton and

3:24:09

If you look into like cost of developers

3:24:11

like going back to like a way past

3:24:14

They've got to be putting in like at

3:24:15

least a million dollars at least a year

3:24:18

into proton at least

3:24:19

If they're really good developers are

3:24:21

probably a couple million

3:24:23

I would I'd be shocked if they weren't

3:24:25

putting a lot of money into this

3:24:26

But which is awesome for the

3:24:29

for everyone else, but I think

3:24:32

that

3:24:34

This is kind of like

3:24:35

a tracer kind of thing

3:24:39

Steam os if you're if you're right about

3:24:41

it needs to work with both nvidia and AMD

3:24:43

We're gonna see all the changes happening

3:24:45

for the most part in proton not in the

3:24:48

steam os other areas

3:24:49

So I think it's a good indicator that

3:24:51

things are to come that being said could

3:24:54

steam os 3 launch without dls s3

3:24:56

support of course it could have

3:24:59

Yeah, it'd be a good idea for them to do

3:25:01

it though. Really? Yeah, I

3:25:02

think it's that important. I

3:25:05

Think being able to support nvidia cards

3:25:07

as much as possible is

3:25:09

just as important for a public

3:25:12

Operating system release think think

3:25:14

about what this actually is right because

3:25:16

dls s3 as far as I know already

3:25:18

is supported on linux right but

3:25:22

dls s3 support within proton means that

3:25:26

games running through proton

3:25:29

Now can actually access the native

3:25:32

drivers the native dls s support

3:25:36

So what that means is like we've had dls

3:25:39

s for quite a while as

3:25:41

far as I understand it, but

3:25:43

Having proton apps be able to access that

3:25:46

is new at least for dls

3:25:48

s3. We've had it for dls 2 so

3:25:51

If you think about like what a product

3:25:53

like a final version of steam os 3 would

3:25:55

look like for end users

3:25:58

Who are going to primarily have linux

3:26:01

cards and are who are going to primarily

3:26:03

be playing windows games?

3:26:04

To not then have dls s3 support in those

3:26:07

games would feel fundamentally broken for

3:26:10

them really so having this

3:26:11

Oh, yeah, I don't know if I agree with

3:26:13

that. That's like fsr3

3:26:14

kind of thing going on. I

3:26:16

Don't have my cards old enough. I don't

3:26:18

think mine supports dls s3 and so true

3:26:21

I think I think for the future of games

3:26:24

in general with I mentioned this before

3:26:27

but with how reliant some

3:26:28

of the biggest games are on

3:26:30

Upscaling and there's they are starting

3:26:32

to be more reliant or

3:26:33

using frame generation

3:26:35

I think not having the option will block

3:26:37

out some of the biggest releases on

3:26:40

Linux and you know that would be

3:26:42

interesting that would be

3:26:45

And if you're the kind of person who is

3:26:47

going to be playing a game through

3:26:50

Steam os 3 on your custom built PC with a

3:26:54

Nvidia graphics card

3:26:55

You're going to know if your card

3:26:56

supports dls s3 or not. I agree. I'm not

3:26:59

be able to do that.

3:27:00

I'm just curious like I

3:27:03

Don't think it's a must-have for steam os

3:27:05

3 to release but once

3:27:07

again. I'm an iterative person

3:27:08

I would have preferred them to

3:27:10

release it already so I could

3:27:12

Not have to rely on other distros that

3:27:14

are not that bad side's bad, but like

3:27:16

I've had to rely on

3:27:17

previous ones before that

3:27:19

That were just not great to install and

3:27:21

everything like that so right

3:27:24

I might have a little bit of a lens of a

3:27:26

conduct creator that

3:27:27

wants easier access to us um I

3:27:32

Don't think I don't think having dls s3

3:27:34

frame generation support is like

3:27:36

imperative or like a must-have right

3:27:38

I think it would be a big talking point

3:27:40

of why not to install steam os if you're

3:27:43

comparing it with

3:27:44

like windows for instance

3:27:46

Yeah, if they're if they're gearing up

3:27:48

for I guess a full like desktop

3:27:49

everything support

3:27:50

then yeah, you're right

3:27:51

Yeah, if they were supposed to carry up

3:27:53

or they possibly could I think

3:27:55

dls s3 and frame generation would be

3:27:57

towards the top of the list

3:27:58

that they're trying to like

3:28:00

Compete against like say hey don't use

3:28:02

windows use us if you eat like if you've

3:28:04

got their goal though

3:28:05

It's powerful card you can use it with

3:28:08

steam os because like they've mentioned

3:28:10

that they don't care about

3:28:11

handhelds that don't have

3:28:13

The trackpads on them. They don't

3:28:15

necessarily want to support non trackpad

3:28:18

Um handhelds at least in the past, but I

3:28:20

don't know if they've changed their goals

3:28:22

and minds on that because it is valve I

3:28:25

Think they had

3:28:27

Yeah, I think I think Val would support

3:28:30

I think valve is looking to support any

3:28:32

handhelds at this point

3:28:33

especially with the public release

3:28:35

I don't think they're going to block it

3:28:37

out. Just just like

3:28:37

how we saw like steam os

3:28:39

implementing or including a

3:28:42

ROG Ally fix I

3:28:45

Think they could have they could have

3:28:47

they could have merged it and not brought

3:28:48

it up at all because

3:28:49

it was just included in

3:28:52

Yeah

3:28:53

Also, they did valve is

3:28:55

specifically mentioned it

3:28:56

Yeah, valves also in a position where

3:28:59

like, you know,

3:29:00

Microsoft said all Windows 11

3:29:03

PCs now have to have TPMs

3:29:06

valve is kind of in a similar position

3:29:08

where they can say hey

3:29:09

if you're gonna have a if

3:29:11

OEMs are gonna ship steam os on their

3:29:13

handhelds gotta have a

3:29:15

trackpad at least one, right?

3:29:16

I think that that's reasonable for them

3:29:18

to do I don't yeah interesting

3:29:21

I don't know that's something they will

3:29:23

do that but I'd really like going to but

3:29:24

I would like them to do that

3:29:26

I would like them to do that. I think

3:29:27

trackpads aren't

3:29:28

essential to any handheld PC

3:29:30

Yeah, I

3:29:33

Don't agree with that. Um, even though I

3:29:35

do it. I know I'm sorry. I am the one

3:29:38

No, no, okay, I'm judging you but it's

3:29:41

okay. No, it's you know, I feel judged

3:29:44

but and that's what's important

3:29:47

Earlier when we're talking about this I

3:29:49

like I don't touch my trackpads unless

3:29:51

I'm in desktop mode and I

3:29:53

only do desktop mode because I

3:29:56

I think I tinker with things and I build

3:29:58

things and I've developed

3:29:59

software in desktop mode. I

3:30:02

But then again, I

3:30:03

have a keyboard or mouse

3:30:04

Handheld what if what if you

3:30:06

were stuck using Windows OS?

3:30:08

If I stuck using Windows OS

3:30:12

Like with the I feel like trackpads would

3:30:15

be even more so they're even more

3:30:16

essential I would agree but I like

3:30:19

With my ally. I don't leave armory. I use

3:30:22

it for gaming and so I don't really

3:30:25

my point is I don't really need it but

3:30:29

I respect and I love

3:30:31

fidgeting with it more than anything

3:30:33

So I respect that they could add it to

3:30:36

more and I wouldn't mind it. It's just

3:30:39

Like smaller form factors that would be

3:30:41

able to use steam OS would

3:30:43

not be able to have a trackpad

3:30:44

I don't think very easily right? That's

3:30:45

true. Unless you do a

3:30:48

Don't think valve will like mandate it.

3:30:50

Yeah, I don't I don't think

3:30:52

they will end up doing that

3:30:53

Would I like it? Of course, I love the

3:30:55

trackpads. I just I don't think I can use

3:30:58

Any handheld without them like it's it's

3:31:01

a big it's a big reason why I don't use

3:31:03

my Windows handheld as much because I do

3:31:06

Still navigate the desktop and it's just

3:31:07

not enjoyable to use

3:31:08

it without a trackpad

3:31:11

But my my ally is a star field only

3:31:14

device right now and I haven't even

3:31:16

played star field in like ever

3:31:17

and so

3:31:20

for

3:31:22

Basically just games that can't run on

3:31:24

the steam deck and I

3:31:25

still have to review them

3:31:27

So interesting. It's a very like that's

3:31:29

what I'm playing like

3:31:30

Star Wars outlaws on and

3:31:32

Stalker like that because I might my

3:31:36

desktop is a is a heavy heavy hitter

3:31:39

But I just I prefer

3:31:40

handheld play when I can

3:31:42

So that's that's good because you're in a

3:31:44

good position to do that.

3:31:45

I'm a mouse and keyboard

3:31:48

Even some stuff I've reviewed on the deck

3:31:52

I think first-person shooters are

3:31:54

probably the only thing that I just

3:31:55

cannot play on any handheld

3:31:57

I need a mouse and keyboard

3:31:58

for it. It's just not enjoyable

3:32:01

At least the more like precise ones like

3:32:03

Counter-Strike like I need I

3:32:06

need mouse and keyboard for it

3:32:08

back for blood

3:32:10

When the game first came out or when the

3:32:12

steam deck first came out. I

3:32:14

only what it

3:32:17

Had a really big but like

3:32:18

steam OS had a big bug with that

3:32:20

to where mouse and keyboard didn't

3:32:22

weren't supported very well

3:32:23

early on and it would just

3:32:25

Shoot down. You'd only look down and the

3:32:27

fix it was just a nightmare

3:32:29

So I'm glad that they they did not have

3:32:31

mouse and keyboard a good

3:32:32

support in the beginning

3:32:33

I'm glad that they fixed

3:32:34

that because for games like

3:32:37

Back for blood. It's much better with

3:32:38

like mouse and keyboard, but

3:32:43

Yeah, anything else on this I think

3:32:46

we've kind of

3:32:48

Enjoyed this topic up.

3:32:49

Oh, you know quite a bit

3:32:52

Should we go talk

3:32:55

about the game awards again

3:32:57

I don't think well, I think every topic

3:32:59

on that. Yeah, I do want to announce that

3:33:03

We are going to be doing a

3:33:04

watch party of the game award. Yes

3:33:07

It's going to be on the day of the game

3:33:10

awards. I don't remember the time but

3:33:12

We'll sort that out internally I think

3:33:14

and it will throw some promos out

3:33:17

Yeah, it's gonna be live. So you'll see

3:33:19

us in the flesh with no editing

3:33:23

Yeah, exactly and it's gonna be I already

3:33:26

got the platform all set up almost so

3:33:29

Yeah, it will be it'll be really fun.

3:33:31

That's a good announcement any other

3:33:33

announcements. Do you guys need to make?

3:33:36

Follow us on on the fetter verse we have

3:33:39

yes better verse accounts

3:33:42

at

3:33:44

Off the topic or off the

3:33:46

what is off the console show?

3:33:56

Also good also if you listen to this on

3:33:59

Spotify or Apple music or whatever you

3:34:03

can also follow us on YouTube

3:34:04

Sometimes we post clips

3:34:06

From the show. Yes, honey,

3:34:07

like out of context clips

3:34:09

Like the half like the recent one

3:34:11

half-life to workshop mods. I

3:34:14

Think that one did pretty well people

3:34:15

like that. I think people I liked it

3:34:19

Okay. Well then yes

3:34:22

Follow us in multiple places

3:34:24

you'll you'll be surprised I think in the

3:34:25

future and you'll be getting extra extra

3:34:27

goodies and you can

3:34:28

do that by going to the

3:34:28

description if you're on YouTube if

3:34:30

you're on anywhere else, then you just go

3:34:32

to YouTube and type us in as far as

3:34:35

We also have some socials that are coming

3:34:37

up, but we can I

3:34:38

guess show those out later

3:34:41

You know what though do you have anything

3:34:42

that you want to like post promote?

3:34:45

announce I

3:34:47

I run a website you should check out

3:34:50

Steam the gate cool.

3:34:51

What's the URL for the website?

3:34:55

steam deck HQ

3:34:56

dot-com

3:34:58

nice

3:35:00

Thank you, I really wanted

3:35:03

to find something solid so

3:35:06

It's a good one. I went

3:35:07

with it's a really good one

3:35:10

Yeah, you it's a good URL and everything

3:35:12

like I like it. Thank you. I I

3:35:16

Gotta ask is it?

3:35:20

Well, what is it built on is it built on

3:35:22

WordPress, okay, that's why I thought I

3:35:26

I did not build it our web developers the

3:35:29

one that built in designed it. He

3:35:31

deserves all the credit for it

3:35:32

I just came up with the idea right and

3:35:35

work on it every day

3:35:37

As a web developer, I think I've told you

3:35:40

this your website website

3:35:43

is just amazing. I love it

3:35:46

Yeah, I agree. It's all him. It's all

3:35:49

him. That's that's our that's our web

3:35:51

dev. Shelby. He crushed it

3:35:53

Yeah, there's a lot like I say I do

3:35:56

a lot of web dev it and

3:35:59

It's really good. Um

3:36:02

yeah, yeah, so

3:36:04

Unless you have

3:36:05

something else high tech like

3:36:08

No, nothing nothing at the time

3:36:11

unfortunately I gotta go answer my door

3:36:13

Go for it man

3:36:16

Okay, well gardeners out he'll be back.

3:36:18

But let's end this podcast. Thank you

3:36:21

guys for watching listening

3:36:23

and

3:36:24

Just being a part of the community

3:36:25

building it where we're we're going fast

3:36:28

and you want to hop on

3:36:29

for the ride to enjoy

3:36:30

All the topics that we talk about each

3:36:32

week and eventually in the

3:36:34

future. We will be having

3:36:36

Additional ways for you to interact with

3:36:37

us. Hopefully, so keep an eye out for all

3:36:40

that stuff and thank

3:36:41

you guys for watching

3:36:44

Say say goodbye

3:36:45

everyone. I see you guys later

3:36:48

All right, that was a good show Oh

3:36:52

Garter you want to say your buys? It's

3:36:53

the recording your sweet goodbyes

3:36:58

Garter it's very sweet though talking to

3:37:00

me. Yeah. Yeah, so talking to you garden.

3:37:01

Sorry. Hey, yeah. Bye everybody

3:37:05

Later