NVIDIA's AI Pump & Dump Scheme? Plus Games Industry Lashes Out At Stop Killing Games | OTC #38
S01:E38

NVIDIA's AI Pump & Dump Scheme? Plus Games Industry Lashes Out At Stop Killing Games | OTC #38

Episode description

Nvidia: The First $4,000,000,000,000 (Trillion) dollar company

Link: https://www.nbcnews.com/business/business-news/nvidia-becomes-first-company-worth-4-trillion-what-to-know-rcna217721

Submitter: Hi-Tech Lo-Life

Nvidia was already one of the most valuable companies in the world and now it’s become THE most valuable company in the world thanks to its AI products.

The Industry v Stop Killing Games

Link: https://www.videogameseurope.eu/news/statement-on-stop-killing-games/

https://www.stopkillinggames.com/

https://www.youtube.com/watch?v=z5Ay%5FaOUcFw

Submitter: Hi-Tech Lo-Life

We actually spoke to Ross about this last week, but Video Games Europe (the lobbying group) has put out a statement surrounding the SKG movement. VGEU is helmed by many in the games industry and is backed by many of the BIGGEST publishers in gaming. Their main points of contention are as follows:

  • Discontinuing Live Service Games must be an option companies can take when it is no longer commercially viable.
  • Private Servers may not always be the best option due to safety and security.
  • Games are designed to be Online-Only from the ground up. SKG would effectively force such games to be designed differently.

All of these points make sense if you maybe never read what SKG was actually about. As with any good game, the further we progress, the harder the enemies and bosses. We should also check on the petition progress during the show.

Nearly Half of 2025’s Best Performing Games (on Steam) came from Indies and AA studios.

Link: https://www.thegamer.com/40-percent-of-2025-top-steam-games-from-double-a-indie-studios/

Submitter: Hi-Tech Lo-Life

About half of Steam’s top 20 games this year were NOT AAA. The list is as follows. Said Indie/AA games are marked as such.

| Game | Peak Playercount | |––|––| | Monster Hunter Wilds | 1384608 | | > Schedule I | 459798 | | > R.E.P.O | 271571 | | Split Fiction | 259003 | | > Kingdom Come: Deliverance II | 256206 | | > Bongo Cat | 194508 | | Stellar Blade | 192078 | | Dune: Awakening | 189333 | | > Clair Obscur: Expedition 33 | 145063 | | Mecha Break | 132816 | | > Peak | 114492 | | FragPunk | 113946 | | Shadowverse: Worlds Beyond | 109246 | | > Rematch | 92841 | | InZOI | 87377 | | FANTASY LIFE i: The Girl Who Steals Time | 65389 | | Assassin’s Creed Shadows | 64825 | | RuneScape: Dragonwilds | 52501 | | > Sultan’s Game | 46106 | | Persona5: The Phantom X | 41622 |

“Gamepass is an unsustainable model” - Founder of Arkane Studios

Link: https://www.resetera.com/threads/founder-of-arkane-studios-i-think-gamepass-is-an-unsustainable-model-that-has-been-increasingly-damaging-the-industry-for-a-decade-impacts-sales.1236546/

https://insider-gaming.com/game-pass-killed-by-first-party-development-costs/

Submitter: Hi-Tech Lo-Life

Arkane founder Raphael Colantonio has publicly stated that they believe Gamepass is unsustainable. Gamepass has been found to lose up to 80% “premium sales” for games on the service. Gamepass’s main selling point is that First Party Xbox games come day 1. But some contrary sources suggest that Gamepass IS sustainable.

Why you (as a dev) actually give Valve the 30%

Link: https://www.pcgamer.com/gaming-industry/knowing-steam-players-are-hoarders-explains-why-you-give-valve-that-30-percent-analyst-tells-devs-you-get-access-to-a-bunch-of-drunken-sailors-who-spend-money-irresponsibly/

Submitter: Hi-Tech Lo-Life

Games Industry Analyst Chris Zukowski explicitly mentions why having access to Steam is so valuable. It’s the fact that people ON steam will just, BUY games and never play them. Drunken sailors with more money than sense! You don’t have THAT on Epic!

Call of Duty: WW2 removed from PC (Xbox Store) following Remote Code Execution attacks

Link: https://www.pcgamer.com/games/call-of-duty/call-of-duty-ww2-pulled-from-pc-following-reports-of-remote-code-exploit-trolling-players-with-notepad-pop-ups-pc-shutdowns-and-desktop-wallpaper-of-a-lawyer/

https://x.com/wrioh75753/status/1940597447467979053

Submitter: Hi-Tech Lo-Life

Remote Code Execution attacks are considered the holy grail of hacks and arguably the worst sort of exploit outside of just having physical access to the hardware in question. CoDWW2 is not the only game to have suffered a RCE attack though. Dark Souls 3 suffered one such an exploit a few years ago, prompting Bandai Namco to shut the servers down for an extended period of time. Thankfully the exploits seem to have been fixed and the online is totally playable now. But even during then DS3 was still playable from start to finish offline.

Big Companies Breaking Steam’s Rules… Will they be punished?

Link: https://x.com/altersgame/status/1939707458152448118

https://www.gamespot.com/articles/blue-archive-pc-release-appears-to-break-steam-rules/1100-6533084/

https://imgur.com/a/Hd10zoJ

Submitter: Hi-Tech Lo-Life

The Alters was caught with AI generated content in the game, but without a proper AI disclosure section on the Steam Page. If not enforced, this WILL cause issues especially with other devs attempting to hide the fact that some assets are AI generated. One instance was supposed to be a placeholder asset while most of the other instances of AI were AI powered localizations. Something that would DEFINTIELY warrant disclosure.

The OTHER major rulebreaker is in fact Nexon with review manipulation of a gacha game we’ve already talked about once on this channel. Blue Archive was hosting a review event. Hitting 10k reviews means players get rewarded! The post about the event has since been deleted, but it is worth mentioning. I am curious if and how Valve will reprimand these developers.

Capcom canceled a lecture in Japan about “Optimizing Monster Hunter Wilds”

Link: https://www.ign.com/articles/capcom-cancels-lecture-on-monster-hunter-wilds-optimization-amid-harassment-concerns

Submitter: Hi-Tech Lo-Life

Capcom cancels lecture about optimizing MHW at the upcoming CEDEC 2025 conference in Japan. There is no cited reason for this cancellation, but this comes amidst concerns about harassment and threats towards staff in regards to MHW’s gameplay and PC performance. I do find it kind of ironic that Capcom would host a lecture about optimizing arguably one of the most unoptimized games to release this year. But how much of it actually IS unoptimization vs being too advanced for modern hardware?

Infamous Crowd Funded Sega Genesis Game “Paprium” now able to run in emulators

Link: https://old.reddit.com/r/emulation/comments/1lt2eog/paprium_sega_genesis_is_now_emulated/

Submitter: Hi-Tech Lo-Life

Paprium is a beat-em-up released for the Sega Genesis game released in 2020, which was crowd funded all the way back in 2012. Many backers have not gotten their physical Sega Genesis copy, but arguably the worst thing about this game is its copy protection hardware built in, which is unheard of for homebrew games made for older retro systems. This is effectively DRM and has caused issues preventing you from emulating it properly with standard Emulators. It’s even caused issues with some Sega Genesis models and even FPGA recreations like the Mega SG. Thankfully the game has finally been cracked and can now be preserved for all, which still requires a special emulator core available in RetroArch. Of course, all of this could have been avoided had they released it on other consoles and PC like their prior Sega Genesis game “Pier Solar and the Great Architects”.

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Download transcript (.srt)
0:00

[MUSIC]

0:11

Welcome to the Off the Console podcast,

0:14

the hottest podcast that's all about

0:16

gaming and tech news and anything nerdy.

0:19

This week, we've got

0:20

some big news to cover.

0:21

We've got Nvidia becoming the first,

0:23

what is it, $4 trillion

0:24

company, is that right?

0:26

Yes.

0:27

We've got an update for the

0:28

Stop Killing Games movement

0:30

and a whole bunch more.

0:32

And my name is Gardiner.

0:34

I'm joined by my

0:34

co-host, James, and Hitec.

0:37

And we're joined by our special guest,

0:39

Muda from Somewhere Near Gamers.

0:41

How's it going, Muda?

0:42

Hey, everybody.

0:43

How's it going, guys?

0:44

It's good to be on here.

0:45

I've followed Gardiner here for a bit.

0:48

And I'm meeting two new

0:49

guys here as well, too.

0:50

So it's a fun day today.

0:52

And I like the actual

0:53

topics you guys had,

0:54

because I've been talking about Stop

0:55

Killing Games a fair bit.

0:56

But this Nvidia stuff,

0:58

man, $4 trillion, dude.

1:00

I know.

1:01

God, I hate Nvidia.

1:03

Easy.

1:05

I've been following your

1:06

channel, Muda, as well.

1:07

And I was shocked the first time you left

1:10

a comment on my video.

1:11

And I was like, wow, this

1:11

guy actually knows who I am.

1:14

So that's pretty neat.

1:16

Dude, I used to have like your--

1:18

you had like this

1:19

Linux teach series where--

1:22

when I was like setting

1:24

up my art for a while,

1:25

I used to just be in

1:27

the terminal all day.

1:28

You know what I mean?

1:30

I used to set up my auto

1:31

mounts through the F-staff folder

1:34

until I found one of your

1:35

videos where you're auto

1:36

mounting with a GUI.

1:38

And I was like, oh my

1:38

god, it's that simple.

1:41

You tell me I don't

1:42

have to go through the--

1:43

dude, I have like-- you

1:44

know that Best Buy meme

1:45

where the guy's like, oh my god.

1:47

That was literally me.

1:48

I'm like, I cannot

1:49

believe it was that easy.

1:51

Holy-- my wife was in the room.

1:53

She was like, what are you doing?

1:54

I'm like, honey, I just found out

1:55

how to make my life so much more easy.

1:58

Just how the Linux got me.

2:00

Yeah, I was like, oh

2:01

my god, it's that easy.

2:02

What the heck, dude?

2:04

Because at that point, I was like, man,

2:05

you know what I miss about Windows?

2:06

The goddamn user interface

2:07

sometimes, it makes it so easy.

2:10

And then here it was.

2:11

I was like, yes.

2:12

There's a lot-- I

2:13

should go back to doing that

2:14

because there's a lot of things that

2:15

people don't realize

2:16

you can do like with a GUI that people

2:19

think, oh, on Linux,

2:20

you have to do it with a terminal.

2:21

So I should probably--

2:23

Yeah, like fucking flat pack permissions.

2:26

Everyone-- dude, I've always loved--

2:28

anytime I cover a video regarding Linux,

2:30

I'm like, let me show you

2:31

the easiest way possible.

2:32

I have to show it the

2:33

laziest way possible.

2:35

Because you've got to

2:36

remember, it's like,

2:37

there's somebody in

2:37

the comments who's like,

2:38

why are you showing it the lazy way?

2:39

You know, it's just

2:39

like one terminal command.

2:41

I'm like, all right,

2:41

there, Morpheus from The Matrix.

2:43

I get it.

2:44

You know how to manipulate your system.

2:46

I'm just talking to the guy that's

2:49

scared to death

2:50

loading up the terminal, OK?

2:51

Because it is scary

2:53

to somebody new, right?

2:54

It's like, well, what is

2:54

this 1990s MS DOS prompt

2:57

that I've been given?

2:59

Yeah.

2:59

It all sorts of events.

3:00

A lot of comments of

3:01

people just begging for help.

3:04

Yeah.

3:05

Two.

3:05

Yeah.

3:06

Or if you're doing

3:06

like a Steam Deck video,

3:07

people are going to be like, I don't

3:08

want to type all that

3:09

stuff in with the track pads.

3:12

Right.

3:12

Well, to your point, high tech, flat seal

3:16

is the answer to managing

3:17

permissions on the flat packs

3:19

with a GUI.

3:20

I don't know if you've heard of that.

3:21

Yeah.

3:22

Yeah.

3:22

Yeah.

3:22

I know of that.

3:23

But I think they

3:24

implemented it recently in KDE

3:26

in an update to KDE Plasma.

3:27

You can go into settings and

3:28

change it directly in Plasma

3:30

itself without flat seal.

3:32

Yeah.

3:32

It's baffling to me that

3:33

GNOME hasn't done that.

3:35

Maybe they have, but I haven't seen it.

3:38

I think Bazaar now does it too, actually.

3:41

Like managing permissions.

3:42

Yeah.

3:43

Which is like the new--

3:45

it's like the replacement

3:46

for Discover Store for Bazite.

3:50

I don't know if they've done that yet,

3:53

but I think it might be on the roadmap.

3:55

Anyway, we like to start the show

3:57

with talking about what

3:58

we've done over the week,

4:00

whether it's the games we've

4:01

played or any cool projects

4:02

we've been working on.

4:04

And, Muda, you're the guest.

4:05

So what have you been playing this week?

4:08

I have been trying to platinum

4:10

that "Dead Straining 2" game.

4:12

So I've just been so into it.

4:14

Like I remember when

4:15

the first game came out,

4:16

I was just fully in.

4:18

I probably didn't

4:19

leave my house for a week.

4:20

I had to finish this game.

4:22

Same thing with the second title.

4:23

Absolutely trying to chomp through it.

4:25

It is the best

4:26

package delivery game ever.

4:29

Would you say it's game of the year?

4:32

Honestly, if that new ghost of that

4:34

Tsushima game or whatever

4:35

doesn't hit as hard, probably

4:37

would be my game of the year.

4:40

No, actually, game of the

4:41

year might be System Shock 2.

4:42

I just played that in a sitting.

4:44

I bought the remastered version.

4:47

And I was like, I'm going

4:47

to play this for an hour.

4:48

And then the sun came up.

4:49

And I'm like, well,

4:49

I'm already at the end.

4:50

Might as well.

4:52

Dude, on the topic of

4:53

"Ghost of Yote," I think it was,

4:55

someone was complaining

4:56

about how it looks like it's

4:59

kind of the same.

5:00

I mean, it's a sequel after all.

5:01

But then they also

5:02

mentioned how they want to expand

5:04

Jin Sakai's story.

5:06

I'm pretty sure he-- spoiler alert--

5:08

he dies in the first game, doesn't he?

5:11

I don't think he dies in the first game.

5:13

But the game takes place

5:14

hundreds of years later.

5:15

So technically, yeah, he should be dead.

5:18

I don't think he should be alive.

5:22

That's awesome.

5:23

Not with that attitude.

5:24

No.

5:26

What was the life

5:27

expectancy back in "Edo Japan,"

5:28

like what, 40 years, 50 years?

5:31

Well, you know what they say, man.

5:32

Well, you know what they say, man.

5:33

Japanese people have

5:34

long life expectancies.

5:36

Yeah, but I mean, when you're a samurai

5:38

fighting with swords

5:38

and shit, you're probably going to cut

5:41

that down a little bit.

5:43

Pun intended.

5:44

That's just a skill.

5:45

I think that's just a skill issue.

5:47

He almost dies like

5:48

four times in that game.

5:51

That was such a good game.

5:52

I remember when that dropped on the PS4,

5:54

the one thing that blew my mind was like,

5:56

how did they make the load time so fast?

5:58

I remember fast traveling in it, and I'm

6:00

like, oh, two seconds.

6:01

Wow.

6:01

How did they achieve SSD loading back

6:04

on these mechanical drives?

6:08

I don't think I played that on the PS4.

6:13

Yeah, so funny story.

6:14

Yeah, so funny story.

6:16

The actual island of Tsushima

6:18

named the entirety of Sucker

6:21

Punch Games ambassadors to the island.

6:24

Oh, that's pretty cool.

6:27

Nice.

6:28

Hi, Tech.

6:28

What have you been playing this week?

6:31

That's a good question.

6:31

I've been playing--

6:33

it's a game called Dungeons and

6:35

Degenerate Gamblers.

6:38

It's like Bellott-- all

6:39

right, so it's not like Bellottro

6:40

with gam--

6:42

but it's like Blackjack.

6:45

But you essentially build your own deck,

6:47

and you get cards like--

6:49

you get 21 of hearts and stuff like that,

6:52

but you can also get Pokemon cards,

6:55

quote unquote Pokemon cards.

6:56

And it's like a duel to the--

6:58

it's like a duel to the deck.

6:59

You have to essentially

6:59

reduce your enemy's HP,

7:02

and it's calculated by

7:03

the difference in values

7:05

of Blackjack, of the

7:06

cards you draw and stuff.

7:08

And coincidentally, I did

7:10

go to a casino yesterday,

7:11

and I played some actual Blackjack,

7:14

and I made like 90 bucks.

7:16

OK, I was going to ask

7:16

if you stole the house.

7:18

We have a running joke

7:19

that he is incredibly lucky

7:23

and manages to count

7:24

cards and stuff as well.

7:27

Wait, at the casino?

7:28

Bro, I wish I had you in Vegas, man.

7:31

I really do.

7:32

Dude, you hit me up next time, man.

7:35

You know, my older brother went to Vegas

7:37

to watch the

7:37

Mayweather versus Floyd fight,

7:39

and he said it was a waste of money.

7:41

But he went to Vegas, so it was worth it.

7:43

No, I was at the win.

7:45

I went there with the

7:46

wife for the first time,

7:47

and it was just like--

7:48

I cannot believe every casino in Vegas

7:50

has just opened 24-7.

7:52

They're just ready to have

7:53

you siphon your cash out.

7:55

So it was like the

7:56

first time where I'm like,

7:56

I'm going to play some Blackjack on it.

7:58

I think I lasted, I want to

8:00

say, maximum six, seven minutes

8:03

before I was like, well,

8:04

the money I just put down

8:05

is completely gone.

8:07

Like, there's just--

8:07

Dang.

8:08

There's no waiting here.

8:09

Dang, there are some house

8:10

rules that you do have to know.

8:11

For example, dealers must stay--

8:15

they have to

8:16

essentially stand at 17 or above.

8:19

So if they're at 16,

8:20

then they have to hit,

8:21

even though they're

8:22

most likely going to bust.

8:24

It's just a rule.

8:25

And also, the strategies for figuring out

8:27

what to do when, say, for example, they

8:29

have a face card running.

8:30

Because if they have a face card up,

8:33

then your best option is to try to hit,

8:35

because they could have

8:35

like a 20 on them there.

8:37

See, sometimes you think

8:38

you'll win in a Blackjack,

8:39

because you feel like

8:40

there's a method to it.

8:42

Anybody that tells me, it's

8:43

like roulette has a strategy.

8:44

I'm like, how do you

8:45

mind control the ball?

8:47

How do you get at the

8:48

land where you want?

8:49

At least with Blackjack,

8:50

you kind of think you can win.

8:51

And then, because you're in a casino,

8:53

you're always against

8:55

the most intense odds.

8:57

So it's always just

8:58

like, that's the one game

8:59

that I jump in thinking

9:00

that I'll make money on.

9:02

Always end up losing, 99% of the time.

9:05

One of my favorite

9:05

things is loading up GT online

9:07

and playing the casino with my friends,

9:10

we'll make millions

9:11

in a night doing heist,

9:12

and then we'll lose the

9:13

millions in the night.

9:14

I'm just like, I think I

9:16

can make it in Blackjack.

9:17

I think I can.

9:18

I put these 50 large bets on it.

9:20

I'm like, I think I can beat it.

9:21

And then I'm like, a

9:23

casino already makes you lose

9:24

every step of the way.

9:26

Imagine if the casino

9:27

was run by Rockstar Games.

9:29

Then you really don't have a chance.

9:32

I don't know, man.

9:33

I feel like it'd be a little more fair

9:34

if it was run by Rockstar Games.

9:37

Oh man, you should see the

9:39

Diamond Casino in Los Santos.

9:40

It is like, they will ensure,

9:42

I think they must have hired experts.

9:45

I remember a few months ago, there was a,

9:47

or years ago, there was a report

9:48

where they hired psychologists

9:50

to find dark patterns in games.

9:53

I really think Rockstar is

9:54

the one that landed it the best

9:56

when they were making a casino,

9:57

because we're like, how do we

9:58

make this addictive gambling

9:59

in our video game?

10:00

And it really is

10:01

super addictive gambling.

10:03

It's the only game

10:04

that I ever have played

10:05

where my buddy who's in Argentina

10:07

has to use a VPN all the time,

10:08

because they actually

10:09

go through gambling laws

10:11

in GTA Online, apparently,

10:12

if you're in other parts of the world.

10:14

So, I don't know. I didn't know that.

10:16

It's really intense.

10:18

Even the, every single

10:19

time you go to a slot machine

10:20

in that game, they'll give

10:21

you return to player percentage.

10:22

I'm like, it really does

10:23

feel like a real casino,

10:25

except run by the

10:26

scummiest life service publisher

10:29

that I just can't seem to shake off.

10:33

Don't worry, they'll

10:34

have you back for GTA 6.

10:36

Oh, absolutely, dude.

10:38

Come on.

10:38

If they, come on now.

10:40

I can't say that I won't get GTA 6.

10:42

That's just a blatant lie.

10:44

That game's gonna be like game of the

10:45

year next year, easily.

10:47

It's not coming out till 2027, man.

10:49

They're gonna keep delaying it.

10:52

Dude. Yeah.

10:54

Dude, yeah, that's right.

10:55

They gotta keep delaying them.

10:56

Otherwise, we're not

10:57

gonna get any game releases

10:57

at 2027. I mean, that game looks,

11:00

actually, you know,

11:01

like that game looks like

11:01

still so good.

11:03

Like every time I see a screenshot of it,

11:04

I'm surprised that it

11:05

is running on a PS5.

11:07

Like I'm really genuinely blown away

11:09

because I saw like Digital Foundry

11:11

like talk about the ray tracing in it.

11:13

And it really does look like a screenshot

11:15

that I would have

11:15

captured with path tracing

11:17

on like cyberpunk.

11:18

And that alone needs like,

11:20

what, a 40, 90 and above?

11:22

I'm just like, I don't even

11:23

know how they're achieving

11:24

that level of fidelity on a PS5.

11:26

Like those, the engineers

11:27

that work on that engine

11:28

at Rockstar, magicians.

11:32

I think we'll see

11:32

when the game comes out,

11:34

assuming it doesn't get

11:35

delayed multiple times.

11:36

Yeah. Yeah.

11:37

And generally like with Rockstar stuff,

11:39

like anything they show in trailers

11:40

usually just gets

11:41

upgraded, at least historically.

11:43

So I don't know how

11:44

it can change for this,

11:45

but I mean, when you're

11:47

making a game for like what,

11:48

over 10 years in one of

11:50

the biggest franchises

11:51

in the world, it's like,

11:53

thank God we're not Game Freak fans

11:55

because if this was a

11:55

Game Freak production,

11:57

oh boy, this would look like apps.

11:59

Oh boy.

11:59

They wouldn't have moved

12:00

past the PlayStation 2 era

12:02

visual fidelity.

12:04

I don't know man, have

12:05

you seen that trailer

12:05

for the Game Freak game

12:07

that they're publishing?

12:09

Oh yeah, the one they're doing on Xbox,

12:11

but not on Nintendo platform, yeah.

12:14

Yeah, man, then they do great.

12:15

As soon as you leave Nintendo's camp,

12:17

it's like, well, now you're able to just

12:19

innovate like crazy.

12:22

Yeah, man.

12:22

Oh yeah, I should mention,

12:24

I don't endorse gambling for

12:26

all the kids that are watching.

12:27

I really doubt there's

12:28

any kids watching this,

12:29

just in case, don't gamble kids

12:32

because you're gonna lose.

12:34

Yeah.

12:35

James, are you a gambler, James?

12:38

No, I go to Vegas and I take advantage

12:40

of everyone losing their money

12:42

and staying in the nice hotels.

12:44

So I just go and eat and

12:45

just do everything else.

12:46

Oh, so you just, yeah.

12:49

So you're like the

12:50

leech around the torrent.

12:51

I love that shit.

12:53

Pretty much.

12:54

Never see, never see boys.

12:56

Whoa, I've seeded a

12:58

few things in my life.

12:59

Let's just say that.

13:00

I have a rule for seeding, okay?

13:02

Like if I've torrented for six hours,

13:05

I'll seed for three, why not?

13:07

I see Linux distro images.

13:10

It depends though.

13:11

Like if I go to the peer list

13:12

and I see a whole bunch of

13:13

like 15 kilobytes a second,

13:15

I'm like, yeah, fuck,

13:16

I'm out of here, dude.

13:17

All these assholes, we

13:18

need to get out of here.

13:21

That's funny.

13:22

Yes, I'm Vegas' leech.

13:25

Nice.

13:26

So, Chase, what have you

13:26

been playing this week?

13:28

Well, a certain game

13:31

dropped another set of worlds

13:32

that I've been talking about.

13:33

Astrobots has more

13:35

worlds that they dropped.

13:36

So I started playing

13:36

that again and then--

13:39

Wait, they got more free content?

13:41

Yeah.

13:42

Oh my God, I gotta update it.

13:43

They still keep on

13:44

dropping updates, like it's crazy.

13:47

They said they were going to.

13:49

I heard one of the worlds

13:50

was a Final Fantasy world.

13:51

They finally have Cloud

13:52

from Final Fantasy VII

13:54

in Astrobot.

13:56

Yeah, yep.

13:58

Like they really have a

14:00

lot of characters in that.

14:01

It's really fun.

14:02

Honestly, I think you'd like a high tech.

14:05

But yeah, been playing

14:05

that, playing Domekeeper

14:07

while I like program

14:08

and do my vibe stuff.

14:12

Domekeeper's so awesome.

14:13

I love that game.

14:14

Thanks for the recommendation, Gardener.

14:16

Yeah, that was a good recommendation.

14:18

Yeah, I would turn my PS5.

14:21

Yeah, Gardener

14:21

recommended to us during the,

14:23

I think it was not the last episode,

14:25

but like the episode before.

14:27

Yeah, it is so good.

14:29

It's super fun.

14:30

It's like a cross

14:30

between like missile command

14:32

and like a tower defense sort of,

14:35

but with like mining and crafting stuff.

14:38

Not really crafting,

14:38

but like mining resources

14:40

and like building out your defenses.

14:42

This is one of those games, man.

14:43

It's like, I'm just

14:44

looking at the screenshot

14:45

and it reminds me of like,

14:46

my buddy Carson told me

14:47

about this game, Factorio.

14:48

It's one of those games

14:49

where I started playing it

14:50

at like 8 p.m.

14:51

Sun comes up, I'm like,

14:52

"All right, well, that's another nice

14:54

spin on a free hack."

14:56

Yeah.

15:00

I've been playing that too this week

15:04

in between doing some other fun things.

15:08

I'm working on this

15:09

really interesting idea

15:10

for a crowdsourced like database website.

15:15

And it's all about the DRM free games

15:17

you can buy through Steam.

15:19

Because I was inspired by the story

15:21

that you sent me High Tech.

15:25

The guy who does Special K

15:26

and he hear how he

15:27

deleted his like 20 year old

15:28

Steam account.

15:31

So I made a video about that.

15:32

And then I'm like,

15:33

"There are a ton of games

15:35

on Steam that are DRM free.

15:37

And it seems like people

15:38

think you have to have Steam

15:40

in order to launch all these games.

15:42

But like, you really don't.

15:43

Like, there are a lot

15:44

of games that were like,

15:46

because they rely on

15:47

like the achievement system

15:49

or any of like the

15:49

built in things in Steam,

15:51

Steam functionally will

15:52

act like DRM for the game.

15:55

But there are a lot of

15:56

games that go out of their way

15:57

to make sure that they can launch

16:00

without the Steam client present.

16:02

Even if, but, and then

16:03

also support like Steam input

16:05

and achievements and stuff like that.

16:08

They are DRM free.

16:10

And there isn't a great

16:11

resource that can like tell you

16:13

which games on Steam are DRM free.

16:16

So I've been working on it.

16:17

Yeah, because there's

16:18

one game that I think,

16:19

I don't know if this is true,

16:20

but like Cyberpunk 2077, I

16:22

think is also a DRM free game.

16:25

Because I did run the,

16:26

because usually the

16:27

way that I test is like,

16:28

you go to the executable

16:29

file and you just launch it.

16:31

And as long as it doesn't

16:32

bring up the connecting Steam

16:33

account or fires with the client,

16:35

then it should be DRM free, right?

16:37

Yeah, yep, exactly.

16:39

Yeah, it sounds like

16:39

even some AAA stuff, yeah.

16:41

Like Cyberpunk worked

16:42

without the DRM check

16:43

and that was pretty awesome.

16:45

Yeah, and they'll still

16:46

award like achievements

16:47

or whatever.

16:48

Like if you're playing the game,

16:49

you can still earn like marketplace cards

16:51

or whatever from these games,

16:54

but it doesn't need Steam.

16:57

Like my game, for example,

16:58

like you can, if you

16:59

buy doodlings on Steam,

17:03

then you can like close the client

17:06

and launch the

17:07

executable and it just works.

17:08

You can copy it to a different system

17:10

without Steam

17:11

installed and you can play it.

17:13

Which saves you time as a developer.

17:16

Hey, Gardner, I have a video idea.

17:18

Having considered going

17:19

down your entire Steam library

17:21

to see which of these games qualify

17:24

and then when you get to doodlings,

17:25

you'll be like, oh

17:25

shoot, doodlings is DRM free?

17:29

Well, I didn't know that.

17:30

Thanks, developer.

17:31

I have some 1000

17:33

something games on Steam.

17:34

So I don't know if

17:35

I'd do the entire thing,

17:36

but yeah, that's a good idea.

17:39

I'm gonna add that to my list actually.

17:42

Awesome.

17:42

Did you guys pick up

17:43

anything to Steam sale by the way?

17:46

Dumpkeeper.

17:48

Dumpkeeper.

17:48

Dumpkeeper, some other stuff too.

17:51

I recommended 100%

17:53

orange juice to Gardner

17:55

and James, I don't know if

17:56

they've checked it out yet.

17:57

I did not pick that up.

17:59

I have been super busy.

18:02

I did pick up a game on GOG

18:03

during the GOG sale though.

18:05

And they don't remember what it is.

18:07

It's on my wish list, high tech.

18:08

I have a lot of stuff

18:09

recommended on my wish list.

18:10

I'm gonna get eventually.

18:11

I just got it.

18:12

I mean, I put 80 hours into expedition 33

18:14

and I finally got that done.

18:17

Nice.

18:18

It's like Mario Party, but anime.

18:19

So good, dude.

18:21

That's my game of the year.

18:22

It's so good.

18:24

Yeah, if it wasn't

18:25

for Death Stranding too,

18:26

that would easily be

18:27

the game of the year.

18:30

Oh dude, so what you're

18:31

saying is it's gonna be a fight

18:32

between Death Stranding and expedition.

18:35

I just love working as a UPS delivery guy

18:38

in the post-apocalypse.

18:39

That's my favorite.

18:40

That's my enjoyment.

18:42

I don't know man.

18:44

33 is higher than two.

18:45

So obviously, expedition 33

18:47

is game of the year, right?

18:48

Yeah.

18:49

But then at that point,

18:50

you know, Final Fantasy

18:51

should just be a series that keeps

18:52

skyrocketing to the top.

18:54

But you know.

18:56

Man, they said we have

18:57

like Final Fantasy 24 by now

18:59

or some shit like that.

19:01

I don't remember which one it was.

19:03

It wasn't like human revolution.

19:05

You know that like

19:05

little gag from Square.

19:08

That's funny.

19:09

And now we're at like,

19:10

what's the newest Final Fantasy?

19:11

Like what?

19:12

16. 16.

19:13

16.

19:14

God, that game had

19:15

like, that game was decent

19:17

until you got to like the

19:18

very end and you're like,

19:19

man, I think Hideo Kojima wrote this game

19:21

because they just dropped like the

19:22

cringiest one-liners

19:24

imaginable, like, God damn.

19:28

That's funny.

19:31

I still gotta try Death Stranding too.

19:33

Like I stopped to play the first one.

19:34

I have it on like multiple platforms.

19:37

I still need to play it.

19:39

It's just.

19:39

Yeah, I have it.

19:40

Like, did you play it at all at all?

19:42

Do you know like, have you ever

19:43

experienced a bit of it?

19:44

Okay.

19:44

I've experienced some of it.

19:45

If you enjoyed playing it.

19:46

Yeah.

19:47

If you enjoy it, then you'll enjoy it.

19:49

I did enjoy it.

19:50

I just need to sit down.

19:52

I had so many other games I was playing.

19:54

Yeah.

19:55

And so I need to sit down.

19:57

It also has Half-Life Easter eggs in it.

20:01

So that also got me into it.

20:03

A huge Half-Life fan, so.

20:06

My favorite thing about Death Stranding.

20:07

Say what?

20:08

I was just like, you think we're asking

20:10

three or something anytime soon?

20:13

Half-Life.

20:13

When GTA 5 drops.

20:15

GTA 6.

20:16

Or 6, I mean 6, sorry.

20:18

Whatever.

20:18

GTA 5 is gonna drop multiple times again.

20:20

So you never know.

20:22

True that.

20:22

We're gonna get GTA 5 on the Switch 2

20:24

before a 6 drops.

20:25

Just watch.

20:26

Oh yeah.

20:27

Are people still making fun of you

20:28

for buying the Switch 2

20:29

when you said you wouldn't buy one?

20:32

Probably, dude.

20:33

You know.

20:34

Give the internet what it is.

20:36

You know, I'll be real.

20:37

Like, I wish I still didn't get it

20:38

just because like the

20:39

only game I played on

20:40

was Cyberpunk 2077.

20:42

Which is a great port, by the way.

20:43

An absolutely exceptional port of a game.

20:46

I'm still surprised it works.

20:47

Like I saw the Digital Foundry video.

20:49

I'm like, man, they

20:49

got it running on like

20:50

a nine watt Switch 2.

20:52

And it looks that good.

20:54

Runs better than the Steam Deck.

20:56

Which is still a shock

20:57

because the deck is still

20:58

such a great like low power device

21:01

compared to like

21:02

obviously like the rogues

21:03

and the Legion goes to the world.

21:07

Yep.

21:08

I wrote the shaders

21:08

for Cyberpunk for Arm.

21:10

So it's coming out for Mac.

21:12

Which I do all my

21:14

professional stuff there.

21:15

I'm wondering when that port comes out.

21:17

Cause like, man, if it wasn't for how

21:19

restrictive Apple was,

21:21

I think they'd be a

21:22

really good gaming device.

21:23

Like this, like the M

21:24

series of laptops they have

21:26

are super duper powerful, super good.

21:28

Like the graphical quality is awesome.

21:31

Especially when you're

21:31

running things through like

21:32

crossover or like through

21:33

the game porting toolkit.

21:35

It's like, why is it

21:36

that they're so restrictive

21:39

on like gaming?

21:40

Like this thing would be

21:40

a decent gaming laptop,

21:42

but it's just, you know,

21:43

Apple being Apple, I guess.

21:44

Right?

21:45

Like.

21:46

I hope that would change.

21:48

I hope it changes.

21:49

Steve Jobs, it was

21:51

embarrassed that like the way

21:52

he made his first like good

21:55

amount of money was breakout.

21:56

Right?

21:56

Like he was embarrassed about that.

21:58

And like ever since they

21:59

just have held this grudge

22:00

against gaming.

22:01

That's what it seems to me anyway.

22:03

Sounds like a skill issue.

22:05

And then it's like, even now it's like,

22:06

they'll go out and

22:07

they'll like port like,

22:08

they had a, I remember

22:10

like when the new iPhones

22:10

were coming out, they had

22:11

like resident evil four remake

22:13

running on these things.

22:15

And I'm like, I don't understand why

22:16

they're so embarrassed.

22:17

Like it's kind of a huge

22:18

deal when your chipsets

22:19

are running PS5 quality games.

22:23

Sometimes with ray tracing

22:24

even on like mobile hardware.

22:27

I mean, even like Mac M1s,

22:28

they're like mobile chipsets,

22:30

like arm-based chipsets.

22:31

If you want to go buy that technicality,

22:32

I'm like, if I were

22:33

you, I'd be flexing that.

22:35

And now you've got like Nvidia with like,

22:36

I think it's the N1X and

22:38

they're coming into the picture.

22:40

It's like, why would you not be able to,

22:41

why would you not be

22:42

flexing the advantage you have

22:43

for as long as you can?

22:45

And so of course the other

22:46

players start getting involved.

22:48

It's so weird.

22:49

It's like such a, it's

22:49

like a weird Apple thing.

22:51

Like they want to be like innovators.

22:52

It's like people do a

22:53

lot more on their devices

22:55

than just like browse the

22:56

web or like maybe engage with,

22:59

you know, like office tools.

23:00

Why not just like flex it?

23:02

It's such a huge

23:02

thing that you have over.

23:05

I think it's market share, man.

23:06

I really do.

23:07

I think it's because like, if

23:08

you go and look at the games,

23:09

like the Resident Evils,

23:11

there's not that many

23:11

reviews and stuff like that.

23:13

So they're probably weighing that,

23:15

even though they're

23:16

going to have to realize

23:16

they need to pour a ton of games over

23:20

before that starts becoming relevant.

23:22

Well, the thing too is

23:23

that mobile games are tainted

23:24

with a stink of just being

23:26

a gacha ridden hellscape.

23:29

Yeah.

23:30

And like people are used to not paying,

23:33

like not paying for video games, right?

23:36

Like I remember, what was it?

23:38

Super Mario run or

23:39

whatever it was called?

23:40

That came on mobile.

23:41

It was like $10 to like

23:43

access the whole game,

23:45

but no one bought it.

23:46

But then guess what they

23:47

released like a few months later,

23:49

Fire Emblem Heroes,

23:50

gacha game, mega successful.

23:54

Yeah, well, Resident

23:55

Evils are released on Mac, iOS

23:59

and the iPad OS.

24:01

So it's probably because they're all ARM.

24:04

And so it's a full

24:05

release across all three.

24:07

And to be honest, they

24:09

play really well on the iPad.

24:10

You can hook up a PS5

24:11

controller, plug it into your TV,

24:14

and it's pretty impressive on an M chip.

24:18

If I just had to guess,

24:19

it's just that like mobile gaming,

24:23

I don't know, like the

24:25

whole mobile gaming like market

24:27

isn't really designed around

24:28

paying for $60 video games.

24:31

Or I guess, how much was it on iOS?

24:35

Oh, it was full price.

24:37

The Resident Evil

24:37

remakes are all full price.

24:39

Like they're the same price

24:40

you would pay for on things.

24:40

So like $60, $70.

24:42

Yeah, around them.

24:43

And usually what they would

24:44

do is in like the first week

24:45

of the release, they

24:46

would like slash the price

24:48

by like 50, 60%.

24:50

So I mean, that's really

24:51

when they only made their sales.

24:53

I don't think anybody

24:53

bought those games after,

24:55

like during their full price,

24:56

because it's like, as

24:58

much as it's a cool novelty,

25:00

it's like a party trick almost

25:01

that you can run "Resie

25:02

4" remake on your iPhone.

25:04

But it's like, if you

25:05

ever actually went through,

25:06

like if you ever actually played the game

25:07

without like the attached controller,

25:11

it is the most laughable

25:12

touchscreen control interface.

25:14

Like I have debt straining on my phone

25:16

and I bought that just to show my buddy

25:18

how insane the onscreen controls were.

25:21

Cause it's just like, they have,

25:23

I want to say like at least 18 buttons

25:25

and you have to somehow have like more

25:27

than like five fingers per

25:29

hand in order to make it work.

25:32

Cause like, yeah, when you

25:33

get to the end, like dude,

25:34

imagine doing the final

25:35

boss fight of that game

25:36

with like the touchscreen controls,

25:38

anybody that's able

25:39

to do it, bro, you are,

25:41

you have the utmost super

25:43

gamer badge applied to you

25:44

if you can beat a video game like that.

25:48

Yeah.

25:49

I saw my friends, kids

25:52

who like only play games

25:54

on touch screens and

25:55

like, I just worry about like,

25:58

cause they won't play a

25:59

game with the controller.

26:00

They don't understand it.

26:01

And they're young still,

26:02

but like still they're like,

26:03

they have their tablets and

26:04

they just play like Minecraft

26:07

or whatever with that.

26:09

And I'm like, what are we,

26:10

what kind of generation are we raising

26:12

that don't know how to

26:13

use game pads, you know?

26:15

Bunch of psychos.

26:16

I mean, my kids, I put a

26:17

controller or a keyboard

26:18

and mouse in their hands.

26:20

They, none of this touch, I

26:21

mean, they do it a little bit.

26:23

Yeah.

26:23

Gotta raise them right.

26:24

It's crazy though.

26:24

Like a lot of the kids and

26:26

like my family and stuff,

26:28

I don't even think that they even come

26:29

across many games now.

26:31

It's just like all TikTok for them.

26:33

It's all just like social

26:34

media brain rot they're on.

26:36

So, you know.

26:37

That's even worse.

26:39

Like I won, like one time I sat down,

26:41

I'm playing like Deus

26:42

Ex and they're like,

26:43

can you put on like something exciting?

26:44

This is a boring game.

26:45

I'm like, you were, you kids, you just

26:47

don't know how easy,

26:49

you have it these days.

26:50

You just don't know like good quality.

26:52

I feel like an old

26:53

man screaming at a cloud

26:54

when I'm like telling them

26:55

like, these are good games.

26:57

Deus Ex is a good game.

26:59

Metal Gear Solid 2 is a good game.

27:01

Yes, it's 20 years old.

27:02

It's still good.

27:04

Obviously it's rated M not

27:05

because of the blood and gore,

27:07

but because you need to be

27:08

mature enough to sit down.

27:09

Yeah, because you need to

27:10

be mature enough to play.

27:11

Yeah, dude, I was playing

27:12

San Andreas and they're like,

27:13

this game just looks terrible.

27:15

And I'm like, I don't

27:16

know how to reach you kids.

27:17

Okay, this is one of the

27:17

best open world games ever made.

27:20

Okay, three cities in one.

27:21

And you kids don't

27:22

understand how amazing this is.

27:24

Okay, come on.

27:25

Just throw a reshade shader on there

27:27

and then it will look like an indie game.

27:29

Dude, on the computer, it's even wilder.

27:32

Like I'm on my computer.

27:33

They're like, you have

27:33

like Call of Duty war zone

27:34

or something.

27:35

I'm like, no, I try

27:36

like, I'm like a Linux gamer.

27:38

Okay, all the good multiplayer stuff

27:39

that you kids love to play

27:40

just does not work for me.

27:41

Okay, I just play single player nonsense.

27:45

Same.

27:47

(upbeat music)

27:50

Cool, we're gonna get on

27:51

to the first story here.

27:53

Nvidia has become the first company

27:56

to hit $4 trillion in valuation.

28:00

Hi, Tech, you wanna

28:01

fill us in on this one?

28:03

Yeah, it's exactly

28:04

what it says on the tin.

28:05

Nvidia became the

28:06

first $4 trillion company.

28:09

And it's now the most

28:10

valuable company in the world.

28:15

A huge historical moment

28:16

for the tech sector says,

28:18

so how do they, so

28:20

they're big claim to fame

28:21

is just obviously their AI, right?

28:23

Like that's why

28:24

they're the biggest company.

28:26

So that's man, so great

28:29

when they're like, you know,

28:30

honestly, anybody's like,

28:31

why did Nvidia abandon gamers?

28:32

It's like, well, you don't

28:34

become $4 trillion overnight

28:38

by being for the gamers.

28:40

I was reading the other,

28:41

like, I think it was like

28:42

the other day, the other

28:43

night that apparently they,

28:46

they're selling their AI in

28:47

like military applications now.

28:49

Like, you know, they're just like,

28:51

they're basically almost like

28:52

a defense contractor now too.

28:54

So, you know.

28:57

I have a theory that this,

28:59

like their meteoric

29:01

rise on the stock market

29:02

is literally just a

29:04

pump and dump by Nvidia.

29:07

Like they're taking cues

29:08

from their old customers,

29:09

the cryptocurrency crowd,

29:12

and they're just pumping

29:13

their stock price with AI.

29:17

And then it's just gonna crash,

29:19

but Jensen's gonna get

29:20

out before it crashes.

29:22

That's my take.

29:24

I sure hope it crashes, man.

29:25

I wanna get a 59D on a fire sale.

29:28

(laughing)

29:28

The thing with the AI

29:30

stuff is I feel like

29:31

you're on the money there,

29:32

cause I don't think the AI

29:33

stuff is super duper sustainable.

29:35

And that just goes for like

29:36

every company like Microsoft.

29:38

It goes for like open AI.

29:39

It goes for like, is it Twitter?

29:42

Is it like it's Grok?

29:43

Oh, XAI, that's their own company.

29:45

XAI. Yeah.

29:46

I feel like for a lot,

29:47

like the way that I

29:48

always look at it, right?

29:49

Is that you have to make

29:51

it super duper sustainable.

29:53

And one of the approaches that I like

29:54

from companies like Apple is like,

29:56

they want to move it as much as they can

29:58

to the local like system to process.

30:02

Because I think like Apple

30:03

sees it on the wall, right?

30:04

It's like, we can enable

30:06

AI for millions of users

30:08

to access on our servers.

30:10

But it's like at some

30:11

point, every request they make,

30:13

like I was reading that

30:13

like a chat GPT request

30:15

was like 10 times the power requirement

30:17

of like a standard Google search.

30:19

So it's like, at some point it's got,

30:22

and it already is just

30:23

way too unsustainable

30:26

to have so many users

30:27

on at any given moment.

30:29

And generally speaking, I

30:31

feel like the advancements

30:32

between like all these AI models,

30:34

like Grok 4 and Grok

30:35

4 Heavy just dropped.

30:36

And all I've seen is

30:38

praise just from the AI bros.

30:40

I haven't really seen any praise

30:42

from like the general user, you know?

30:44

And so it's like they

30:45

keep pushing this technology.

30:46

They keep upping the ante,

30:48

but I just don't

30:49

personally see the actual like fruit

30:52

of the labor, so to speak, right?

30:54

Being provided.

30:56

Yeah. Yeah.

30:57

Grok is an interesting one

30:58

because Grok is powered

31:00

by a bunch of diesel motor

31:01

or generators in Texas.

31:03

Like it's crazy what it takes to,

31:07

because well, Texas

31:08

doesn't have a good power grid.

31:09

And so it's yeah, diesel is running Grok.

31:13

It's interesting, but I've

31:15

read good things about it,

31:17

but I don't think it's

31:18

much different than Claude

31:19

or chat GPT or AKA

31:22

open AI, but I like them.

31:24

But I definitely think

31:25

that a company like Nvidia

31:29

is going to, the bubble's gonna pop

31:31

because it's gonna be more accessible

31:34

to lower end systems as

31:36

models become more optimized.

31:39

And we've seen this

31:40

already happen multiple times.

31:42

And I just, I would not put any money

31:44

into Nvidia right now.

31:45

So I think that bubble's gonna pop.

31:48

Yeah. They're talking about like

31:48

stuff like DeepSeek almost,

31:50

where like they were

31:51

able to run their models.

31:52

Exactly.

31:53

I was able to run

31:54

DeepSeek on my Steam Deck.

31:55

Like it's a pretty good model.

31:58

The seven billion, I

32:00

think it was, wasn't it James?

32:01

We did it together.

32:03

Yeah, it was like-- I

32:03

think it was seven billion.

32:04

I think it was like the seven billion.

32:05

It was really impressive

32:06

that I was able to get it done

32:07

in a quick enough manner for what it was.

32:10

I mean, it wasn't as fast as

32:11

or as like good as running it through

32:13

open AI or something,

32:14

but it was still like impressive.

32:17

But it's local. Yeah, it's local.

32:18

Yeah, it's local and it's

32:19

also like lower powered too,

32:21

right?

32:21

Yeah, and the Steam Deck

32:23

doesn't even have like AI

32:24

dedicated like NPUs or whatever,

32:26

where I have a

32:29

Minisforum AI X1 or something

32:33

and it's really, really

32:34

fast at running like even,

32:36

I think it has 64 gigabytes of shared RAM

32:40

and it's like very fast at running

32:43

like the 20 or 30 billion model,

32:46

which is really, really impressive.

32:48

I'm running on a 96

32:49

gigabyte shared Mac Studio

32:52

and it like locally for some stuff.

32:56

I'm really impressed with it.

32:58

That's why I'm like, I really think

33:00

eventually you could just get a Mac.

33:02

I mean, they're expensive,

33:02

but like a $4,000 Mac Studio

33:05

as opposed to what these graphics cards

33:07

that Nvidia sells are,

33:08

like that's huge difference.

33:09

I can do a lot with my Mac Studio.

33:11

Yeah, like in a server downstairs,

33:13

like where I just have

33:14

all my VMs come out of,

33:15

like that's where I put

33:16

like a Gemma model in there,

33:20

probably it's around, I

33:21

wanna say 13 billion parameters

33:24

and it's about like,

33:25

it's not the same as like chat GPT,

33:27

but like connecting it to

33:28

the internet through CRX and G.

33:30

It does a lot of the

33:31

research that I need to.

33:33

I'm even getting deep

33:33

research working on it,

33:35

hopefully later today.

33:36

So I have found that like local models,

33:41

even if they're not as

33:41

shiny as like Grok and chat GPT,

33:43

they run locally and it just feels like

33:45

I'm kind of outside the scope

33:47

of these like crazy subscription models.

33:49

Like even with Grok, it's

33:50

like, I looked at the price,

33:51

it's like 200 a month for 4 Heavy

33:54

and like I think it's 40 bucks for Grok

33:56

or 30 for Grok for if

33:59

you go through the app.

34:00

And they're upping those prices.

34:03

Yeah, they're upping the prices.

34:04

Why?

34:05

Because it's not

34:06

sustainable at the prices they're at.

34:08

Like I think-

34:09

Because every idiot on fucking Twitter

34:11

wants to be like, Grok, is this true?

34:13

Yeah.

34:14

Yeah, Grok is true.

34:16

The thing is though, I

34:17

think Apple's really smart,

34:19

like with their not rolling out of like

34:22

cloud-based AI stuff

34:23

because they know that at some point

34:28

someone has to foot the

34:29

bill and their customers,

34:32

while they are going to be more open

34:36

to paying higher prices

34:37

because of the Apple tax,

34:39

it's just not

34:39

sustainable as a business model.

34:41

And that's why I think

34:42

this is a huge bubble

34:44

and Nvidia's valuation is

34:45

just gonna topple pretty soon.

34:48

And they've pissed off though,

34:50

the segment that got

34:52

them there, the gamers.

34:54

The gamers, I don't

34:55

wanna touch Nvidia stuff,

34:56

like let alone it runs horribly on Linux.

34:59

Yeah.

35:00

They need to fix that.

35:02

Like Baz, I had to go

35:03

back to Windows on my 3090.

35:06

And just-

35:08

I have a video hopefully sometime soon,

35:10

probably like a month

35:10

where I'm just gonna be like,

35:11

I downgraded my system

35:13

because I'm going to an AMD card now.

35:16

And it's like what you said,

35:17

like the Nvidia stuff

35:18

runs like, I have a 4090

35:19

and it's just, you feel like you lose,

35:21

I think it's like what

35:22

20, 30% of your performance

35:23

on like Linux and

35:24

it's just, I like Linux.

35:26

I'd rather just get like

35:28

the 30% slower AMD card

35:30

and get my full

35:31

performance, wouldn't really matter.

35:34

Cause I have an AMD 6800

35:37

XT in my computer downstairs

35:39

where I have like Bazlight installed,

35:40

it's like my home console.

35:43

I just like, I use it

35:44

like a literal PlayStation

35:45

and dude, the

35:47

performance on it is insane.

35:48

I'm playing Cyberpunk, I'm

35:49

playing like Death Stranding,

35:50

I'm playing FF7 Rebirth,

35:52

everything is 60 frames.

35:54

And if I need to get

35:55

like extra GPU power,

35:56

you can just always inject like FSR.

35:58

And at that distance,

35:59

like the FSR

36:01

artifacting is so unnoticeable.

36:03

So it's like, you just get so much life

36:04

out of the AMD stuff

36:05

and Nvidia is kind of

36:06

like dragged their heels

36:09

on patching their driver

36:10

up for like Linux anyways.

36:11

So it's like down the road,

36:13

I think it's just team

36:14

AMD processor and GPU wise.

36:17

If you can get one too, you know,

36:18

like getting Nvidia

36:20

card is near impossible.

36:22

I wonder if I can

36:23

smuggle GPU out of Japan.

36:29

The thing is with the,

36:30

That's some rare stuff.

36:31

The thing is with

36:33

Nvidia cards too on Linux,

36:35

I have never had an Nvidia card on Linux

36:38

that is capable of

36:39

consistently sleeping and waking.

36:42

Really?

36:43

Yeah, never, ever.

36:45

It like just, I can't in good conscience

36:49

have Nvidia cards anymore.

36:52

I remember back in the day.

36:53

Even with Mint, it's better,

36:55

but it's still not close to

36:57

the AMD experience of like-

36:58

I remember back in the day,

37:00

the tables used to be turned.

37:02

It used to be that Nvidia

37:03

was the like Linux friendly GPU

37:06

company and AMD was the opposite.

37:08

And I guess,

37:09

but that was probably

37:10

like two decades ago, right?

37:12

Maybe like a decade and a half.

37:13

I mean, I remember in 2013,

37:17

like when around the time

37:18

where AMD was working on Vulkan

37:21

and they started

37:21

talking about like retiring

37:23

the Radeon drivers for Linux,

37:26

that was when the tides turned

37:27

because at the time they were,

37:29

they were both probably at parody

37:31

in terms of their Linux support.

37:33

Neither was great.

37:34

Nvidia was slightly better, but yeah, no,

37:38

Nvidia like legitimately

37:40

removed useful features

37:42

from the Linux version of their drivers

37:45

because they wanted to quote unquote,

37:47

increase feature parody

37:49

with the Windows drivers.

37:51

And that was when I was like,

37:52

oh, this is not, this doesn't bode well.

37:54

Yeah, they, so I don't

37:56

remember exactly what it was,

37:57

but I think it was like

38:00

display resolutions and refresh rates,

38:04

or maybe no, it was like the

38:05

number of supported displays

38:09

was much higher on Linux

38:10

than it was on Windows.

38:12

And then they removed,

38:14

they pulled that feature out

38:15

and they were like,

38:16

nope, you can only have four,

38:18

a maximum of four displays.

38:20

Do you think they did

38:21

that because it was like

38:21

maybe like an enterprise

38:22

feature or something, right?

38:24

Like, you know, like

38:25

sometimes they have it

38:25

for like an enterprise grade card,

38:27

like the multiple

38:27

displays I think would be,

38:30

you know, like how

38:30

people set up like displays

38:31

and like Times Square,

38:32

like advertising stuff.

38:33

Yeah.

38:34

Just run them off like enterprise GPUs.

38:36

Oh yeah.

38:36

So I'm wondering if they like removed it

38:39

because they were like, wait,

38:40

we're giving this like expensive feature

38:42

to let the plebeians, you know?

38:44

It makes sense.

38:45

Kind of sounds like

38:46

what they did with SLI

38:48

or what would become EnvyLink too.

38:51

Cause you can't use

38:52

EnvyLink on any consumer GPS,

38:55

but for like the, like,

38:57

no, not the Tesla cards,

38:58

but like the Quattros, I think it was.

39:02

Yeah.

39:02

Those can be EnvyLink together.

39:06

No practical game.

39:08

Well, they took away GPU virtualization

39:10

for no real reason, other

39:11

than it was an enterprise feature

39:12

and we couldn't run it on

39:13

like, you know, Linux or,

39:15

I mean, I think the only

39:16

way you can do like GPU

39:17

virtualization on like most

39:18

modern Nvidia cards properly

39:20

is through like that

39:21

Hyper-V GPU P like trick.

39:24

Other than that, like on Linux,

39:25

it's such a nuisance to go through.

39:27

I thought that they had recently,

39:29

like in 3000 series cards, they had

39:31

re-enabled virtualization.

39:34

Am I wrong about that?

39:36

I don't know if it's like for Linux,

39:38

I think you can do it through like,

39:40

like as long as maybe you're

39:41

in their developer program,

39:43

I'm just saying like for

39:43

the consumer aspect of it.

39:45

I see.

39:45

Yeah.

39:46

Yeah.

39:47

Yeah, they suck.

39:49

(laughs) They're like, they're one of

39:51

the final bosses of gaming,

39:54

right?

39:56

Unfortunately, we all

39:57

need that demon for now.

39:59

I know, right?

40:00

You know, the thing that

40:01

I always hate about like

40:02

with Nvidia though, is like,

40:03

I've like recently had this

40:05

and I've said it in our Discord chat too,

40:07

I've had this like

40:08

revelation that I think

40:09

this whole ray tracing craze,

40:11

aside from like one or

40:12

two games that I've played,

40:13

I really hate how much it's pushed

40:17

in an unoptimized

40:18

state by every developer.

40:20

Because, you know, playing

40:22

something like Death Straining

40:22

too, right?

40:23

Like it's a game that has no ray tracing,

40:24

yet the lighting somehow looks better

40:26

than a lot of games with the

40:27

unneeded ray tracing sometimes,

40:29

and it runs better like a

40:31

lock 60 on the PlayStation.

40:33

And I'm just kind of

40:34

sitting there, I'm like, you know,

40:34

I play a lot of games on PC,

40:36

like that Monstrone or Wilds,

40:37

I played a little bit on

40:38

PC, I ran the benchmarking,

40:40

I'm like, this runs like

40:41

absolute dog shit, you know?

40:44

And then like, and then it's funny too,

40:46

because then you look at

40:47

the developers and it's like,

40:49

how do you make it run

40:50

at a consistent frame rate

40:51

and a resolution?

40:52

It's like, well, just

40:53

slap on the frame generation

40:54

and the DLSS upscaler.

40:56

And I'm like, I look at

40:58

the system requirements,

40:59

I'm like, dude, for

40:59

1080p at 30 frames or 60,

41:02

they want me to like generate frames,

41:04

they want me to like

41:04

upscale from like 720,

41:06

I'm like, what happened to

41:07

like basic optimizations?

41:09

Like what happened to like

41:10

having a game run rock solid?

41:13

You know, I can play

41:14

games from like 10 years ago,

41:15

like Phantom Pain that maybe the textures

41:17

are a little muddier, but

41:18

damn, does that thing walk

41:19

on integrated graphic cards even,

41:22

as opposed to like modern

41:23

day GPUs where it's like,

41:25

games look, I would say

41:27

marginally better in some cases,

41:28

but the requirement is

41:30

like, it's like, brother,

41:32

why do I need all the

41:32

upscaling tech in the world?

41:34

This is not

41:34

optimization, this is just Nvidia

41:36

locking every other vendor

41:38

out from basic optimizations.

41:41

Yeah, man, plus they

41:42

deprecated physics support

41:43

for 32-bit games as well, I think.

41:46

Yeah.

41:47

I think Borderlands 2

41:48

has won such a game too.

41:49

I love everybody who's like,

41:50

whoever played old physics games,

41:52

and like the day I got that news,

41:54

I was playing Mirror's

41:55

Edge on my PC, I'm like.

41:56

Oh no.

41:58

Wow, they just removed like, you know,

42:00

pretty like, and it's funny too,

42:02

is like they removed that tech,

42:04

and then I kind of sit there, I'm like,

42:05

you know, if it wasn't for

42:06

the fact that ray tracing,

42:08

like as software,

42:09

wasn't something that was

42:11

kind of a little

42:12

feature agnostic these days,

42:14

imagine if like 10,

42:15

15 years down the road,

42:16

they took away ray tracing,

42:17

like the RTX technologies,

42:19

like would you not complain then?

42:21

Especially now that games

42:22

are built with that technology

42:24

in mind in certain cases,

42:26

like it's so outlandish to me.

42:28

Like some of the defense

42:30

that I hear about Nvidia too.

42:32

The average age of the

42:34

games that I've played

42:35

over the last year, like in my Steam

42:37

account, 17 years old.

42:40

Like I don't play a lot of modern games.

42:42

And so like the idea that like, you know,

42:45

at some point the RTX technology could

42:47

just be pulled away,

42:48

you know, and so

42:49

people my age in the future,

42:51

can't play the games they grew up with,

42:53

that seems like just.

42:55

Yeah.

42:57

Dude, imagine growing up with Fortnite.

43:00

Dude, you'll lose Fortnite.

43:02

You'll lose it at some point.

43:03

That's what'll happen.

43:05

Dude, it's like, you'll lose actually.

43:08

Unless stock killing

43:09

games succeed, that is.

43:11

Yeah, great segue.

43:12

I was trying to find one.

43:15

Yeah, so video game

43:16

Europe has emerged as like

43:18

an opponent of stock killing games.

43:24

Hi, Tech, you wanna hit

43:25

us up with this info here?

43:28

Well, let's see what the

43:30

games industry has to say.

43:32

We appreciate the

43:34

passion of our community.

43:35

However, the decision to

43:36

discontinue online services

43:38

is multifaceted, never taken lightly

43:41

and must be an option for companies

43:43

when an online experience is no longer

43:45

commercially viable.

43:47

We understand that it can be

43:49

disappointing for players,

43:51

but when it does happen,

43:53

the industry ensures that

43:54

players are given fair notice

43:56

of the prospective changes in compliance

43:58

with local consumer protection laws.

44:02

Private servers are not

44:02

always a viable option for players

44:03

as the protections we put in place

44:06

to secure players'

44:07

data, remove illegal content

44:09

and combat unsafe

44:10

community content would not exist

44:13

and would leave rights holders liable.

44:16

In addition, many titles

44:17

are designed from the ground

44:18

not to be online only.

44:20

In effect, these proposals

44:22

would curtail developer choice

44:23

by making these games prohibitively

44:25

expensive to create.

44:27

We welcome the

44:28

opportunity to discuss our position

44:29

with policymakers and those who have led

44:32

the European Citizens

44:33

Initiative in the coming months.

44:36

You know how much it hurts my soul

44:37

that everything they just said there

44:39

was a fucking blatant lie?

44:41

Like nobody is asking

44:42

companies to be responsible

44:44

for the games they take down.

44:46

It's funny to me, like,

44:48

okay, so stop killing games.

44:50

I think as an

44:51

initiative, I think everyone here,

44:52

I think every gamer

44:53

really who plays video games

44:55

supports it because look,

44:57

yes, games are a lot different

44:59

than the games we used

45:00

to play as a kid, right?

45:01

Like I remember back, you know,

45:02

when it came to the

45:03

PlayStation 1, you slap your disc in,

45:05

you could play a game

45:05

from start to finish, done.

45:07

And yes, there are a lot

45:08

of games that have unneeded

45:10

open like services to the internet.

45:13

And I think those are all bullshit.

45:14

I think all that

45:15

stuff is completely wrong.

45:16

Like there was a game that

45:17

I brought up in my videos

45:17

I talked about Need for Speed 2015.

45:19

I know that you just took

45:20

down like Need for Speed Rivals

45:21

or whatever, like that online service,

45:23

but that's not a big deal because at

45:25

least for that game,

45:26

a big majority of the

45:27

game is playable offline,

45:28

like through the single

45:29

player, like, you know,

45:31

functionality, but like a

45:32

game like Need for Speed 2015

45:34

that I really enjoy.

45:35

I think it's a great Need for Speed game.

45:38

The shitty side of it is

45:39

that it needs a permanent

45:40

connection to EA servers.

45:42

And there has been no

45:43

discussion on like, hey,

45:44

down the road, what are we gonna do

45:46

when we have to take these servers down?

45:48

They just took down Anthem,

45:49

a game that could have been,

45:51

you know, processed locally,

45:53

at least when it came to

45:53

that game's logic, I believe.

45:56

Why, you know, gamers are okay.

45:58

Why people are defensive of this.

45:59

It's like this weird

46:00

world we kind of live in.

46:02

And it goes into so many

46:03

other aspects where like,

46:04

even when it comes to physical media,

46:06

I've made so many videos

46:07

where I've talked about like,

46:08

if you buy a PlayStation

46:09

disc, even some Xbox discs, right?

46:12

Provided they're not

46:12

first party Microsoft

46:14

or Switch game cards, you

46:15

can play an entire, like,

46:17

you can play the entire game from the

46:18

beginning title credit

46:20

to the end credit

46:21

sequence without a patch.

46:23

So it's like, we have,

46:25

there's so many aspects

46:26

of game preservation that still exist,

46:29

but a lot of these big

46:29

companies are fighting

46:31

to take that away from

46:31

us and turn everything

46:32

into a live service

46:33

or basically require us

46:36

to constantly be connected to services

46:37

that will go down at some point,

46:39

and then we'll have no

46:40

choice other than to buy

46:41

a sequel of a video game.

46:43

I don't understand the

46:44

weird world we live in

46:45

where like, even certain

46:46

gamers are kind of like,

46:48

eating that bullshit, even

46:50

though it's so provably wrong.

46:52

And so I think stop

46:53

killing games is so great

46:54

because when you got like

46:56

these six figure lobbyists

46:57

who are actually getting off their ass

46:59

and to write a briefs about how evil

47:01

consumer rights are,

47:02

you know, you're doing

47:02

something right in this situation.

47:05

Like, no matter how you slice it.

47:07

You know, we had Ross

47:08

on the channel yesterday,

47:10

not like yesterday, last week, actually.

47:13

And he spoke further, we

47:14

gave some hypotheticals like,

47:17

what about World of Warcraft?

47:18

Because, you know, a

47:19

game like World of Warcraft

47:20

functionally would not be possible

47:23

without like hundreds

47:25

or like thousands of

47:26

players of course, right?

47:27

Yeah.

47:28

Yeah, he's a good guy too.

47:30

And I'm surprised it took

47:32

this long for someone to do this,

47:34

but I guess none of us are European, so.

47:38

Yeah.

47:39

Yeah, their consumer

47:39

rights are a lot better

47:40

than us in North

47:41

America, that's for sure.

47:44

You said it.

47:45

I just relish the fact

47:47

that the video game industry

47:50

feels so threatened, you know?

47:53

Like, they recognize that

47:56

like the way they've been doing

47:58

things is wrong and they

47:59

know that they have to lie

48:00

and spin to make sure that

48:03

they can keep doing things

48:04

the evil way.

48:07

And I love that.

48:09

Yeah, and the crazy part

48:10

is they shot themselves

48:11

in the foot by doing exactly that,

48:14

making these online

48:15

games playable offline.

48:17

Like, let's look at two games.

48:18

Not great games, Redfall, not great game,

48:21

but it's playable offline,

48:23

in the case you ever want to play it.

48:24

I think you can still buy it today

48:25

and play it offline if you want.

48:27

Yeah, it was on Steam sale, yeah.

48:29

Yeah, and Multiverse,

48:30

this is another game

48:31

that's not that great, but

48:32

you can play that offline too,

48:34

with all the characters unlocked,

48:36

something like that,

48:37

from what I understand.

48:38

Yeah.

48:39

And actually there's

48:40

another interesting one too.

48:42

It's a gacha game.

48:44

It's called Mega Man X Dive,

48:46

based on the Mega Man X series.

48:48

It was a gacha game,

48:49

it failed, it shut down,

48:51

but then Capcom decided to

48:52

just take that gacha game

48:53

and just repackage it

48:54

as like a game game,

48:56

for like 30 bucks, and you can play it.

48:59

You know they did the same

49:00

with Animal Crossing gacha

49:01

on an iPhone?

49:04

Did they?

49:05

Yeah, Nintendo, they made

49:06

an Animal Crossing gacha,

49:07

they released the whole thing.

49:09

All of its updates, all of its content,

49:11

I think it's like a $20

49:12

iPhone game, just the whole game.

49:15

And it's funny too,

49:15

because it's like the good parts

49:16

of the game, with all of the

49:18

predatory gacha shit removed,

49:20

because it's not a live service.

49:22

So, unironically, not only

49:23

did they not kill the game,

49:24

but they actually made it better.

49:27

Oh, that's like, I wouldn't

49:29

have seen that from Nintendo.

49:31

Yeah.

49:31

But hey.

49:32

Yeah.

49:32

I think it's just, I

49:33

think it's like, you know,

49:34

like at the end of the

49:35

day, companies like Nintendo,

49:36

as much as I wanna shit on or anybody

49:38

wants to crap on them,

49:39

I think they realize,

49:40

like, when they make a software

49:41

product, you know, you

49:43

might not like like a certain

49:44

Mario Kart game, or like a

49:45

certain like Fire Emblem game,

49:47

but I think when they

49:48

produce a project, like there's

49:49

kind of like that ego where, or at least

49:52

like an understanding

49:52

like, okay, we made

49:53

something good, we might as well keep

49:54

it active or something,

49:55

maybe that kind of is present

49:57

in a company like that, as

49:58

opposed to like, you know,

50:00

an EA or like a Take

50:01

Two, where it's like, shit,

50:03

we just like throw out

50:04

all these sports games

50:05

and all this nonsense every other year.

50:07

Who cares if one goes

50:08

down, they're just gonna buy

50:09

the next, right?

50:11

Like every project is kind

50:12

of treated with like some

50:13

reverence as opposed to,

50:15

this is just coming out of the

50:18

factory for, you know, all

50:20

the little piggies to consume,

50:21

I guess.

50:22

Yeah.

50:23

Well, it's like a level

50:24

of disposability, right?

50:25

Like so many of their,

50:27

like EA's games specifically

50:29

are disposable because they

50:30

want you, like their revenue

50:32

model is you buy the

50:33

yearly iteration of the product.

50:37

And if they are forced to

50:41

have like the, to, in some way,

50:44

like end of life, their product

50:46

gracefully and let people

50:48

preserve those games, it

50:50

threatens their unethical model.

50:52

And you know, so people

50:55

are seeing through it too.

50:56

I mean, like the fact that

50:58

they have hit 81% over their

51:01

target, is that right?

51:03

Yeah.

51:04

81% of the way to like the target.

51:06

Yeah, they want to get the short, like,

51:09

because they know they're

51:10

gonna lose a bunch of signatures

51:11

for.

51:12

I mean, there's a good

51:12

chance that we do have at like

51:16

one million like actual

51:18

signatures at minimum,

51:19

but it's just a safety net.

51:20

Yeah.

51:21

Plus if we were to get to the two

51:22

millions signatures,

51:24

it'll really show them

51:25

just how important this is.

51:27

Yeah.

51:28

So keep signing.

51:30

Yeah.

51:30

If you're in the EU.

51:32

The thing about stop killing games,

51:33

it's super important,

51:34

like as well as that.

51:36

I think it, you know, we,

51:39

games are not the only

51:40

things under threat, right?

51:41

Like obviously it's just

51:42

like general use software.

51:43

It's like software in general.

51:45

So I feel like this can just

51:46

bleed over into other consumer

51:48

protections for, you

51:50

know, software that we use,

51:51

like video editing stuff.

51:52

Like maybe Adobe is

51:53

looking at this and wondering,

51:54

oh shit, maybe, maybe this might kind of,

51:58

maybe the dragnet might

51:59

hit us, so to speak, right?

52:01

Maybe even operating

52:02

systems down the road too, right?

52:03

Like maybe at some point

52:05

companies like Microsoft,

52:07

companies like Apple may

52:08

have to look and revise more end

52:10

of life plans for their software.

52:14

I don't know, maybe, but I

52:15

think this has more of an effect,

52:17

could have an effect on

52:19

the industry and larger,

52:20

and it shouldn't just be games.

52:22

Yeah.

52:22

I mean, a lot of the

52:23

principles here also coincide with

52:25

right to repair.

52:26

Like, I mean, this is,

52:27

you have a right to

52:29

the product that you buy,

52:31

and you have a right to

52:32

maintain that product well after

52:35

the whoever decides

52:36

that's an obsolete product.

52:39

So I think that there's

52:40

more than just even software.

52:43

I think that this applies

52:44

to like anything that has

52:45

digital capability at all.

52:49

I don't know, I love this.

52:51

I'm really glad that we get

52:52

to have Ross on the episode

52:54

last week too.

52:57

Yeah, it was pretty insightful,

52:58

and I got to do the

52:59

whole World of Warcraft.

53:01

Yeah, we can't not work.

53:04

Well, it's such an interesting one,

53:06

because there's like unofficial servers

53:10

and stuff like that.

53:11

And so it's definitely

53:11

one that where I want to see

53:13

game companies have end of life plans of,

53:16

especially like Blizzard,

53:17

like you have enough money,

53:18

you can open source at

53:20

least part of the servers.

53:21

There's no reason, except for they want

53:23

to protect their IP,

53:25

and they don't want to.

53:26

Yeah, so I do want to talk

53:28

about the second paragraph

53:29

of their statement,

53:31

that how private servers

53:32

are not always a viable option.

53:35

So they say that private server operators

53:39

can't secure player data, but really,

53:43

they probably wouldn't

53:44

collect nearly as much data

53:45

as like a major AAA company would,

53:47

because they're not

53:48

trying to sell your data

53:49

to the highest bidder, right?

53:51

Yeah, you know who also

53:52

can't secure your data?

53:53

Publishers.

53:55

Sony.

53:55

Sony, for God's sake.

53:57

Sony has led a leak

53:58

every single year, it seems.

54:01

I don't know, they're so self-important,

54:04

and they think that they love to use

54:06

a grandizing language like this,

54:07

but they are literally

54:09

like complete morons.

54:12

I just want to know--

54:12

But the loot is sometimes pretty cool.

54:14

I want to know what those private servers

54:15

are going to be stealing

54:16

too, like can't protect,

54:18

like what, telemetry even?

54:20

Like, I don't know, like it's so bizarre,

54:22

because don't get me

54:23

wrong, you shouldn't install

54:25

or even play on, I guess,

54:27

servers you don't understand,

54:30

but what are they going to steal?

54:32

I don't know, like it's--

54:33

Let's see.

54:34

Well, if they have to have the anti-cheat

54:38

go along with the graceful endpoint,

54:42

then their games are

54:43

suddenly going to be root kits.

54:45

Yeah, the root kit, yeah.

54:46

So they can't be having

54:47

private servers for root kits.

54:49

I hate the anti-cheat like stuff so much.

54:52

When I made my video, I'm like Valorant,

54:54

I had like every, I think I

54:56

like XQC fucking like react

54:58

to one of those videos

54:59

and he's, I like, look--

55:01

One of your videos?

55:03

Yeah, I don't have a beef with Felix,

55:04

like he's an okay guy, but like, goddamn,

55:07

it's just like any time you

55:08

come across like the gamer

55:10

without like the technical understanding,

55:11

and this is really

55:12

douchey with me to say,

55:13

it's like they will always take the side

55:15

of these corporations for

55:16

no fucking reason, right?

55:17

Like to explain to

55:19

somebody that you shouldn't have

55:21

root kit level software

55:22

running on your system,

55:23

and then you find like these no name,

55:26

like programmer

55:27

wannabes come out and be like,

55:28

well don't you have a

55:29

keyboard or mouse connected?

55:30

You know that you, I'm like, first off,

55:31

there's a big fucking difference between

55:34

having a input method

55:35

and then like a video game

55:37

that I occasionally play

55:38

running its anti-cheat 24 seven

55:41

on my system, right?

55:42

From boot time, from the

55:44

initial like startup phase,

55:46

and then it's always like,

55:47

well, you need some level

55:48

of anti-cheat to protect yourself,

55:49

and it's just even with all

55:51

of these measures in place,

55:53

every single game that I play with

55:54

anti-cheat and shit,

55:55

it's still filled with

55:57

the most insane hackers.

55:59

Like I always find it funny every time

56:00

when like a Linux game gets rejected,

56:03

like some developer like kicks off,

56:04

like they remove Linux

56:05

games from like, you know,

56:07

Apex legends.

56:08

Yeah, like Apex exactly.

56:09

I'm like, how stupid is it, right?

56:12

That like you're blaming us.

56:13

Like, first off, it's funny,

56:15

because these guys are like,

56:16

well Linux users are just

56:17

like a tiny like fraction

56:19

of a fraction, but suddenly

56:20

they're significant enough

56:21

to be like the

56:22

craziest hackers in your game.

56:24

Just admit that your games aren't,

56:26

just admit that your anti-cheat engines

56:27

aren't protecting you.

56:30

Actually, it's all scapegoat.

56:33

They use it as a scapegoat.

56:35

Yeah, so like the crazy

56:37

part is that, you know,

56:38

companies like Blizzard, you know,

56:41

Pirates of the Childs of Pirate Software,

56:42

who used to work at Blizzard by the way,

56:44

but like, okay, but like Blizzard,

56:48

does secure their games, like,

56:51

like better than say, Battle Eye or like,

56:55

easy anti-cheat, like,

56:56

like they don't use those.

56:58

And those games, like

56:59

Blizzard games work on Linux, right?

57:00

Like you can play

57:01

Diablo 4 on Linux, just fine.

57:03

You can play D4, you can play Overwatch,

57:04

you can play like, wow, yeah.

57:07

Yeah, you can play wow.

57:08

Overwatch was the first game I remember,

57:10

I was like, oh, this

57:10

one's great under proton.

57:12

And I was like, wow, at least,

57:13

as much as I don't care about Overwatch,

57:15

I'm like, congratulations,

57:16

it's the one game that I can play, right?

57:18

You know, as it's released.

57:20

You can play Hearthstone on Linux,

57:21

but like, that's a card game, so.

57:23

And it's funny, like the

57:24

Activision side of Blizzard,

57:26

definitely does not

57:27

want to support Linux,

57:28

you got all the, God hatred,

57:30

it's like Blizzard side

57:31

cares, Activision side,

57:33

bottoming Activision cares

57:34

about anybody in general,

57:36

but you know, certainly not about those.

57:39

See, and--

57:39

You just have higher ups

57:40

looking at the market share,

57:42

they're like, nah, it's not worth it,

57:44

let's just say that they're hackers,

57:45

and then we don't have to worry about it.

57:47

And spend money on it.

57:49

But Valorant, you brought up Valorant,

57:51

I have to mention this, like,

57:53

I installed it on

57:54

Windows like a year or two ago,

57:56

and it wouldn't let me use DaVinci,

58:00

I think it was DaVinci

58:00

Resolve or some editor,

58:02

it said it was like a virus or something,

58:04

or like, not a virus,

58:05

obviously, it's not anti-virus,

58:06

but like, it said it was not allowed.

58:09

I had multiple

58:10

programs that would always,

58:12

I could not have them

58:13

running with Valorant,

58:14

and so I'm like, well, fuck this,

58:16

I'm done, I'm out.

58:18

Yeah.

58:20

You should make a little better.

58:21

You should make a video about that,

58:24

all the list of legit programs

58:25

you can't run while playing Valorant.

58:28

Just having it running,

58:29

because it's rooted in your system.

58:32

And it's insane too, like, even then,

58:34

you'll still find people that defend

58:35

this kind of a practice, it's like,

58:36

you should never be okay with having any,

58:39

like, that's what, when I make videos

58:41

on even anti-viruses

58:42

throughout my career,

58:43

I've always said, like,

58:44

I don't really even trust anti-virus

58:45

software too, right?

58:46

Like, I just use the common sense model,

58:48

because you know, like, certain

58:49

anti-virus softwares,

58:50

it's like, you're still giving them

58:52

an unprecedented amount

58:54

of access to your system.

58:56

As you do a lot of this, like,

58:58

anything software related

59:00

that has to run at that level,

59:02

like that permission

59:02

level on your system,

59:03

it's like, you should trust it 100%.

59:06

And I'm like, do you really trust,

59:08

do you really wanna open up the door

59:10

for a video game software even, right?

59:12

Like, if I'm not willing to do that

59:13

for anti-virus

59:14

softwares, I'm sure as hell

59:15

not doing that for a

59:16

fucking video game, right?

59:18

Like, that computer back there,

59:20

that's the only computer in my house

59:21

that runs Windows natively,

59:22

and it runs it for one

59:23

game, Rainbow Six Siege,

59:26

and that game has been shit

59:28

on so hard in the last month

59:29

that I don't even think this computer

59:31

is a necessary thing anymore.

59:32

Like, they have

59:33

completely ruined that game.

59:35

I don't know if you guys have seen,

59:36

like, they made that game

59:37

free to play this new season,

59:39

they released Sea Jacks.

59:40

Oh.

59:41

So they make it free to play, right?

59:43

And then like all the reward earning,

59:44

so all the money you

59:46

earn after every match

59:47

has been like diminished.

59:48

Like we're talking like

59:50

South Korean MMO levels

59:52

of grinding.

59:54

Classics.

59:54

Oh man.

59:55

I'm just like, I don't even give a shit

59:56

about this game anymore.

59:58

Cause it's like, and then not only that,

1:00:00

but because it's free to play,

1:00:01

and I guess because of their new

1:00:03

anti-cheat technology,

1:00:04

so whatever the fuck

1:00:05

Ubisoft has been working on

1:00:06

or not working on, that game is

1:00:08

completely unplayable

1:00:10

with the new player base

1:00:11

that you have in there.

1:00:13

So yeah, that might be a

1:00:15

completely retired system.

1:00:16

There's no need for me to

1:00:17

have a Windows system at all.

1:00:18

Now that the primary

1:00:19

software is completely useless.

1:00:23

Yeah.

1:00:25

I don't know.

1:00:27

In terms of like,

1:00:31

in terms of like

1:00:32

studios that support Linux,

1:00:35

like it feels like AAA

1:00:37

publishers don't give a shit

1:00:39

about like Linux users, right?

1:00:42

Because it's such an

1:00:43

infinitesimally small as they say,

1:00:45

like user base.

1:00:46

And yet like, there are

1:00:47

more Linux native games now

1:00:49

than there ever have been.

1:00:51

And most of them are

1:00:51

coming from like indie studios

1:00:53

or double A studios.

1:00:56

And apparently half of them,

1:00:58

half of this year's top

1:01:00

performing steam games

1:01:01

have come from double A or indie studios.

1:01:04

How was that for a segue?

1:01:06

That was a pretty good segue.

1:01:07

You know, honestly, like

1:01:08

I'm so glad you guys bring up

1:01:10

like the double A, like indie market,

1:01:12

because like I said earlier,

1:01:14

aside from Death Straining 2,

1:01:15

it's like my only other

1:01:16

game was like System Shock 2.

1:01:18

Schedule 1 was a great game as well.

1:01:21

Just in general, like I think for me,

1:01:26

I am not a passionate gamer

1:01:27

when it comes to the triple A space.

1:01:28

Like I don't give a shit anymore

1:01:30

about like most of the

1:01:31

mainstream stuff that releases,

1:01:33

other than maybe like

1:01:33

the Sony movie game.

1:01:35

But even that like interest is like

1:01:37

waning pretty heavily.

1:01:39

But when it comes to

1:01:40

like the hours I spend,

1:01:41

like I mentioned with Factorio,

1:01:43

like all these indies

1:01:43

titles that release for,

1:01:45

by the way, a fraction of the cost.

1:01:46

Now games are like 70, 80 bucks.

1:01:48

You know, I buy like

1:01:49

Schedule 1 for like 20 bucks, man.

1:01:51

And I'm already putting

1:01:53

like hundreds of hours

1:01:54

into a game like that

1:01:55

for a fraction of the cost.

1:01:57

And it's funny too,

1:01:58

because like a lot of

1:01:59

the indie double A stuff,

1:02:01

it feels like early PS4 generation,

1:02:04

where you guys remember

1:02:05

when games like Watch Dogs,

1:02:06

like MGS4 kind of dropped,

1:02:09

or Rainbow Succeeds great example,

1:02:11

where it's like, okay,

1:02:11

we have updated hardware.

1:02:12

Let's kind of like,

1:02:14

the graphics are

1:02:14

gonna be better obviously,

1:02:16

but can we push the open

1:02:17

worlds a little bit more?

1:02:18

Can we make these worlds livelier?

1:02:20

Can we add more gameplay features to them

1:02:23

that wouldn't have

1:02:23

been possible on the PS3?

1:02:25

Yeah, I feel like with triple

1:02:26

A now in the PS5 generation,

1:02:28

it feels like only the

1:02:29

graphics have gotten better,

1:02:31

but not the actual like

1:02:32

gameplay systems, right?

1:02:34

One game that I was playing on Steam,

1:02:36

I don't know if you

1:02:36

guys have heard of it,

1:02:37

Shadows of Doubt,

1:02:38

super duper awesome game.

1:02:40

It's a detective game, right?

1:02:42

Oh yeah, it's a detective game.

1:02:43

It runs like shit on any computer.

1:02:46

Guys, I'm telling you,

1:02:47

any computer you have,

1:02:49

if you wanna humble your system,

1:02:50

even if you have the

1:02:51

best thing available,

1:02:52

like 59Ds, the greatest

1:02:54

processors in the market,

1:02:55

the fastest RAM, this game

1:02:57

will run at like 15 frames,

1:02:58

because it's like the

1:03:00

developer behind it,

1:03:01

the indie guy did the Oblivion approach,

1:03:03

where he made every NPC a living

1:03:06

breathing character.

1:03:07

Like everything is like constantly

1:03:08

running in this world.

1:03:09

So there's like a

1:03:10

murder that's running around,

1:03:11

and you're like, your job is

1:03:13

to basically stop the murder.

1:03:15

So the murder keeps murdering,

1:03:16

or they're just

1:03:17

murderers that keep happening.

1:03:18

So you go-- Little bird keep.

1:03:19

Yeah, so you go to the crime scenes,

1:03:22

and you're actually

1:03:23

investigating like a real immersive sim,

1:03:25

like you're getting fingerprints,

1:03:26

you're like checking

1:03:27

for security cameras.

1:03:28

There's multiple ways

1:03:29

to solve these cases,

1:03:30

and it's all happening in real time.

1:03:32

And I'm like, how is it that like a

1:03:34

double A indie developer

1:03:35

makes something that's super duper cool,

1:03:36

like LA noir, but on crack?

1:03:39

And the triple A industry is like,

1:03:40

they're still just making PS4 era games

1:03:44

with ray tracing and like

1:03:45

slightly higher resolutions.

1:03:47

This goes to afraid.

1:03:50

Games are so expensive

1:03:51

that if one game bombs,

1:03:53

then it could be the death of the studio.

1:03:55

But whose fault is it

1:03:56

that the game is expensive?

1:03:57

Whose fault is it then that the game

1:03:59

just suddenly jumped up in price, right?

1:04:01

Like is it our fault?

1:04:02

No, I think it's just

1:04:02

the crazy development

1:04:04

like processes they have over here.

1:04:06

They want every game.

1:04:08

First off, like every game

1:04:09

needs to be a live service

1:04:10

in their eyes, like technically speaking,

1:04:13

because they want you to be able,

1:04:14

they want you to be like giving them a

1:04:16

billion bucks a year.

1:04:17

They want every game, they

1:04:18

want every online experience

1:04:19

to be like Grand Theft Auto Online,

1:04:21

where like it makes a

1:04:22

crazy chunk of cash.

1:04:24

When they forget the fact that a game

1:04:25

like Grand Theft Auto Online only works

1:04:27

because the core game is good,

1:04:30

like the core actual game is amazing.

1:04:32

You know, we bought it for

1:04:33

the single player, we love it.

1:04:35

The online is just an

1:04:36

extension of that technology

1:04:37

and that gameplay loop.

1:04:39

Not every game can be a

1:04:40

successful live service,

1:04:41

but they want

1:04:41

everything to be a billion dollar

1:04:43

like generator.

1:04:44

And if it doesn't, you

1:04:45

know, if it's like a Concorde

1:04:46

where it comes out and it

1:04:47

doesn't make that money back

1:04:49

in like four days,

1:04:50

just destroy the entire

1:04:52

project you've worked on.

1:04:53

But then whose fault is that?

1:04:54

Is that the gamer's fault?

1:04:56

Or is that the company's fault

1:04:59

for making something so

1:05:00

unnecessarily expensive?

1:05:02

I blame Sega.

1:05:03

(laughing)

1:05:06

When they're at their best.

1:05:08

Go back to like the

1:05:11

marketing that Sega was using

1:05:14

in the 90s against Nintendo.

1:05:16

It's like Sega does what

1:05:17

Nintendo don't, you know,

1:05:18

like we have blast processing.

1:05:21

That's really what I

1:05:22

think has pushed the industry

1:05:24

to this unhealthy position is it's like,

1:05:26

we have the best graphics.

1:05:28

We have, we're like a billion, you know,

1:05:30

we have billions of

1:05:31

polygons, you know, X, Y and Z.

1:05:33

I think that the marketing has like

1:05:35

pushed it to a point

1:05:36

where it's just

1:05:36

fundamentally unsustainable now.

1:05:39

And they're there, they

1:05:39

have to make the game look

1:05:41

as beautiful as they can

1:05:43

and sacrifice literally everything else.

1:05:46

Like the games, you know,

1:05:48

like, oh, we have, you know,

1:05:50

80 million square

1:05:51

kilometers that you can explore

1:05:53

with hundreds of thousands of NPCs

1:05:55

that are dynamically generated.

1:05:56

And it's like, cool,

1:05:58

but none of that matters

1:05:59

if the game isn't fun, you know?

1:06:01

Yeah, but the

1:06:02

difference was that the games

1:06:04

on the Sega Genesis were fun

1:06:06

and the games

1:06:07

themselves were evolving too.

1:06:08

Like you couldn't see a

1:06:09

game like Sonic the Hedgehog

1:06:11

on the NES now, could you?

1:06:13

I was being facetious when

1:06:14

I said I blame Sega, but--

1:06:16

But yeah, yeah, yeah, yeah.

1:06:16

I get what you're saying though, yeah.

1:06:18

Yeah, I mean, you know, it goes back to

1:06:19

the Bit Wars, right?

1:06:20

Like, you know, 1816 bit, like, you know,

1:06:22

PlayStation one has

1:06:23

like FMV's everything.

1:06:25

I mean, I kind of look at

1:06:25

that as like a logical extension

1:06:27

of like what games should

1:06:28

look like or like, you know,

1:06:30

like good, like that was

1:06:31

when like, I think video games

1:06:32

had like their biggest obvious jump

1:06:33

in graphical technologies.

1:06:36

Like, yeah, it's a,

1:06:37

when you go from the PS1

1:06:38

all the way to the

1:06:39

PS2, I remember as a kid,

1:06:40

the thing that blew my mind was like,

1:06:42

bro, the mouths are moving.

1:06:44

Oh my God, they actually have fingers.

1:06:46

Oh my God, it goes from day to night?

1:06:48

Wow, that's great.

1:06:50

I was blown away. Oh my God,

1:06:50

the dialogue is voiced?

1:06:53

Yeah, well, voiced good now

1:06:55

from the PlayStation one to

1:06:56

the two, it's voiced better.

1:06:59

And then PlayStation one

1:07:00

dubs are like a classic though.

1:07:02

Yeah, but then you go from like the two

1:07:04

to the PlayStation

1:07:04

three and you're like, okay,

1:07:06

when we jumped from Metal Gear Solid 3

1:07:08

all the way to like,

1:07:08

oh, MGS4 is, God,

1:07:10

it's a good looking game.

1:07:12

And then the online

1:07:14

functionality for the video game,

1:07:15

like that was really the generation

1:07:17

where like online

1:07:18

gaming kind of became a norm

1:07:19

and then like they kind of centered,

1:07:21

like they made some good

1:07:22

gameplay changes for online stuff.

1:07:24

Like I remember when the

1:07:25

Dark Soul games came out,

1:07:27

you could play them single player,

1:07:29

but man, there's a

1:07:30

whole ecosystem you built

1:07:32

around that like asynchronous multiplayer

1:07:33

that was super awesome.

1:07:35

But then yeah, as soon

1:07:36

as you go to like the PS4

1:07:38

and then that PS5 generation now,

1:07:41

yeah, games are just

1:07:42

pretty looking and you're right,

1:07:44

they just wanna put money towards it.

1:07:45

Like the only good Xbox

1:07:47

first party game that I played

1:07:50

was Indiana Jones.

1:07:52

That's the only one that

1:07:52

like kind of screamed to me

1:07:54

in the last like couple of years.

1:07:56

And it really felt that

1:07:57

way because, you know,

1:07:58

they focused on the

1:07:59

gameplay first and yeah, sure,

1:08:01

the visuals were great for that game.

1:08:03

Nobody's denying it, but it's like,

1:08:06

when a game is successful,

1:08:07

it's because it's just fun to play.

1:08:08

You know, it's just like

1:08:09

a game that's engaging.

1:08:10

It's fun, you wanna get back to it.

1:08:12

I've never played a game more than once,

1:08:14

just because it looked good, you know,

1:08:16

just because like, you know,

1:08:17

it had like pretty features.

1:08:19

So who gives a shit?

1:08:20

Yeah, like, honestly, man. Far Cry.

1:08:23

Far Cry.

1:08:23

I played Far Cry a ton

1:08:24

because it was

1:08:25

beautiful when I tried it out.

1:08:26

But like with Dead Space, one of my

1:08:31

favorite franchises,

1:08:32

the third one had, I

1:08:33

think a third of its budget

1:08:34

in marketing, like--

1:08:36

Wait, James, you said Far Cry.

1:08:38

You mean, do you mean Far Cry 1?

1:08:40

Yeah. Yeah.

1:08:43

To be fair, that was a benchmarking game,

1:08:45

kind of like what

1:08:45

Crisis was back in the day.

1:08:48

But that was also a good

1:08:49

game though, back in the day.

1:08:50

Like Far Cry 1 was like a solid release.

1:08:53

I remember like going prone in Far Cry

1:08:55

and seeing like the

1:08:56

blades of grass casting shadows

1:08:58

on the gun model.

1:09:00

And I was like, oh my God,

1:09:01

this is the best

1:09:02

graphics we'll ever look.

1:09:05

I remember when I was young

1:09:07

and I saw like the Crisis 1,

1:09:09

remember that dropped?

1:09:10

There was like one guy

1:09:11

showing like screenshots

1:09:12

and I remember the thumbnail for Crisis.

1:09:14

I was like, oh my God,

1:09:15

is that a real forest?

1:09:16

And I click on it, I'm like, oh my God,

1:09:17

it is a real forest.

1:09:19

10 seconds into the

1:09:19

video, I'm like, no, no,

1:09:20

it's just Crisis.

1:09:21

It's just that good looking.

1:09:23

That's so good.

1:09:24

That makes me think of

1:09:25

like the PC Gamer like cover

1:09:28

when Unreal Tournament 99

1:09:29

came out and it was like,

1:09:30

yes, this is a real in-game screenshot.

1:09:33

And it was like, and

1:09:33

it looks like crap now,

1:09:35

but it was impressive.

1:09:37

Back then you're

1:09:37

like, whoa, lighting, wow.

1:09:39

Yeah.

1:09:41

Whoa, man, it's crazy

1:09:45

just how we're plateauing

1:09:48

in terms of graphics.

1:09:49

Because honestly, I'm not sure if the PS6

1:09:53

will look much better than

1:09:54

the PS5 Pro is right now.

1:09:56

I don't think it will.

1:09:57

Like the last like really

1:09:59

jaw-dropping good game was,

1:10:01

I'll say it again, Death Straining 2,

1:10:03

like if you've seen the

1:10:03

visual features for like,

1:10:05

how Norman Reedus looks in that game,

1:10:06

it's like, damn, it is a really,

1:10:09

like they really pushed

1:10:10

the visuals out on that game.

1:10:13

But even then it's like,

1:10:17

I've never kept playing a

1:10:18

game because it looks nice.

1:10:20

I just play it because it plays okay.

1:10:22

So when it comes to the visuals,

1:10:23

like I'm okay with plateauing visuals.

1:10:25

If it means like the focus is

1:10:27

just the gameplay, you know?

1:10:29

Like as long as you can make

1:10:30

a 60 hour gaming experience,

1:10:32

super duper fun to play,

1:10:34

that's all I give a shit

1:10:34

about, you know, other than that.

1:10:36

Yeah.

1:10:37

Because nobody wants

1:10:37

to play a 60 hour game

1:10:39

that plays like us.

1:10:41

Nobody does that.

1:10:42

Like we all just stop playing it.

1:10:44

You know, it just goes

1:10:45

into the backlog forever.

1:10:46

Well, I have one question for you.

1:10:49

Since you're playing Death Straining 2,

1:10:51

is Joff Keeley in there in the game too?

1:10:54

I have not seen him yet.

1:10:56

I know he was in the first game,

1:10:57

but I haven't seen him in this one.

1:10:58

I wouldn't be surprised if he was like

1:10:59

the biggest Kojima guy.

1:11:01

Yeah, for sure, man.

1:11:03

I know he also put a

1:11:04

Usada Picora in the game too.

1:11:07

He put like a VTuber in one of these.

1:11:09

Yeah, he put like, he put a lot of,

1:11:11

I want to say, they weren't like

1:11:12

influencers immediately,

1:11:15

but they were just like,

1:11:16

he's like a weird guy, man.

1:11:18

Hideo Kojima is this weird dude.

1:11:19

He'll manifest, he just manifests himself

1:11:22

into any situation he wants.

1:11:24

He could just think to himself,

1:11:26

I want to hang out with Keanu Reeves

1:11:27

and like a week later,

1:11:28

Keanu Reeves will be announcing

1:11:30

a new Silent Hill game

1:11:31

or like Death Straining 3.

1:11:33

Fucking insane

1:11:34

developer that guy is, dude.

1:11:36

Unhinged guy.

1:11:38

This game is definitely the products of a

1:11:40

lot of drugs though.

1:11:41

Like if you play this game once, I swear.

1:11:44

Like I felt like I was high

1:11:45

playing this at some point.

1:11:46

Like when you get to

1:11:47

the ending of the game,

1:11:48

I feel like it's a contact tie.

1:11:51

Like I experience his drug

1:11:53

usage through this experience.

1:11:55

It's just so outlay.

1:11:56

That's one of the reasons

1:11:57

why I actually liked the game.

1:11:58

Like I like playing a video game

1:11:59

that's so detached from reality.

1:12:03

It's like, I remember

1:12:04

like my dad was like,

1:12:05

why do you play Grand Theft Auto?

1:12:06

I'm like, well, dad, would

1:12:07

you like me to be a heister

1:12:10

in real life or in a video game?

1:12:12

Because that's what I like to do.

1:12:13

I like to live vicariously

1:12:15

as a criminal in a video game.

1:12:17

Not in reality land.

1:12:19

It's one of the reasons

1:12:20

why I don't play, you know,

1:12:21

like a sports game or

1:12:22

something really boring.

1:12:24

You know, I don't do tax

1:12:25

filing simulator for fun.

1:12:27

You know, that's not a joy to me.

1:12:29

I play System Shock

1:12:30

because I like to see

1:12:31

what it's like to be trapped

1:12:33

in a space

1:12:35

environment against a rogue AI.

1:12:37

I wouldn't like to actually see it.

1:12:39

That's the only reason I

1:12:40

play the most outlandish games

1:12:42

out there.

1:12:43

Not without that, dude.

1:12:44

(laughing)

1:12:47

It's like, would you want to be in the

1:12:48

debt space universe?

1:12:49

Probably not.

1:12:50

Cause I would die,

1:12:51

I would die probably in

1:12:52

the first five minutes

1:12:53

of that universe.

1:12:55

(laughing) But you know.

1:12:56

True that.

1:12:58

Yeah.

1:12:58

So I wonder if any of

1:12:59

these games are on Game Pass.

1:13:01

Any of these games?

1:13:02

Any of these games are listed.

1:13:04

Yeah.

1:13:04

Yes.

1:13:05

Well, I know Indiana

1:13:06

Jones is on Game Pass.

1:13:08

I know Expeditions on Game Pass.

1:13:11

But I also know that Game Pass

1:13:13

shouldn't be sustainable boys.

1:13:16

Hmm.

1:13:17

That is, yeah.

1:13:19

That's our next story.

1:13:21

It's not just me.

1:13:22

I think it's the arcane boss

1:13:23

that also said the same thing.

1:13:25

Yeah.

1:13:26

Hi tech.

1:13:27

What's this story all about?

1:13:29

Well, essentially,

1:13:31

arcane founder Rafael Colantio?

1:13:38

Colantonia, yeah.

1:13:40

Has publicly stated that.

1:13:42

He basically believes that

1:13:43

Game Pass is unsustainable.

1:13:46

It's been found to have

1:13:47

lost up to 80% premium sales

1:13:50

for games that are on the service.

1:13:52

And Game Pass' main selling point

1:13:55

is that first party Xbox

1:13:57

games go to Game Pass day one.

1:13:59

So you don't have to

1:13:59

wait like a year or so.

1:14:02

But other people suggest

1:14:04

that Game Pass is sustainable.

1:14:08

If I had to guess who those people were.

1:14:10

Microsoft.

1:14:10

I would imagine Microsoft leadership.

1:14:13

All I'm gonna say is

1:14:15

I've been saying this

1:14:16

for five or six years.

1:14:19

That's all I'm gonna say.

1:14:20

Like it's just does not

1:14:21

make sense as a business model.

1:14:23

I just don't see how it's sustainable.

1:14:27

I mean, it's sustainable

1:14:28

if you have just

1:14:29

Microsoft dumping money into it.

1:14:31

That's the only sustainable aspect of it.

1:14:34

I mean, but when are they gonna recoup

1:14:36

the money they're investing in it?

1:14:37

Like that's why it's not sustainable.

1:14:40

Like you can be Microsoft

1:14:41

and you can dump hundreds of

1:14:43

billions of dollars into this.

1:14:44

But like at some point they

1:14:45

have to make their money back.

1:14:47

And I just don't see

1:14:47

how they're going to.

1:14:49

By selling your data, of course,

1:14:51

that's where all the money really is.

1:14:52

Yeah.

1:14:54

But what data?

1:14:55

I mean, there's some data.

1:14:56

They're also probably

1:14:57

doing tax write offs for now.

1:14:59

So they're like, well, we

1:15:00

don't wanna pay more tax

1:15:01

like any taxes.

1:15:02

So we're gonna write

1:15:02

this off with this service.

1:15:04

Yeah, I mean, Game Pass

1:15:05

would be a great model

1:15:06

just so you can write losses of.

1:15:08

Well, the thing with

1:15:09

these subscription models

1:15:09

is like you have to go

1:15:10

back to like Netflix, right?

1:15:11

Like what was

1:15:12

Netflix's model for 10 years?

1:15:14

But spend like billions of

1:15:15

bucks on like original content.

1:15:18

Especially when you have no competitors,

1:15:19

raise a user base and

1:15:20

then like jack up the prices.

1:15:22

Yeah, sure you can do that.

1:15:23

And they kind of have been doing that.

1:15:25

But then when you have like

1:15:26

Disney and like, you know,

1:15:28

all these like HBO

1:15:28

Max, all these other guys

1:15:29

in your in your pond.

1:15:31

And they're not willing to start

1:15:33

with that level of investment.

1:15:36

And you know, you kind of see

1:15:36

where this is streaming model

1:15:37

at least for video and TV shows.

1:15:39

Keep jacking up the prices,

1:15:41

take away all the features you can

1:15:43

and hope that people are

1:15:44

buying and they are buying.

1:15:45

And that's just how they have it going.

1:15:48

But the thing with like gaming is like,

1:15:50

I think Game Pass would be a great model

1:15:53

if it was like you could get your AA

1:15:56

or you know, indie game on there, right?

1:15:58

Like we give a bunch of

1:16:00

money to like the schedule

1:16:00

one developer to get like, you know,

1:16:03

their game on our front

1:16:04

system shock remake or remaster

1:16:06

or whatever shows up like, you know,

1:16:08

the double eight standard

1:16:09

game, the game that doesn't cost,

1:16:11

you know, hundreds of

1:16:12

millions of dollars to produce.

1:16:14

But yeah, when you put

1:16:15

a game like Starfield

1:16:16

or you put a game like Indiana Jones,

1:16:18

these are games that I

1:16:19

would have bought like $60,

1:16:21

you know, prices for.

1:16:22

And I'm actually glad for Game Pass

1:16:24

that I didn't get Starfield.

1:16:27

You know what I mean?

1:16:28

(laughing) Definitely saved the punch there.

1:16:31

Okay, great.

1:16:32

But you know, for like Indiana Jones,

1:16:34

like what I like to buy it, sure.

1:16:37

But no, they put it on Game Pass.

1:16:38

So it's like, you know,

1:16:39

why would I ever even think

1:16:40

of ever buying a first

1:16:41

party Microsoft game?

1:16:42

Like, why would I buy a new hit?

1:16:43

Why would I buy Oblivion

1:16:44

remaster or Halo or anything

1:16:46

if I know that that's just given to me

1:16:48

for a pretty low price?

1:16:50

So on that front, it's

1:16:51

great for a developer,

1:16:52

for a public, for the, you know,

1:16:55

firms that are taking these deals.

1:16:57

I used to think these

1:16:58

deals were pretty good,

1:16:59

but it seems like they're not

1:17:00

given what the Arcane Boss has said too.

1:17:03

And I think honestly, I

1:17:04

think like with Game Pass,

1:17:05

it's like, it's a

1:17:05

great excuse for Microsoft

1:17:06

to like release shoddy

1:17:08

games and put them on Game Pass

1:17:10

and just say, "Hey, you're not paying a

1:17:12

full 60 bucks for it.

1:17:13

What do you give a shit about?

1:17:14

We can release janky

1:17:15

releases here and there."

1:17:16

You know, and I guess that's kind of like

1:17:17

a weird justification.

1:17:19

But Microsoft's also that

1:17:20

company where it's like,

1:17:22

even if you wanted to buy

1:17:23

their game for 60 bucks,

1:17:24

like if I wanted to buy a

1:17:25

disc copy of Indiana Jones,

1:17:27

they don't even have the

1:17:28

whole game on disc anymore.

1:17:29

What's the point of getting it?

1:17:30

It's just, they are

1:17:31

treating their entire games

1:17:34

in this, like their

1:17:35

side of the games division,

1:17:37

like crap, like they're

1:17:38

making all the terrible decisions

1:17:40

that are just burning all the goodwill

1:17:42

from actual like people in

1:17:43

their space, like actual gamers.

1:17:45

So maybe they hope that everyone just

1:17:47

gets a Game Pass sub,

1:17:49

but I don't know.

1:17:50

Well, they're also

1:17:51

not just burning gamers,

1:17:52

they're burning studios.

1:17:54

Like all the closures that have happened,

1:17:56

was it, I don't

1:17:57

remember the exact number,

1:17:58

but it was like the

1:17:59

10th closing of studios

1:18:01

and last like however long.

1:18:03

Yeah, they had like what,

1:18:04

half of playground games

1:18:05

gutted or not playground, sorry,

1:18:07

the Turn 10, which was

1:18:08

the Forza Motorsport guys.

1:18:10

Yeah.

1:18:12

You had, what was that?

1:18:13

Hi-Fi Rush Tango Game Works.

1:18:15

That was like last year.

1:18:17

Dude, imagine being a developer.

1:18:20

But like, imagine being

1:18:21

like a game developer,

1:18:22

you make Xbox's most like marquee game,

1:18:25

like you make the game

1:18:26

that everyone talks about,

1:18:27

like they share in all

1:18:28

their press releases,

1:18:29

like look at how great of a game we made.

1:18:31

And then you shut

1:18:32

down that studio, right?

1:18:33

Like what's the, like it is

1:18:35

such a black pilling thing

1:18:37

for a game publisher or game developer

1:18:39

to work for an

1:18:40

organization as large as Microsoft,

1:18:42

what like the second or third largest

1:18:44

company in the world,

1:18:45

and still face financial closure

1:18:47

because the bean counters

1:18:48

obviously don't consider you

1:18:50

as valuable as like, you know,

1:18:53

Microsoft Windows or like 365

1:18:54

or another set of subscriptions.

1:18:57

Yeah, it's totally crazy to me that

1:18:59

you can make a good game

1:19:01

that Microsoft claims sold well

1:19:03

and still get shut down.

1:19:05

Like it's one thing if like the studio

1:19:06

behind Redfall shut down,

1:19:09

was Arkane Austin I think it was.

1:19:11

Like they got shut down,

1:19:12

but they also made Redfall.

1:19:14

So it's not entirely unexpected,

1:19:17

but like when Tango Game

1:19:19

Works makes Hi-Fi Rush,

1:19:21

critically acclaimed,

1:19:22

supposedly sells really well,

1:19:24

and they get shut down

1:19:25

at the same time too.

1:19:26

Like what even, why even bother?

1:19:29

What like, what is the point

1:19:30

in making a good video game

1:19:32

if you can't even secure your job?

1:19:34

Yeah. Well,

1:19:35

it hurts morale too.

1:19:36

So you're gonna cause

1:19:37

other studios to not do as well

1:19:38

cause they're not

1:19:39

sure what's gonna happen

1:19:39

and fall into, fall in

1:19:42

under what, you know,

1:19:43

the higher ups really

1:19:44

want and push for like

1:19:45

the live services, which then ends up

1:19:47

just taking them anyways, it's just.

1:19:51

Yeah, because it's like,

1:19:51

think about a game like Redfall, right?

1:19:53

Like Arkane, they make

1:19:55

really good games, right?

1:19:56

Like even when I like shat on Redfall,

1:19:58

I shat on Redfall for

1:19:59

what it was as a product.

1:20:00

As a game, I think

1:20:02

Redfall was the perfect example

1:20:03

of like a live service

1:20:05

release, or not live service,

1:20:07

it was like this online tide release

1:20:09

that probably started

1:20:10

off as like a really fun

1:20:12

like single player game

1:20:13

in the same vein as like,

1:20:14

one of my favorite games

1:20:16

that they made is like,

1:20:16

if you guys ever played Prey,

1:20:18

Yeah. At all.

1:20:19

Yes. Yeah.

1:20:20

Prey is an amazing Arkane game.

1:20:22

It's like, oh man, System Shock 3 is not,

1:20:24

but at least we get it in Prey, right?

1:20:26

Prey, awesome title. Yeah.

1:20:27

You know, they made, I

1:20:28

played their worst game,

1:20:29

technically, Deathloop,

1:20:30

which I still really enjoyed

1:20:32

a few days ago.

1:20:34

So Arkane makes good stuff, Dishonored.

1:20:36

It's just that this one game,

1:20:37

I'm pretty sure at

1:20:38

some point in development,

1:20:39

they were probably nudged to

1:20:41

make it more co-op friendly,

1:20:43

like, hey, make a game that, you know,

1:20:46

people just wanna

1:20:47

keep playing repetitively

1:20:48

because it's a game you

1:20:49

play with your friends, right?

1:20:50

Which is not the Arkane Wheelhouse game.

1:20:52

They're more like the last developer

1:20:55

that kept the immersive sim

1:20:56

kind of alive and functioning.

1:20:59

So, you know, all these big companies

1:21:01

that wanna make live service stuff,

1:21:02

whether it be Sony,

1:21:03

whether it be Microsoft,

1:21:04

I don't know if Nintendo

1:21:05

has many live services,

1:21:07

but they just wanna, again,

1:21:08

create a game that makes

1:21:09

a billion bucks a year.

1:21:10

Yeah. They wanna create something

1:21:11

that like you subscribe into,

1:21:13

and then you also spend money

1:21:15

in the game storefront, right?

1:21:18

Like, I've always kind of said,

1:21:19

I'm like, load up any big live service,

1:21:21

or load up any of these live

1:21:22

services that get shut down,

1:21:24

or like, you know, these companies,

1:21:26

like they put hundreds of

1:21:27

millions of dollars into,

1:21:29

go into their main menu and just see

1:21:31

how much of a

1:21:32

monetization scheme they have.

1:21:34

Like Call of Duty, you know,

1:21:35

we played Black Ops 2 when we were

1:21:37

younger, game was nice.

1:21:39

Game was a single player, multiplayer,

1:21:41

zombie filled experience.

1:21:42

Load up Call of Duty,

1:21:44

now just Call of Duty.

1:21:45

I mean, that's all it

1:21:45

is, it's just like a hub.

1:21:47

And then it's just a

1:21:48

hub that's filled with,

1:21:50

what skin to buy, what

1:21:51

$40 skin to get for your,

1:21:54

you know, Call of Duty Warzone,

1:21:55

like, or the flavor game of that year.

1:21:59

It's like, you load up these video games,

1:22:01

they don't even feel like video games,

1:22:02

they just feel like other

1:22:02

stores for you to log into.

1:22:04

Like I went from the

1:22:05

Xbox store to the COD store.

1:22:07

I went from the Xbox

1:22:08

store to the GTA Online store.

1:22:11

You know, it's like less of a game.

1:22:13

And then when the

1:22:13

gamers don't attach to it,

1:22:15

you know, can you

1:22:16

really be that surprised?

1:22:18

I think we have just a whole

1:22:19

bunch of business graduates

1:22:20

who like look at video,

1:22:21

they probably saw the success

1:22:22

of mobile gaming, obviously.

1:22:24

You know, like how do you translate that

1:22:26

to like console PC gaming?

1:22:27

And it's not a good transfer.

1:22:29

Because fundamentally

1:22:29

the market that plays the,

1:22:31

the gotcha, like the micro transaction

1:22:34

written free to play stuff on phones,

1:22:36

almost never touches the

1:22:38

actual like console gaming

1:22:39

or PC gaming side of things, right?

1:22:42

But they're trying to

1:22:43

fuse that in some weird way.

1:22:45

And the whole industry suffering for it

1:22:46

because you have a whole bunch of

1:22:48

unattached business experts

1:22:49

that don't really get what gaming is

1:22:51

or don't understand why

1:22:53

people or the type of gamers

1:22:55

that are on the PC or consoles.

1:22:57

Yeah.

1:22:58

I mean, it's, yeah, go ahead James.

1:23:01

It's about milking them really.

1:23:03

Like it's, you get

1:23:04

these like business guys,

1:23:06

C-level execs that get in

1:23:08

and then they just wanna

1:23:10

from other areas too.

1:23:12

Like look at Unity, Unity

1:23:13

tanked hard, the, you know.

1:23:16

John Risatello from EA

1:23:17

coming in clutch to ruin it.

1:23:21

Yeah. Man.

1:23:23

It's just gonna keep on happening.

1:23:25

Do they ever recover from that?

1:23:26

Yeah.

1:23:27

I, yeah, I think they've

1:23:29

recovered, but you know,

1:23:30

this point it's like,

1:23:30

you know, you got Godot

1:23:32

that siphoned as much

1:23:33

as they can out of it.

1:23:34

And then like Unreal

1:23:34

will always be Unreal.

1:23:36

So, you know, there's still

1:23:38

not much of a competitive front

1:23:41

or at least too many

1:23:42

players in that game.

1:23:43

They killed their progress

1:23:45

because they were really good for

1:23:47

especially indie studios.

1:23:49

And I really think they

1:23:50

killed a lot of ill will with them.

1:23:52

And so they're gaining some back,

1:23:54

but I think they lost

1:23:56

so much that I will see.

1:23:58

Yeah. Yeah, yeah.

1:23:59

Like a lot of

1:23:59

companies that used to like,

1:24:01

well a lot of indie

1:24:02

studios that used to use Unity

1:24:03

for their games have

1:24:04

like switched to Godot.

1:24:05

Like a Slay the Spire

1:24:06

2 is gonna be in Godot.

1:24:08

And they're promising

1:24:10

it's gonna be way better

1:24:10

than Slay the Spire 1.

1:24:13

Which is already a good game.

1:24:14

Which is already, yeah.

1:24:16

Yeah, it's like one of the like giant,

1:24:19

giant defining games of like this,

1:24:21

like last generation, I think.

1:24:24

Yeah.

1:24:25

And everyone wants to be

1:24:26

Slay the Spire, but anyways.

1:24:28

Yeah, I think it's

1:24:29

important to actually highlight

1:24:30

what Rafael here says.

1:24:33

He says, "I think Game

1:24:33

Pass is an unsustainable model

1:24:35

that has been

1:24:36

increasingly damaging the industry

1:24:38

for a decade, subsidized by

1:24:40

Microsoft's infinite money.

1:24:41

But at some point reality has to hit.

1:24:44

I don't think Game Pass can

1:24:46

coexist with other models.

1:24:47

They'll either kill

1:24:48

everyone else or give up."

1:24:50

And like, I think that

1:24:51

that is very prescient

1:24:53

because I think that you can only have

1:24:57

one Game Pass style thing where every

1:25:00

person is subscribed,

1:25:02

every gamer is subscribed to Game Pass.

1:25:04

And that's the only way

1:25:05

that this is sustainable.

1:25:07

And Microsoft's infinite money,

1:25:10

I feel like the writing is on the wall.

1:25:12

There is no infinite money

1:25:13

pit for Game Pass anymore.

1:25:15

Like the fact that

1:25:16

they're closing so many studios

1:25:19

just tells me that their bean counters

1:25:21

are done with this, right?

1:25:23

It just doesn't seem sustainable.

1:25:25

And I think Microsoft knows it.

1:25:27

I mean, I think there were just like,

1:25:29

when you buy a company

1:25:30

like Activision Blizzard

1:25:31

for how much was that

1:25:32

acquisition, like 10 billion?

1:25:34

I thought it was like 70 billion.

1:25:36

No, fuck, it was way

1:25:37

more, yeah, 70 billion.

1:25:38

I'm thinking of like another acquisition.

1:25:39

But when you buy like

1:25:41

something for $70 billion,

1:25:43

so largest acquisition

1:25:44

that Microsoft's ever made,

1:25:45

and arguably it's

1:25:46

probably not the most value

1:25:48

adding acquisition because you have

1:25:50

companies like Skype

1:25:51

that probably mattered a whole lot more

1:25:53

for Microsoft at the time.

1:25:56

When you have like all

1:25:57

these acquisitions going off,

1:25:59

yeah, the bean

1:25:59

counters are gonna come harder

1:26:00

because now you're the division with the

1:26:02

largest expenditure.

1:26:06

So it's like, how do

1:26:06

you justify it, right?

1:26:09

And one of the things that I thought

1:26:10

that they were gonna do,

1:26:11

and I'm pretty sure they

1:26:12

legally fought for this,

1:26:13

is to have like Call of

1:26:14

Duty be a full Xbox exclusive

1:26:17

or lock things down to the

1:26:18

console exclusivity side,

1:26:19

but they didn't do it.

1:26:20

They just were like, all right,

1:26:21

we'll make everything super open.

1:26:23

Everything will be the status quo.

1:26:24

We're just the company

1:26:25

that I guess owns this IP.

1:26:27

You know, we're just a

1:26:29

company that owns Call of Duty,

1:26:31

but we're not gonna make it in any way

1:26:33

where it's like actually exclusive

1:26:35

or we won't actually provide anything.

1:26:36

In fact, if anything, for

1:26:38

the Xbox side of people,

1:26:39

which probably weren't a

1:26:40

heck of a lot of buyers,

1:26:41

we'll just make the whole

1:26:42

game subsidized for them

1:26:43

or we'll release it completely for free.

1:26:46

There's people that I know

1:26:46

that would buy Call of Duty

1:26:48

every year as if it was Madden.

1:26:50

And hey, for a while, I

1:26:51

was one of those guys too.

1:26:52

I had friends that were just playing God.

1:26:54

Haven't bought my

1:26:54

Call of Duty games since,

1:26:56

fuck was it, modern warfare one?

1:27:01

Yeah, 2019, no, Call of

1:27:02

Duty Black Ops Cold War,

1:27:04

the one that came right after it.

1:27:05

And there's just never been a reason to.

1:27:07

It's like now it's all on Microsoft.

1:27:09

When they announced that,

1:27:10

what, Black Ops seven or six?

1:27:13

Which one was it?

1:27:13

Seven, I think.

1:27:15

Who cares?

1:27:16

It's on Game Pass.

1:27:16

You'll play the single

1:27:17

player and be done with it.

1:27:18

It's all the multiplayer is worth

1:27:20

wasting your time on these days.

1:27:23

So yeah, it's a model

1:27:24

that just doesn't really

1:27:25

make a lot of sense.

1:27:27

Release your high marquee profile games,

1:27:29

like these hundreds of millions of

1:27:31

dollars of investment

1:27:31

and just sell them for like, what, 20

1:27:33

bucks at best a pop?

1:27:35

What's the cheapest sub on a Game Pass?

1:27:36

Like, I think it's 13 a month?

1:27:40

Not like Game Pass Ultimate or something.

1:27:41

I'm thinking, I think Game

1:27:42

Pass Basic is probably less,

1:27:44

but yeah, just doesn't

1:27:46

make really any sense.

1:27:47

Like even with like Sony, Sony has a

1:27:49

subscription model too,

1:27:50

but they're not

1:27:51

releasing Death Straining 2

1:27:52

or like Ghosts of Yotai

1:27:54

or anything in their like

1:27:55

current year subscription on that model.

1:27:57

I don't even think you

1:27:58

can get like Spiderman 2

1:28:00

on the Sony subscription model as of now.

1:28:03

And for Nintendo, it's

1:28:04

just online multiplayer

1:28:05

and like old games.

1:28:07

So I don't know why

1:28:08

Microsoft went this route.

1:28:11

To be fair, like it's

1:28:13

the best bang for your buck

1:28:14

if you wanna go with one

1:28:15

of the services, it's just.

1:28:17

Oh, it's great for consumers.

1:28:19

They're gonna have to up that price

1:28:21

and hopefully they don't

1:28:22

do some really weird shit

1:28:24

where they just only do a

1:28:26

Netflix styles, you know,

1:28:28

service where you can only

1:28:29

get it through a subscription

1:28:31

for some of these games for a while.

1:28:33

Hopefully we don't see some exclusives.

1:28:35

That's what I have worked out.

1:28:36

I think that's what's gonna happen

1:28:38

because look at how they've

1:28:39

been treating physical media.

1:28:41

I think we're gonna

1:28:41

get to a point where like

1:28:42

they'll be locking

1:28:43

games behind Game Pass.

1:28:45

Like ironically, you

1:28:46

will not have the option

1:28:47

to buy these things on maybe on, I don't

1:28:50

know, even on Steam.

1:28:50

I think if that, like,

1:28:52

cause you gotta think about like

1:28:53

the bean counters

1:28:54

probably would find that

1:28:54

to be an amazing thing.

1:28:55

Like imagine, right?

1:28:56

Like all of a sudden like Call of Duty

1:28:58

isn't available to be bought

1:29:00

except through a Game Pass subscription,

1:29:02

even on like PlayStation or like, you

1:29:04

know, Nintendo or PC.

1:29:05

Yeah, those numbers are gonna go up

1:29:07

and people will be paying a premium price

1:29:09

just to get access to, I

1:29:10

guess, COD each year, you know?

1:29:14

Yeah.

1:29:14

Or any other big popular game.

1:29:16

Big turn off that

1:29:16

you're gonna have to get,

1:29:18

like Starcraft 3 is gonna have to be

1:29:19

what gets me onto

1:29:20

something like Game Pass like that.

1:29:22

Dude, just imagine if they did that.

1:29:24

Imagine if that was an effect

1:29:25

and you have like Elder

1:29:26

Scrolls 6 by that time.

1:29:29

I'd have.

1:29:31

That would be like, that's a shit storm

1:29:33

that happened to be honest.

1:29:35

But it's a shit storm

1:29:36

that like, you know,

1:29:37

gamers will just buy it

1:29:38

cause it's Elder Scrolls.

1:29:39

How can you not buy Elder Scrolls?

1:29:41

How can you not get into it?

1:29:43

It'll be good content, but Dave,

1:29:45

you're gonna be buying

1:29:45

it. Unless the game sucks,

1:29:46

unless the game sucks

1:29:47

like Starfield that is.

1:29:50

Oh, people still buy.

1:29:52

You know, I saw the

1:29:52

dumbest defense of Starfield.

1:29:54

It's like, you know, Starfield was the

1:29:55

most over hated game.

1:29:56

I'm like, buddy, you

1:29:57

clearly were not playing it

1:29:59

when it came out.

1:30:02

Sounds like a sweater post.

1:30:04

It was probably me.

1:30:05

I like Starfield.

1:30:06

Okay, I had to never beat it though.

1:30:09

You see, that's the thing.

1:30:10

It's like, I never

1:30:11

fucking went through the whole

1:30:12

like beating it either.

1:30:14

I've been like, I got like all the way

1:30:16

through all the side

1:30:16

content, got like all the way

1:30:18

to the end, just didn't do it.

1:30:19

And then I played like

1:30:20

the expansion material

1:30:21

and I'm like, man, they

1:30:22

could have just done this

1:30:24

in such a better way.

1:30:26

Well, what's the

1:30:27

expansion? It's just a shame.

1:30:27

Cause I really had a lot

1:30:28

of high hopes for that.

1:30:29

I was like, man, a new

1:30:30

IP from Bethesda, come on.

1:30:33

It had so much potential too.

1:30:34

The side missions are

1:30:35

so boring after all.

1:30:36

They're so repetitive.

1:30:38

They're like

1:30:38

definitely generative to where

1:30:40

there's no soul to them.

1:30:42

I just, I got so bored.

1:30:44

And you know, with all the money they're putting

1:30:45

into like co-pilot and shit,

1:30:46

like how much money do

1:30:47

they put into like 80 billion

1:30:49

into that?

1:30:49

Bro, you're gonna see a lot

1:30:50

more of the AI generated shit

1:30:52

in the upcoming Xbox

1:30:54

like first party stuff.

1:30:55

To be fair, it would have been better

1:30:57

than what we got with the side quests.

1:31:01

There's only one side quest

1:31:02

in that game that I enjoyed.

1:31:03

It was like the Crimson,

1:31:04

the Crimson Pirate one.

1:31:07

Oh yeah, this is kind of cool.

1:31:08

That was interesting.

1:31:09

And then even then, I remember like,

1:31:11

I don't want to spoil

1:31:11

anything for the audience member

1:31:13

watching, but like there

1:31:14

was a, the heist on the ship.

1:31:16

And I was like, I thought

1:31:16

that would have been way cooler

1:31:17

than it actually was.

1:31:19

And I'm just, now that I keep remembering

1:31:22

every single aspect of

1:31:23

that game, I'm like, man.

1:31:24

It just makes me more mad.

1:31:26

It just, it drives me

1:31:27

insane how they ruined it.

1:31:30

I guarantee you that game

1:31:33

probably was like a ZeniMax

1:31:35

online game at some point.

1:31:38

How barren the content is, you know?

1:31:40

Like how like MMO like

1:31:42

the side quests feel.

1:31:44

Yeah, yeah, no, like

1:31:46

it would be much better

1:31:47

if it was like co-op in some weird way.

1:31:49

At least you'd be talking with someone.

1:31:52

Well, speaking of game paths,

1:31:53

have you guys played the

1:31:54

newest malware drop on it?

1:31:58

Call of Duty World War II.

1:31:59

Oh boy, I love that dude, that story.

1:32:03

I wish I could make

1:32:04

the video on it at time,

1:32:06

but they shut down

1:32:07

the servers long before

1:32:08

I could ever talk on it.

1:32:10

So for anybody that doesn't know dude,

1:32:14

this World War II stuff,

1:32:15

you guys have obviously

1:32:15

been following it, but like, man, they,

1:32:18

this is a story that's

1:32:19

been brewing for so long

1:32:22

because I did talk about this problem

1:32:26

when it came to the

1:32:27

older Call of Duty games.

1:32:28

So this has been an issue with COD

1:32:30

since I wanna say

1:32:32

Modern Warfare II on PC.

1:32:34

So RCE attacks have

1:32:36

been a thing since then.

1:32:38

And what's funny too

1:32:39

is like when this story

1:32:41

was kicking off, I

1:32:42

went over to my brother's

1:32:43

and he was playing

1:32:44

Black Ops III on his PC

1:32:47

and he had to use like a fan-made,

1:32:49

community-made

1:32:50

patching tool to get the game

1:32:52

to function in a way

1:32:53

where he wasn't exposed

1:32:54

to an RCE attack.

1:32:55

Oh my god.

1:32:57

I'm like, when the

1:32:58

biggest company in the world,

1:32:59

Microsoft, like the biggest publisher,

1:33:02

lets this shit

1:33:03

constantly fly and it really

1:33:05

requires the game

1:33:06

developer, when it requires

1:33:08

the community to put like patches

1:33:10

together for it, why?

1:33:13

You know, like how do

1:33:13

they, and it's crazy

1:33:15

because they took it

1:33:16

down and like they were

1:33:17

just straight up saying

1:33:18

like, oh, this is like

1:33:19

a minor technical issue.

1:33:20

I'm like a minor

1:33:21

technical issue where people

1:33:22

can run like remote code on your system.

1:33:25

Like get the fuck out of here.

1:33:28

Dude, like even from software,

1:33:31

Dark Souls 3 had an RCE exploit too,

1:33:33

but even from software who's notoriously

1:33:36

not great at PC ports,

1:33:38

they took their game down

1:33:39

for a while, they fixed it

1:33:40

up and then they patched that

1:33:42

and they brought it back.

1:33:43

But like Activision has

1:33:47

experience with PC ports.

1:33:49

Like Call of Duty is not

1:33:50

a PC, like Call of Duty 1.

1:33:54

And you'd tell me that

1:33:55

they couldn't fix this

1:33:56

or like go back and like fix it.

1:34:00

You know, it's funny

1:34:01

too, because it's like,

1:34:01

remember like what video

1:34:03

games Europe has said too?

1:34:04

It's like, it's just

1:34:05

unfeasible for a big AAA like company,

1:34:07

for big companies to

1:34:08

like, you know, like imagine

1:34:10

having private servers and

1:34:12

exposing people to malware

1:34:13

and exposing people to like,

1:34:15

you know, failures like this.

1:34:17

Dude, this is

1:34:18

happening underneath Microsoft.

1:34:20

This was happening and

1:34:21

like the example I brought up

1:34:22

with Black Ops 3, when

1:34:23

it took the community

1:34:24

to put together a

1:34:25

community patch to fix your game

1:34:29

while it's still

1:34:29

accessible and live, bro,

1:34:32

these companies don't

1:34:33

care, they don't give a shit.

1:34:35

This, the game was recently

1:34:37

added to PC Game Path, right?

1:34:39

And it like, and that's the version

1:34:42

that is currently vulnerable.

1:34:44

Is there vulnerable ones in the Steam

1:34:46

version of the game?

1:34:47

I believe the Steam

1:34:48

versions were also vulnerable.

1:34:50

I may have to check that

1:34:51

again, because the RCE stuff

1:34:53

was existing again in like

1:34:55

MW2, like old MW2, Black Ops.

1:34:57

Like a lot of those

1:34:58

games were like kind of,

1:35:00

you would not, you should

1:35:02

not have played those games

1:35:03

at any given moment without fan patches

1:35:06

or through like private servers like,

1:35:10

forgetting the name of it,

1:35:10

but Activision took them down.

1:35:12

Who's zooming?

1:35:13

I wanna see what that guy said.

1:35:15

I forget the name of it,

1:35:16

but there were like

1:35:17

private server solutions,

1:35:20

Plutonium or something like that,

1:35:22

where you could just go

1:35:23

and like play Modern Warfare,

1:35:25

fan patched with all the stuff removed

1:35:26

and upgrades added down the road.

1:35:29

But yeah, you should never have played

1:35:30

the original versions

1:35:31

of these games for years

1:35:33

because these exploits were

1:35:35

never patched by Activision.

1:35:37

Marky Mayor, just RCE'd your ass.

1:35:40

Please contact

1:35:40

Mitchell Silbergen, not LLP.

1:35:45

Wow.

1:35:46

Man.

1:35:47

That's wild.

1:35:50

Dude, and so these

1:35:51

were known vulnerabilities

1:35:53

and they added it to Game Pass anyway?

1:35:55

Yeah.

1:35:56

Oh my God.

1:35:58

Talk about, dude,

1:35:59

yeah, like the absolute,

1:36:01

like grandiose bullshit

1:36:04

of the gaming industry

1:36:05

where it's like, you

1:36:07

can't trust private servers

1:36:08

like you were saying, Munnar,

1:36:10

like that's just insanely stupid.

1:36:13

Like they're so--

1:36:14

And they were the

1:36:14

only ways to preserve it.

1:36:16

Oh my God.

1:36:17

Like I would trust a fan made patch

1:36:20

from like known people

1:36:22

in a community of gamers

1:36:24

more than I would trust

1:36:25

any of these companies.

1:36:27

Like, oh man.

1:36:28

I watched, you know what's funny?

1:36:29

I actually, before I got on the show,

1:36:31

I watched a code review of the Thor,

1:36:37

what's his name?

1:36:38

Pirate Software.

1:36:39

Pirate Software.

1:36:40

Like I watched someone review his code

1:36:43

and he's like, oh yeah,

1:36:44

this is an unbreakable DRM

1:36:46

and the guy that was

1:36:48

reviewing it was like,

1:36:49

here are eight ways I can

1:36:50

break this DRM in three minutes.

1:36:53

And it was like, like some of the,

1:36:55

and he, at least he says

1:36:57

he's like a 20 year veteran

1:36:58

of the games industry

1:36:59

and his code doesn't pass

1:37:01

like junior dev muster, you know?

1:37:04

It's like, how can we trust,

1:37:08

like the gaming

1:37:08

industry, like they cut corners

1:37:10

and the budgets are

1:37:12

so low and the people,

1:37:14

I'm not gonna say

1:37:15

everyone, but like 20 year veterans

1:37:17

don't know how to pass like

1:37:18

junior grade tests for coding.

1:37:20

It's like, what are we

1:37:21

doing with this industry?

1:37:22

Well, yeah, I mean,

1:37:22

like I think with like

1:37:23

the whole Pirate

1:37:24

Software stuff, it's like,

1:37:25

and I just hate to like

1:37:26

constantly like twist a knife in

1:37:28

or like, you know, get into

1:37:29

like the code drama for it.

1:37:31

But to be fair, it's like, you know,

1:37:33

this is a guy that like, I

1:37:35

remember the first thing I heard

1:37:36

that kind of rubbed me a

1:37:37

little bit weird was like,

1:37:38

when he said that he was at

1:37:40

like Blizzard and like he wrote

1:37:42

the like, they worked on

1:37:43

solutions to get rid of like

1:37:45

all the bots or something.

1:37:47

And I'm like, bro, what

1:37:49

universe are we talking here?

1:37:51

Cause last I checked still to this day,

1:37:53

all the Blizzard games

1:37:55

are filled with bots.

1:37:56

So evidently this was never pulled into

1:38:00

the actual like chain.

1:38:02

But yeah, when I was

1:38:03

looking at his code, it's like,

1:38:05

to an extent, like I'm not a game

1:38:08

developer or anything.

1:38:09

So I wouldn't know like the logic around,

1:38:13

cause coders in different fields have

1:38:15

different aspects of

1:38:16

or different ways of

1:38:17

how they like write stuff.

1:38:19

But when I saw like his

1:38:20

stuff, like somebody posted it

1:38:21

to our Reddit and like

1:38:22

somebody like brought it up.

1:38:23

Like I saw the coding

1:38:24

Jesus video about it too.

1:38:26

And even the DRM stuff.

1:38:28

And to me, it's just like,

1:38:30

there's a lot of ego and bravado

1:38:32

to be like publicly coding

1:38:33

and having all of these like

1:38:36

insanely long arrays and switches and

1:38:40

thinking that it was

1:38:41

good. Cause yeah, once

1:38:42

like a real like programmer,

1:38:43

like once a real like developer looks at,

1:38:45

even if you're like a,

1:38:45

like a first year, like a,

1:38:48

what CS1 student, like a

1:38:49

computer science students,

1:38:50

like you'll look at that and be like,

1:38:52

there's so many better ways to handle it.

1:38:54

It's like that one game

1:38:56

Yandere simulator, right?

1:38:57

Like take all the X, take all the,

1:39:00

take all the exterior drama

1:39:01

out of it and just look at the

1:39:03

coding and like

1:39:04

you'll realize, oh my God,

1:39:06

this is why the game runs like shit.

1:39:08

It's because it's programmed so weird.

1:39:13

You know, there's no, go ahead.

1:39:16

Just the nested switch

1:39:17

statement is wrong to me.

1:39:18

Like if you have two switch statements

1:39:20

inside of each other

1:39:22

or one switch statement

1:39:23

inside another, that's just wrong.

1:39:24

You're doing it wrong.

1:39:26

I don't know about you James.

1:39:27

I think that that just

1:39:28

seems wacky beyond belief.

1:39:31

Yeah, no, technically wrong.

1:39:33

You'd probably set it into

1:39:34

another function, but yeah,

1:39:36

these are stuff that you

1:39:37

learn in college or boot camp or

1:39:40

whatever.

1:39:40

Like that's where you

1:39:41

make the mistake of those,

1:39:41

those types of mistakes, not

1:39:43

20 years in or 15 years or even

1:39:47

one year in.

1:39:48

And the reason I bring this up, right?

1:39:51

Like he's a 20 year veteran

1:39:53

of the games industry, right?

1:39:55

So it's like, is this the

1:39:57

kind of like code smell that we

1:40:00

want running in our,

1:40:02

you know, running game?

1:40:04

What?

1:40:05

You said 20, are you

1:40:06

talking about Thor being a 20 year

1:40:07

developer?

1:40:08

That's what he says.

1:40:10

Oh, I thought you were

1:40:10

saying the other guy was a 20 year

1:40:12

game developer.

1:40:13

No, no, Thor. Yeah.

1:40:15

So, but like, do we want like

1:40:17

that level of like what seems

1:40:20

to me amateurish coding?

1:40:21

I'm not saying all game

1:40:22

developers are like that, but

1:40:24

Yeah.

1:40:25

Do we want them running our,

1:40:26

you know, our games that are

1:40:28

connecting to the internet?

1:40:29

Do we want them having

1:40:30

the code in our kernels?

1:40:32

You know, like, I don't,

1:40:33

I don't trust that shit.

1:40:35

I don't know.

1:40:36

Yeah.

1:40:37

I mean, that's like the,

1:40:39

that's like the most logical way

1:40:40

to kind of look at it too, because you

1:40:42

know, a guy like Thor

1:40:43

or whatever that's, and the brief talks

1:40:47

that I ever had with

1:40:48

them were just talks about like, you

1:40:49

know, cybersecurity,

1:40:50

very brief conversations.

1:40:52

Cause I remember one time I

1:40:53

hit him up about like kernel

1:40:54

level anti-cheat and it was

1:40:56

just like a one or two message

1:40:57

thing.

1:40:59

Kernel level anti-cheat,

1:41:00

a lot of people dislike,

1:41:02

I know that Thor dislikes it.

1:41:04

And I know that like most

1:41:05

people that understand computer

1:41:07

security, like dislike it 100%.

1:41:11

But it's just one of those

1:41:12

things that were overall the

1:41:13

gaming industry, when you're

1:41:15

trying to communicate to like

1:41:16

a group of people that

1:41:17

have no idea what, you know,

1:41:19

ring levels are, have no idea what

1:41:21

kernels are in general.

1:41:22

It's like the easiest way

1:41:23

to like gaslight them into

1:41:24

thinking that, no, this

1:41:25

isn't that big of a deal and you

1:41:26

need this to make your

1:41:27

gaming experience super duper

1:41:28

awesome.

1:41:29

And then down the road, cause

1:41:30

I've always said when one of

1:41:31

these things gets

1:41:32

compromised and we saw this happening,

1:41:34

like, I don't know if you

1:41:35

guys remember what happened with

1:41:36

Genshin Impact, but one

1:41:37

of their drivers, right?

1:41:39

You know, they were able to

1:41:39

take them, they were able to

1:41:41

take them, I think it was a

1:41:42

my prop too, they were able to

1:41:44

take their driver, didn't

1:41:45

even need to have like Genshin

1:41:46

Impact, they took their signed kernel

1:41:47

driver and were able

1:41:49

to do like the nastiest things with them.

1:41:52

So, you know, you should,

1:41:54

these are people that I'm not

1:41:56

going to like judge

1:41:57

their coding or whatever.

1:41:58

Like, you know, I'm sure if

1:41:59

you look through some of my

1:42:00

projects, we would all be able to like

1:42:02

criticize each other

1:42:03

and roast one another.

1:42:05

Boys.

1:42:05

But these are people

1:42:06

that are writing the most

1:42:08

commercial grade software.

1:42:09

And if you're, yeah, if

1:42:10

you're making that level of a

1:42:11

mistake, you know, do I

1:42:14

really want your code on my

1:42:16

computer running, knowing

1:42:17

now how bad things can get with

1:42:19

things like World War II, Call of Duty,

1:42:22

where like you still

1:42:23

have these unmitigated RC exploits

1:42:25

running around, right?

1:42:27

Or sometimes you have a DRM

1:42:28

solution that just completely

1:42:31

opens a pathway for exploitation at some

1:42:34

point down the road.

1:42:36

I mean, they should at least hire an

1:42:38

external like company

1:42:41

to do some validation on security.

1:42:43

There's a lot of them that do this.

1:42:45

And when it comes to the

1:42:46

security level, you don't really

1:42:49

want a game developer.

1:42:50

You don't need a game developer.

1:42:51

You need a security developer, someone

1:42:53

that that's their job

1:42:55

that understands the

1:42:57

security level of stuff.

1:42:58

You don't need to understand

1:42:59

how to write a C++ game code

1:43:03

on, you know, whatever it is.

1:43:05

Like you gotta, there's

1:43:08

different levels and I don't know.

1:43:10

I just don't trust them.

1:43:12

I don't trust that they know

1:43:12

what they're doing to get the

1:43:13

right people to create

1:43:15

these low level stuff.

1:43:17

The problem is too, is like

1:43:18

you're also asking them to

1:43:20

hire people that charge

1:43:21

dramatically more than game

1:43:23

developers, right?

1:43:24

Like the moment you start going like,

1:43:26

okay, you go from like

1:43:27

a game development team, right?

1:43:28

And these people are

1:43:29

severely underpaid for the level of

1:43:31

effort they put into, you

1:43:32

know, the stuff that they write.

1:43:34

But then you go to like, you know, the

1:43:35

cybersecurity analyst,

1:43:36

you're like a cybersecurity

1:43:37

team, all of a sudden your costs

1:43:39

have just jumped up astronomically.

1:43:41

So now in the game development industry

1:43:43

where your costs are

1:43:44

already so high, are you willing to have

1:43:46

a dedicated security

1:43:48

team and are you willing to see that

1:43:50

like, do you think that

1:43:51

that's justifying your cost, right?

1:43:53

Like that's the question

1:43:54

that a lot of these C-suite guys

1:43:56

will ask.

1:43:57

So really then like you're

1:43:58

asking these people to out of,

1:43:59

out of the kindness of their

1:44:00

own hearts, think that maybe we

1:44:02

should find a way to like

1:44:03

think of the security of our

1:44:05

user base, bro, they don't

1:44:06

care about the user base.

1:44:08

We're fucking little piggies.

1:44:10

That's all that matters.

1:44:11

If a company like Microsoft

1:44:12

gives no shit towards protecting

1:44:15

the user from like these RC

1:44:18

exploits, I could not imagine a

1:44:20

company like EA or Ubisoft

1:44:21

to even think twice about this

1:44:23

stuff.

1:44:23

Well, that's one of the reasons that I

1:44:25

think like so many of the

1:44:27

big like publishers don't

1:44:28

support Linux is because you

1:44:30

want to pay someone who has

1:44:31

the expertise to optimize a Linux

1:44:34

client.

1:44:35

That's going to be twice or

1:44:37

three times the salary of your

1:44:39

standard run in the mill game developer,

1:44:40

you know, like James,

1:44:45

what are you going to say?

1:44:45

Even with like, even like Linux, one

1:44:47

thing that I want to say is

1:44:48

like one of the things that I keep talk,

1:44:50

like the things that

1:44:51

I keep seeing mentioned,

1:44:53

and I feel it's a bit of a

1:44:54

misinformation is like, why

1:44:55

don't we just tell developers to

1:44:56

enable anti-cheat for Linux, right?

1:44:59

And the reason why I always

1:45:00

found it to be like a bit like

1:45:02

misinformation is that let's say that

1:45:04

you're battle eye, right?

1:45:05

Like battle eye, you can email to them

1:45:07

and just tell them to

1:45:08

enable battle eye for Linux.

1:45:10

But then conveniently, I always find that

1:45:12

people leave out that

1:45:12

battle eye for Linux isn't as deep as

1:45:16

battle eye on Windows,

1:45:17

right?

1:45:17

Yeah, so that level of

1:45:19

protection people want like kernel

1:45:20

level anti-cheat, the thing that you

1:45:22

know, the thing they're

1:45:22

going for isn't available on

1:45:24

the Linux versions of these

1:45:25

anti-cheat engines.

1:45:27

So just asking a company like Ubisoft or

1:45:29

Rockstar to enable it

1:45:30

wouldn't be the end all be all.

1:45:32

It would be hiring somebody

1:45:33

that can find a way for Linux

1:45:35

anti-cheat to be as effective

1:45:37

as kernel level, while still,

1:45:40

you know, working in the Linux ecosystem.

1:45:42

And I kind of have thoughts about this.

1:45:43

I was like, what if we had, you know,

1:45:45

valve steam OS and one of

1:45:46

the things that I'm thinking of is maybe

1:45:48

they're finding ways

1:45:49

to make steam OS a sign sort of kernel in

1:45:54

a way where it can be

1:45:54

validated by some of these big companies

1:45:56

like, hey, as long as

1:45:57

you're running the signed steam OS

1:45:59

kernel, you should be safe

1:46:01

from anti-cheat or like you

1:46:02

should, you should be able to

1:46:03

run like a Linux compliant anti-cheat,

1:46:06

you know, as opposed

1:46:06

to somebody that's running

1:46:07

like a kernel from like Hannah

1:46:09

Montana OS where things have been

1:46:10

obviously modified to like

1:46:12

some insane degrees.

1:46:14

Maybe that's what it'll take.

1:46:16

But yeah, you know, it's like you're

1:46:17

going to up the cost and

1:46:18

like bring more people on to do like a

1:46:21

crazy job that yeah,

1:46:23

probably wouldn't justify

1:46:24

the cost of like all the Linux,

1:46:26

like the handful of Linux

1:46:27

users that you're going to.

1:46:29

I mean, it's, it's complicated.

1:46:30

I'm looking at it all from a

1:46:31

business and technical sense.

1:46:33

So I'm trying to be really

1:46:34

charitable to these companies,

1:46:35

even though I probably shouldn't be

1:46:37

really, I just want a solution

1:46:39

to go forward.

1:46:39

Like I want Linux to be a

1:46:41

place where I can play Rainbow

1:46:42

Six Siege and Granthathotl online.

1:46:44

But I just know that it's not as simple

1:46:47

as screaming at these

1:46:49

developers to like or publishers to open

1:46:51

up support when I know

1:46:52

at a technical sense that

1:46:54

there's a lot of under the hood

1:46:55

changes that still need to

1:46:56

be done from the penguins end

1:46:58

before these game companies can overall

1:47:00

support it, you know.

1:47:01

Yeah.

1:47:02

I think a lot of this, I think a lot of

1:47:04

this misinformation came

1:47:05

from when Valve initially

1:47:06

made the blog post on Steam.

1:47:09

They said, well, something to the effect

1:47:11

of you can like easy

1:47:13

entity has a little slider

1:47:14

where you can just be able to

1:47:15

export and that's that and it

1:47:16

just works magically in Linux.

1:47:18

Yeah.

1:47:19

Now, like it's kind of a minor

1:47:20

thing, but I do think Valve is

1:47:22

partly to blame for that.

1:47:25

Yeah, because like in the same board,

1:47:26

they should have just

1:47:27

been like, yeah, you can enable it, but

1:47:29

you're going to get a

1:47:30

weekend anti-cheat.

1:47:31

And of course, no developers

1:47:32

like, yeah, of course, we don't

1:47:33

want to weekend anti-cheat.

1:47:34

The whole point of this kernel level

1:47:35

anti-cheat was to fight

1:47:37

off a lot of the cheats that are sitting

1:47:39

at the kernel level.

1:47:40

And I'm going to just throw a little

1:47:42

black pill to the people

1:47:43

out there.

1:47:43

Kernel and anti-cheat is

1:47:44

not going to do anything to

1:47:45

somebody that is using

1:47:47

obviously DMA based cheats, like,

1:47:51

you know, like a lot of those

1:47:52

DMA based cars that plug into

1:47:54

different systems, like those guys are

1:47:55

always still going to

1:47:56

be completely outside

1:47:58

the matrix, you know.

1:47:59

So really all this stuff

1:48:00

does, I think, is just affect the

1:48:02

average common gamer.

1:48:04

I don't know.

1:48:04

It's so weird to deal with the

1:48:07

anti-cheat solutions because I

1:48:08

feel like a lot of them really don't

1:48:10

target the real cheaters

1:48:11

that I see in these spaces.

1:48:13

Now, the big question

1:48:14

though is, could AI be used as an

1:48:17

effective anti-cheat solution?

1:48:22

That would have to be on

1:48:23

the server side, though.

1:48:25

Yeah.

1:48:26

And that would probably cost

1:48:27

more than it would be worth it,

1:48:28

yeah.

1:48:29

They're probably already using

1:48:30

some type of machine learning

1:48:31

and some side of it,

1:48:35

but it is a little pricey.

1:48:38

But I think that is--

1:48:40

you could get some-- as long as they have

1:48:42

people reviewing the

1:48:45

telemetry and some of the

1:48:45

stuff that the AI catches and not

1:48:48

just an auto ban, I think

1:48:49

that's the best way to go without

1:48:51

doing kernel level.

1:48:51

But it's going to cost more.

1:48:54

Well, they're one thing--

1:48:54

And the thing is it's like--

1:48:55

Oh, sorry.

1:48:56

Go ahead.

1:48:56

The thing is it's like, can it also be

1:48:58

done effectively and

1:48:59

in real time, right?

1:49:00

It doesn't matter if you ban the guy

1:49:02

after they've cheated.

1:49:03

If they've already ruined the experience

1:49:05

for somebody in real

1:49:06

time, that's a lost client, right?

1:49:09

Somebody's probably not going to play the

1:49:10

game again if they're

1:49:11

just dealing with

1:49:11

cheaters all day, right?

1:49:13

Right.

1:49:14

They could, because there's a lot of

1:49:15

predictive movements

1:49:17

at bots.

1:49:17

And even with certain bots

1:49:19

that have come out that are--

1:49:21

they'll try to mimic real human.

1:49:23

And then you're going to have

1:49:23

AI against AI, but whatever.

1:49:25

At least the AI is not against us.

1:49:27

But AI against AI, whoever has the most,

1:49:31

I guess, the best AI

1:49:34

and the most money is

1:49:35

going to win that battle.

1:49:36

But I don't know.

1:49:38

It's hard to--

1:49:38

We're just giving Nvidia

1:49:39

more reasons to become the $5

1:49:41

trillion company, boys.

1:49:44

Yeah.

1:49:45

Well, speaking of companies

1:49:48

that are-- or people that are

1:49:49

breaking the rules, there are some

1:49:50

companies on Steam that

1:49:51

are breaking the rules.

1:49:54

Hi, Tech.

1:49:55

Tell me about this story here.

1:49:58

So Blue Archive is a gacha

1:50:00

game that just released on PC.

1:50:02

There's been this very

1:50:04

interesting trend of gacha games

1:50:06

releasing on PC, on Steam, no less.

1:50:09

And they had a little event

1:50:11

where they'd give Sensei's,

1:50:14

the in-game name for your character,

1:50:18

they would give you rewards

1:50:19

if it reached a certain number

1:50:20

of Steam reviews.

1:50:24

So while it's kind of a minor thing,

1:50:26

it also is textbook review manipulation.

1:50:31

Yeah.

1:50:33

Yeah, because we're giving people an

1:50:34

incentive to just go in

1:50:35

and like, hey, drop those five stars.

1:50:38

Tell us how great the game is.

1:50:39

Yeah, so Blue Archive

1:50:40

is kind of controversial

1:50:42

because of the community.

1:50:44

It's a very-- how should I say it--

1:50:46

Nux-taku-coded game.

1:50:49

What does that mean?

1:50:51

Muda-heart.

1:50:53

Muda-heart.

1:50:54

Muda-heart. Muda-heart. Muda-heart. Muda-heart. Muda-heart.

1:50:54

Muda-heart.

1:50:54

Muda-heart.

1:50:56

Every time I've ever talked to Nux,

1:50:59

it's like he's an anti

1:51:00

one of those kind of guys.

1:51:02

But if you're talking about

1:51:02

the styling of the characters,

1:51:05

yeah, I've never played Blue Archive.

1:51:07

But it wouldn't be surprising.

1:51:08

It's like a gacha thing, though.

1:51:09

That's a pretty big trope.

1:51:12

So despite the fact that all the

1:51:13

character names are Japanese,

1:51:15

it's a Korean game, which has

1:51:17

some people a little confused.

1:51:18

But anyways, that's besides the point.

1:51:20

Point is, it's review manipulation.

1:51:22

They have since deleted the post.

1:51:25

But it still--

1:51:27

I mean, it still happens.

1:51:30

But the other major-- but there was also

1:51:32

another game that was mentioned, too,

1:51:34

that was breaking the rules, not because

1:51:35

of review manipulation,

1:51:36

but for straight up

1:51:38

not disclosing the fact

1:51:38

that there was AI-generated content.

1:51:42

Oh, was that that altars game?

1:51:44

Man, I heard that game

1:51:44

was really good, though.

1:51:47

I don't know much about

1:51:48

the game, to be honest.

1:51:49

So from what I understand,

1:51:51

one asset was a placeholder.

1:51:53

So they are changing that.

1:51:56

But I believe the other thing they did

1:51:58

was they mentioned that

1:52:01

some aspects of the game

1:52:03

were localized using AI.

1:52:05

And if I'm not mistaken, that should also

1:52:07

warrant just being listed

1:52:09

in the AI disclosure, no?

1:52:11

Yeah, I mean, Call of

1:52:12

Duty did the same thing

1:52:13

with Black Ops 6, where they had

1:52:16

AI-generated calling

1:52:17

cards, or they used AI to

1:52:19

make some of the art materials.

1:52:22

But they later had to disclose it.

1:52:24

I don't know how steam--

1:52:26

how seriously do they

1:52:27

even take that, though?

1:52:28

Because I feel like they

1:52:28

see so much AI shit on Steam,

1:52:31

and it's not disclosed.

1:52:33

I doubt-- I mean, if they

1:52:35

wanted to make an example out

1:52:36

of someone, this is the

1:52:38

game to do it, probably.

1:52:39

But yeah, I doubt it's

1:52:41

going to happen at this point.

1:52:43

I think the way the

1:52:44

altars did the AI was like,

1:52:46

they just had the

1:52:47

text in the game, right?

1:52:48

The little flavor text

1:52:50

and the computer screens.

1:52:52

That was all completely AI-generated.

1:52:55

I think that's where the

1:52:56

whole moniker came into.

1:52:58

Sometimes I even wonder, do

1:53:00

you think even the company,

1:53:01

like when they were released in the game,

1:53:02

knew that AI was used?

1:53:03

Some artist they've outsourced to

1:53:05

probably put it together,

1:53:07

inject it into the game?

1:53:09

That's really the

1:53:10

difficult thing with AI these days,

1:53:11

is that you don't know--

1:53:13

whether it's software

1:53:14

development, game development,

1:53:16

some people could be using--

1:53:17

I mean, I use AI in my

1:53:20

software development.

1:53:21

But it's-- I think I'd like to see a

1:53:26

public solution on this,

1:53:27

where the public can just like--

1:53:30

kind of detect it.

1:53:31

And enough people

1:53:32

reported as, hey, there's

1:53:34

AI for this portion, and

1:53:36

then it's just flagged as AI.

1:53:38

I don't care if people use AI, but it

1:53:40

would be nice to know

1:53:41

certain games that they're using AI

1:53:43

and how much.

1:53:45

Well, you could just do

1:53:46

it the old fashioned way,

1:53:47

like Bungie does, and just

1:53:48

steal the art assets directly.

1:53:51

Dude, I love me, Bungie, man.

1:53:55

That shit was--

1:53:56

that marathon stuff

1:53:58

is a fever dream, dude.

1:53:59

What I saw, like--

1:54:01

normally, I was like, man, there's

1:54:02

got to be a bigger story.

1:54:03

There's got to be one asset.

1:54:05

When I saw how much was

1:54:06

copied that day, I was like,

1:54:08

there's no shot.

1:54:09

They ended up thinking they

1:54:10

were going to get away with this.

1:54:13

And they did.

1:54:14

Bungie, of all companies, man.

1:54:15

Fuck.

1:54:16

Man.

1:54:16

Yeah.

1:54:18

That's crazy, too, man.

1:54:19

Because that was like the

1:54:20

one thing that was universally

1:54:22

praised about marathon.

1:54:23

It looked like teenage

1:54:25

engineering is the game.

1:54:27

But then it turns out that

1:54:30

not only were specific assets

1:54:32

stolen, but there's a theory,

1:54:35

there's a prevailing theory,

1:54:35

that potentially the whole

1:54:37

art style was just straight up.

1:54:39

And it was just copied

1:54:40

and plagiarized, too.

1:54:41

And it led to the

1:54:42

little nickname, Art Raiders,

1:54:45

reference to another--

1:54:47

Yeah, Art Korea.

1:54:48

That's just crazy, man.

1:54:51

It just-- it makes me

1:54:53

wonder, because it's like,

1:54:53

how do you not expect to get caught?

1:54:57

Like, how do you--

1:54:59

I remember back in the early YouTube--

1:55:01

this was like super early YouTube.

1:55:02

There was these Call of

1:55:03

Duty guys, these channels.

1:55:04

And they were like, got

1:55:04

into this beef with each other.

1:55:08

And I don't know.

1:55:08

And I don't know. But I remember in an ad, it was all copied video ideas.

1:55:10

And we're talking some CSI

1:55:12

forensic intelligence levels

1:55:14

of looking at each other's videos

1:55:16

and determining what

1:55:17

aspect of the video was copied.

1:55:19

yada yada yada.

1:55:20

And this is a huge thing.

1:55:22

And mind you, plagiarism is one of those

1:55:24

things that eventually

1:55:25

just gets caught.

1:55:27

Like, it doesn't matter.

1:55:28

I think it was like H Bummer guy made

1:55:29

that video on plagiarism.

1:55:30

And he just went after a

1:55:32

whole bouquet of creators.

1:55:38

Yeah, you got away with it for a while,

1:55:40

but like how long did you expect people

1:55:42

to not eventually go

1:55:43

through and look through the

1:55:45

Script or be called out and then to see

1:55:47

like a big triple-a company do it so

1:55:49

blatantly to an artist that they

1:55:50

interacted with apparently

1:55:53

just

1:55:54

Now here's also the other thing too is

1:55:57

they said they were gonna go

1:55:58

through and scrub the game out

1:56:00

They were gonna scrub like any assets

1:56:02

that might have been stolen, you know,

1:56:04

they're gonna look over everything

1:56:05

But then one has the whole game. Yeah,

1:56:08

would it not just be

1:56:09

cheaper just to hire the person?

1:56:12

Have them be art director

1:56:13

That that would be the smart way to go

1:56:23

another what they're gonna do is they're

1:56:24

gonna use that they're

1:56:25

gonna just just on a downward

1:56:27

trend of just

1:56:28

Stupidity they're gonna use

1:56:29

AI they're just like hey AI

1:56:31

Can you replace all the assets and then

1:56:34

the AI is gonna

1:56:35

plagiarize something else so

1:56:38

They're gonna plagiarize teenage

1:56:39

engineering directly

1:56:40

I mean, yeah, it's funny like when I saw

1:56:42

like marathon and it's like

1:56:43

all the people who are like

1:56:45

This is such a unique game from Bungie

1:56:46

and I'm like guys I can see the exact

1:56:48

animation from Destiny 2 inside marathon

1:56:51

I don't understand what you guys are

1:56:52

seeing that's like so

1:56:53

mind-bogglingly awesome

1:56:55

Like when I when I said cuz sometimes I

1:56:57

feel like I'm too cynical

1:56:58

about gaming and it's like man

1:56:59

I just I guess I hate everything and I'm

1:57:01

like no, no, no, no, no, no

1:57:01

I'm gonna stick to my guns here

1:57:03

Okay, that is a reskin of destiny to PvP

1:57:05

that I just saw and I

1:57:07

don't even enjoy destiny to PvP

1:57:09

So why the fuck would you

1:57:10

think that I would enjoy?

1:57:13

Capacity dude marathon like I was excited

1:57:15

cuz I'm like I played the original

1:57:17

marathon games again

1:57:18

I was like, all right, let me go and

1:57:19

could I played them back

1:57:20

on the 360 a little bit?

1:57:22

But then I went through like the left one

1:57:24

like source ports and I was like these

1:57:25

are really awesome games

1:57:26

Are fun titles for their time and then I

1:57:28

and then immediately when like, you know

1:57:30

marathon is more of

1:57:31

that live service shit

1:57:33

I'm just like, okay. Well all the

1:57:35

interests just died like the art style is

1:57:36

the only thing that made it look cool

1:57:38

But this is just like marathon and name

1:57:41

only like bastardized this

1:57:43

25 year old game franchise just to

1:57:46

release another

1:57:47

nonsense extraction shooter

1:57:49

imagine a timeline where

1:57:51

Microsoft didn't buy Bungie and

1:57:54

Bungie remain an Apple only studio could

1:57:57

have been the rock could have been the

1:57:58

birth of Apple gaming

1:58:00

Hmm. No, no Apple arcades a thing, buddy

1:58:02

Yeah, Bungie would have

1:58:09

been their premiere developer

1:58:12

Apple buying

1:58:17

Apple is gathering some studios, but

1:58:21

they're like, I think the last one was

1:58:22

just some indie studio with two

1:58:24

developers, but they've been

1:58:28

Don't either but I know that I

1:58:33

Pay for the Apple arcade. I

1:58:34

paid for the whole package and

1:58:36

That's how I played Resident Evil I guess

1:58:38

on Apple, but it's okay

1:58:39

Yeah, I've heard I mean Apple arcade has

1:58:42

some pretty good games like it has a

1:58:44

Fantasian which uh, I

1:58:46

heard Linus tech tips

1:58:46

Talk about a lot

1:58:49

I honestly Linus never like if you watch

1:58:52

Linus's videos, he never

1:58:53

strikes you as a jrpg kind of guy

1:58:55

But then he just is hmm. Oh

1:58:59

Linus has to be a jr anybody that's

1:59:01

played video games as long as any of us

1:59:02

has you probably fucked

1:59:03

with the jrpg at some point

1:59:05

career

1:59:06

My favorite is definitely earthbound

1:59:10

Earthbound so good. Yeah, Linus had some

1:59:12

pretty spicy takes about sea of thieves

1:59:14

I'm not see if you sight sea of stars

1:59:17

What did he say about sea of stars?

1:59:20

well, all I remember is that he didn't

1:59:22

really like it because

1:59:24

Of the game the gameplay just wasn't

1:59:26

super interesting to him. I guess I have

1:59:29

a different experience with sea of stars

1:59:30

I got ruined because of an investigation

1:59:32

I did on that completionist guy

1:59:35

Oh no, wait, wait, wait,

1:59:37

wait, what was he involved with?

1:59:39

Well, it was like the

1:59:40

charity case situation

1:59:41

He's like he had the Alzheimer's charity

1:59:43

that just you know, can haha forgot how

1:59:45

to donate right? Yeah

1:59:48

So when I see a star as I'm like, dude, I

1:59:51

remember that story just kind of happened

1:59:53

I was like when I looked through the

1:59:54

filings I sent that to my accountant and

1:59:57

it's like my account is never

1:59:59

like

2:00:00

CFO of her company like she's never like

2:00:03

Written anything like she's very frank of

2:00:06

the matter when she's texting right? Like

2:00:07

it's almost like chat GPT is

2:00:09

writing to you perfect like

2:00:11

vocabulary

2:00:12

First time in my life. I've ever heard

2:00:14

her text. Oh, well, I didn't know this

2:00:16

I didn't he wasn't they

2:00:17

patched him out they patched

2:00:18

You know the first time when I sent all

2:00:23

that stuff to my account like I sent the

2:00:25

IRS forms from from there like

2:00:27

Alzheimer's charity only time she's ever

2:00:30

written the words lol to me

2:00:31

I was like, bro. She unironically laughed

2:00:34

out loud. Dude. What the fuck?

2:00:37

Did you make these up? I'm like no

2:00:40

S link and she's like no way

2:00:44

The rule number one of making video games

2:00:48

don't add real people to video games.

2:00:50

Remember Jesse McCree

2:00:52

He was a real guy Blizzard. I think he

2:00:54

was like a Diablo

2:00:55

director or something like that

2:00:56

They had to because of what he did they

2:01:00

had to rename the character and

2:01:03

Jesse McCree was such a perfect fucking

2:01:05

cowboy name now. I

2:01:07

don't even know his new name

2:01:08

What was like cast like

2:01:10

butch Cassidy or something?

2:01:12

Capcom cancels

2:01:18

lecture on

2:01:19

Monster Hunter wilds optimization amid

2:01:21

harassment concerns. All right. I gotta

2:01:24

hear the gist of this one here

2:01:26

I think so

2:01:27

Would you so when you think of monster or

2:01:29

wilds, do you think of words like

2:01:31

optimized runs? Well on PC?

2:01:35

Anything that oh not a

2:01:37

Capcom game. Absolutely not

2:01:39

so I found it super interesting that

2:01:42

Capcom had a lecture on optimizing

2:01:45

monster hunter wilds cuz like

2:01:48

What would the lecture be?

2:01:50

Dude I made a video just like about the

2:01:53

monster hunter world stuff because it's

2:01:54

like when I when I saw

2:01:56

how bad because it's overwhelming the

2:01:58

negative on steam for

2:01:59

a good reason because

2:02:00

This is a game that just

2:02:02

runs like shit on everything

2:02:03

So I remember like when I benchmarked it

2:02:05

on PC guys with the 4090 with everything

2:02:08

in place frame generation

2:02:10

I wasn't even hitting a consistent 60 FPS

2:02:12

and this is on like DLSS balanced

2:02:15

Like maybe maybe if I went to performance

2:02:17

and totally destroyed

2:02:19

the image quality sure but

2:02:21

It was not a good PC game. It was not a

2:02:24

good experience and like one of the

2:02:25

things you have to know about like

2:02:28

Capcom is that this re engine and

2:02:31

Somehow it feels like anytime when you

2:02:32

make a Resident Evil game like an

2:02:34

enclosed environment not open world

2:02:37

Nothing with more than four NPCs on

2:02:39

screen at any given moment. It runs

2:02:40

great. Absolutely

2:02:41

amazing engine brilliant

2:02:43

Even raytraces great the moment you make

2:02:46

an environment slightly larger than a

2:02:48

small room and you have

2:02:49

like open world things to keep

2:02:51

track of

2:02:52

Yeah, whole this thing ships itself

2:02:54

pretty hard like this thing is

2:02:58

Dragging is like he was like

2:03:03

Dragons dogma

2:03:04

That was the best that you know

2:03:07

That was my first locked at

2:03:09

30 FPS game on PC for a while

2:03:11

Because I was like it was so erratic as

2:03:14

soon as I went to the town. I'm like,

2:03:15

alright FPS locked v-sync 30 FPS

2:03:18

It's not ideal, but

2:03:20

it's better than nothing

2:03:22

That's that's what I knew not to get

2:03:24

monster under like wilds on PC

2:03:26

My brother stupid stupidly buys it on PC

2:03:29

complains about it and I'm like home

2:03:30

This is running this

2:03:32

is running it like what?

2:03:34

Minimum 720p maybe 1080p on my

2:03:37

PlayStation 5 if it's

2:03:39

running that bad on my console

2:03:41

You know like we're cuz I told him I'm

2:03:43

like homie we are talking like ps3 era

2:03:46

resolutions were hitting okay

2:03:47

Why would you even think of buying it on

2:03:50

PC? What is what is wrong with you?

2:03:52

You're asking for a bad time

2:03:55

Has your brother

2:03:55

considered buying a 59 D?

2:03:58

Dude, he you know, he

2:03:59

he has like he has a

2:04:02

4070 and it's like that. He literally did

2:04:05

say that by the way, he's like, maybe if

2:04:07

I upgraded my GP. I'm like stop

2:04:08

stop

2:04:10

Okay, no

2:04:14

You're fine with your car.

2:04:16

Why would you even think of it?

2:04:21

My god, if I had the 50s here maybe this

2:04:23

I'm like no remember cuz

2:04:24

I'm like dude back in the day

2:04:26

When you when you went to somebody's

2:04:28

house and they had like a 90 600 GT

2:04:30

It's like bro

2:04:31

You were going to like some kid whose dad

2:04:34

worked for NASA or something, you know

2:04:35

We have like the system that could run

2:04:37

Assassin's Creed wanted a high

2:04:39

Okay. Now you should not need a flagship

2:04:43

AI crunching GPU to run a video game, man

2:04:46

It shouldn't even be a requirement

2:04:49

even be a thought

2:04:51

They need to spend more money on the if

2:04:53

they're gonna run engines

2:04:54

They need to and they

2:04:55

want to use the re engine

2:04:56

let's say like in monster hunter like

2:04:58

they've got to start spending more money

2:05:00

on optimizing it because it's like

2:05:01

Streaming the

2:05:02

textures is a big part of it

2:05:03

They probably don't do that and there's

2:05:05

just so much stuff

2:05:06

that they could do that's

2:05:07

Industry standard that they could

2:05:09

probably hire some mid-range

2:05:10

engineer to fix but you know

2:05:13

Come yeah, yeah, you know, you know

2:05:18

dragons dogma 2 has a

2:05:19

mechanic where if your

2:05:21

pawn gets infected with something like I

2:05:25

guess pawn aids or

2:05:25

some shit like that and

2:05:27

You gotta you gotta sleep at some point

2:05:30

they kill all the residents in a town and

2:05:33

your frame rate goes up

2:05:34

dramatically because of that

2:05:36

Why would killing the NPCs and reducing

2:05:39

their logic increase the frame rate?

2:05:42

Like this is the kind of stuff that you

2:05:44

sit in cover if you write like, you know

2:05:46

when you're debugging your shit

2:05:47

You're like sitting in the boardroom and

2:05:48

it's like how is it that the frame rate

2:05:51

dropped when you

2:05:52

removed the logical NPCs?

2:05:54

Wait, does it make sense?

2:05:56

They've got to be doing like single

2:06:00

threaded and it's

2:06:01

their event loops really

2:06:03

Yeah, it's like you just sit there and

2:06:05

it's like it's like

2:06:05

dude do we it's like, okay

2:06:07

Well, let's crack open the codebook for a

2:06:09

minute boys. Let's see

2:06:10

Let's see how we designed this town

2:06:11

because at that point it's like you what

2:06:13

you've done is not bad optimization

2:06:16

You've done something that should belong

2:06:18

in an alternate universe of bad design

2:06:21

Right

2:06:28

Optimizing for Nvidia to

2:06:30

have a four trillion dollar

2:06:32

Valuation there's a

2:06:33

shame to you because dragons

2:06:35

I actually like the like gameplay like

2:06:37

the combat, you know

2:06:38

The game the moment of a gameplay and

2:06:41

dragons don't want one dark arisen is

2:06:43

actually really good

2:06:44

But I probably should have recommended

2:06:45

that their sale but it's too late now

2:06:48

It's a it's a really good

2:06:49

like 360 era open world game

2:06:52

Yeah, so it's a fine steam

2:06:54

deck game that I've been playing

2:06:55

I really like dragons dogman one and I

2:06:57

wish dragons dogma to ran

2:06:59

just as good on my steam deck as

2:07:01

Resident Evil 2 does but new

2:07:04

You know, it's funny they also have games

2:07:06

that run on cell phones. How is it that

2:07:07

they're optimizing for

2:07:08

fucking Apple Silicon?

2:07:11

Like the standard x86 shit that they've

2:07:14

been hitting man wake me up when they put

2:07:16

fucking Moss owner wilds on your iPhone

2:07:21

Solely for the joy of playing the worst

2:07:26

Experience that came in the worst way

2:07:28

possible. Yeah, it was like

2:07:30

with like 20 minute battery life

2:07:33

It's crazy when I saw like Ubisoft

2:07:35

announced like Assassin's

2:07:36

Creed for the fucking iPhone

2:07:38

I'm like who would Ubisoft here

2:07:40

optimization? This is definitely a buy

2:07:42

that I have to go for. Absolutely

2:07:46

Did mood a hard sees red

2:07:47

flags and you go straight at them

2:07:49

Really like anytime I see

2:07:52

the worst way to play a game

2:07:54

I get excited like it really is a joy in

2:07:56

my heart like there are times where

2:07:58

there's this game store near me

2:08:00

It's like this local game store

2:08:01

they buy all these games from Asia for

2:08:03

the switch and it's like

2:08:05

like I go in and I'm like

2:08:06

Oh, what is that? Like it's this ps5 game

2:08:09

that they back poured it to the switch

2:08:10

somehow. Is it all on cart?

2:08:12

Okay, I have to pick it up and try it cuz

2:08:14

it's just there's a joy. It's like

2:08:17

It's like, you know back in the day when

2:08:19

the GameCube and the ps2 had like

2:08:20

different versions of like

2:08:21

the games release cuz they

2:08:23

Were fundamentally different systems when

2:08:25

you played splinter cell chaos theory

2:08:26

back in the three six

2:08:27

or the Xbox the original

2:08:29

It's like whoa

2:08:29

This is a glorious such a good-looking

2:08:32

game and then you fucking go to the

2:08:34

GameCube and ps2 and it's like whoa

2:08:36

They really cut this game down

2:08:38

I literally have I literally have both of

2:08:44

the the first two Xbox versions of

2:08:47

I've been I've been

2:08:49

playing them on my Xbox

2:08:51

Yeah, well no I literally have

2:08:57

Like a stack of my original Xbox games

2:09:00

here. I've been ripping

2:09:01

them onto my retro nass

2:09:03

man, if there's any doubt that Gardner

2:09:06

secretly hates Xbox or

2:09:08

We've gotten so many comments about our

2:09:10

like anti Xbox bias is crazy like

2:09:14

But like it comes from a place of love.

2:09:15

Yeah, cuz although it has

2:09:17

look one of my favorite games

2:09:19

I have it right here. No,

2:09:20

man sky on the Nintendo switch

2:09:22

Okay

2:09:23

this is a game that used to run like dog

2:09:26

shit on the PlayStation 4 and

2:09:29

Somehow down the road after so much

2:09:31

bullying, you know, if anybody said that

2:09:32

bullying doesn't work

2:09:33

bullying. Hello games

2:09:35

10 years for them to make a fucking

2:09:40

version of this game run on the weakest

2:09:43

arm hardware at the time

2:09:45

I mean that that's just glories to me

2:09:47

That's always the most impressive stuff

2:09:49

like I don't care so much when you get

2:09:51

your game running on

2:09:52

like a 40 90 like a 59

2:09:53

Congrats, man, you you managed to make it

2:09:56

work on a GPU that costs more

2:09:59

Than anything you could imagine right

2:10:01

like just a super

2:10:02

expensive piece of hardware

2:10:04

But when you get it running on like an

2:10:06

Apple watch or something, right? That's

2:10:08

when I'm interested. That's what I'm down

2:10:12

Cyberpunks that way that's exactly

2:10:14

cyberpunk right? I like cyberpunk when it

2:10:17

released when it first released but

2:10:19

Now they're getting it to where it's

2:10:21

they're running it on, you know

2:10:23

I mean switch to is impressive. I I'm

2:10:26

really curious to see where's gonna go

2:10:27

with the the Apple Silicon

2:10:30

Yeah, I mean if they can get a running

2:10:31

like butter on that I am super duper

2:10:34

ready to I mean that

2:10:35

that's that's the one

2:10:36

Port that I thought was gonna come out

2:10:37

pretty soon actually, but it's in a

2:10:39

couple months. They

2:10:40

really at the end of Apple's uh

2:10:43

little conference they little footnote on

2:10:45

the last slide that is coming out in like

2:10:47

a couple more months so

2:10:48

Wait, you have to do we have to buy it

2:10:51

again? Or is it gonna be

2:10:52

like a steam version that'll be?

2:10:54

Mac port they say it's

2:10:56

gonna be on steam and

2:10:57

GOG and and also Apple Store, so I don't

2:11:00

think you're gonna have to buy it again

2:11:02

I think you're gonna be

2:11:02

able to play just like yep

2:11:04

That's the thing that I think sucks about

2:11:05

Mac gaming the most is like generally

2:11:07

when they release like a Mac port

2:11:09

It's never like also on steam or like

2:11:11

just because you own the game on Steam

2:11:13

You don't get access to that port like

2:11:14

some Mac games used to do that

2:11:16

But now it's like I saw Assassin's Creed

2:11:18

shadow had like a Mac version

2:11:20

I'm like dude as much as I'm

2:11:22

interested a it's a Ubisoft game

2:11:24

So I'm not a that excited to play it now

2:11:26

and be I doubt that that game is gonna

2:11:29

run that great on em

2:11:30

Silicon I saw like

2:11:31

Andrew sigh made a video on it

2:11:33

And it was like he was just like it's a

2:11:34

real bad port like it's really bad

2:11:36

And I'm like his his tolerance was for

2:11:39

shit gameplay is way higher than mine

2:11:42

And if he's saying

2:11:43

that's bad. It's gotta be bad

2:11:47

But imagine being able Spartan kick like

2:11:49

samurai's out like dude

2:11:52

There was there was this one clip we saw

2:11:53

it was it was like I don't know why dude

2:11:56

It was like Yasuke. I think it was name

2:11:58

was it was like oh, yeah, like these two

2:12:01

walls. It was awesome

2:12:03

Yeah, I saw that like that

2:12:04

It's funny because the controversy around

2:12:06

that game like and I always hate jumping

2:12:08

into like the whole

2:12:09

culture war side of stuff

2:12:10

Cuz it's so irrelevant to like the

2:12:13

gameplay that we talked

2:12:14

about when I saw like Yasuke

2:12:16

Just like the seven foot tall like

2:12:18

fucking black samurai dude walking inside

2:12:20

and kicking dudes off of cliffs

2:12:22

I'm like, I don't even care how late it's

2:12:24

an Assassin's Creed game.

2:12:25

Okay, it's already outlandish

2:12:27

It's been outlandish since Assassin's

2:12:29

Creed goddamn war. I'm playing this just

2:12:31

for that like goofy shit

2:12:33

Yeah

2:12:39

It's definitely a sale game

2:12:40

It's definitely a sale game because you

2:12:42

know that without the DLC that game story

2:12:44

just like ends on the dumbest cliffhanger

2:12:48

Yeah, I haven't played

2:12:49

it so no spoiler-renos

2:12:52

It's got a lot of DRF. So but yeah

2:12:55

Ubisoft DRM isn't really it for me. Yeah.

2:12:58

Well, there is that one

2:13:01

Sega Genesis game that

2:13:02

has like homebrew DRM in it

2:13:05

What's it called?

2:13:07

Papeer on papprium papprium?

2:13:10

So it's a beat em up and

2:13:12

so there's this developer of

2:13:16

Making essentially just Sega Genesis

2:13:19

games like brand new Sega Genesis games.

2:13:21

It's a community of like people

2:13:23

It's a company that's

2:13:24

making like homebrew games

2:13:26

So they made a Sega Genesis game with DRM

2:13:30

Man there's got to be a

2:13:35

special place in hell for you

2:13:44

It came out in like came out in 2020 and

2:13:49

there's DRM and it's crazy

2:13:50

That's it's a is it like a 2020 like

2:13:53

steam game they ended up porting or is it

2:13:55

just like fully on the mega drive

2:13:58

No, it's no it's fully for the mega

2:14:00

drive. I mean they they made a game prior

2:14:02

they released out in steam

2:14:03

I think that's called pure solar

2:14:05

But this is not on Steam

2:14:08

yet, and

2:14:10

apparently some backers have even

2:14:11

received their copies

2:14:12

like physical copies and

2:14:14

Some physical copies don't run on certain

2:14:17

Sega Genesis revisions.

2:14:18

There's been like a bunch of those

2:14:20

And it's sometimes it doesn't and

2:14:23

sometimes it requires a 32x

2:14:25

despite not being a 32x game

2:14:29

So it has like copy

2:14:31

production hardware in the cartridge

2:14:34

Yes, wow. I'm not I haven't read too much

2:14:37

into it. But all I know

2:14:38

is that that's basically it

2:14:40

Yes

2:14:40

And do they just spend more money to like

2:14:43

protect their copyright then the game was

2:14:45

ever really gonna sell like it's a

2:14:47

fucking mega drive game man

2:14:52

But

2:14:53

Thanks to the magic of emulation. You can

2:14:56

now emulate it with some glitches

2:14:58

It's not perfect yet, but

2:14:59

it'll get there eventually

2:15:03

Yeah, cuz I was about to say I'm like

2:15:04

isn't most of the emulation so mature for

2:15:07

Sega that like you

2:15:08

could just rip this disk and

2:15:09

Probably patch whatever nonsense. It's

2:15:11

kind of like DS emulation, right? Like

2:15:13

remember the days where DS

2:15:15

ROMs had to have like

2:15:17

crazy anti piracy methods

2:15:18

But like they were

2:15:19

always patched out in a day

2:15:21

You could always patch them out through

2:15:22

like action replay or like

2:15:24

game shark or whatever, right?

2:15:25

Just so it would be like a memory fix

2:15:27

most of the time. So it's like I don't

2:15:29

know what they were expecting

2:15:31

Well, the problem is if you

2:15:33

have if you have an emulated

2:15:35

If you have like a piece of hardware that

2:15:38

isn't emulated and the game like requires

2:15:41

That chip to do something and the

2:15:44

emulator doesn't function with that chip

2:15:47

Then the game is not

2:15:48

gonna run an emulator

2:15:49

So I think that's what's going on here,

2:15:52

right like that. They've started to

2:15:54

emulate the actual the

2:15:55

hardware that's in the cartridge

2:15:58

Yeah, it is super

2:15:59

interesting though because like

2:16:02

Yeah, it does have it does have add-on

2:16:04

like hardware that would

2:16:05

make the game like, you know

2:16:07

Like kind of what's super

2:16:07

Nintendo did as well? Oh

2:16:09

So it's like it's like the what is it the

2:16:12

super effect stuff? Yeah, yeah, yeah like

2:16:14

sort of I'm not

2:16:15

entirely sure cuz I haven't

2:16:16

Played this game yet. But what I do know

2:16:18

is that in addition that that they do

2:16:20

have like it's causing issues

2:16:22

with actual Genesis hardware

2:16:24

So like that has to be some sort of copy

2:16:26

protection issue. Oh

2:16:30

It seems like it seems like they might

2:16:32

have tested it on like their hardware

2:16:34

But yeah with the revision might be the

2:16:36

way that it reads a cartridge

2:16:37

differently that causes their

2:16:39

That the hardware component they have on

2:16:41

the cartridge to not function or like not

2:16:44

even be able to like

2:16:45

picked up or something

2:16:46

I would imagine I'm the game looks like

2:16:49

it's up my alley to be honest, but like

2:16:51

yeah, the game looks nice

2:16:52

It's just a your

2:16:53

standard arcade beat them up

2:16:55

Yeah, I mean

2:16:57

This one of the links in

2:16:59

here says that the chip

2:17:00

I don't know if it's saying that the chip

2:17:02

requires is required to stream mp3 files.

2:17:05

That's what it says in this

2:17:07

Reddit post here

2:17:13

Which I don't know if that's like that.

2:17:15

The emulator has to

2:17:16

stream the mp3 files or if

2:17:19

The chip is providing

2:17:21

mp3 playback on the Genesis

2:17:23

Which wouldn't be impossible like if you

2:17:26

had a dedicated decoder chip on the thing

2:17:29

Oh to give the functionality of mp3s

2:17:32

because that doesn't even seem like a

2:17:33

thing that the Genesis would have

2:17:35

Yeah, no, I mean the Genesis would is way

2:17:38

underpowered but if you have like a

2:17:39

special chip on there

2:17:40

I mean you could put like a risk five

2:17:42

processor on a on a board and plug it

2:17:45

into your thing if you've got the

2:17:46

Right code for it, you know, they've made

2:17:49

a Super Nintendo games with

2:17:50

what they call the MSU one

2:17:52

I think it was that gives you access to

2:17:54

like full FMV videos and like

2:17:56

CD quality are what CD color

2:17:59

There's a one cool project. I don't know

2:18:01

if you guys ever saw it for

2:18:02

Super Nintendo, but remember when the guy

2:18:04

put ray tracing into

2:18:06

the actual Super Nintendo

2:18:08

Racing on a Super Nintendo. Yeah. Yeah

2:18:10

Look at there's like actual ray tracing

2:18:12

on like Super Nintendo like some guy made

2:18:15

a hardware like a cartridge that allowed

2:18:17

Super Nintendo to do

2:18:18

Like actual hardware based ray tracing,

2:18:20

but it was surely a super duper

2:18:22

expensive, but surely

2:18:24

it runs like crap, right?

2:18:25

I mean, it's right. No, no, it runs

2:18:26

proper real-time here. I should throw it

2:18:29

into like the Riverside chat for you guys

2:18:32

Is this it? Oh

2:18:35

Yeah, super RT. Yeah. Oh wait, I have

2:18:37

seen this I've seen this

2:18:39

There was another guy who like did Super

2:18:42

Nintendo emulation on the NES

2:18:44

Did you see that?

2:18:46

What no?

2:18:48

Wait, no, how's that? What so is that

2:18:51

possible? I'll pull up the video super

2:18:53

that's forward compatibility, too

2:18:55

I

2:18:59

Gotta see that that's sick

2:19:01

That would have been cool like maybe 30

2:19:04

years ago when the Super Nintendo when

2:19:06

the Super Nintendo was new

2:19:08

And people didn't want to replace their

2:19:09

NES's. Oh, I don't know if I

2:19:11

know that's cool. That's cool

2:19:12

Now I want to get our super I want to get

2:19:14

a Nintendo just to run

2:19:15

the Super Nintendo on there

2:19:16

I I can't find the video but like the guy

2:19:20

he basically put a raspberry

2:19:21

He cheated essentially, but he put a

2:19:23

raspberry pie on on a board though

2:19:25

Plugged into the NES and

2:19:27

then it was streaming pie

2:19:29

But what it was doing was it

2:19:30

was like it was in real time

2:19:33

emulating the Super Nintendo and then

2:19:36

Taking the video output turning that into

2:19:39

tie into tile sets that the NES could

2:19:42

then display because

2:19:43

it can't do real-time

2:19:45

video, but it was pretty neat like the

2:19:47

fact that they were like

2:19:48

rendering that in real time and

2:19:50

And then converting it to the tile set

2:19:52

format for this. That's

2:19:53

that's pretty sick. Yeah

2:19:56

That is that does sound

2:19:57

pretty sick. I'm curious though

2:19:59

How would you play a Super Nintendo game

2:20:01

on an NES? I mean, there's

2:20:03

six buttons on a Super Nintendo

2:20:04

There's like two buttons on an NES. Yeah

2:20:08

Yeah, cuz Nintendo didn't have the L.

2:20:10

Yeah, I guess maybe like if you had like

2:20:13

combinations or

2:20:14

something here it is sucker pinch

2:20:18

He's reversed maybe he wasn't doing Super

2:20:21

Nintendo I might have get

2:20:22

that a little bit wrong but

2:20:25

He's reverse emulating the

2:20:26

NES to give it superpowers

2:20:29

Reverse emulating. What does that what

2:20:31

does that mean? So I I

2:20:35

Must have remembered this kind of wrong,

2:20:37

but but I said all these graphical

2:20:38

glitches. He's like emulating

2:20:42

Stuff and then generating the tile set

2:20:45

and outputting it on the NES

2:20:47

Yeah, cuz you just went 3d and one of the

2:20:49

stages for Zelda. Yeah

2:20:51

Yeah, that actually looked really cool

2:20:55

You know what? There's some minds you

2:20:56

have it. There was this there was this

2:20:58

video by talking on

2:20:59

who's another content creator

2:21:00

yeah, and he was running Linux and

2:21:03

He was running. I think

2:21:04

it was you zoo on Linux on

2:21:07

The switch and then it ran Pokemon better

2:21:11

than the actual switch hardware

2:21:13

somehow

2:21:15

Wait, wait, so he he put Android onto the

2:21:19

switch through homebrew

2:21:20

Well, it was a little Linux

2:21:22

not Android, but yeah, okay

2:21:25

But yeah, he ran you he ran

2:21:27

Pokemon through you even be emulating

2:21:30

though considering it's just

2:21:31

like how would this oh dude

2:21:33

It's just like you have all the hardware

2:21:35

present buddy. How can you end you like

2:21:37

the hardware while you're

2:21:38

running it on the hardware?

2:21:39

I want to see that's fucking sick

2:21:43

So let me let me find a

2:21:45

Super Nintendo running on it

2:21:48

See that's so in right and I imagine like

2:21:52

all the visual glitches are just like

2:21:54

The tiles have format not 100%

2:21:56

appropriating to the

2:21:57

video. Yeah being translated. Oh

2:22:03

My god, you know wild

2:22:07

That's just like that's

2:22:10

That is I

2:22:13

Mean like it plays it play it obviously

2:22:15

plays well cuz a raspberry pie is like

2:22:17

you shouldn't have an issue

2:22:18

I'm glitting super

2:22:19

Nintendo, but damn. Yeah

2:22:21

The visual the visual glitches are kind

2:22:23

of like a vibe. I know it. Yeah, I would

2:22:26

actually fuck with this

2:22:27

I wonder how much this board probably

2:22:29

cost right like well, he's

2:22:30

probably not selling it but I

2:22:32

Found the video. It's a it's

2:22:34

technically a mix switch video

2:22:37

but

2:22:38

It shows him playing.

2:22:40

I think what's Pokemon

2:22:42

From his cart on you zoo on the switch

2:22:47

Yeah, where the mix switch can you can

2:22:50

still run that on the switch right? I

2:22:53

Think technically you can with an update

2:22:54

but you'll get instantly banned

2:22:55

So you can you can you can

2:22:57

run you can run a backup?

2:22:58

So if your switch one stuff

2:22:59

on the on the switch I think so

2:23:03

Okay. Well, that's good to know

2:23:05

Yeah, that's good. All

2:23:07

right. Well on that note

2:23:10

We've gone off the rails

2:23:14

We're looking at Ray-tray Super Nintendo

2:23:16

Yeah, all the best episodes go off the

2:23:19

rails. Absolutely. I think

2:23:21

this is our best episode so far

2:23:23

Thank you mood or her for being here.

2:23:24

Yeah. Thank you guys. It

2:23:26

was great to be on here

2:23:27

Yeah, it was great to finally meet you

2:23:29

we've been kind of like interacting in

2:23:31

passing for a couple years

2:23:33

Yeah, no, it's it's it's

2:23:35

good to just be on here

2:23:36

Like I love talking tech and I love

2:23:37

talking all the nerdy stuff

2:23:38

with you guys and you know

2:23:39

Anytime we get to talk Linux and shop,

2:23:41

it's always a it's

2:23:42

always it's always good

2:23:44

absolutely

2:23:46

With that said thank you to everybody for

2:23:48

watching if you haven't already get

2:23:49

subscribed on YouTube

2:23:51

We're trying to hit a thousand

2:23:52

subscribers on the on the dedicated

2:23:54

episode channel for the podcast here

2:23:57

So I think we can do

2:23:59

it with your guys's help

2:24:00

Um, excellent, I think I think that's it.

2:24:05

Goodbye everybody. Take care guys. Bye