Steamed Spam, Nintendo Strikes Again, and Xbox Layoffs | OTC 36
S01:E36

Steamed Spam, Nintendo Strikes Again, and Xbox Layoffs | OTC 36

Episode description

Topics

Stop Killing Games… Dead?

Link: https://www.stopkillinggames.com/

https://www.youtube.com/watch?v=HIfRLujXtUo

https://www.youtube.com/watch?v=p9ahH6HrtTc

Stop Killing Games has yet to hit its goal yet the deadline is approaching. MANY attribute this to PirateSoftware, a content creator and part owner of an indie publisher, railing hard against it with what many consider to be a misinformation laden video.

Xbox Layoffs

Link: https://bsky.app/profile/georgebsocial.bsky.social/post/3lsi27oqdos2f

https://www.bloomberg.com/news/articles/2025-06-24/microsoft-plans-major-job-cuts-at-xbox-gaming-division?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc1MDc3Mjc0NiwiZXhwIjoxNzUxMzc3NTQ2LCJhcnRpY2xlSWQiOiJTWUQ0VkxEV1JHRzAwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.iMkVuxzB6m6hT_Rpwa-NQCTCvDapSt1DaRfpnGaqUSw&leadSource=uverify+wall

Reports suggest that 1-2 thousand people may be laid off, and entire studios killed.

Sony Faces Dutch Lawsuit over “artificially high” PlayStation prices

Link: https://www.gamesindustry.biz/sony-faces-dutch-lawsuit-over-artificially-high-playstation-prices

A Consumer Group claims that Dutch consumers pay too much for digital games. The foundation has discovered that consumers on average pay 47% more for digital than physical titles. This combined with Sony’s push towards a Digital Only future means that Sony is pushing towards overcharging.

Ready or Not facing censorship as it prepares for a Console Release

Link: https://steamcommunity.com/games/1144200/announcements/detail/526472884483260568

Ready or Not is about to be released on consoles… but the PC port is also getting some changes in line with the console ports, including censored imagery. They maintain that this was necessary to facilitate crossplay and because maintaining multiple versions of a game is difficult. Ready or Not does contain a lot of imagery and themes that are quite disturbing and are equally disturbingly realistic. Some of the changes include changes to gore, nudity, and other disturbing imagery involving ingame children.

Mario Kart World patches out the ability to pick mostly 3-lap courses

Link: https://www.resetera.com/threads/nintendo-updates-mario-kart-worlds-online-removes-the-only-guaranteed-way-to-play-normal-3-lap-races-with-randoms.1228638/

People REALLY dislike the intermission courses, which are courses that have to driving from one course to another. Players online would select the “random” course option which was a semi-effective way to guarantee playing traditional 3-lap courses. Now Nintendo has patched this and people REALLY don’t like the intermission courses.

Steam’s Spam Issue & Stolen Games

Link: https://www.gamepressure.com/newsroom/steam-is-dealing-with-spam-valves-platform-has-been-flooded-with/zb811a

https://kindanice.itch.io/dire-decks

Steam is dealing with a glut of spam and games stolen from Itch.io. The Switch eShop also has a similar issue. The big question is how do you deal with it?

Steam’s Summer Sales

Link: https://store.steampowered.com/

What are YOU buying?

Gacha game denied release on Steam, brings up greater questions in regards to Steam’s approval system

Link: https://forum.nexon.com/bluearchive-en/board_view?board=3028&thread=2982148&allBoard=1

Visual Novel fans have suffered due to Steam’s inconsistent approval policies when it comes to Visual Novels and other anime adjacent games.

Fedora 32-bit drama

Link: https://discussion.fedoraproject.org/t/f44-change-proposal-drop-i686-support-system-wide/156324

Fedora proposed the removal of 32-bit library support from their distro. This would have serious knock-on effects for the likes of Steam and also Bazzite. The founder of Bazzite Kyle Gospodnetich left a comment saying this proposal would mean the end of Bazzite and the lack of Steam next. After some discussion, they were able to come up with some solutions to the problems posed by the proposal.

I spoke with Kyle this week about the news. We ended up having a conversation 45 min conversation. He laid to rest many of the myths about this proposal.

It looks to me like Bazzite is the fastest growing Fedora-based distro, with over 1,000 unique contributors, and over 700 TB of image downloads (not including torrent distribution).

Windows is getting rid of the Blue Screen of Death after 40 years

Link: https://www.theverge.com/news/692648/microsoft-bsod-black-screen-of-death-color-change-official

  • Microsoft is replacing the traditional Blue Screen of Death (BSOD) error message in Windows with a new Black Screen of Death (BSOD) design.
  • The new BSOD will have a simplified black screen design, dropping the blue color, frowning face, and QR code of the old BSOD.
  • The new BSOD will still provide information on the stop code and faulty system driver, allowing IT admins to more easily diagnose issues without needing to analyze crash dumps.
  • Microsoft says this change is part of a broader effort to improve the resiliency of Windows, especially after the CrowdStrike incident last year that left many Windows machines booting to a BSOD.

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Download transcript (.srt)
0:00

[MUSIC]

0:11

Good morning, everybody. Welcome to

0:13

another episode of Off the Console.

0:15

It's the hottest podcast.

0:16

It's all about gaming and

0:17

tech news and anything nerdy.

0:19

My name is Gartner, and I'm

0:20

joined today by my friends,

0:22

HiTech Low Life and James, aka The Brink.

0:25

How are you doing, my friends?

0:27

Doing fine. It's another week.

0:30

It's hot as hell this week, though.

0:32

Oh, yeah. Yeah, it's been crazy here.

0:34

How about with your games?

0:35

You know what?

0:37

A couple of days ago,

0:38

it was like in the 60s.

0:39

It got into the 40s at

0:41

night, so we're in 90s now.

0:43

We're doing pretty good weather wise, but

0:45

I fever like I'm in like a fever

0:49

dream state because of all the gaming

0:51

I've been playing last week.

0:52

But we'll get into that in a little bit.

0:54

Absolutely.

0:55

This week, we're going to be talking

0:57

about the Stop Killing Games initiative,

0:59

which might be dead.

1:01

We're going to talk about Xbox layoffs.

1:03

We're going to talk

1:04

about all kinds of stuff.

1:05

Mario Kart World, the Fedora 32-bit

1:07

drama, all of this and more today.

1:11

So before we get into it, though, we'd

1:14

like to start to show off with what we've

1:15

been playing or working on this week.

1:18

James, what have you

1:18

been playing this week?

1:21

Expedition 33. And I'm almost done.

1:23

I know I've been saying that for a while.

1:25

I get stuck on a game for a little bit

1:26

and especially this type of game where

1:29

I've put 70 hours into it now.

1:33

It's been a while since I've put this

1:34

much time into a game

1:35

and like in the last

1:36

week, probably 40.

1:38

So that's one of those things where you

1:41

just sit down and play for eight hours

1:43

and you kind of, I don't know, kind of

1:47

lose track of time and yourself.

1:49

So pretty good.

1:51

It's a fun game.

1:52

So much extra content than I was let on

1:54

to believe because a lot of people like,

1:56

oh, yeah, you can beat in this much time.

1:57

Like, well, there's a lot of content.

2:01

So yeah, it sounds like it's kind of a

2:03

big investment, even

2:04

playing it for over a

2:05

month at this point.

2:07

It doesn't have to be.

2:08

I just I'm a completionist.

2:10

Once I start playing a game, I will like

2:12

I put 200 hours into Witcher 3 just with

2:15

all the DLCs and everything, just because

2:16

I completed pretty much everything.

2:20

Um, yeah, they're not.

2:22

I see.

2:24

Yeah. Hi, Tech.

2:25

What are you up to?

2:26

So I started a new gacha game unrelated

2:29

to one of the topics

2:30

that we may or may not

2:32

be covered today, but I started a gacha

2:34

game with my bro called a theory and

2:36

restart.

2:37

And I know there are some misgivings

2:40

about gacha and the monetary systems and

2:43

whatnot.

2:44

I just want to say that

2:44

I'm immune to the FOMO.

2:46

So I have no issues with

2:47

playing as a free to player.

2:49

And I also I can also manipulate my gacha

2:52

luck a little bit so I can get the best

2:54

characters for free.

2:57

Nice.

2:58

Did they get you?

2:59

No, no, I'm not a hacker or anything.

3:01

I just I'm just born lucky.

3:03

Anyways, but aside from that, though,

3:06

I've been looking to

3:07

see what steam sale games

3:08

I want to get something that I might have

3:10

missed out on or maybe some hidden gems

3:13

that are like 80 to 90 percent off.

3:16

Have you found anything interesting?

3:21

I was thinking about getting.

3:24

Expedition 33, finally,

3:26

it's like 10 percent off.

3:30

Yeah, I mean, it's worth it at any price.

3:34

Yeah, if anyone has recommendations for

3:36

games we should pick

3:37

up in the summer sale,

3:39

let us know in the comments.

3:41

Yes, please.

3:43

We're on YouTube and we're also on the

3:45

Fedave so you can leave us a comment

3:47

anyway that you have.

3:50

Yes, and we're aiming to hit a thousand

3:51

subs by the end of this year on YouTube.

3:53

That's right. Yes.

3:55

I think we can blow past it, but it's

3:57

only with the support of the

3:58

audience so we can do that.

4:01

Cool. And I've been playing nothing.

4:03

I've been working very,

4:04

very hard the last week.

4:07

I haven't had any time for

4:09

games, which kind of sucks.

4:11

Yeah, but I just did a complete refresh

4:15

of my company's website.

4:17

So I've shown these guys earlier.

4:18

It's really, really neat.

4:21

If you want to show it

4:21

to the audience, you can.

4:23

Oh, yeah, let's do that real quick.

4:26

I yeah, you got to invest in some A.I.

4:29

Over like underlings.

4:31

That's that's how I freed up time to play

4:32

expedition because I'm

4:33

working on my project.

4:34

But oh, yeah, you know,

4:37

it's not it's not perfect.

4:40

Can we just like skip the A.I.

4:42

in our local computers and like have them

4:44

be humanoid robots that do like

4:46

like Star Wars? Yes, like

4:48

droids of Star Wars, like

4:51

to have a little bit of a personality.

4:53

I could agree with that.

4:54

Yeah, I could get down.

4:56

Yeah, like, you know, you know, because

4:59

like there's so much time

5:01

that we spend on like menial tasks and

5:03

shit, like washing the dishes and stuff.

5:05

I think we really need a robot needs.

5:08

That'd be sick. I'd be down robot maids.

5:11

Like a robot

5:11

babysitter for your kids, James.

5:14

Mm hmm. That's the TV.

5:20

Just throw a couple of Cheerios on the

5:22

floor, TV, and I can be

5:24

gone for a couple of days.

5:27

All right. There's

5:29

stories of people doing that.

5:30

Sorry. No, that that I

5:33

just worry like, you know,

5:35

actually, I'm not even going to go there.

5:36

Never much.

5:40

Yeah, this is my

5:41

website. I'm pretty proud of it.

5:42

I think it looks really nice.

5:44

Got some social proof on here.

5:46

And then there's like a fun portfolio

5:48

section where you can go

5:49

and see some of the work that I've done

5:51

for other companies and what have you.

5:54

Pretty neat. Looks really good.

5:56

It does look really good. Yes.

5:59

There's a contact form here.

6:01

You can, you know,

6:02

fill out the contact form.

6:03

That's a good way to like drop me news.

6:07

If any of you are like running an open

6:09

source project or anything like that,

6:10

you want me to cover it, you can drop me.

6:13

You can fill out the form on my website.

6:15

That's what I was trying to say.

6:16

I don't know why I was blanking on that.

6:19

Anyway, yeah.

6:20

So that's what I've been working on.

6:22

Fun, fun stuff.

6:24

I think it's time to get

6:26

into our first story, though.

6:28

We get the stop

6:29

killing games might be dead.

6:32

Hi, what is this all about?

6:35

So for those who don't know, the stop

6:36

killing games movement

6:37

is a very simple movement.

6:41

This like essentially, oh,

6:43

this is there's been more.

6:45

Anyways, so what I'm saying is that stop

6:48

killing games is a simple concept.

6:50

They want to introduce legislation to

6:53

I want to prevent games

6:54

from permanently dying out.

6:56

There are a lot of games out there that

6:57

are simply unplayable

6:59

because they rely on infrastructure.

7:02

So what so when I say, you

7:04

know, stop killing games,

7:05

they really mean implement plans to for

7:07

like end of service.

7:09

Like there are plenty of for every like

7:12

red fall or multiverses

7:14

that's playable offline nowadays.

7:17

There's like a million other live service

7:19

games that are literally unplayable now.

7:21

And while you may not

7:24

like these games, others do.

7:26

And this is a great effort

7:28

towards game preservation.

7:30

I I am a game preservation absolutionist.

7:34

I think all games should be preserved,

7:36

even the bad ones. Yeah.

7:39

I agree with that. Honestly,

7:40

we really need to have this.

7:43

And it doesn't we don't need to put like

7:44

a financial burden on the companies.

7:45

We just need to force them

7:46

like, hey, if you're going to

7:48

not support this

7:50

anymore, you need to either open

7:51

at least open up a weight so

7:54

that people can still play it.

7:56

Or release at least some of the software

8:00

so that someone else can

8:02

implement it to be more open source. Yes.

8:05

I think the the simplest thing is to just

8:08

have legislation in place

8:10

that says if you're going

8:11

to make an online only game,

8:13

you need to have a plan in

8:15

place from day zero on how

8:18

when you retire the game, when

8:20

you retire your own services,

8:22

that game can still be

8:23

played by people who bought it.

8:24

Yes. So, for example, the

8:26

the two games I mentioned

8:28

do have plans in place.

8:30

In fact, they've already

8:31

been implemented like Redfall

8:33

was a game Microsoft released.

8:34

It was meant to be a live service game.

8:37

They didn't do so well.

8:38

And critically speaking,

8:40

they didn't do so well either.

8:42

So but you know, and that entire studio

8:44

got laid off, too, I think.

8:47

But yes, so there is a

8:50

silver lining, though.

8:50

They did make the game offline playable

8:53

in case you actually like Redfall.

8:56

It's not a bad game.

8:57

It's just it needed

8:59

two more years of work.

9:00

That's what's so shocking is that it's

9:02

actually has a lot of original ideas

9:04

and artwork and all that

9:06

is just needed more time.

9:08

Another game that we also like to talk

9:10

about is the multiverses.

9:13

So remember how we were I was ranting

9:14

about how, oh, you

9:16

didn't bother the case.

9:16

You can't play all the care.

9:17

So it turns out I was wrong.

9:19

Turns out all the characters are unlocked

9:21

when you play offline.

9:23

So. Hmm. Yeah.

9:27

Yeah. So you can play the game if you

9:30

have in your library.

9:31

I think I think it's been delisted.

9:33

Can one of you guys check?

9:36

Yeah, multiverses has been delisted.

9:39

I don't know for certain

9:40

because I have the game.

9:42

I have the game in my library, so I can't

9:44

exactly check it myself, you know.

9:51

Multiverses is no longer available.

9:54

Yeah, I guess it has been.

9:55

Look, he's been delisted.

9:56

Yeah. So as I was saying,

10:01

it's certainly possible to make these

10:03

games playable offline.

10:04

I know like WOW would

10:06

probably be a different story

10:07

if, say, World of

10:08

Warcraft were to die off.

10:10

I don't know how possible it

10:12

would be to for someone to like

10:14

effectively make an

10:15

offline version of WOW,

10:16

given that a lot of the

10:17

activities are multiplayer, right?

10:20

Like there's well.

10:22

I part of. Yeah.

10:24

I was going to say, like,

10:25

it doesn't have to be that

10:27

if the company retires their services,

10:30

then the game has to be

10:31

made playable offline.

10:34

Like it could be that they're like, OK,

10:36

we're done supporting

10:38

the like official WOW servers.

10:40

So here's the server netcode and you guys

10:43

can do whatever you want with it.

10:45

Yeah, like private servers.

10:46

Yeah, yeah, exactly. Private servers.

10:49

So just either open it up, they could

10:51

even still have it trademarked

10:52

or whatever they want, copyright,

10:53

whatever they want, but open it up

10:55

to where you could at least

10:56

launch your own private server.

10:59

And that's how they're going to have to

11:00

do World of Warcraft

11:01

when they finally

11:02

retire it, because that'd be.

11:06

That'd be a clusterfuck if they didn't.

11:08

So I think one thing that should that we

11:11

should consider here,

11:12

though, it's like if

11:15

let's say that you I don't

11:16

know how World of Warcraft works,

11:17

but I know that there are

11:18

a lot of games that have

11:21

characters that you can buy or DLC

11:23

cosmetics and stuff like that.

11:27

One of the things that should be

11:29

accounted for here is that you retain

11:33

that, you know, your purchases are still

11:34

honored after it goes open or whatever.

11:39

If that's like making everything

11:40

available to everyone,

11:42

or if it's like there's some way of

11:44

validating your purchases

11:46

after they close down their servers.

11:49

I think it would have to be the first

11:52

option because I don't think they're

11:55

like I'm sure making a validation server

11:58

would probably be a lot less like a lot

12:01

more cost effective than like

12:03

having a whole game server,

12:04

but at the same time, though,

12:06

I think if they're not actively selling

12:09

these microtransactions anymore

12:11

or running the game, then I see no harm

12:14

in making all of these cosmetics

12:16

and whatnot available to everyone.

12:19

You know, even if you piss off like the

12:22

whale that spent like

12:23

thousands of dollars in the game, right?

12:25

Like, fuck those guys.

12:27

Can you ask? Yeah.

12:29

I mean, sometimes they pay for the games

12:31

that you play, but yeah.

12:32

Yeah, sometimes they do.

12:34

Sometimes they do. But yeah, yeah.

12:36

But there has been some opposition.

12:39

And when I really say some opposition, I

12:41

really mean one content creator.

12:44

Yeah. Any any guesses as to

12:46

who the content creator is?

12:47

I think we all know the name.

12:50

It's pirate software.

12:52

Pirate software, a.k.a. Thor.

12:55

Supposedly his real name, too.

12:57

Yeah, Gardner said his real name.

12:59

The whole picture it is.

13:01

I want to look it up now.

13:02

All right. Yeah, yeah, yeah, yeah, yeah.

13:04

Please.

13:06

That's I'm just smite the whole thing.

13:08

Dude, that's too badass of a name to be a

13:10

mere content creator, man.

13:11

Well, I would imagine that to be like the

13:12

name of like a body,

13:13

like a bodybuilder or some shit.

13:17

Come on, content creation.

13:18

Oh, so maybe it's not his real name.

13:21

OK. Yeah.

13:23

So you told me that

13:24

Thor isn't his name. Wow.

13:27

Sorry, I'm sorry to disappoint.

13:29

Star Wow. Which star? Yeah.

13:32

Yikes. So pirate software.

13:35

Does not like the movement and he can.

13:39

And I think his points can be really

13:40

boiled down to three things.

13:44

First is that we're essentially dumping

13:46

problems onto developers

13:48

like unjustly and not

13:50

providing like any real solutions.

13:53

And what are your thoughts on

13:54

that point, Gardner and James?

14:01

Well, I don't know.

14:03

Keep going with with his points, because

14:05

I think I have one point

14:06

that will sum up like answer

14:08

all of his problems with it.

14:10

I know he says it's too

14:12

broad and doesn't have solutions.

14:14

That's one thing. Sure.

14:16

It creates legal and technical burdens

14:19

that most indie studios can't afford.

14:22

And three is like main

14:25

point is that it creates

14:26

unrealistic

14:27

expectations for online games.

14:30

I'm sure there's more points to it.

14:31

But honestly, I can't

14:33

stand to watch him for like.

14:35

A minute. Another.

14:38

I'm not a fan.

14:40

He's not like fully wrong. It's just

14:43

you like when they make when they make

14:46

the laws, they can add exceptions

14:48

and for small business slash

14:50

indies, they really want to.

14:51

But on top of that,

14:54

being able to make sure your source code

14:56

is accessible for like, let's say,

14:59

always online games is

15:01

not a burdensome thing.

15:03

It is a financial problem.

15:07

More than anything, people don't want to

15:08

relinquish their IP and some other stuff.

15:10

And there I know what

15:11

companies are going to say.

15:12

They're going to be like, there's

15:13

proprietary stuff in there.

15:16

I'm sorry, but most of it is not

15:17

proprietary in the sense of like,

15:19

it's been done everywhere else.

15:20

So with these types of systems.

15:22

So basically, my takeaway

15:24

is if an industry cannot

15:27

make money ethically, then that industry

15:30

does not deserve to exist.

15:33

Point blank.

15:34

And so and I don't

15:35

believe that it is ethical

15:37

for a company to accept

15:39

payment and sell you a good

15:42

and then have turn around and turn off

15:45

the good after you've made a purchase.

15:47

That is that is 100 percent unethical.

15:50

And it should not be

15:51

allowed in any way, shape or form.

15:54

And so I think all of his points are moot

15:57

because they are their typical like

16:00

libertarian, anti-government.

16:04

Things that don't hold water when

16:06

actually scrutinized to any deep degree.

16:10

And so, you know, oh, it's

16:12

going to put burdens on Indies.

16:14

OK, put a little carve out in there for

16:16

Indies, but it's not even going to.

16:18

Right. Like it's just so foolish.

16:20

It makes me really upset. Sorry.

16:22

Like, OK. All right.

16:24

So let's. All right.

16:25

So I want to debunk each of his points.

16:28

The initiative is to

16:28

broaden, lax, clear solutions.

16:31

It's a it's a fucking loss.

16:33

It's a fucking law.

16:35

Yeah. So yeah, of course.

16:37

Like let's look at I think it was Denmark

16:39

or something that banned

16:40

microtransactions from

16:42

like valves games, right?

16:44

Valve had a company solution.

16:45

Where's the problem?

16:47

And no one's have no one

16:48

has an issue with that, right?

16:49

Of course, it's of the.

16:51

Yeah, it's up to the it's

16:52

always up to the developers

16:53

to come up with a solution to a problem.

16:56

And, you know, we're just bringing it up

16:57

to light and making making it

16:59

so that they have to

17:00

come with a solution.

17:01

It's not the burden isn't on us to come

17:03

up with a solution, right?

17:05

Or I guess in this case, Ross, right?

17:07

Yeah, at the end of the day, too, they

17:10

could also bake into this

17:12

like for indie studios, some type of

17:14

especially the use much better at this

17:16

at implementing services that

17:19

could help with Indies, too.

17:20

Like it's just like,

17:21

hey, here's a little kit.

17:23

Just throw that your some of your code

17:25

into there and you can.

17:28

Say you're done.

17:29

Yeah, the community

17:30

can take over from there.

17:31

Yeah, they don't even have to do much.

17:33

And I'm not sure why even

17:35

bothered mentioning Indies,

17:36

because I don't I don't see most in these

17:39

making actual life service games.

17:42

Like, yeah, life services

17:44

are expensive to make and run.

17:47

Yeah. And not to and not to mention

17:49

people don't really have faith

17:50

in a life service game like being made by

17:53

a first time indie dev.

17:54

Like, you know, all those kickstarter

17:56

MMOs that used to exist.

17:57

Yeah. Like those are all

17:59

red flags for a reason.

18:01

Because yeah, they're really hard.

18:04

There's some games where I could see and

18:06

I can't think of any, but I could see

18:10

it being useful to have a

18:11

little caveat for Indies.

18:12

But yeah, it's definitely like it's so

18:15

small that it's not going

18:16

to affect almost anyone.

18:17

Yeah, like.

18:19

Like what's an indie life service game?

18:22

Because I'm having a hard

18:24

time coming up with the same

18:26

because a bunch of them I'm thinking of

18:27

are actually have offline modes

18:29

to where you can just

18:29

do your own servers.

18:31

It's only big companies that typically

18:33

try to make sure you don't so

18:35

you have to use their services.

18:37

The more I'm thinking about this more,

18:38

I'm like, this is actually very much

18:40

a systemic like issue with big companies

18:43

trying to just milky it

18:44

from all your money.

18:45

Yeah, let's not forget

18:47

who pirate software is.

18:50

He used to work for Blizzard.

18:52

Like and his dad did as well.

18:55

And I've heard him.

18:57

I used to watch his like VODS sometimes

19:01

and he would be like, you know, having

19:04

great affection for his old employer.

19:06

So I'm like, well, I I'm

19:08

taking his like smoke screen,

19:11

you know, pearl clutching bullshit

19:14

like for what it is.

19:15

And it's just a guy, an industry insider

19:18

who is deliberately misrepresenting what

19:20

this movement is and

19:21

what what it's about.

19:22

That's what it seems to me anyway.

19:23

Yes, not to mention he

19:24

does run a live service game.

19:26

I mean, a sort of live

19:27

service game rivals of aether to

19:30

it's kind of a live service game.

19:32

I believe it's playable offline.

19:35

But, you know, the online modes are, you

19:38

know, where it's at, to be honest,

19:39

for like fighting games and whatnot.

19:41

And also let's talk about the last one.

19:43

It could hurt the industry by setting

19:44

unrealistic

19:45

expectations for all online games.

19:48

What unrealistic expectations?

19:50

I think that's already the expectation.

19:52

You buy a 60 dollar video game.

19:54

I'm expecting to play it forever.

19:57

Like there's no expiration dates on these

19:59

like things, right? Like.

20:02

Yeah, and what he's saying there is

20:05

it's unrealistic for you to

20:06

expect to own the things you buy.

20:10

Which is bullshit.

20:12

It's a dangerous path

20:13

and at the bare minimum.

20:16

It's just it's not

20:18

much of an expectation.

20:19

We've already mentioned like it doesn't

20:21

honestly take that much,

20:22

especially for these big companies to

20:24

make sure that it is

20:26

at least opened enough to where you can

20:29

run your own private server.

20:30

Yeah, yes. I don't know.

20:32

I think so, especially if you put this,

20:35

you don't have to do

20:35

this retroactively yet.

20:37

You could just

20:37

retroactively have the law say, well,

20:39

if someone wants to reverse engineer a

20:42

system to make something

20:43

that's already released

20:44

work, they can do that legally.

20:46

And then from here on out, companies have

20:48

to have an exit strategy

20:50

or else they'll be fined

20:51

a certain amount because

20:53

what the user or what the buyer purchased

20:57

is not usable anymore.

20:59

I think is very

21:00

reasonable way to do this.

21:02

Yes. So last time I checked this was

21:04

which was like earlier this week,

21:06

the signature had like 50,000 signatures,

21:10

so it's gone up like 10 percent,

21:12

which is great news because

21:15

yeah, yeah, 500,000. Sorry.

21:18

But it's great news

21:19

because, well, basically,

21:22

there was concerns that stop killing

21:24

games basically lost all momentum,

21:26

which is unfortunate. But now big content

21:29

creators are covering it

21:30

and Ross has found himself

21:32

multiple powerful allies,

21:34

arguably more powerful than pirate

21:37

software who at the to we are

21:39

at the start of the week, he had pirate

21:41

software had the must viewed video game

21:44

video on stock killing games period,

21:46

followed by Asman Gold, who

21:49

who reacted to that video. So.

21:53

Yeah, what was his take on it? I'm

21:55

curious as Asman Gold.

21:57

I think he does. I'm not

21:59

entirely sure to be honest.

22:00

I didn't watch it. All I know is that all

22:02

I know the place these days

22:04

all I know is that pirate software got

22:07

all the attention, not necessarily

22:10

the not necessarily Ross, but, you know,

22:13

now we have much bigger content

22:15

creators like Moist critical covering

22:17

this and Muda Har from some more

22:20

again gamers, you know, gamers Nexus and

22:23

even Linus Tech Tips

22:24

covered in his own podcast, actually. Oh,

22:26

yeah, this is I have a feeling

22:29

they'll hit their signature

22:30

goal. I think interesting. Yeah.

22:32

It's hard to because if you go and try to

22:34

sign the petition, it's only for

22:35

like members of the

22:36

EU. Yeah. And I think UK.

22:39

Maybe. Oh, yeah. Yeah.

22:41

I mean, I think the I think the UK has

22:43

his own separate stock killing games

22:45

like thing, but he's got a

22:48

lot of more powerful allies,

22:51

very powerful like in the YouTube space.

22:55

And I mean, it shows they got 10 more.

22:59

They they made it up 10

23:00

percent. It's amazing.

23:02

I've also, you know, I've also wanted to,

23:05

you know, I don't know

23:06

if I should be mentioning this on air,

23:07

but I did email him.

23:10

Ask if you want to join us for the

23:12

podcast and he might join us,

23:15

but he's fighting the

23:16

good fight right now.

23:18

Yeah, he's in the trenches.

23:20

So if you guys want to see

23:21

a curse farms join us here,

23:23

then you got to get subscribed because we

23:25

don't have a big enough audience

23:26

for him to join us yet. Yeah.

23:28

I mean, he's he's he isn't he isn't

23:30

joining us because we're not popular.

23:32

He's joining us because he's focusing on

23:33

getting as the word out.

23:35

Yeah. Yeah. Yeah. So it just helps.

23:38

It helps a lot. So and Ross,

23:42

I don't know if you're

23:43

watching this right now, dude.

23:44

I'm high tech low life on

23:45

the one that emailed you.

23:46

But keep up the good fight.

23:49

Yes. And yes, let's

23:52

get a let's get it like,

23:55

I don't know, United States

23:56

slash Canada version going.

23:59

Yeah, I'm totally game for that.

24:02

The question is, how

24:03

do we get that started?

24:05

I don't know. I'm not really

24:06

good at this type of stuff.

24:08

Maybe maybe we can get

24:10

there once they're funded.

24:11

Like once it's fully signed, maybe we can

24:12

look into it for us.

24:14

Yeah. But doing it, the EU is probably

24:15

the best way to do it

24:16

because the EU is very consumer forward.

24:20

They actually have a functioning

24:21

government over there.

24:22

That's true. We'd

24:22

have to wait three years

24:24

before we could

24:24

probably get something through.

24:26

Yeah. All right. But let's.

24:29

Yeah, let's move on.

24:30

We're going to talk about the Xbox

24:33

potential layoffs that are reportedly

24:35

going to happen here.

24:37

Hi, Tech. What is this about?

24:40

Reports suggest that we might be losing

24:42

up to two thousand people from Xbox,

24:45

which does include entire studios.

24:49

Like that's talks.

24:51

It does suck. And apparently the Xbox

24:53

unit has like 10,000 people in it.

24:56

So that could be anywhere

24:57

between 10 and 20 percent,

24:59

like George Broussard says now. Yeah.

25:03

What do you want to bet?

25:05

Half of the team

25:06

that's working on Windows

25:07

Xbox experience are going to be laid off.

25:10

I'll say that. Don't say that.

25:11

That's what Microsoft does, guys.

25:13

That's literally what they do.

25:16

Well, it's OK.

25:17

They had to lay off

25:18

the blue screen of death.

25:20

People will get to that later because,

25:21

you know, they can't support that color.

25:23

It's OK, dude.

25:24

I was going to install Bazzi on my ROG

25:26

Xbox Ally X anyways.

25:29

Yeah.

25:31

That being the Xbox Ally X

25:34

Series X version S version.

25:38

They just need to get better

25:42

at just name it simple, guys.

25:44

Keep it simple.

25:46

That's also not in Microsoft.

25:48

We have. I know.

25:49

Well, it's the KISS mental methodology.

25:53

Keep it simple, stupid. Just come on.

25:55

Yeah. At least they didn't

25:56

make a like Xbox Series X Pro.

25:59

Imagine how much worse

26:00

something would be there.

26:02

Don't give them ideas. Pro Max.

26:06

Oh, go the apple round.

26:08

So the Xbox, the Xbox unit has about

26:11

10,000 people in it.

26:13

That's like 20, up to 20 percent of the

26:16

Xbox unit being laid off.

26:18

That's a lot. That is a lot.

26:20

So many people.

26:21

Now, does the Xbox unit

26:23

include studios like Activision

26:25

or publishers like Activision or are they

26:28

kind of independent?

26:29

It's got to be independent.

26:30

Yeah. Right.

26:32

I'm sure Activision and Zendimax are

26:34

independent, so to speak.

26:36

So I bet you there's probably more than

26:39

that in those companies.

26:40

That's what I was thinking. Yeah.

26:42

Yeah. But I can imagine like studios like

26:44

Oblivion being counted

26:46

in the Xbox division.

26:50

Yeah.

26:50

Oblivion like Obsidian.

26:53

Sorry. Does that say Oblivion?

26:55

Yeah. Obsidian

26:56

separately from Bethesda, right?

26:59

Yeah. Wasn't part of the Bethesda.

27:01

Yeah, they're not. They're not part of

27:03

the Zendimax. Yeah. Yeah.

27:06

And I think Ninja Theory

27:07

2 was another one, too.

27:09

They released a hell of

27:10

divers. I mean, how blade.

27:13

Yeah. Well, yeah.

27:15

I mean, I don't know

27:16

what to say about this.

27:17

I just feel really bad for the people who

27:19

are going to be losing their jobs.

27:20

This is a tough time

27:21

to be losing your job,

27:22

especially if you're

27:23

in the gaming industry.

27:26

Yeah, it is rough and

27:28

it's really hard because.

27:31

A part of me kind of resents

27:32

live action or a live service

27:34

for this kind of because it

27:35

attracts so many gamers when

27:38

and it consolidates a lot of this

27:41

money into the big and into

27:43

really big pockets when indies

27:45

and some smaller really good company

27:47

game studios could

27:49

really use utilize, you know.

27:52

Now the cells.

27:54

I mean, I feel like live services are

27:56

like the tobacco industry

27:58

where it's like they're

27:59

completely unregulated.

28:00

You know, for a long time, they were

28:02

completely unregulated

28:03

and they have done nothing

28:04

but just refine and pollute

28:08

and destroy the gaming industry, like to

28:10

make things their products,

28:11

to make things more addictive.

28:13

And and that's what

28:14

most live services are now.

28:16

It's like they're hiring psychologists to

28:19

make the game even more addictive

28:21

and to make their loot

28:22

crates or whatever they have

28:26

be more appealing and

28:28

extract more money from whales.

28:30

And it's like, dude, we can't

28:32

let that continue, you know.

28:35

No, like Expedition 33 is addicting it

28:37

up, like and it ends, which is nice.

28:39

Yeah, that's the thing.

28:40

Like there's plenty of like we can do

28:42

games that don't last forever,

28:43

but not everyone wins into that.

28:45

And I get that I just like that.

28:47

Like life services, especially these days

28:49

are very off putting for me.

28:51

Like I don't want to touch them because I

28:53

don't want to set there

28:55

and just play it all day.

28:57

I know that like I've

29:00

done that with Counter Strike

29:02

and it gets annoying, and I definitely

29:03

don't want to do that

29:04

where I have to keep on paying like

29:05

that's Hearthstone is a great example.

29:08

I love Hearthstone.

29:09

I paid into it somewhat.

29:10

But once I realized I would never catch

29:12

up to where I want to be

29:13

with the decks I want to

29:14

build, it killed the fun for me.

29:17

They killed it for me.

29:19

Hmm.

29:21

Obviously not for everyone, because, you

29:23

know, I don't know how much

29:24

Hearthstone makes now, but they were

29:26

making billions every like they were

29:27

making about a billion every year.

29:30

They're in their heyday.

29:31

So I mean, that's crazy.

29:35

That's crazy.

29:35

There's no way those developers were

29:37

getting paid well enough

29:39

for that, you know, it just trickles up.

29:42

I hate it.

29:42

Yeah, I really want.

29:46

Just the game industry is a very it's

29:48

it's a very both artistic and very

29:51

it's just that's very different realm.

29:53

And I'd like to see it

29:54

treated less like a business.

29:55

But unfortunately, in order to make

29:58

games, you need to make money.

29:59

So interesting.

30:02

Brandenburg says this is the fourth big

30:04

layoff at Xbox in the last 18 months.

30:07

Yeah, they had three major cuts last year

30:10

and the closure of several subsidiaries.

30:12

So I mean, this is this is just kind of

30:15

the state of like Xbox right now.

30:18

They're there. It seems

30:19

like they're closing up shop.

30:22

I think the rebranding really heavily.

30:25

And so I could see them continuing to go

30:28

this route and then maybe

30:29

those are still rehiring the South.

30:31

Big companies do it anyways when they're

30:32

like, well, instead of trying to find

30:33

you new jobs, we're just going to lay you

30:35

off with the severance and then

30:36

we're going and then it looks good on the

30:38

books, even though they technically

30:39

lose more money and then they'll hire

30:41

some of these people back.

30:42

I wouldn't be shocked. But it is not like

30:46

if you're thinking about

30:47

going into the gaming industry, just know

30:49

that be prepared to be, you know,

30:52

potentially laid off all the time.

30:54

And it's very stressful

30:55

and it does affect the games.

30:57

Yeah. So now. So yeah, it seems like

30:59

Microsoft is starting to realize

31:00

that maybe the games industry is a little

31:02

too volatile and a little less

31:05

profitable than imagined.

31:06

I mean, a lot of people really go into

31:09

the games industry thinking on a profit

31:11

like like, oh, if we just do this and

31:14

that, we'll be profitable.

31:15

Right. But obviously that's almost I

31:17

wouldn't say almost.

31:19

It's not really the case usually.

31:21

But yeah, it's

31:21

profitable. It really is profitable.

31:23

You just got to be good at it. Yeah.

31:26

Like any other thing.

31:28

You just got to be good.

31:29

Well, what I'm saying is you can't go

31:30

into the games industry with a profit

31:32

like mine. You have to be

31:34

really willing to make games and.

31:38

Yeah, it's just these execs, they don't

31:40

understand like honest like.

31:43

It's very rare to find CEOs of companies

31:45

that actually play their games like

31:48

this. Bobby Cottice still work at EA.

31:49

I mean, Activision.

31:52

No, well, I don't think so.

31:54

All right. Well, I doubt

31:55

he ever played a video.

31:56

Well, actually, no, that's not true.

31:58

He founded Activision

31:59

and they found that we did.

32:01

Did you not? I thought you did. No.

32:04

No, no, no.

32:06

Activision was founded by the guy that

32:07

did show this pizza.

32:10

Oh, shit. Well, what's his name?

32:15

I'm looking it up now.

32:17

Anyway, anyways.

32:20

Microsoft, I am I am concerned, though,

32:24

because what happens when Microsoft

32:26

leaves the game industry?

32:28

Because I don't think we've had it.

32:30

I don't think they're going to leave, but

32:32

more of the conflict industry.

32:34

Here's the thing.

32:36

I Microsoft is is like they don't want to

32:40

be running Windows anymore.

32:42

They don't want to be doing like consumer

32:45

facing products anymore

32:47

because there's way more money in the

32:48

business to business, like in this

32:51

software stuff,

32:52

there's way more money in it.

32:54

And Xbox is exclusively consumer facing.

32:58

So it's like they I I'm looking at the

33:01

writing on the wall and I'm saying

33:02

like Microsoft never been like the number

33:06

one in the console market.

33:08

Right. They've always been like number

33:10

two or number three.

33:12

And it's like so they're

33:13

not making a ton of money,

33:14

not what they could be for less

33:17

investment in other industries.

33:20

And I just I just don't see how Microsoft

33:22

is going to continue doing this

33:23

when they could be making more money

33:24

selling Office 365

33:26

and teams to, you know,

33:29

to companies that

33:30

want that kind of stuff.

33:32

I mean, that's why these big companies

33:34

are so big, like they have multi

33:38

revenue streams. And so

33:40

they either need a break off, like we

33:45

talked about, I think, a week or two ago

33:46

and just like, OK, Xbox is his own entity

33:48

now and let it be profit,

33:50

like try to go for its

33:51

profit and not worry about other

33:53

departments. But, you know, you got to

33:57

have like, especially with these big

33:58

companies, you got to have multifaceted

34:01

like products and stuff like that.

34:05

I shouldn't say multifaceted, but you

34:06

have to have multiple products.

34:07

Are we still thinking that Microsoft is

34:10

going to leave the console market?

34:12

Remember how you know every remember how

34:14

everything is an Xbox?

34:16

Are we still thinking that Microsoft is

34:18

not make Xbox anymore?

34:21

I think that's the case.

34:22

I think they're going to

34:23

go to a very branded like

34:27

their brand instead of building consoles.

34:31

I definitely believe

34:31

that. That's what I would.

34:34

Well, we'll see what the handheld, the

34:36

Xbox handheld, how it does,

34:38

I think will partially determine this.

34:40

But they're also working with Meta to

34:43

make an X, you know, an Xbox Meta

34:45

headset. Right. Like that

34:47

was like a year ago, I think.

34:48

The Questbox.

34:50

So what I'm concerned about, though,

34:53

is what happens when Microsoft leaves the

34:55

dedicated console market?

34:57

Because the last time we had two

34:59

competitors in a console market

35:01

was Nintendo and Sega

35:02

all those years ago.

35:04

And then certainly joined the market.

35:05

And then things haven't

35:06

been the same since then.

35:07

There's always been three people.

35:09

Heck, one Sega left.

35:11

Guess what? The company joined the fray

35:12

after Sega, like right after Sega left.

35:16

Microsoft.

35:18

So there's always been at

35:19

least three per generation.

35:22

See, what I would like

35:22

to see is Perifractic's

35:25

Commodore come in with a new console.

35:29

I don't know if you've heard about that.

35:31

No, I haven't.

35:33

So do you know the

35:33

YouTube or Perifractic?

35:36

I'm afraid not now.

35:37

Well, so a YouTuber just

35:40

bought Commodore like the brand.

35:43

Well, and yeah, and he's teasing some

35:47

really interesting stuff.

35:49

He hasn't announced anything like

35:51

concrete yet in terms of

35:52

like the hardware product.

35:54

But I would really like to

35:55

see an Amiga games console

35:58

that's running like modern stuff.

36:01

I would love to see something like that.

36:04

So that would be so weird.

36:06

Yeah, what would a modern Amiga be?

36:09

Just like a regular

36:10

gaming PC at this point?

36:11

Well, I mean, like it wouldn't use X86.

36:15

That's for damn sure.

36:16

It would use something else

36:17

and be exotic and be cool.

36:21

And it's exotic.

36:23

Well, I mean, exotic

36:25

meaning like, you know,

36:27

maybe RISC-V or something, it wouldn't

36:30

use like it's like an arm or CPU,

36:32

I don't think, or X86.

36:36

That's a that's a little

36:37

too out there for me, Gardner,

36:39

but I'll be cautious.

36:41

I'll I'll be cautiously optimistic.

36:44

For you.

36:48

I'm just curious as to

36:49

how much it'll cost us.

36:51

That kind of brings us to our next story.

36:54

Sony is facing lawsuits in the EU.

36:59

Is that right? Or is it?

37:00

It's it's a it's a lawsuit in

37:04

whatever country this is.

37:07

The Netherlands. The Netherlands.

37:08

Yeah. Here, let me share my screen.

37:10

There we go. Yes, please.

37:11

So it's a consumer group that's they're

37:14

essentially saying that

37:15

consumers pay on average

37:18

47 percent more for digital

37:21

games than physical games.

37:22

And that Sony is also pushing towards a

37:25

digital only feature, of course.

37:29

And they're saying that

37:31

Sony's large market share and,

37:34

monopoly on digital sales

37:36

amounts to a quote, Sony tax.

37:39

So I am curious what they mean by

37:41

monopoly, though, because

37:44

are they talking about how Sony is the

37:46

only one that sells like PlayStation

37:47

digital copies like you can't just go on,

37:50

you can't go on like

37:53

Humble Bundle and buy a PS5 key.

37:56

Is that what they're talking about?

37:58

They could be referring to that or they

38:00

could be referring to the fact that

38:02

in order to get your games on the Sony,

38:04

like the PlayStation Store,

38:06

you have to go through

38:07

Sony and they take a huge cut.

38:11

Oh, so what you're saying

38:12

is steam on PlayStation five.

38:16

That would be sick. I

38:17

think that will be sick.

38:18

I think more people would enjoy.

38:19

I think more people do that than like

38:21

steam on Xbox for sure. Yeah.

38:25

Well, there's more play

38:26

stations than there are Xbox.

38:29

Yeah, that's what they have to start

38:30

submitting play PlayStation.

38:34

Um, builds to steam then.

38:37

Would that be how that works?

38:39

Because you wouldn't be able

38:40

to just play like a steam game

38:41

right on the PlayStation, I mean,

38:42

technically, but. Well.

38:46

Yeah, how I would want to see

38:48

it happen is we just do that.

38:50

We just run steam, we just run steam

38:52

games on a PlayStation.

38:55

Performance be damned.

38:57

Well, yeah, you have to work for Orbis.

38:59

Yeah, it has to be.

39:01

Yeah, you'd have to do it through Proton

39:02

because operating system. Yeah. Yeah.

39:06

But I mean, the hardware is it's

39:08

basically PC hardware.

39:10

So like it should be

39:11

very capable to. Right. Yes.

39:16

Yeah, if optimized and all that, that

39:18

would be I would be curious.

39:20

I think they'll just have a.

39:24

I don't know if they'll open up the

39:25

steam, but definitely

39:26

would like to see some

39:28

rules come into play on.

39:32

Some of this. Hey, so here's something

39:34

interesting, though.

39:36

There was also a lawsuit in the UK in

39:38

regards to Sony's claims over 30%

39:41

three percent cuts, so those are the only

39:44

one facing lawsuits over their 30% cut.

39:47

Yeah.

39:49

I mean, this the Sony

39:52

is excluding competition

39:53

and it's exploiting

39:54

consumers and game developers.

39:55

So I mean,

40:00

I don't I don't necessarily

40:01

disagree with that. I mean,

40:04

you know, the idea that you're you're you

40:06

have an exclusive store,

40:08

you have exclusive control over the

40:09

software that is allowed to be,

40:11

you know, launched and

40:13

played on your console.

40:16

That makes you a.

40:18

By definition, like a

40:19

vertical monopoly, right? Like.

40:23

Like kind of how it's kind of the same idea as like, you know,

40:24

same idea is like Walmart, right?

40:27

Like Walmart has they control everything.

40:30

They control every tier of

40:32

like product sales like they.

40:34

It's not just like the how the

40:37

merchandise looks on the shelf.

40:38

It's also the

40:39

distribution and the warehousing.

40:43

So and it's kind of the same idea with

40:44

Sony, I would think.

40:46

Yes, I would. I think so, too, man. It's.

40:50

The big question is,

40:52

how are they going to

40:53

like what's going to happen?

40:55

Are they going to actually

40:56

try to make changes to it

40:57

or are they just going to find them like

40:58

a few hundred million dollars?

41:00

Because that's like chump change that's

41:02

only probably. Yeah.

41:05

I don't know.

41:05

I'd love to see where this goes, so we

41:07

should follow up on it for sure.

41:10

Agreed. Now, I'm not

41:11

saying I like Epic or anything.

41:14

But Tim Sweeney, if you're watching this,

41:18

I think I know who your next target is.

41:21

They're not directly

41:22

competing, though, with Sony.

41:24

That's the problem.

41:25

Well, maybe they should be.

41:27

Maybe they should try getting the Epic

41:28

Game Store store on PlayStation.

41:30

You know what I'm saying?

41:32

Yeah, I mean, that would be

41:34

like a Tim Sweeney thing to do

41:35

is support like Sony, like PlayStation OS

41:38

before you support Linux.

41:43

I can see that.

41:44

Well, yeah, what a weird vendetta he has.

41:48

But I don't know if we covered that.

41:50

Did we like fully that like

41:51

now you can on iOS devices?

41:57

You can

41:59

now like navigate the user to

42:01

a separate page to charge them

42:03

instead of have to use the iOS storage.

42:06

I think that that whole

42:07

thing went through. So.

42:10

Yeah. Yeah. Right.

42:12

Hi, Tech. You just had a little spasm.

42:14

Yeah, no, it's my it's my avatar.

42:18

Sometimes it does that like sometimes it

42:20

makes it look like I'm lazy.

42:21

I am I am I right. I when I don't.

42:25

Yeah, I wasn't sure if you were just

42:26

going like that or not.

42:28

Yeah, that would.

42:30

Yeah, something else.

42:31

It's kind of unwieldy sometimes.

42:33

Yeah. Have you seen some?

42:35

If you look at some of the like really

42:37

detailed ones, they're crazy.

42:39

And they're also

42:39

equally crazy expensive, too.

42:42

Like, oh, yeah, I've seen people spend

42:44

five thousand dollars

42:45

on like their V2 model.

42:47

Wow. Is that like a 3D model or is it

42:50

like a sprite based?

42:52

So there's an engine called Live2D, which

42:54

well, this is sprite based.

42:56

But essentially, Live2D can

42:57

be used to make 2D like up

43:01

as long as you like do the layers and

43:03

stuff, from what I understand

43:05

and rig the bones and whatnot.

43:07

It you can effectively make 2D

43:10

animations from what

43:12

would be still images.

43:13

It's a whole it's a whole process.

43:16

I don't fully understand

43:16

myself, to be honest. But.

43:22

Yeah, yeah.

43:23

So you basically need two people.

43:25

You need a artist and you

43:28

need a what they call a rigger,

43:30

which is like a puppeteer, essentially.

43:33

Yeah, it's an interesting one. Yeah. But.

43:38

I thought it would be fun if

43:42

James and I also had a

43:43

V2 remodel for an episode.

43:45

I don't know how would that

43:47

be expensive or something.

43:48

I feel like we talked about that a few

43:49

months ago. And yeah, well,

43:51

I still go with I still go

43:53

with the one I was talking about.

43:54

Well, they do have like, I think they do

43:57

have like generic ones you can use.

44:00

You wouldn't have a unique design or

44:02

anything, but you can do.

44:03

You can be a generic ones.

44:06

I'm game. Awesome.

44:08

We'll discuss we can discuss this in a

44:10

future episode. Agree.

44:12

Let's do it.

44:15

Cool. So let's talk about this one here.

44:21

What's going on with the

44:22

Ready or Not development here?

44:23

They're getting censored, apparently.

44:25

So Ready or Not is a

44:27

SWAT simulator of sorts, and

44:30

it's pretty disturbing,

44:32

like some of the stuff,

44:33

some of the cases you see are pretty

44:35

disturbing, including one like.

44:38

So so each case is like

44:40

it's a separate thing,

44:41

but some cases lead in other

44:42

cases and there are some like

44:45

truly like controversial, like truly like

44:48

awful things you see.

44:51

And they're they're turning down some of

44:52

the gore and some of the nudity

44:55

and some of the imagery and revolving

44:57

children, I should say.

45:02

And there wasn't any good.

45:03

There wasn't any there wasn't any actual

45:06

like imagery of that kind,

45:08

but just implications of it happening

45:10

because you're busting a ring of sorts.

45:13

Yeah. Wow.

45:18

So there is some controversy.

45:20

Well, namely one to two reasons, first

45:22

and foremost, is that.

45:26

They they're trying to

45:27

prepare for a concert release.

45:29

And, you know, they the

45:31

games are on PC for a while.

45:34

So in theory, they could maintain two

45:36

different versions, but

45:38

one, they say that it needs it needs to

45:41

be the same for cross play purposes.

45:45

And two, maintaining two different

45:47

versions of a game

45:48

just isn't super feasible.

45:52

And it's supposedly not

45:54

just like a texture change to.

45:56

So they list some of the stuff down here

45:58

that if you go down and scroll down,

46:00

you can see some of

46:01

the stuff they changed.

46:05

That's that's fun.

46:08

Yeah.

46:11

Nudity, explicit

46:12

representation of violence.

46:16

Console content change conclusion.

46:20

So one one case has a busting a streamer,

46:23

and that begins a whole like myth arc of

46:26

you trying to bust a CP ring in the game.

46:30

It's crazy. It's crazy shit, man.

46:32

Some people aren't some people aren't

46:38

thrilled about the censorship due to,

46:41

you know, you know, just, you know,

46:44

censorship being censorship bad.

46:45

You know, I'm saying, right?

46:48

Yeah. Yeah.

46:49

But at the same time, though.

46:53

Some of it is kind of

46:54

egregious, like the violence.

46:57

Yeah, it's it's hard one.

47:01

I like bringing it up to the point where it's not that hard.

47:01

I like regulations for certain things,

47:03

but yeah, like they've been trying to

47:05

regulate violence and

47:06

video games for a while.

47:07

And if it was up to certain lawmakers, we

47:10

wouldn't have grand theft auto period.

47:12

But there are some limits.

47:17

Like the children thing

47:18

definitely is a limit.

47:20

But if it's just

47:21

described, I don't know, you know,

47:23

ban books at that point because books do

47:25

talk about some of that stuff.

47:27

Yeah, I mean, I'm reluctant to call it

47:30

censorship because for a few reasons.

47:34

First of all, they this is like because

47:37

of like age rating stuff,

47:39

which is private, like it's

47:40

not done by the government,

47:43

at least not the the

47:45

whatever it's called.

47:49

I'm trying to point out the.

47:50

It's our B.

47:50

It's our B. Yeah.

47:52

Yeah.

47:53

Let's see if it is the yes, or B or not.

47:55

Well, they mentioned the S.R.B.

47:58

PEGI USK.

48:00

Yeah.

48:01

OK, so those are, I

48:02

believe, government agencies.

48:06

But it also sounds like they were doing

48:08

this for the first party like publishers

48:11

or not publishers, first party partners,

48:15

meaning Xbox and

48:17

PlayStation and Nintendo.

48:21

So I don't know.

48:22

I don't know.

48:24

And they're doing it voluntarily, right?

48:25

Like this isn't like them being like

48:27

we're being forced to do this.

48:29

So I don't know if they if they really

48:31

wanted it, they could

48:32

just have a separate

48:33

version on when on the PC and just put a

48:36

couple of flags in there for when they're

48:38

building. Like, don't get me wrong, it's

48:40

not fun to support two different builds,

48:41

but they could do it.

48:43

But it sounds like they just

48:44

they're fine simplifying it.

48:46

And they're also saying that because it's

48:48

not just a simple texture change,

48:50

it's how they're having issues with cross

48:51

play since this game is supposed to be

48:53

multiplayer and even.

48:56

Yeah, because it's a

48:57

SWAT simulator, basically.

49:00

Yeah. I hear the game is

49:02

actually really good, though.

49:06

Yeah, I've seen some stuff on it, but.

49:09

I don't know, man.

49:11

I had never been in content creators

49:12

doesn't go well together.

49:15

Yeah, OK. OK.

49:17

All right.

49:19

If one of us gets swatted during during

49:22

this podcast, should we

49:24

keep it in the episode?

49:27

No, yes, maybe if it but

49:30

it's not going to happen.

49:31

Yeah, it probably isn't going to happen.

49:33

It's kind of like how Linus Tech Tip says

49:34

if he dies on camera, he expects them to

49:37

monetize it.

49:39

Yeah, you know what?

49:42

I can respect it.

49:44

I can respect it, too.

49:46

Yeah, if it's if it's why it's one thing,

49:48

if it's ice,

49:49

definitely keep it in the video.

49:53

Well, you get

49:54

deported and where's Gardner?

49:55

He's deported.

49:56

Yeah, hey, man, it's it's footage, man.

49:59

And.

50:02

Now, it's like it's a crazy,

50:04

it's a crazy situation overall.

50:07

Yeah.

50:10

I don't know.

50:12

Uh, Nintendo.

50:15

They updated Maricart World and they

50:18

removed like a feature that people liked.

50:21

What's up with this?

50:22

So it's not a feature.

50:23

It's more of a workaround

50:24

because people really don't.

50:26

I so my cart has a bunch of tracks that

50:29

are basically just intermissions between

50:31

different tracks to write.

50:33

OK, so the big feature

50:36

is the new open world.

50:38

And while the actual free

50:39

roaming feature kind of sucks,

50:41

there are multiple quote unquote tracks

50:43

that involve you driving from

50:45

one course to another as well.

50:48

And people really

50:48

don't like those courses.

50:51

And so basically what people would do is

50:52

they would just select random select.

50:56

And yeah, so you get you get a choice

50:58

between you get a choice

51:00

here and you get to choose.

51:02

And generally speaking, these choices

51:04

tend to be the intermission courses,

51:06

whereas random select will not choose any

51:09

of these three that are listed here.

51:11

Where and random select gives you a good

51:13

chance of getting the

51:14

traditional three lab courses.

51:18

But now random select will also include

51:20

the choice ones as well.

51:22

Meaning you have a good meeting that

51:24

Nintendo just remove the only way to like

51:26

consistently pick three lab courses, even

51:30

if it is a random course.

51:32

And people really don't like it.

51:35

I know it's a I know it's a stupid thing

51:36

to complain about, but it's stupid.

51:38

But when you're you're building software,

51:42

that game is in games or software, you

51:44

list you try to listen to your users on

51:46

especially stuff like this.

51:47

If it's a fundamental change.

51:49

OK, but come on, just let them skip it.

51:52

Yeah. Yeah.

51:54

So Nintendo really wants you to play

51:56

those intermission courses.

51:59

It just sounds like a control issue.

52:02

It's Nintendo. What do you expect?

52:04

Yeah, I want to see some.

52:05

So this was this was like

52:07

highlighted in a recent era post.

52:09

I want to see what I want to see what the

52:10

comments say, though.

52:12

But if you see if you see here, these are

52:17

all courses, the

52:19

courses that people voted on.

52:21

And as you can see here, most and

52:23

sometimes everyone would pick random

52:24

because they really don't like the

52:27

intermission courses.

52:29

Yeah. And I kind of

52:31

don't either, to be honest.

52:33

I haven't played that, so I don't know.

52:38

Look, people are saying they're glad they

52:41

decided to wait on picking up a switch to

52:42

and they apparently ruined online play.

52:48

Yeah.

52:51

What they legitimately low key

52:53

completely ruined online now.

52:56

So Nintendo has never done a good online

52:59

experience ever, have they?

53:00

I can't think of one they've done online

53:04

that wasn't like Pokemon.

53:07

Well, no, Pokemon

53:07

wasn't developed by Nintendo.

53:09

So now, yeah.

53:12

No, I don't think they have.

53:15

Yeah, I mean, the only my only experience

53:18

with Nintendo online is Mario Kart Wii.

53:22

And that was awful.

53:25

Like it was just full of people cheating.

53:28

To be fair, though, with the Wii was like

53:30

the one of the most popular games in the world.

53:30

The most hacked systems ever.

53:32

Of course. Yeah. Yeah.

53:33

But still, it was ridiculous.

53:37

I don't know, maybe just

53:38

don't play online games.

53:41

Well, maybe just don't play.

53:43

So you can play this offline and you

53:45

still get the option to select courses

53:48

like manually instead of randomly

53:49

selecting courses, too.

53:51

It's just an online only thing, which is

53:53

some bullshit for some reason.

53:54

Like, yeah, I understand.

53:56

This is going to make me

53:57

sound like an absolute boomer.

53:58

But I understand playing a game online

54:01

with like your friends.

54:03

But as far as I understand it, Nintendo

54:05

online doesn't really

54:06

let you do that, right?

54:10

Like you're basically

54:11

pitted against just strangers.

54:14

I think you can party up with your

54:16

friends, but I think you can.

54:17

But but you are mostly playing

54:19

constraints, I think.

54:21

Yeah, I just don't understand that.

54:22

I don't get it. I'd rather play games

54:24

against the CPU or my friends who are

54:26

sitting on the sofa next to me.

54:28

Yeah, I'm not a fan of and

54:31

it may make me a boomer, too.

54:33

But I think it's just a millennial thing

54:34

is I don't like to sit

54:35

down and play online.

54:38

These types, especially these types of

54:39

games, these are couch games.

54:40

You play them with people

54:41

in person or just against AI.

54:44

Yeah. Yeah.

54:45

I'm kind of the same way, too, though I'm

54:47

a little more lenient because I do a lot

54:48

of fighting games online.

54:50

Of course, it's a bit of a different

54:52

story than playing with 23

54:53

other players in my card.

54:56

It's a little more intimate because I get

54:57

to I get to personally destroy them and I

55:01

get to let them know that.

55:02

But playing fighting games offline is

55:04

always a better experience.

55:06

If you're in if you're not someone that's

55:08

into fighting games or maybe you want to

55:10

learn fighting games,

55:11

then there's always

55:12

something called locals.

55:15

You could go to your fighting community

55:16

local area, play some games there.

55:19

Heck, you can even go there and try out

55:21

some new games because I'm sure someone's

55:23

probably going to bring

55:23

like one of the newer games if it if a

55:25

new one ever releases.

55:27

The only thing you need to do is maybe

55:29

bring a controller of sorts.

55:33

And it's a good it's a good way to learn

55:35

fighting games and play

55:36

with people in your community.

55:38

It's better in person, too, because then

55:40

you can see them cry.

55:41

Is that really what it is, high tech?

55:42

You can just see your opponent cry.

55:45

Yes. And also, no matter how good the

55:47

netcode gets, playing offline is just

55:49

always going to be better,

55:50

especially for execution

55:51

heavy games like fighting games.

55:54

You know where you need

55:55

frame perfect reactions almost.

55:59

Yeah, yeah, yeah.

56:03

Playing playing man, I've I've played

56:06

fighting games in my day

56:07

and I just can't imagine like playing a

56:10

fighting game and losing

56:12

because of like rollback, you know, or

56:15

something like, oh, my God,

56:16

that would make me so mad.

56:19

I was thinking that happened to me.

56:20

I've seen that happen.

56:21

The netcode has gotten a

56:22

lot better in recent years.

56:25

But offline play is still the way to go.

56:28

Personally speaking, that's why

56:30

tournaments are generally offline.

56:31

That's why you have to travel to Las

56:32

Vegas to get to the biggest fighting game

56:33

tournament of the year.

56:35

Right.

56:37

James could do that.

56:39

I could do that. James could do that.

56:41

He could be the next EVO champion.

56:42

He had to face against all the Japanese

56:44

gods like Tokido or Daigo

56:48

or Western or Western

56:49

demons like Justin Wong.

56:53

I couldn't my wrist get tired enough

56:54

playing just expedition.

56:58

That's where that's where

56:59

fight six come into play.

57:01

Honestly, I still.

57:02

Yeah, maybe.

57:04

I'm too old.

57:06

That's like you have to be 15 years old,

57:08

I guess nowadays to do.

57:09

All the Japanese gods are like in their

57:11

50s now or 40s now or 30s now.

57:15

They're still kicking ass.

57:17

I mean, melee's best players are like.

57:21

They they tend to be older, but there are

57:25

now younger players coming up.

57:28

And playing. Interesting.

57:30

I'm just thinking of, I guess, I guess is

57:32

what I which is what I usually play.

57:35

Online. Yeah, that's fair. That's fair.

57:41

So. How about this story?

57:45

Steam is dealing with a bunch of

57:48

potentially stolen games

57:50

that are flooding it from itch.io.

57:54

What's going on here?

57:56

So for those who don't know, it's a

57:57

website where you can publish your games

58:01

and also other stuff, too.

58:03

It's probably not great.

58:04

It's probably not a great description.

58:05

Gardner can probably give a better

58:06

description since he

58:07

has an itch.io website.

58:10

Yeah, I mean, it is

58:12

is a platform for Andy.

58:14

Indie games to be published.

58:17

Yes, it's yeah, it's very

58:20

simple to get your game on there.

58:21

You just make an account and then upload

58:23

it, you know, upload your bill.

58:26

But it's also like it's full of games and

58:29

they also do lots of

58:33

what are they called game jams, right?

58:35

Like you can host a game jam on there.

58:38

And so you get tons and tons of

58:39

submissions from people.

58:41

And so there's a lot of

58:43

content and it's ready to be stolen.

58:48

Yes. So the thing with itch.io is that

58:51

they generally speaking,

58:53

like not a lot of big, big Indies or even

58:56

really big use itch.io.

58:59

Even though you get I believe you get 100

59:00

percent of the profits, correct?

59:02

Or do you or is it like not 100 percent?

59:05

I don't believe it takes a cut.

59:07

I think the only thing is the payment

59:08

processor takes a cut.

59:10

But how does it make

59:11

money to keep the website up?

59:13

You donate to them.

59:16

Oh. Let me let me log in.

59:19

I'll just make sure I

59:21

could be wrong about that.

59:22

But yeah, itch.io is full of small

59:25

developers that they're making games

59:27

as a hobby and maybe

59:29

they're selling them for like.

59:31

Five bucks a pop, or maybe they're not

59:33

even selling it all.

59:34

There's plenty of games out there that

59:35

aren't being sold at all.

59:37

And people can just apparently download

59:40

them and upload them to Steam.

59:43

And then they make a shitload of they

59:47

make way more money on Steam

59:48

because seems a much

59:49

bigger store. Yeah. Well, maybe.

59:53

Not not often.

59:54

Well, you're going to get more eyeballs

59:56

and you're going to have more people

59:57

willing to pay for

59:58

something on Steam. Yes.

1:00:01

So that's really the thing, like most of

1:00:03

these games that are being stolen,

1:00:04

I would imagine, are the free games that

1:00:06

are available to download

1:00:08

for for for no cost to the thieves.

1:00:12

And they turn around and sell them on.

1:00:15

Sorry, there's a train going by.

1:00:18

They turn around and sell them on on

1:00:20

Steam for a significant

1:00:22

markup over zero dollars.

1:00:24

You know, yes.

1:00:26

And the truth is that

1:00:28

some of these are not real.

1:00:31

Some of these have been

1:00:31

removed from Steam as recently

1:00:34

like hard cop to wasn't

1:00:35

an example they mentioned.

1:00:37

That's actually still on Steam and it's

1:00:41

not removed just yet.

1:00:45

So I don't know, man.

1:00:48

It looks like the creator of

1:00:50

hard cop two isn't active on it.

1:00:52

I owe anymore.

1:00:54

So I guess he hasn't

1:00:55

taken the opportunity to.

1:00:57

Take the game down.

1:00:59

It's also free, if I'm

1:01:00

mistaken, like on each I.

1:01:01

You can you can download it and play for

1:01:04

free or donate however much.

1:01:06

But on Steam, it's two bucks.

1:01:08

So not only does Steam

1:01:13

have a bunch of crap,

1:01:15

it's because, let's be honest, not all

1:01:16

it's games are made equally.

1:01:18

And most of them are kind

1:01:20

of not great, in my opinion.

1:01:24

But they're flooding the steam.

1:01:26

The thing with itch is that it is

1:01:29

extremely indie, right?

1:01:32

Like these are people who are just

1:01:33

getting started with making games

1:01:35

or this is maybe their third game and

1:01:38

they're they're not

1:01:39

like trying to make money.

1:01:41

They're trying to learn

1:01:42

in a lot of instances.

1:01:45

So I don't know.

1:01:46

And here's the thing.

1:01:47

This is you can name your own price here.

1:01:50

So hypothetically, I

1:01:51

could say zero dollars.

1:01:53

Oh, wait, what the heck just happened?

1:01:54

If I click no, thanks.

1:01:55

Just take me to the downloads.

1:01:57

I can then go download this game. Right.

1:02:00

And now there's and so someone did this

1:02:01

under the name Me on Steam.

1:02:04

And now they're like selling these games.

1:02:10

What are they selling it

1:02:10

for on Steam? Do we know?

1:02:12

Two bucks, two bucks.

1:02:14

It's robbery, dude. Like, yeah, it.

1:02:18

It makes me mad. It makes me very upset.

1:02:20

Are there I mean, there's copyright laws.

1:02:23

What are the I mean, one way or another,

1:02:25

they could probably get

1:02:27

them taken down, right?

1:02:29

Yeah, my understanding is that the

1:02:31

developer who made hard cop two

1:02:33

is no longer publishing

1:02:35

games and not engaging on itch.

1:02:38

So unless someone complains about it on

1:02:40

his behalf, it sounds like

1:02:42

nothing's going to happen with this.

1:02:44

Here's what steam can do.

1:02:45

Steam could honestly kind of fix this by

1:02:48

working with it to just have an AP

1:02:51

like as long as there's an

1:02:51

API, they could just check.

1:02:53

Like there's a couple of artifacts that

1:02:55

they could probably like from the builds

1:02:58

that they could probably check when

1:02:59

submission, when people submit things

1:03:02

to make sure that it's not copied over.

1:03:05

They could they could fix this probably.

1:03:07

Honestly, I'm thinking I'm thinking about

1:03:09

how you could write up a script to check.

1:03:13

Well, the question then becomes how do

1:03:15

you like, well, by what

1:03:17

measure are we doing this?

1:03:18

Like check sums? How do we make how do we

1:03:20

ensure that they can't just flip a bit?

1:03:23

In the code and then publish it and wow,

1:03:25

it's a totally new game.

1:03:29

Well, first off, there are a couple more

1:03:33

than just doing a check sum.

1:03:34

Like, yeah, you're you're correct.

1:03:35

And you could do a check sum on the whole

1:03:36

thing, but that wouldn't work very well.

1:03:39

Yeah, but there are usually things you

1:03:43

could check for like assets and all that.

1:03:46

Now they could get around it, but then

1:03:48

they're going to have

1:03:48

to do a lot more work.

1:03:50

The harder you make it for them, the less

1:03:52

likely they're going to flip these.

1:03:57

Yeah, that's what I'm

1:03:58

kind of talking about.

1:04:00

I mean, the title alone and I mean, they

1:04:02

ripped off so much stuff you could.

1:04:04

There's a lot of points of of like

1:04:07

checkpoints that you could check on this.

1:04:11

Between the itch IO version and this just

1:04:15

to honestly also to prevent just.

1:04:19

A ton of games that were not meant to be

1:04:21

on Steam, be put on

1:04:22

Steam for pay that are paid.

1:04:25

So, you know, this reminds me of a

1:04:26

situation that happened last year.

1:04:30

So there was a game called Tiny called

1:04:33

Wild Card that was on Steam.

1:04:36

It was it was there was a Steam page.

1:04:37

There's them and everything.

1:04:39

If you look it up, Gardner, well, I'll

1:04:41

show you what I'll show

1:04:42

you what I'm talking about.

1:04:43

Wildcard.

1:04:44

Yeah, Wildcard.

1:04:46

It's the second one.

1:04:48

That one.

1:04:50

So this is a game, but

1:04:51

here's the crazy part.

1:04:53

This was also stolen from another from a

1:04:56

developer on the show as well.

1:04:58

And the game is called Dire Decks.

1:05:00

Look that up.

1:05:03

On it.

1:05:03

Yeah, on it.

1:05:05

I just had it.

1:05:06

What is it called?

1:05:08

Dire Decks.

1:05:10

Dire, the I.R.E.

1:05:11

Yeah.

1:05:14

Yeah.

1:05:18

Yeah.

1:05:20

And it's available

1:05:21

for free here, which is.

1:05:24

So obviously Wild Card isn't out.

1:05:29

But there's a good

1:05:29

chance that you probably.

1:05:33

Actually, that's that's quite fun.

1:05:35

Yeah, this looks really cool.

1:05:38

But this is the kind of

1:05:39

stuff you'll find on it, right?

1:05:40

You're not going to find stuff like this.

1:05:44

On Steam, or at least

1:05:45

you're not going to.

1:05:49

Yeah, I don't know.

1:05:50

Sorry, I'm playing this game now.

1:05:53

Oh, you're playing this?

1:05:54

I thought it was a demo.

1:05:55

No, no, I'm playing right now, dude.

1:05:57

Nice.

1:05:59

Yeah, so it's a it's a Rolex deck, but I

1:06:01

covered this a while back.

1:06:04

Of course, Terry, what's his

1:06:05

face, never released the game.

1:06:08

Terry Brash, I think his name was.

1:06:12

That's unfortunate

1:06:13

because that's pretty cool.

1:06:14

No, but the the actual

1:06:18

game itself is on H.I.O.

1:06:20

And you can play it.

1:06:24

Yeah, like this is I'm

1:06:25

fully playing right now.

1:06:27

Yeah, this is like a fully realized game.

1:06:29

This is the rest of the podcast.

1:06:32

This is just can you

1:06:34

guys hear the sound effects?

1:06:36

Yeah, yeah.

1:06:38

Like it's just like it feels really good to play.

1:06:39

Like it feels really good to play.

1:06:44

Dude, you heard a you

1:06:47

heard a here, folks.

1:06:48

God now gave this game is a.

1:06:52

Oh, oh, oh my God.

1:06:54

Oh, no, you're going to die.

1:06:55

No.

1:06:58

Dude, this is great.

1:07:01

Anyway, sorry.

1:07:02

I'm done.

1:07:05

Oh, he did.

1:07:06

Yeah, that's really, really fun.

1:07:10

Check it out.

1:07:11

It's available on their page.

1:07:14

I'll put a link in the show notes and

1:07:15

we'll add it to this.

1:07:16

Do it.

1:07:16

That's really cool.

1:07:18

You made to level three.

1:07:19

Yeah.

1:07:23

Okay, that's in the show notes now.

1:07:25

So you'll find a link in

1:07:26

the show notes for that.

1:07:30

Cool.

1:07:31

What are we talking about?

1:07:32

I'm sorry.

1:07:33

We were talking about stolen games.

1:07:36

Yeah.

1:07:37

So that was on Steam.

1:07:38

Someone stole that.

1:07:40

There's a steam page.

1:07:41

It's not released yet.

1:07:43

There's a quote unquote demo.

1:07:46

And it looks like they

1:07:46

did more than just steal it.

1:07:48

It looks like they made slight changes,

1:07:51

but the game basically

1:07:52

visually looks the same.

1:07:55

Yeah.

1:07:56

Oh, yeah.

1:08:01

Definitely looks like the same game.

1:08:06

My problem too with this is that they

1:08:08

used the name and

1:08:09

everything, but they did.

1:08:10

It looks like they modified it a little.

1:08:12

Well, they didn't use they

1:08:13

changed the name of the game.

1:08:14

It's not the actual game.

1:08:16

Oh, this is called Wildcard.

1:08:20

Okay.

1:08:21

Then I was.

1:08:23

I paid attention to the name.

1:08:25

Interesting.

1:08:28

Yeah, it's a hard one because if they're

1:08:30

not going to release a

1:08:31

game for this to make it easy,

1:08:33

because this would be really fun.

1:08:35

Like it's a little bit of a gray area for

1:08:37

me, but I definitely.

1:08:40

They used way too

1:08:41

many of the graph assets.

1:08:45

Like it's one thing to be

1:08:47

made a game inspired by this.

1:08:48

I'm sure that's probably happened more

1:08:50

than a few times, but well,

1:08:52

it looks like some of it's new.

1:08:55

Like is that little

1:08:56

collecting thing at the bottom left?

1:08:58

That's not in there, is it?

1:09:00

I didn't see it in the other game.

1:09:02

So yeah, it's there.

1:09:03

Do you see that orb?

1:09:04

That's your exp orb.

1:09:06

I don't know if it looks I don't know if

1:09:07

it's the same exact animation, but like.

1:09:11

Well, let's find out.

1:09:13

Oh, yeah, that is right there.

1:09:15

It is right there.

1:09:15

I just didn't see it being.

1:09:17

There's an excuse for

1:09:18

Gardner to keep playing the game.

1:09:19

This is this is

1:09:20

quintessentially my kind of game, like.

1:09:23

But I don't get sucked down in there.

1:09:25

OK, they added some new stuff, but still.

1:09:27

Yeah, I mean, it's quite literally.

1:09:30

Stolen, but with like with some extra

1:09:31

stuff, it's not the same person.

1:09:33

Unfortunately, yeah.

1:09:34

Oh, man, to just I don't.

1:09:40

And the worst part is like

1:09:41

the people who make the game

1:09:42

might not even know that it's been

1:09:44

stolen, you know, or put on steam.

1:09:46

And so it's like, how are they supposed

1:09:47

to defend their their stuff against that?

1:09:50

No, no, they know it was a big it was a

1:09:52

big news story last year.

1:09:53

Right. But I'm saying

1:09:54

like the ones who like who

1:09:57

all these guys right now, you know.

1:10:00

Yeah, I wish we knew.

1:10:03

How to count. There's

1:10:04

just so much of it that.

1:10:06

Yeah. Like, have you ever heard of

1:10:11

Google Trends or Google notifications or

1:10:14

something like that?

1:10:16

Google Alerts, Google Alerts, you can

1:10:17

like put in certain things

1:10:19

like dudelings, arcade sportsball.

1:10:22

And then any time that phrase appears

1:10:25

when Google is crawling your stuff,

1:10:27

you'll get notified.

1:10:29

Like you can put your own name in

1:10:31

and then you'll get notified

1:10:32

if someone's mentioning you.

1:10:36

It's actually really neat.

1:10:37

So if people, indie devs out there put in

1:10:39

the name of their game,

1:10:41

they'll get like an email that says, hey,

1:10:43

we just found this

1:10:44

new thing on Steam here

1:10:45

or wherever they found it.

1:10:47

So that's one way you

1:10:48

could keep informed.

1:10:50

Oh, that is good stuff.

1:10:52

That is good stuff. Yeah.

1:10:55

Yeah.

1:10:57

But also, I think

1:10:59

Valve has kind of response

1:11:00

is kind of responsible as well.

1:11:02

I mean, they did open the

1:11:03

floodgates for all this stuff.

1:11:04

And while yes, I think it's

1:11:05

a good thing overall, because

1:11:07

imagine how much worse

1:11:08

things were back in the day.

1:11:10

Like you'd have to be you had to be a

1:11:11

major publisher to

1:11:12

get on Steam back then.

1:11:14

Yeah. Like imagine if

1:11:15

Bellatria wasn't on Steam.

1:11:16

I'd be crazy, right?

1:11:18

There'd be no next fest either.

1:11:22

That would be crazy.

1:11:24

Yeah. Huh.

1:11:25

At this point, though, I mean,

1:11:28

I think it is probably a

1:11:29

little too easy to get on Steam.

1:11:32

I mean, it's just it's like

1:11:33

a hundred dollar investment

1:11:34

and you'll get it back when

1:11:35

you make 100 bucks, you know.

1:11:39

Not every game makes makes a lot of cells

1:11:42

or makes that much, but right.

1:11:46

There's a little bit of a

1:11:47

barrier, which I'm fine with.

1:11:49

And then but there's definitely

1:11:52

it. I don't know.

1:11:55

It will be interesting

1:11:56

to see like this theft.

1:11:58

They definitely need

1:11:58

to look into the theft.

1:12:00

And I don't know.

1:12:01

Maybe it's just an automated system that

1:12:02

at least helps a little bit more.

1:12:05

But yeah. Yeah.

1:12:07

So heck, honestly, AI would probably do

1:12:09

OK at detecting fraud from itch.

1:12:12

I. Oh, I can see it's actually one of the

1:12:14

places where it would do well

1:12:15

is that pattern recognition.

1:12:19

Yeah. I don't know.

1:12:23

But you know what?

1:12:25

Steam Summer Sale just is going on.

1:12:27

You know, like Steam festivals and stuff.

1:12:30

Yeah, we got some interesting games.

1:12:33

We talked about it a little bit earlier.

1:12:36

But yeah, what guys what games are you

1:12:38

guys eyeing for the summer sale?

1:12:42

Oh, I'm already playing a

1:12:44

bunch on with the Xbox Game Pass,

1:12:48

but I do want to own them eventually,

1:12:50

some I and some of those.

1:12:51

But I think Space Marine 2

1:12:53

is definitely one on my list.

1:12:55

Oh, yeah. Space Marine 2

1:12:56

is on my list, too. Yeah.

1:12:59

Heck, there's ready or

1:13:00

not right there on my.

1:13:03

So maybe it's not for

1:13:04

you getting ready or not.

1:13:06

Ultra Kill is Ultra Kill is super sick.

1:13:09

I've heard a lot of good things about

1:13:11

Ultra Kill, so I'm going to add that

1:13:13

to my wish list here. Yeah.

1:13:14

You don't like Doom internal, so I mean,

1:13:16

Doom, the Dark Ages.

1:13:17

So I'm sure you'd enjoy.

1:13:20

I'm sure you'd enjoy Ultra Kill.

1:13:23

Yeah, for sure.

1:13:25

Ooh, Mass Effect Legacy.

1:13:27

Ooh, or Legendary

1:13:28

Edition, I mean, six dollars.

1:13:31

Dollars, dude.

1:13:32

Is that gorgeous?

1:13:33

Is that a remake of the first game?

1:13:35

It's all the first games of remaster is a

1:13:37

remaster the whole trilogy.

1:13:39

Yeah, it's really good.

1:13:41

Honestly, the remaster is pretty good.

1:13:43

I had all 40 DLCs, it says.

1:13:46

I got to do when I bought my graphics

1:13:48

card, I got this for free,

1:13:51

but it was through fucking EA.

1:13:53

I was like, I'm not going to ever play

1:13:55

that, but now it's like six books.

1:13:58

Oh, my God. It's so tempting.

1:14:00

You know, it is. It's a good game.

1:14:02

Definitely. And lots of hours of play.

1:14:05

Like I recommend it to anyone that can

1:14:06

even stomach sci-fi.

1:14:10

It's the original Mass Effect

1:14:12

is one of my favorite games.

1:14:14

Like so good.

1:14:18

Come on, Gardner, you

1:14:19

know you need to do what get

1:14:23

you to get it on Steam this

1:14:24

time, so you don't have to worry

1:14:26

about doing it through EA.

1:14:28

Yeah, I haven't played it through EA, so

1:14:30

I probably will have to do this.

1:14:33

We know it's electronic arts, but

1:14:37

I don't know. They they've actually been

1:14:39

doing some cool stuff lately, so

1:14:41

maybe I'll that's how

1:14:42

I justify buying it.

1:14:46

Yeah.

1:14:49

What else? What else? What else?

1:14:51

Any other noise is pretty cool, but it's

1:14:54

like kind of weird and esoteric almost.

1:14:57

Hmm. Yeah, I've heard about this one.

1:15:01

Like everything is destructible, right?

1:15:03

Yes. It's like, you

1:15:04

know, those Fonzam games.

1:15:06

Yeah, it's like that. Nice.

1:15:10

Oh, I have a game that I want to recommend to people.

1:15:11

I wonder if it's

1:15:16

Domekeeper. Have you

1:15:18

guys played Domekeeper?

1:15:20

I have not. I have not.

1:15:21

60% off right now.

1:15:23

This game is absolutely worth it.

1:15:27

So basically, you're you play as the

1:15:29

little the little Martian guy.

1:15:33

And

1:15:33

you have to like go down

1:15:36

into the mines that you dig out.

1:15:39

So you play as this little guy and you dig out.

1:15:40

The areas and collect these resources and

1:15:44

bring them back to your dome.

1:15:46

And then you invest your resources into

1:15:48

upgrades for your dome, because

1:15:50

we quickly after you start playing, you

1:15:53

get waves of these enemies

1:15:55

that come and attack your dome.

1:15:56

So you have to defend it

1:15:58

using the resources you

1:16:00

collect. And it's so addictive.

1:16:03

Oh, no, this is my type of game.

1:16:06

Yeah, I've added it to my cart.

1:16:07

Yeah, I'm going to get a couple of them

1:16:10

in this definitely like within a very

1:16:12

reasonable price range.

1:16:13

Oh, shit.

1:16:14

Yeah, don't keep her.

1:16:17

You know, what's a

1:16:17

really good game, though?

1:16:19

What have you guys heard of a

1:16:19

game called 100% orange juice?

1:16:22

100% orange juice?

1:16:23

100% orange. Yes,

1:16:24

that's the name of the game.

1:16:26

Wow. Can I type for a second?

1:16:29

100% orange juice. I

1:16:31

have not heard of this.

1:16:32

It's like Mario Party.

1:16:34

No, it's kind of it's pretty sick, actually, but it's like, you know,

1:16:35

it's pretty sick,

1:16:36

actually, but it's like it.

1:16:39

OK, so it's like Mario Party, but there

1:16:41

are no many games, though.

1:16:42

It's based it, but it's replaced with

1:16:44

like a car, like a battle

1:16:46

system and like a card system.

1:16:48

It's insane, though.

1:16:50

Oh, this is like 12 years old.

1:16:55

It's like a dollar,

1:16:56

twenty ninety two or something.

1:16:58

Yeah. Yeah.

1:16:59

But there's a lot of DLC characters

1:17:00

because the game is really popular now.

1:17:03

Well, I shouldn't say now, but

1:17:06

this is just a trailer for.

1:17:12

Yeah, one of the

1:17:12

characters, it looks pretty neat.

1:17:16

One of the funniest characters is you can

1:17:17

you can encounter a random single

1:17:19

and they can sometimes roll a seven and

1:17:21

it like it's like it like you can die.

1:17:24

If you if you miss your

1:17:25

dodge rolls, it's awesome.

1:17:27

That's funny. They call

1:17:28

them they call them bird Jesus.

1:17:33

Yeah, that's funny.

1:17:36

Looks neat.

1:17:38

James, you have any recommendations?

1:17:41

Um.

1:17:42

Yeah, I hate.

1:17:45

I really enjoyed it during the.

1:17:49

How was the beginning

1:17:49

of the year's steam fest?

1:17:52

Hasted that one where

1:17:53

you just continually run.

1:17:55

That's on that one.

1:17:57

So that is that is a really good one.

1:17:59

Yes, I remember that.

1:18:00

I haven't bought it yet, so

1:18:02

I'm actually put it in my car.

1:18:04

I plan on getting that.

1:18:06

Yeah, that looks really nice.

1:18:07

Yes, it's like my kind of game.

1:18:09

Yeah, same like I

1:18:12

I those types of games are kind of cozy

1:18:14

for me where they're just nice to set

1:18:17

back and just relax and do it just play.

1:18:20

So definitely what

1:18:21

I'm going to be getting.

1:18:23

There's also another game I like that's

1:18:24

also super duper cheap.

1:18:25

It's called one way heroics.

1:18:28

It's a road like like a

1:18:29

traditional road like.

1:18:31

Mm hmm.

1:18:33

And it's wack ass in Japanese.

1:18:37

And it's really hard to.

1:18:38

So it's like this.

1:18:40

So like, you know, those auto scrolling

1:18:42

levels like in Mario, where it goes to

1:18:44

the right.

1:18:45

Imagine that, but also a road like.

1:18:47

Oh, wow.

1:18:50

And it's all I picked this game up and it

1:18:52

was like 69 cents when I picked it up.

1:18:54

It was even cheaper than vampire

1:18:55

survivors and it still is for

1:18:57

the most part, to be honest.

1:19:00

Hmm.

1:19:01

It's metaphors on cell two.

1:19:04

How much is this?

1:19:05

It's a dollar a dollar and eight cents.

1:19:08

The DLC is more expensive than the game

1:19:10

itself, to be honest.

1:19:12

Yeah.

1:19:12

The plus the one with

1:19:14

your world heroics plus.

1:19:17

Oh, yeah.

1:19:18

You can buy them two dollars.

1:19:21

Yeah.

1:19:23

Neat.

1:19:23

I kind of like the art style.

1:19:25

It reminds me of.

1:19:28

What does it remind me of like a like a

1:19:31

SNS early SNS makes me

1:19:33

think of final fantasy SNS.

1:19:35

Right.

1:19:35

Yeah, like early Final Fantasy.

1:19:37

Yeah.

1:19:38

Nice.

1:19:41

Cool.

1:19:43

We've got a few more

1:19:45

stories you want to move on.

1:19:46

Yeah, let's move on.

1:19:49

All right.

1:19:49

Here we go.

1:19:51

Nexon here.

1:19:54

All right.

1:19:54

There's a game.

1:19:55

There's a gacha game called Blue Archive.

1:19:58

Mm hmm.

1:19:58

And it's like a it's like

1:19:59

it's a typical gacha game.

1:20:01

You unlock characters.

1:20:03

They're students in a high

1:20:04

school and they all have guns.

1:20:07

And it's supposed to be released.

1:20:08

It was supposed to be

1:20:09

releasing on Steam the other day.

1:20:12

But it's not on Steam.

1:20:14

And they didn't give a reason why there's

1:20:17

just been a delay due to

1:20:19

platform review processes.

1:20:21

And visual novel gamers have been kind of

1:20:24

upset with Valve because this has been

1:20:27

the case for a while now.

1:20:30

There's actually one but there was

1:20:31

actually one game by the

1:20:33

guys that made Steins Gate.

1:20:34

I think you've heard of

1:20:35

Steins Gate, right, James?

1:20:38

Yeah, called Chaos Ted Noah.

1:20:40

That was supposed to be released.

1:20:42

It didn't get released on time.

1:20:43

It almost didn't get released on time due

1:20:45

to Valve's bullshit.

1:20:46

But then but then backlash happened and

1:20:49

Valve like approved it.

1:20:52

So there's been a there's been an

1:20:54

interesting double

1:20:55

standard with visual novels.

1:20:56

I think a lot of it has to do with the

1:20:58

fact that some of them

1:20:58

include like lolly type characters.

1:21:02

Yeah.

1:21:03

And that can that can

1:21:04

cause issues, of course.

1:21:07

But then sometimes we get

1:21:08

games like Sex with Hitler.

1:21:09

That's on Steam.

1:21:11

It's a real game, by the way.

1:21:12

Gosh, yeah.

1:21:13

Yeah.

1:21:16

Yeah, like I don't understand how those

1:21:18

games are allowed on Steam.

1:21:21

I don't know.

1:21:24

Well, like.

1:21:26

Over a lolly character is

1:21:27

what you're talking about.

1:21:29

Yes, I think sometimes sometimes that

1:21:31

tends to be the case.

1:21:33

But lollies, you know, lollies are

1:21:34

depicted as like typically younger girls,

1:21:40

but they're actually 3000 year old

1:21:43

dragons kind of thing.

1:21:44

You know, that's the

1:21:44

whole trope with that.

1:21:45

And so I get it.

1:21:48

Yeah. The lolly thing is a little weird.

1:21:51

And so I definitely could see why they

1:21:54

want to prevent that.

1:21:55

I can see it.

1:21:56

I can see them want to prevent that for

1:21:57

actual hentai games.

1:22:00

But this ain't hentai.

1:22:03

Yeah.

1:22:05

Yeah.

1:22:06

Maybe it's because they're

1:22:07

high schoolers with guns.

1:22:10

I don't know.

1:22:13

That is true. Well, if that's the

1:22:17

case, there's a lot of.

1:22:19

A lot of Japanese games, actually, with

1:22:21

high schoolers with guns have high

1:22:23

schoolers with stuff like that.

1:22:24

Yeah.

1:22:25

I don't know what it is with Japanese,

1:22:27

but they like their high schoolers.

1:22:29

So it has high schoolers

1:22:31

with guns or a gun, I think.

1:22:34

Yeah, I think only one of them.

1:22:36

Persona three, they're not technically

1:22:39

guns or technically evokers, but you shoot yourself much like a gun to summon your persona.

1:22:41

Yeah, it is kind of weird.

1:22:49

People have been clamoring for a persona

1:22:51

game set in college, but apparently

1:22:54

college, but apparently, according to the

1:22:56

Japanese, last I recall,

1:22:58

college is very different.

1:23:00

They're committed here because like, you

1:23:02

know, you don't get the

1:23:02

crazy college parties and shit.

1:23:05

Not like you would like a college school like Radford or some shit.

1:23:07

It's going to be much more of a fun game. Yeah, but it's going to be much different

1:23:10

than high school in Japan.

1:23:13

Like, it's not like they're partying in

1:23:14

Japan and in high school.

1:23:17

I don't know, to be honest.

1:23:19

Honestly, I'd much prefer some of those

1:23:21

games be set in the college age kind of

1:23:23

setting because it is weird to play as

1:23:24

high schoolers sometimes, even though I

1:23:26

do like the persona games and I've been

1:23:27

playing them for years.

1:23:29

As I'm getting older, I'm

1:23:29

just like, this is weird.

1:23:31

Well, someone made a persona game by

1:23:35

featuring young adults.

1:23:37

And I think that's a good thing. And it hasn't been very well.

1:23:39

It hasn't been done very well.

1:23:41

It's called Y2K.

1:23:45

Yick.

1:23:48

Give you the name.

1:23:52

Interesting.

1:23:53

Yeah, it's well, I think that game had

1:23:55

more problems than just being persona,

1:23:58

but for adults in adult.

1:24:01

Yeah, I don't know.

1:24:05

It's an interesting one.

1:24:07

I'm not going to play this gacha game

1:24:08

right here, Blue Archive myself.

1:24:11

I'm max level.

1:24:13

You are a gacha king.

1:24:17

Is this because of your

1:24:19

RNG manipulation abilities?

1:24:23

Yes, I have.

1:24:24

I have.

1:24:24

I have good RNG.

1:24:26

You know how it is.

1:24:27

It just doesn't apply to anything that

1:24:28

actually matters, like lottery tickets or

1:24:29

anything like that, unfortunately.

1:24:34

No, I tried.

1:24:34

I tried.

1:24:36

But I mean, you are like a like a wanted

1:24:39

count card card counter, right?

1:24:41

Like you've gone into.

1:24:45

That's how you can go to Vegas.

1:24:47

I have not counted

1:24:50

cards officially speaking.

1:24:54

OK, I'm just good with probability.

1:24:57

Yes.

1:24:58

So it works with some type

1:25:00

of gambling, but not all.

1:25:03

Sometimes.

1:25:03

Yeah.

1:25:05

OK.

1:25:06

He just wants to visit Vegas.

1:25:07

He's been he's been quite about it.

1:25:09

You know, my you know, my older brother

1:25:11

went to Vegas many years ago to watch the

1:25:13

Manny Pacquiao versus Mayweather fight.

1:25:16

Yeah.

1:25:17

And he said it was a waste of money.

1:25:19

The fight.

1:25:20

But he still got the fun of Vegas.

1:25:22

Yeah.

1:25:24

There's a couple of shows that are fun in

1:25:25

Vegas, but definitely.

1:25:26

I don't know. I go there for the food and

1:25:28

the big buildings and

1:25:30

there's a couple of things to do.

1:25:30

But the gardeners should go to Vegas.

1:25:34

But Emily, let's you go

1:25:35

to Vegas with the boys.

1:25:37

Yeah, dude.

1:25:39

The boys.

1:25:40

The boys are back in town.

1:25:42

Dude, I don't know if I can tell the

1:25:45

story, but now I'm

1:25:47

going to tell the story.

1:25:48

I don't care.

1:25:49

So we went to a wedding.

1:25:52

Right.

1:25:53

And a bunch of her friends were there.

1:25:55

And one of her friends.

1:25:59

Her husband and her were

1:26:01

like, it's eight thirty.

1:26:03

We're going to go to bed.

1:26:04

And while the rest of us were like pretty

1:26:07

much everyone else was like, hey, you

1:26:09

know, we're going to go out for like the

1:26:12

after party for the wedding.

1:26:14

But I was really tired.

1:26:16

So I was like, Emily, I think I'm just

1:26:17

going to go back to the hotel room.

1:26:20

And she's like, OK, I'm

1:26:21

going to go out with them.

1:26:23

And I'm like, cool.

1:26:24

Have fun.

1:26:24

And it was totally normal.

1:26:25

Right.

1:26:26

But her friends were like the two that

1:26:28

were going to bed were like, you can't

1:26:30

separate at a wedding.

1:26:32

And it's like, dude, the wedding's over.

1:26:33

Like, what are you talking about?

1:26:34

Anyway, I don't know why

1:26:35

that reminded me of that.

1:26:38

Like, dude, I've gone to like scale and

1:26:41

stuff without Emily.

1:26:42

Like, we're totally cool

1:26:45

with that kind of shit.

1:26:46

Well, yeah, it's a little

1:26:47

it's a little possessive.

1:26:49

Yeah. Yeah. Trust is a big deal.

1:26:51

No. Yeah.

1:26:53

Yeah.

1:26:55

I'm probably going to be going to the

1:26:56

next cloud conference in

1:26:58

Berlin at the end of the summer.

1:27:00

And I don't think

1:27:00

she's going to go with me.

1:27:01

So well, OK, now I'm offended.

1:27:04

You're not taking me next cloud.

1:27:06

One like that.

1:27:09

One like self hosted thing where you

1:27:11

basically host your own cloud.

1:27:13

Yeah.

1:27:14

I need to step one of those up.

1:27:17

It's so cool.

1:27:18

I have one.

1:27:19

I set it up the other day.

1:27:21

I have the server.

1:27:22

I just don't have the storage.

1:27:24

I just I just need more.

1:27:25

I need more drives, man.

1:27:26

I need more and the need drives.

1:27:28

I have I have one of those link station

1:27:30

pros, the one that's like all SSD.

1:27:32

Mm hmm.

1:27:33

It's done quite well for editing footage,

1:27:35

but I need more

1:27:36

storage for like actual back.

1:27:39

I mean, one of those.

1:27:40

Nice.

1:27:41

Yeah, that is super nice.

1:27:42

And like I I'm I set it up on my home

1:27:47

lab, but my home lab doesn't have like my

1:27:50

home lab is like an

1:27:50

old PC that I retired.

1:27:52

So it has like a PCI Gen two.

1:27:56

So I don't have like a good graphics card

1:27:58

in there that I can like

1:27:58

do a acceleration with.

1:28:00

But this supports a I acceleration so you

1:28:04

can like have it like crunch through your

1:28:07

photos and it will like catalog them and

1:28:10

describe what's in them

1:28:11

and facial recognition.

1:28:13

It's so cool.

1:28:15

I can't wait to get that set up.

1:28:18

Dude, that's awesome.

1:28:19

Yeah.

1:28:21

I'm a huge, huge proponent of next cloud.

1:28:24

So I think I'm going to

1:28:24

go to their conference.

1:28:27

Cool.

1:28:28

That's that's really cool.

1:28:28

I set that up when I finally do my home

1:28:31

lab, but it might be a year.

1:28:32

I need to buy more and be

1:28:33

me drives and then set it up.

1:28:35

Finally, dude, you know how much storage

1:28:37

I have in my in my how much let me just I

1:28:42

don't know exactly how much.

1:28:44

Let me just check.

1:28:47

Oh, it's not going to say right now.

1:28:48

It's too much storage, dude.

1:28:51

So I have twelve twelve terabyte drives

1:28:56

in that machine and they're raid.

1:29:00

It's like an in a raid configuration.

1:29:02

So I've lost a little bit of storage.

1:29:05

I think I've lost one and a half drives,

1:29:06

but it's still like several

1:29:09

several many, many terabytes.

1:29:11

It's a lot.

1:29:13

What are you for your OS?

1:29:15

Do you use Proxmox or Proxmox?

1:29:17

Yeah, I have I used to

1:29:19

have a Proxmox set up.

1:29:20

Now I have an unraid set up.

1:29:23

I have forty four terabytes of usable

1:29:25

space on that on that PC.

1:29:29

Nice.

1:29:30

Yes, I'll get there someday.

1:29:36

And then I have seven and a half

1:29:37

terabytes of storage on my now.

1:29:42

Nice.

1:29:43

Yeah.

1:29:45

I'm in sixteen terabytes on another one.

1:29:48

So I have a bunch of storage.

1:29:51

I haven't died in need

1:29:52

of storage for my videos.

1:29:54

Yeah, dude, I'll tell

1:29:55

you editing from like.

1:29:57

So I also have a Postgres server set up

1:30:03

on my home lab where I have all of my.

1:30:09

DaVinci Resolve projects.

1:30:11

So they're being stored on

1:30:13

the home lab versus on my PC.

1:30:16

And then I have all of

1:30:18

the footage on my NAS.

1:30:21

So I'm literally any PC in my house can

1:30:25

edit any project that I've ever done

1:30:28

without having to download anything.

1:30:31

It's all done in my personal cloud.

1:30:34

It's pretty cool.

1:30:37

I'm jealous.

1:30:39

I continue to use third party services

1:30:42

because I'm just I am going to get to my

1:30:44

like I talked about doing a home lab.

1:30:46

Yeah, but I've this website and getting

1:30:50

back into doing more videos is kind of

1:30:52

preoccupied my time for

1:30:54

now, but it will come.

1:30:55

Well, you know, God knows a guy.

1:31:00

I know a guy.

1:31:00

You know, a guy, a home lab guy.

1:31:04

Maybe what you're talking about me.

1:31:08

No, I'm saying, you know, you know, you

1:31:10

know, a you know, a home

1:31:11

lab expert on the YouTube's.

1:31:14

She might be about you.

1:31:16

Are you talking about Wolfgang?

1:31:19

Yeah.

1:31:20

I mentioned them earlier.

1:31:21

That's why.

1:31:22

Yeah. No, he's he's cool.

1:31:24

We've done a few videos together.

1:31:26

I it's more of a less I need

1:31:29

I want to buy the equipment.

1:31:30

I just haven't done yet.

1:31:31

Yeah.

1:31:32

You know what I'm thinking about doing?

1:31:33

I this is like totally off topic, but I'm

1:31:37

thinking about taking this mini forum, a

1:31:40

PC and using an e GPU on it.

1:31:45

And then taking this PC, which has one

1:31:48

hundred and twenty eight gigabytes of RAM

1:31:49

and turning it into my my

1:31:51

my primary home lab server.

1:31:54

I mean, do it.

1:31:55

I'm going to be going like my next

1:31:57

project this year is I'm just waiting for

1:32:00

more next gen hardware to drop like the

1:32:03

Legion go to I'm really hoping the

1:32:07

software is decent enough on there.

1:32:09

But because I want to run Windows for my

1:32:11

games for now, well, I'll do it.

1:32:13

You can do it.

1:32:15

Yeah, I might dual boot it.

1:32:17

But just because I've been playing more

1:32:20

Xbox game pass, I'm sure I'll get out of that phase eventually.

1:32:24

This year.

1:32:25

But right now I'm putting I put all my

1:32:27

funds into like any extra funds into my

1:32:30

website slash some

1:32:31

other stuff that I'm doing.

1:32:33

But I really am.

1:32:36

I really think I'm going to be moving

1:32:38

over to a handheld as my main main gaming

1:32:40

device and use an e GPU.

1:32:43

I really like that.

1:32:45

Was it the Fox that does it like that or

1:32:47

as a Fox started like that?

1:32:48

He doesn't have a big

1:32:49

ass desktop anymore.

1:32:50

He just uses his GPD when I forget which

1:32:55

which one the latest one,

1:32:56

whatever it is right now.

1:32:58

But he uses that as his main PC to look

1:33:00

into a forty ninety.

1:33:03

I don't know if I'll go that high, but

1:33:04

I'm definitely going

1:33:05

to be getting an e GPU.

1:33:07

I don't need to have the

1:33:08

like the best graphics.

1:33:09

I just need to be a little better than

1:33:11

the steam deck or a lot.

1:33:13

Well, I should say a little bit better

1:33:15

than the steam deck and my ROG ally.

1:33:16

But I also want a bigger screen.

1:33:19

That's it.

1:33:20

Like I just want a little bit bigger for

1:33:22

some of these games, like playing

1:33:24

Expedition 33 on the ROG allies.

1:33:26

Seven inches.

1:33:27

Just it just wasn't

1:33:29

quite good enough for me.

1:33:30

I want I want an eight inch or so.

1:33:35

Then it's on to the home lab because I

1:33:37

really like that idea.

1:33:39

What I'd like to do is have a.

1:33:41

A like a virtual Bazlight instance, like

1:33:46

a VM Bazlight with a GPU pass through and

1:33:50

then be able to stream games locally and

1:33:52

while away from home.

1:33:55

That would be swift.

1:33:57

And speaking of

1:33:57

Bazlight, what about Fedora?

1:34:00

Have you guys heard about this, the

1:34:02

Fedora 44 drama that occurred?

1:34:04

I say drama, but in quotes,

1:34:06

honestly, it's news to me.

1:34:09

It's Linux.

1:34:09

It's always drama, right?

1:34:10

Yeah.

1:34:13

So essentially, Fedora wants to drop 32

1:34:17

bit multi-lib support, which means that

1:34:20

they're going to stop building 32 bit

1:34:23

packages for common libraries and or

1:34:27

they're proposing to stop building them.

1:34:31

And this would hit in Fedora 44, which is

1:34:33

like a year-ish away.

1:34:35

Basically, they would no

1:34:37

longer support 32 applications.

1:34:41

And that would mean that steam, which is

1:34:44

still 32 bit, would not be usable on

1:34:49

Fedora 44, at least as a native package.

1:34:52

There are there are workarounds for that.

1:34:55

But that actually means that actually

1:34:59

would have some consequences for projects

1:35:01

like Bazlight, which ship Fedora.

1:35:05

I'm sorry, they they're based on Fedora

1:35:07

and they ship steam as a native package.

1:35:11

And if like the upstream isn't shipping

1:35:13

the 32 bit libraries, then that would

1:35:15

mean that they they either have to do it

1:35:18

themselves or because they're a small

1:35:20

team, it would really mean that they

1:35:21

would have to just shut down

1:35:22

Bazlight and some user service.

1:35:24

So that would be the way they would do it.

1:35:24

And then they would have to do it somewhere else.

1:35:25

They don't want to do that.

1:35:27

And so, Kyle, I don't know how to

1:35:29

pronounce his last name,

1:35:31

Gaspadnich maybe said it's got some.

1:35:33

He told me that.

1:35:34

OK. Yeah. So God's Benetitch.

1:35:37

Is that right?

1:35:38

Yeah.

1:35:39

He commented on this and I don't know if

1:35:41

I'll be able to find his comment.

1:35:45

Hey, just so you know, we

1:35:48

should not like hastily do this.

1:35:51

We should kind of figure out a better way

1:35:53

to do what you guys are trying to do.

1:35:56

And essentially they want to like free up

1:35:59

their resources as a project because

1:36:03

building libraries twice once it's 32 bit

1:36:06

and once the 64 requires a lot of work

1:36:08

and testing to make sure things are good.

1:36:13

The functional not going to crash.

1:36:15

So they've actually come to what seems

1:36:18

like a good compromise where they're

1:36:21

basically only going to package the

1:36:23

necessary 32 bit libraries for steam and

1:36:27

then let steams like Linux

1:36:28

runtime handle the rest of it.

1:36:32

You know, is this not the reason I'm

1:36:33

pretty sure this is the reason why Valve

1:36:35

stopped supporting Mac

1:36:36

OS for a while, right?

1:36:37

Because they they because they stopped

1:36:39

supporting 32 bit applications and I'm

1:36:42

not sure why Valve doesn't

1:36:45

update their thing to 64 bit.

1:36:47

I'm just super curious

1:36:49

as to why that's the case.

1:36:51

Yeah. So it's not super

1:36:53

simple to port it over.

1:36:56

Am I right, James?

1:36:58

My understanding is that porting a game

1:37:00

or anything from 32 bit

1:37:02

to 64 isn't just like.

1:37:03

Just like the Linux team library

1:37:08

shouldn't be that hard to port over.

1:37:10

It's you lose a lot of

1:37:12

support for games at that point.

1:37:14

Yeah, right.

1:37:16

So moving over, moving off from a 32 bit

1:37:20

architecture into a 64 bit solely getting

1:37:25

rid of that backwards compatibility could

1:37:28

hurt some game support, which in return,

1:37:35

I think you can emulate it.

1:37:37

But it's been a while

1:37:38

since I've looked into that.

1:37:39

Yeah, my understanding is that because of

1:37:43

the the Steam Linux runtime, which is

1:37:46

Valve's they're they're like native in

1:37:50

house binaries that they've built for

1:37:52

these games, like even if Steam itself

1:37:56

was 64 bit, they would be able to run 32

1:37:59

bit games using the

1:38:00

Steam for Linux runtime.

1:38:02

And that would include running games

1:38:03

through Proton that are 32 bit.

1:38:06

And I also believe that Valve just ported

1:38:11

Steam to 64 bit for Mac OS.

1:38:15

But that has its own knock on effect

1:38:17

because they don't support games that the

1:38:20

OS doesn't support on

1:38:22

on Steam on on Mac OS.

1:38:25

So that was probably

1:38:26

more trivial for them to do.

1:38:27

But they have to maintain

1:38:29

the backwards compatibility.

1:38:31

And at some point, they're like they're

1:38:33

just going to have to port it to 64 bit.

1:38:39

But yeah, I don't know.

1:38:41

Lots. There's a lot up in the air, but at

1:38:42

least at this point, Kyle's post here was

1:38:46

able to come up with a few

1:38:47

compromises in the discussion.

1:38:49

There's over 400.

1:38:51

Comments in this thread, and it looks

1:38:55

like at least in my discussion with Kyle,

1:38:57

I did a video interview with him.

1:39:00

It seems like they're in a good place and

1:39:03

all of the doom and gloom headlines from

1:39:05

the news outlets were were,

1:39:08

you know, not entirely truthful.

1:39:13

They were just for clicks.

1:39:14

So I'm so that's good that they're not

1:39:17

fully killing off 32 bit support, but I

1:39:19

do have one question, though.

1:39:21

Yeah. Would there be so for my

1:39:24

understanding, the only reason proton

1:39:25

works because there's a 32 bit version of

1:39:29

wine and a 64 bit

1:39:31

version of wine, correct?

1:39:32

Yeah. So is there no way to make 32 bit

1:39:35

applications run in the 64 bit like

1:39:38

through another

1:39:39

compatible layer of sorts?

1:39:42

Well, the.

1:39:43

My understanding is that.

1:39:47

32 bit application. So.

1:39:50

I could be wrong about this because I'm

1:39:52

not like a low level

1:39:53

programmer like that.

1:39:54

But my understanding is that when you get

1:39:57

like a 32 bit application, it has to have

1:40:01

a 32 bit library because when you get

1:40:04

like a return result, those those results

1:40:08

are going to be 64 bit wide

1:40:09

if you're on a 64 bit library.

1:40:10

So the app itself needs to support like

1:40:14

all of the hard like typing in like C and

1:40:18

stuff will require, you know, receiving a

1:40:21

32 bit integer, for

1:40:22

example, versus a 64 bit float.

1:40:26

Am I right about

1:40:26

that, James? Do you know?

1:40:29

Not that it's been so long since I've

1:40:30

like 64 bit came out forever ago.

1:40:33

Yeah, I think I mean,

1:40:35

that sounds about right.

1:40:36

It's just how it has to

1:40:38

be interpreted. So yeah.

1:40:40

But I mean, to answer your

1:40:41

question, high tech, I think.

1:40:44

At least this is my understanding of it.

1:40:47

Valve has 32 bit and 64 bit libraries

1:40:49

like native Linux libraries in the Steam

1:40:52

Linux runtime and Proton

1:40:54

is running on top of those.

1:40:56

So as long as Valve is shipping a 64 bit

1:41:02

version of Steam, then any distro that's

1:41:06

not using like not shipping their own 32

1:41:09

bit libraries, it will be fine for those

1:41:12

games that are still 32 bit because

1:41:14

Valve's runtime is separate

1:41:16

from the system libraries.

1:41:18

So that would like be providing and

1:41:20

develop, I guess, presumably developing

1:41:22

their own 32 bit

1:41:23

libraries for their buildings.

1:41:26

And then developing them and games that

1:41:28

are running through Steam typically are

1:41:31

running against Steam's built in

1:41:32

libraries rather than

1:41:34

your system libraries.

1:41:35

So they're already

1:41:36

doing that. Makes sense.

1:41:39

But yeah, so at this point, like it looks

1:41:42

like we're, you know, everything's moving

1:41:45

forward. The proposal, at least what Kyle

1:41:50

told me, he said that they have three

1:41:53

different proposed solutions and they

1:41:55

haven't determined which one they're going to go with.

1:41:56

But the most likely one is probably that

1:42:00

for door is only going to be shipping the

1:42:02

required libraries for Steam as 32 bit

1:42:06

libraries. So yeah, pretty neat.

1:42:10

And this was a huge deal. And a lot of

1:42:13

people asked if I was going to talk about

1:42:15

it. So I got I got Kyle on

1:42:16

the line and we we did a video.

1:42:19

Very nice, man. Honestly, yeah, it's a

1:42:24

little it's a little above my head, given

1:42:26

I'm not a Linux head. I'm still like I'm

1:42:29

still very much a Linux neophyte.

1:42:31

And I know I know a lot of people don't

1:42:33

know this, but I'm still very much a

1:42:35

Linux neophyte in terms of actually using

1:42:38

it on a day to day basis.

1:42:41

I definitely wouldn't say I'm an expert

1:42:44

with Linux, but I have developed software

1:42:46

for Linux, but it's

1:42:47

not low level like this.

1:42:50

Yeah, this is this is honestly still like

1:42:53

slightly above my head to like I'm a web

1:42:56

developer and I like Linux. So but that's

1:43:00

just that's my overview of my

1:43:01

understanding of what's going on here.

1:43:04

But what isn't above any of our heads, I

1:43:09

think, is the dreaded

1:43:11

blue screen of death.

1:43:15

Jay Z submitted this story. Tell us

1:43:16

what's going on there.

1:43:17

I submitted it. So a couple of notes from

1:43:19

this article. Microsoft is replacing the

1:43:21

traditional blue screen of death.

1:43:23

Beside error message in Windows with a

1:43:26

new black screen of death design. The new

1:43:29

Beside will have a simplified black

1:43:34

screen design dropping the blue color

1:43:37

frowning face and the QR

1:43:38

code of the old Beside.

1:43:40

The new version will still provide

1:43:42

information on top of the stop code and

1:43:44

faulty system driver, allowing ID admins

1:43:47

to more easily diagnose and all that other stuff.

1:43:49

It's it and it looks like part of it is

1:43:54

the broader effort to improve the

1:43:55

resiliency of Windows, especially after

1:43:57

the CrowdStrike incident last year that

1:43:59

left many Windows

1:44:00

machines booting to Beside.

1:44:02

So it sounds like maybe that whole

1:44:04

incident that just took down so much

1:44:07

infrastructure is a little bit a part of

1:44:10

this, but I don't think that I I don't

1:44:12

think they had to get

1:44:13

rid of the blue part of it.

1:44:14

It's just interesting that.

1:44:15

Yeah, this is like basically just a

1:44:17

visual change. And they also got rid of

1:44:19

the QR code, which could have I mean, if

1:44:23

I remember correctly, the QR code is

1:44:25

taken to a Microsoft

1:44:26

page on that error, right?

1:44:28

Yeah. Yeah. So that that's like that was

1:44:30

a genuinely helpful thing that they got

1:44:32

rid of, in my opinion.

1:44:34

They're adding some more information for

1:44:36

diagnosing issues, but that's nice. They

1:44:39

didn't have to remove

1:44:40

everything else, though.

1:44:41

There's definitely could have done both.

1:44:44

It was just this is a very weird, like

1:44:46

nitpicky thing to do

1:44:47

to talk about, I guess.

1:44:49

But it's still it's like it's the whole

1:44:52

point of why is Windows focusing on this?

1:44:54

That's kind of like what I'm bringing.

1:44:56

Like, like, why I want to bring it up.

1:44:57

Why are they so focused on the color?

1:45:01

Well, I think that it's a PR thing. I

1:45:03

mean, like that when the CrowdStrike

1:45:05

thing that like people saw that and it

1:45:07

inconvenienced them and pissed them off.

1:45:09

Right. So like tons of people were

1:45:13

impacted by that. So I would imagine

1:45:14

getting rid of the blue is going to make

1:45:18

is their way of being a little bit more

1:45:20

professional and less iconic, you know,

1:45:23

like less memorable.

1:45:25

Yeah. And not so much they can still use

1:45:26

the same acronym because

1:45:27

it's black instead. Yeah.

1:45:29

I actually do like this because this is

1:45:35

somewhat of an

1:45:36

improvement over the other one.

1:45:39

The other one said the stopcode, though.

1:45:43

Well, yeah, but it didn't say what

1:45:45

failed. You can search online for the

1:45:48

error. How initialization failed.

1:45:51

That is true. They definitely could have

1:45:52

provided more information. But the thing is, the blue screen of death is iconic and it's better than the blue screen of death.

1:45:55

The thing is, the blue screen of death is

1:45:57

iconic and it's been in the zeitgeist for

1:45:59

decades now. So, yeah, interesting.

1:46:03

Microsoft is so good at

1:46:04

making shitty software.

1:46:06

Well, it's also the amount of people that

1:46:09

use Windows is a big part of it, too. I

1:46:11

have had my MacBooks in the past.

1:46:15

Honestly, this Mac Studio that I have

1:46:17

does not crash, but we'll see.

1:46:18

We'll give it time. The Macbooks, though,

1:46:20

that were using like Intel CPUs, I think

1:46:22

it honestly was a hardware issue. But

1:46:23

I've had those crash and go

1:46:25

to, I think, black screens.

1:46:27

I've had Linux crash and go to black

1:46:29

screens. So it's not like any other

1:46:33

operating system is crash proof. It's

1:46:36

just Windows is just a

1:46:38

little bit extra crashing.

1:46:40

Yeah. Crash resilience.

1:46:41

And at least, at least the blue kind of

1:46:47

gave me hope. Now, if it's black, I don't

1:46:49

know, my soul is already black enough. I

1:46:52

don't need more darkness. I don't know.

1:46:55

It's a silly thing, but yeah.

1:46:57

Even playing too much Expedition 33.

1:47:01

Expedition 33 is so much about art. I

1:47:05

actually like just playing that alone.

1:47:07

I'm like, maybe the French aren't that

1:47:10

bad. I'm kidding about that. There's the

1:47:15

whole thing that Americans don't like the

1:47:18

French and stuff like that.

1:47:19

They saved our asses multiple times.

1:47:20

Dude, the French, dude, the

1:47:22

French, like a French baguette.

1:47:27

Yeah, man, like

1:47:27

especially French fries. God. No.

1:47:32

No, but yeah. So.

1:47:42

Blue screen death. I mean, I end up with

1:47:44

a blue screen of death like like Gardner

1:47:46

with me and Gardner

1:47:47

were talking about it.

1:47:49

He ends up with one every week. Yeah, at

1:47:54

least once a week.

1:47:55

Wait, if I'm on Windows.

1:47:56

Wait, Gardner, can you scroll down? I saw

1:47:58

something very interesting. That's not

1:48:00

related to the topic. Trump's big,

1:48:03

beautiful bill could mean slower Wi-Fi

1:48:05

for you. What the fuck?

1:48:07

Yeah, this is that's a

1:48:09

very clickable title.

1:48:14

Oh, my God. The FCC is to sell off as

1:48:17

much as half of the spectrum used by the

1:48:19

six gigahertz. Oh, my God. That's right.

1:48:21

No, no, it's look. It's

1:48:24

just more deregulation.

1:48:26

And privatization. And it's it's so

1:48:30

privatization of stuff that shouldn't be

1:48:32

privatized. It's a surprise topic that we

1:48:35

didn't write down at all because I didn't

1:48:37

know the show was happening.

1:48:38

Yeah, I don't know. I mean, like

1:48:41

privatization of public resources is

1:48:45

criminal behavior in my book. So yeah,

1:48:48

our state senator loves sell like he

1:48:51

wants to sell off

1:48:53

like a millions of acres.

1:48:54

Like acres of land. It's crazy. And you

1:48:58

live in where are you? Millions of like

1:49:02

in this in the country, but like

1:49:03

thousands here. I live

1:49:04

in Utah. So it's my plea.

1:49:07

Oh, yes. Yeah. Does he want to sell off

1:49:11

like federal federally owned land or is

1:49:14

it a state? Okay. Federal owned land. So

1:49:18

he proposed a bill. And this just reminds

1:49:20

me of this. But like where, you know,

1:49:24

if he could, he privatized Zion National

1:49:26

Park, which if you guys have never been,

1:49:28

it's beautiful. And that's all I want is,

1:49:31

you know, to pay a thousand dollars to

1:49:32

get into Zion National Park. But this is

1:49:36

the same kind of thing.

1:49:37

Like what's going to happen with these

1:49:39

bands? And if they're selling off bands,

1:49:41

like what does that mean?

1:49:44

What does the article say?

1:49:48

Senate version of the budget

1:49:49

reconciliation bill backed by President

1:49:51

Donald Trump removes protections for

1:49:53

unlicensed spectrum that broadens the

1:49:55

capacity of the six gigahertz Wi Fi band.

1:49:58

This could result in slower Wi Fi speeds

1:50:00

under the bill, which may be voted on at the end of the week.

1:50:03

The FCC would sell off some of that

1:50:07

spectrum to mobile carriers, such as

1:50:08

AT&T, which could use it to improve the

1:50:11

speeds of our bands of AT&T.

1:50:16

And it would be fucking 5G.

1:50:19

Like, like 5G is already shit. And so

1:50:23

like adding in higher frequency bands

1:50:25

would make it even more

1:50:26

shit, like unless reliable.

1:50:28

It's good. Well, it's going to also crowd

1:50:30

all that's why it's going to affect our

1:50:32

Wi Fi. It's going to crowd the the band.

1:50:34

So, you know, more susceptibility to.

1:50:38

Yeah, this is just a data verification.

1:50:42

The thing the thing is, like in

1:50:43

certification, the term was invented very

1:50:46

recently. Right. But like it is a tried

1:50:49

and true method of like ruin, like of

1:50:52

business bros, you know,

1:50:55

ruining shit for everybody.

1:50:57

Yeah, Microsoft is not a saying, right?

1:51:00

Embrace embrace and extinguish. Yes. Yes.

1:51:03

Yes. Sorry, I took that

1:51:05

from you. It's all good, man.

1:51:08

You expanded and extinguished his his

1:51:12

take. But I mean, shit, man. Well,

1:51:17

slower. I scored on. There's got to be

1:51:18

more than just them selling bands, right?

1:51:21

Well, no, that's that's the big part of

1:51:22

it is that like the more you sell off the

1:51:26

band of the frequencies and stuff like

1:51:28

that, the more crowded it gets. It's just

1:51:31

it gets more noise. More noise means you

1:51:35

can drop packets, especially if you don't

1:51:37

have good hardware to.

1:51:38

Sorry, there's to handle all this. So it

1:51:40

says here that AT&T has no pressing need

1:51:44

for additional spectrum.

1:51:47

Yeah.

1:51:49

They could want to also because it's

1:51:52

privatized, they could sell it off, too.

1:51:54

They could use it to like not sublease,

1:51:58

but they could lease it out. So there's

1:52:00

it's guaranteed these whoever proposed

1:52:04

this into the bill is

1:52:07

getting paid handsomely.

1:52:09

Yes. See, could affect negatively affect

1:52:11

the six gigahertz Wi-Fi band. Well,

1:52:14

that's fucking great, man. I just bought

1:52:16

a six gigahertz Wi-Fi router.

1:52:19

The thing is with with higher frequency

1:52:22

spectrum, you get more speed, right?

1:52:28

Right. But it but it travels. It's less

1:52:32

reliable, like you get lower range with

1:52:35

higher frequency, higher frequency can't

1:52:38

pass through walls as

1:52:39

well as lower frequency can.

1:52:41

And then if you are also crowding in the

1:52:45

six gigahertz or seven, you know,

1:52:47

whatever gigahertz range, if you're

1:52:49

crowding that, then there's less there's

1:52:51

a higher noise floor, which means that

1:52:53

signals need to be louder

1:52:54

in order to be more reliable.

1:52:56

And there's only like what's the term?

1:52:59

There's a limit to the to the amplitude

1:53:02

of frequencies like this or

1:53:04

spectrum like this. So your end.

1:53:06

Your salt rock lamp prevents the Wi-Fi

1:53:09

signals from frying your brain, right?

1:53:12

Well, you know what I'm saying, though,

1:53:15

like it's there's there's a just like

1:53:18

there's a threshold for what your

1:53:21

microphones can pick up. There's a

1:53:23

threshold for how loud your Wi-Fi

1:53:26

antennas can pick up the Wi-Fi signal.

1:53:28

And so there's lots of more noise going

1:53:31

on in in spectrum that's adjacent here.

1:53:34

You're just going to end up

1:53:35

with shitty or Wi-Fi signals.

1:53:37

Yep. I mean, heck, if you go to a very

1:53:40

busy like if let's say you go to an a

1:53:44

really busy event where there's thousands

1:53:45

of people, your phone will like won't do

1:53:49

as well because it crowds

1:53:51

the the bands and stuff.

1:53:53

So that's just one more problem.

1:53:54

I went to a concert last summer and my

1:53:59

phone started getting really hot in my

1:54:01

pocket because it was like constantly

1:54:03

hopping radio channels to try and get an

1:54:06

actual 4G signal or 5G

1:54:08

signal up in I was in Bangor.

1:54:10

And it's like when when lots of people

1:54:13

come get around, there's so much extra

1:54:15

noise that it just makes it hardest, like

1:54:18

incredibly hard for your device to

1:54:20

actually function. So I mean, I know.

1:54:22

I can't wait until they figure like

1:54:25

they're going to sell it off somehow. And

1:54:28

then you're for your Wi-Fi 6, you're

1:54:29

going to have to pay like AT&T for

1:54:32

permission to even use the band. You

1:54:35

know, I don't know. Like I.

1:54:39

I'm worried about that because they

1:54:41

already try to privatize like more and

1:54:43

more of the Internet

1:54:44

and it gets expensive.

1:54:46

Yep.

1:54:48

Because these companies, every aspect of

1:54:50

our lives, we had they have to monetize

1:54:52

even beyond games, you know, the gotcha

1:54:55

kind of stuff. They kind

1:54:56

of monetize everything.

1:54:58

Yeah. Well, oh, well, not way it doesn't

1:55:04

pass. I'm kind of depressing that to end

1:55:06

on. Yeah. Let's say

1:55:08

there's any positive news.

1:55:10

Positive. Probably not.

1:55:16

Positive news. I mean, I'm

1:55:17

getting closer with my website.

1:55:20

That's not real news. That's not real

1:55:21

news. But yeah, I have like data being

1:55:26

populated and I have a systems put in

1:55:28

there for fun. It's fun. It's honestly

1:55:31

I'm having too much

1:55:32

fun with is the problem.

1:55:33

I am still thinking about an integration

1:55:38

with the data for an extension for

1:55:40

DaVinci Resolve 2 high tech. So yes, I'm

1:55:45

for around that. Yes. It might not happen

1:55:46

right away, but I definitely

1:55:47

do think that's a cool idea.

1:55:50

All right. So I think the moral of the

1:55:51

story is keep it a good fight. If you're

1:55:54

fighting for something that matters, keep

1:55:55

at it. You will be rewarded and people

1:55:58

will see your efforts in joining you.

1:56:00

Yeah. Yes. Exactly. We don't want to be

1:56:05

have everything be just, you know, a

1:56:09

gotcha. We don't want life to be gotcha.

1:56:11

We have to pay for access just to get

1:56:13

your, you know, faster Wi-Fi.

1:56:18

Well, on that note, thank you guys for

1:56:22

being here. Thank you. Thanks to the

1:56:25

audience out there for

1:56:26

watching. We appreciate it.

1:56:27

Make sure you get subscribed to the

1:56:31

YouTube channel. We're trying to hit a

1:56:33

thousand by the end of the year. I think

1:56:35

we can do it. And yeah, thank you guys

1:56:39

for joining me. James. Hi, Tech.

1:56:41

It was awesome. Yes. Thank you. Awesome.

1:56:45

All right. Have a

1:56:46

great day, guys. I got you.

1:56:49

Peace out. Peace.