Reacting to Sony's "State of Play", Nintendo vs. Palworld Showdown | OTC EP 17
S01:E17

Reacting to Sony's "State of Play", Nintendo vs. Palworld Showdown | OTC EP 17

Episode description

Welcome to another episode of Off The Console with Gardner, and James, and Hi-Tech. This week we dive deep into Sony’s State of Play, updates from Nintendo vs PalWorld, and Steam’s newly implemented policies. We also celebrate hitting 300 YouTube subscribers and discuss some exciting game news including Borderlands 4, Digimon Story Time Stranger, and a new collaboration between Gearbox and Sega. Don’t miss our top tips on avoiding scams, especially involving fake Elden Ring playtest invites. Plus, we explore the impacts of AI on critical thinking and touch on Scarlett Johansson’s call for deepfake regulations. Join us for all the latest in gaming and technology!

Join @Th3Brink, @HiTechLoLife and @GardinerBryant as we discuss this week’s hottest gaming and tech news.

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0:00

Welcome to Off The Console, the hottest new podcast featuring

0:03

Gardner, Bryant, Jay, GamesRevealed, and I. And this week, we're going

0:07

to talk about, of course, Sony.

0:09

We're going to talk about their state of play, the absolute state of play

0:12

that they're in, as well as some other stories like the updates to Nintendo vs.

0:18

PowerWorld, and Steam's new policies.

0:20

What's going on with everyone and also one more thing too, we just hit

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300 subs on YouTube and thanks to everyone for subscribing, watching

0:30

us on YouTube or on our various different podcasting platforms.

0:34

And if you want to check us out, you can check us out on YouTube or you can check

0:36

us out on our Castapod, uh, Mastodon.

0:39

Betaverse enabled feed.

0:40

I love it.

0:41

And so what have you guys been up to?

0:43

Well, uh, I'm just getting ready for some PlayStation

0:47

hate this week instead of Xbox.

0:49

No.

0:50

Uh,

0:51

oh, man.

0:52

watched our main topic.

0:53

I have some notes.

0:55

It was good, but also interesting.

0:57

Uh, as far as this week, like, I've been playing, Astro Bot

1:01

came out with a new level.

1:02

So that's kind of a cool thing.

1:03

Astro Bot's been releasing, like, Since it released, it's released

1:06

extra levels and stuff to unlock.

1:09

And so, that's cool.

1:10

DLC are free.

1:12

It's free.

1:13

Yeah, it's like, suddenly, the galaxy appears.

1:17

It was yesterday, I thought it was, I don't even think it's like, Valentine's

1:20

related, but it just appeared yesterday.

1:22

Oh, that's right.

1:23

Yesterday was Valentine's Day.

1:24

How was y'all's Valentine's Days?

1:27

It was good.

1:28

it was, it was, it was great.

1:31

I might, I might not have gotten very much sleep, and might have

1:34

drank a little bit too much wine,

1:35

Oh

1:36

That's how you do it.

1:38

That's uh, yeah, exactly.

1:41

All right, what about you gardener what have you been doing this this entire week?

1:45

Well, uh, I got Emily, uh, a little, uh, stuffed.

1:49

It's not a stuffed animal.

1:52

It's a stuffed grilled cheese.

1:54

And she loves it.

1:55

Um, it's a, it's a, it's a, it's adorable.

1:58

And you can actually put it in the microwave and it'll heat up.

2:01

And then you can cuddle with a warm little grilled cheese

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looking stuffed animal type deal.

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It's awesome.

2:07

You, you need to drop that in the, in the

2:09

dude that that does sound

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My kid will,

2:12

Yeah, it's a, uh, it's, it's a good little present.

2:15

And I also bought a new range for our kitchen because the

2:18

one we have is going out.

2:19

Um, it's on its last legs.

2:21

But as far as what I've been playing I have been playing original Xbox.

2:27

What up?

2:28

Oh.

2:29

Ooh.

2:29

playing Halo 2, I've been playing Unreal Tournament, or Unreal,

2:33

uh, Unreal Championship 2.

2:36

I've been playing on Insignia, which has been a bit of fun.

2:39

I, I messaged you guys and neither of you have an original Xbox.

2:43

I used to have an original Xbox, but

2:45

Yeah.

2:45

things happened to

2:46

have one.

2:47

It's just, I,

2:48

I,

2:49

you have, you have one,

2:50

dude, do you have

2:51

bought, I I bought one off eBay, and I need to go and repair the

2:55

insi Like, the inside has like, the guy was a smoker or something.

2:58

I have to go and like, clean it up,

2:59

God I hate.

3:01

Yeah, it's kind of one of those gross things where I It works fine,

3:04

it just needs to be cleaned up.

3:05

But, I do have a chip for it.

3:07

A special modification chip that I need to still.

3:11

hell yeah.

3:12

Mine is currently only softmodded, but the hard drive sounds

3:16

like it's on its last legs.

3:18

So, I really want to like, either put like a compact flash or Something else,

3:25

um, in there to, to kind of shore it up and Expand the storage, because

3:30

like, if you, if you replace the, uh, the hard drive You can put, you can

3:35

dump all your games, you can, uh, put a bunch of ROMs and stuff on there

3:39

Yeah.

3:39

Just dump the entire Xbox library in there.

3:41

Does the, does the original Xbox use Saya or does it use IDE?

3:44

Oh,

3:45

Oh, it's IDE,

3:46

It's, it's IDE.

3:48

school, dude.

3:49

And it's limited to, like, how much, like, it only can support

3:52

so much storage, correct?

3:55

Uh, my understanding is that if you've, when you hard marred, hard mod it,

4:01

you have to flash the TSOP and the TSOP flashes now support pretty much

4:06

any size But you can only have up to a one Terabyte partition so like

4:14

you there's lots of partitions on there, but you have to have you can

4:18

only have a one terabyte partitions

4:20

is partition limited.

4:21

Yeah, that makes sense.

4:22

Yeah, so it's it's pretty neat though, I love

4:26

How big is the original Xbox library?

4:28

Let's find out.

4:30

Oh, there's not a whole lot of games, but the ones that are on there are great.

4:35

it's probably gonna,

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you could, they say here on Reddit that you could fit basically every retail

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Xbox game ever released in an archival quality ISO onto a two terabyte.

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Uh, drive.

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So about 1.

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78 terabytes.

4:52

Hmm.

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sounds about right, honestly.

4:55

Yeah, yeah, I I have a whole collection, like a whole bunch of like writable

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DVDs but like many of the ISOs that I find are like, you know, 8 gigabytes or

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more and none of the writable media I have is capable of like Supporting that.

5:15

Did they ever make burnable dual layer discs?

5:19

Yes, but I don't think it's easy.

5:22

I don't

5:23

don't think it's super common either.

5:25

Yeah.

5:26

That's Yeah, they did at one point, but Huh.

5:32

Yeah.

5:33

that's, that's fun.

5:34

Like, I used to mod Xboxes all the time for friends and everyone back in the day.

5:40

You know, did the cardinal sin of playing Mario 64 on it.

5:45

Loved it.

5:46

That was like the best thing.

5:47

Yep.

5:48

streamed my, uh, movies or, you know, whatever I had on to it.

5:52

Like, it was, like, it was my original, uh, like, before

5:56

it was cool to stream stuff.

5:59

It was my, uh, so that's, that's, uh, ah,

6:01

The first con yeah, the first console I had experienced with modding by

6:05

myself was the PSP, the original one.

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And

6:08

that was such a good, that was such a good modded, like.

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Dude, it was so awesome.

6:13

So aside from being able to like

6:15

One of these.

6:16

Yes, yes.

6:17

The like, original 1000 model.

6:19

I have a, uh, I have a 3000 model that's still in box.

6:23

I don't know why, but,

6:25

uh,

6:26

PlayStation, but

6:28

I also have a Mod Vita too.

6:30

I have Mod Vita

6:31

Oh, nice.

6:32

Yeah, too, bad.

6:34

Sony never made anymore of those.

6:37

we'll get to the Saudi later, but, uh, Oh yeah.

6:39

What have I been

6:40

playing?

6:40

I've been playing Bellatro still trying to 100 percent it and their Magnolia.

6:46

I'm going to accept that game, too.

6:47

It's probably a lot easier to do that, even though it's a Metroidvania.

6:51

And I've also just been watching a bunch of the Onion videos

6:56

like from back in the day.

6:59

Have you guys have you guys seen their videos?

7:01

No, it's it's so funny.

7:03

Well, I think my favorite was it's called.

7:06

The situation in Nigeria is complex, and like the ho It's like, it's like those,

7:10

like, Meet the Press style, like, spoofs.

7:14

The

7:14

host is talking about the situation in Nigeria, and then all of the, like, Posts

7:18

don't know what the heck's going on.

7:20

They're just saying a bunch of like, they're trying to sound like they

7:23

are talking They're saying shit like, oh, their situation is complex

7:27

because of the factors that are involved or some bullshit like that.

7:30

Like, you know

7:32

it sounds like it's just what it sounds like in real life that's the

7:34

problem with the onion especially nowadays it's just you read

7:36

something I'm like I Have to check.

7:39

Okay, the source is the onion because I don't know if it's real or not.

7:42

Yeah, you've, you've heard of like the Simpsons, like predicting the future,

7:45

but I feel like the onion is, uh, spookily more accurate in a lot of cases.

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is some of their stuff is so dystopian.

7:53

Yeah.

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it hurts because it's true

7:57

Yeah.

7:57

speaking of things that hurt, a lot of PlayStation fans were kind of hurt

8:01

with this newest state of play, the absolute state of play that Sony is in.

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So, I know James has watched it, but have you watched it, Gardiner?

8:10

Dude, I tried to watch it and I was like, uh, I had it on in the background, so

8:14

I wasn't paying a lot of attention, but every time I would kind of, something

8:18

would piqued my interest and I'd start watching and I was just disappointed.

8:22

Um, the only thing that really excited me was the Sonic Racing Crossing Worlds,

8:27

and that's only because I'm like a fan of, uh, SEGA and, what is it, SEGA,

8:33

Sonic and All Stars Racing Transformed, which is like the worst title for a game.

8:37

Um, but yeah, I like it.

8:39

I like a good kart racer.

8:40

So, we're just gonna go down the list of Oh, sorry, go ahead, James, sorry.

8:44

Oh No, I was just gonna say like I actually there's a lot of titles

8:48

in there look interesting, but it's definitely like The Final

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Fantasy era, apparently, of games.

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Because, like, half the games look like Final Fantasy characters.

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Or, like, Final Fantasy

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Dude,

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interesting.

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Ha ha ha ha ha!

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So, I'm gonna go down the list.

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of games, and I'm gonna, like List our opinions, our short opinions on them.

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So, first and foremost, Monstrum or Wilds?

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I don't think it's gonna win more on Steam Deck.

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Yeah.

9:15

I think that's a good prediction.

9:16

that's a good prediction.

9:18

I mean, it looks fun though.

9:19

ha!

9:20

But, uh, let's see.

9:21

Ah, the next one though.

9:22

Shinobi Art of Vengeance?

9:23

Dude, fucking

9:25

one looked fun.

9:26

2025 is a great year to be a ninja fan.

9:30

It really is.

9:31

Like there's like that one really stood out to me to be really fun,

9:34

but it also made me sad because this, is this going to be on everything?

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Cause with the, with the problem with the state of play is that it only

9:40

shows like it will sometimes say it's on PC, but you know, always like PS4,

9:44

Oh yeah, most of these are, only two games are actually PS5 exclusives, and we'll

9:48

talk about those later, but, uh, it's gonna be another hot take, I think

9:53

Shinobi 3 is the best game on Genesis, better than Sonic 3 and Knuckles,

10:01

okay.

10:02

I don't know about you guys, but, uh, that's what I think.

10:06

Now,

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Sonic Racing Crossworlds, so, the trailer only had Sonic characters,

10:11

but the PlayStation article mentions other characters from

10:15

other universes, so to speak, so,

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I don't know how big of, I don't know how big you guys are into

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Sega, but like, let's take some, let's take some predictions, who

10:27

do you think is gonna show up?

10:28

Yeah, probably, uh,

10:31

Oh, damn.

10:32

Uh, I'd have to put me on the spot.

10:36

I mean, I'm going to guess a lot of, like, Sega characters, like Ai

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Ai and, um, probably Jet Set Radio.

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I can't remember his name off the top of my head, but Jet Set Radio characters.

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Um, they even had, like, I'm guessing, like, a lot of the ones that were in, uh,

10:56

Racing Transformed are going to be here.

10:58

Virtua Fighter characters, gonna make a comeback

11:02

since, yeah.

11:04

Was the guy

11:05

I wouldn't be surprised.

11:06

Go ahead.

11:07

was the guy from Altered Beast in the last one?

11:12

I don't remember.

11:15

I

11:15

I don't know his name.

11:17

Yeah.

11:19

This is the thing with Sega is like, most of their characters,

11:21

besides like, the Sonic characters, like, they're not super iconic.

11:25

You know?

11:26

Like, they, they, there are like, a lot of Sega fans who know them off

11:29

the top of their head, but like, I don't know most of the characters

11:33

names from most of the Sonic games.

11:34

Or Sega games that I've

11:36

That said, since the last one released, a lot has changed with SEGA.

11:41

First and foremost, SEGA bought Atlus.

11:44

Yeah.

11:44

And as such, Persona is

11:47

technically SEGA.

11:48

So, I don't,

11:49

I was looking at that.

11:51

That'd be interesting.

11:52

I think the Persona series would be an interesting add to it.

11:54

Uh, Bayonetta?

11:55

Be interesting if you want to go If you want to go more mature.

12:00

Yeah, Bay Yeah, and, uh, the Yakuza games, too, exploded in

12:04

popularity, too, so, that's almost like a shoo in, too.

12:08

But it is kind of a kidsy game, right?

12:10

So, it'll be Like, meaning it's, it's a family oriented.

12:14

I shouldn't say kids y. And it definitely looks like the first,

12:18

honestly, it's the first kart racer that looks like Mario Kart competitor.

12:22

Partially because it looks like Mario Kart, I'll be honest.

12:25

It looks, it looks so similar to Mario Kart.

12:27

Mmm.

12:31

with that, honestly.

12:33

Uh, like, the, the, it looks, to me, like, it's this weird, uh, kind of

12:41

mishmash of, like, cartoony, but then they have, like, realistic textures in

12:46

some of the roads and stuff, and I'm like, I don't know, like, some of it

12:50

just looks a little, Like, N64 ish, where, like, they didn't really have

12:54

a coherent art style for, like, Mario.

12:58

So, like, they brought in a bunch of, like, mishmash textures.

13:02

I don't know.

13:03

I could be a little bit too critical, but I think some of it looks a little funky.

13:07

Like, especially when it transforms into the, the, like,

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prehistoric world or whatever.

13:14

Um, like, a lot of that looks a little too photo real.

13:17

I want it to be more cartoonish.

13:20

I think that was the point, is that it's multi, uh, universal, right?

13:24

It's like the multiverse kind of thing, so it's meant to have, like,

13:27

that's what it kind of looked like.

13:28

So, depending on what universe you're in, it's going to have different details

13:31

and stuff, which, I, if it's like that, I can respect it, but I agree, like,

13:35

if it starts to mash things in a weird way, it could be really off putting.

13:39

There was another game though, there was another game that was kind

13:41

of, that had this kind of issue.

13:43

It was, uh, Jump Force.

13:46

It was like a, it

13:46

was like a crossover of all the Shonen Jump characters, like

13:49

Dragon Ball Z, Naruto, One Piece,

13:52

Bleach, all the new ones.

13:53

But the problem was that, like, you know what anime looks like, but like, they

13:58

had this like weird photorealistic style.

14:00

I'm sure you've seen, I'm sure you've seen it.

14:03

I'm sure I have too, I'm just, there's so many of them,

14:06

It's terrible.

14:08

The, the game looks horrible.

14:11

Um, but I mean, I have more faith that Sega will do.

14:14

Right.

14:15

I mean, especially if you know the theory that, you know, it's multi, it's like a

14:18

multiverse, like some of the game, it's like some of the universes that are meant

14:22

to look more like the photorealistic games

14:25

Yeah.

14:25

photo realistic

14:26

I think, I think it looks good.

14:28

I think, honestly, I'm, I'm, I'm shocked that it actually, it looks like it's going

14:33

to be a real competitor to Mario Kart.

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In my opinion, like, meaning, I think this will actually sell well.

14:38

just

14:39

in time for Myocar nine or whatever for the switch to,

14:43

We'll see, like, we'll see.

14:46

one of the things that I like about this game is it has the, like, the

14:50

different type of racing stuff.

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Like, you have the, the flight and the, the boating as well,

14:56

which I really, I love that.

14:58

I mean, one of my favorite games of all time is Uh, Hydro Thunder

15:03

Hurricane for the, uh, for Xbox 360.

15:06

I don't know if you guys ever played that, but it's just straight up boat racing.

15:10

And, uh, uh, Racing Transformed has some similar physics

15:16

when, in the boating sections.

15:17

So, um, I really love the, the boating stuff.

15:21

And, uh, Mario Kart has never done anything like that.

15:25

That just makes me think of Wave Race on N64.

15:28

Wave Race is good too, yeah.

15:30

But I, I, I don't know why, but I really love racing games.

15:33

Like, uh, I'm,

15:35

Do you have like one of those thousand dollar like racing setups multiple

15:39

thousand dollar

15:40

man.

15:41

I have like a, I have like a 600 racing wheel setup.

15:45

dude?

15:46

It's time to like quadruple the budget.

15:49

I have, I built it specifically so that someday I could put that on like a

15:54

whole like simulator where it tips you back and pushes you forward and stuff.

15:58

Like, I really want that

16:00

Did you

16:00

get one of those like vibration?

16:01

Like, I don't know what they're called, but like the haptic feedback motors

16:06

were like, if you crash it, like, makes it seem like you crash in real

16:08

life and like, jerk your head forward.

16:11

The, one of the, one of the things I want is to have like the whole rig.

16:15

So like, you sit in a chair and the, the screens are on, like, on

16:18

this whole gimbal that can tilt you.

16:20

So if it tilts you back, it's like you're accelerating.

16:23

If it tips you forward, it's like you're.

16:25

Breaking or crashing.

16:27

It's, it's really neat.

16:32

want one

16:32

don't have space

16:33

to do the same.

16:33

yeah, I kind of want to do one of those,

16:35

want to build one from scratch.

16:36

I kind of want to do one of those, but like.

16:38

You guys ever heard of a game called Steal Battalion?

16:41

Mm hmm.

16:42

Yeah.

16:43

Yeah.

16:44

For the Xbox?

16:45

For the X, the original Xbox?

16:46

Yes.

16:47

Yep.

16:48

The problem is finding a con.

16:50

Yeah, because

16:50

it's, it requires a 300 control with like buttons or so.

16:55

I haven't played it,

16:56

but I wi I've wanted to play it for so long.

16:59

I remember selling that at a GameStop.

17:01

It was, like, when we got it in, I was like, What the, what is this?

17:05

It was crazy for its time.

17:08

dude.

17:09

They'll never make another game like that again.

17:11

Alright, so before we wrap up, so Sonic Racing Cross Worlds

17:15

Steam deck, yay or nay, what.

17:18

Um, Yay?

17:20

With potentially some tweaks.

17:23

I mean, it, it says it's coming to PS4 as well.

17:27

So,

17:28

Oh shit, that changes things.

17:30

Yeah, it's definitely, I'm definitely going to say it's going

17:34

to work on the Steam Deck for

17:35

If it's a racing game, especially if it's not like, hitting for realism, like

17:39

some of the racing games do, um, it's an arcade style, then most likely you

17:44

can get it to work on the Steam Deck,

17:45

Yeah.

17:46

Alright,

17:47

the next game is Digimon Story Time Stranger.

17:50

So, I haven't seen Digimon since like, Season 3.

17:55

I think that was like, Digimon Tamers or something like that.

17:58

That was on TV.

18:01

So I don't know anything about Digimon these days.

18:03

Yeah,

18:06

kid's into Pokemon, so, I know Pokemon, and I don't know Digimon.

18:11

Yeah.

18:12

It was interesting, though.

18:13

the RPGs look pretty slick though, the new ones they've been coming out with.

18:17

But the big question is, when is PowerWorld gonna start making

18:21

Digimon inspired, uh, PALs instead?

18:25

that would be awesome, like an expansion pack.

18:28

Dude, I would

18:28

it?

18:29

dude, I would kill for like a Omnimon style PAL in, uh, in, uh, in

18:34

PowerWorld, that would be so awesome.

18:36

Dude,

18:39

You know,

18:39

POW World, Gardener?

18:41

no,

18:42

It's, it's actually a pretty interesting game.

18:45

Like, I, I, it's, yeah, it's Pokemon with guns.

18:48

It's so, it's so

18:50

I've seen people play it and it doesn't look like my kind of game.

18:53

I think it was, I thought it was funny though, I did, I, when I

18:56

first saw Palworld and some of the characters and I was like, People are

18:59

saying this ripped off Pokemon, but these look more like Digimon to me.

19:04

Hmm.

19:05

Haha.

19:08

like half of the characters are guns, and there's a, uh, and there's a Digimon

19:12

that's like almost entirely guns.

19:14

Gundramon, I believe it was.

19:17

Nice.

19:18

At least it's original.

19:20

Yeah, it is.

19:21

And, uh, Digimon's story, I think it's gonna run well on Steam Deck.

19:25

I have no reason to believe it wouldn't otherwise.

19:29

Yeah, that would be surprising if it didn't.

19:31

But you never know how, like, they could be trying for the, uh,

19:34

unoptimized Olympics, I guess.

19:37

Lost Soul Aside, one of the, one of the many Final Fantasy

19:41

looking games on this, uh,

19:43

Ah,

19:43

this list.

19:44

it's so hard, because they all actually look fairly decent.

19:48

And so they're gonna have, like, and there's a couple of them and they

19:50

all kind of, like, uh, get mixed up in my head and which one's which.

19:54

Exactly, but the way they're gonna win me over is diversity of story, environment,

20:01

and, uh, the, and how good the combat is.

20:05

Cause I'll actually play some of these.

20:06

I actually don't mind this style.

20:09

As long as it's done well, and has really good aspects that

20:13

make it stand above, um, so many.

20:16

And it really looks like the Year of the Final Fantasy, uh, cloned aesthetic, so.

20:20

Hm.

20:22

It looks interesting though.

20:25

So, I'm not sure what to make of it.

20:27

I mean, it looks pretty fun.

20:29

I want to see more in depth combat though, cause all of the, cause it

20:33

looks like he was just fighting just bosses or like, I guess, bigger enemies.

20:36

Cause it looks like he can, like, do combos and stuff in the air too.

20:40

But if you don't have, like, small enemies to showcase all of that on,

20:42

then What even is the point, right?

20:45

Like

20:45

for a Devil May Cry style game, where, I mean, You guys have

20:49

played Devil May Cry, right?

20:51

Yep.

20:52

Long time ago.

20:53

Yeah, like, Imagine if Devil May Cry was all big monsters

20:56

that you couldn't combo off of.

20:57

I don't think it would be super interesting, you know what I'm saying?

21:01

hmm.

21:03

Sweet.

21:03

Yeah.

21:05

mean, there are

21:06

it looks like you could combo.

21:08

It's just Different.

21:10

I just, I just want to

21:10

see more in depth combat before I make a full judgment.

21:13

I mean, it looks cool.

21:14

Otherwise, though,

21:15

100%.

21:16

uh, that, that said, it's actually a PlayStation published game,

21:20

but it's coming to PC day one.

21:23

May 30th, which is crazy that they don't have more game Well, I'm sure

21:27

they'll release more gameplay before it

21:29

yeah.

21:30

I, I, they, they should.

21:32

I mean, if they aren't going to them, if they're watching the podcast, be

21:35

sure to release more in depth gameplay.

21:37

It looks interesting, but I want to see how it stands above, because

21:40

the trailer did not show that.

21:42

All right.

21:43

So, Steam Deck EA or Ney?

21:46

I'm going to go with Ney on this one.

21:48

Um,

21:49

May, I mean, probably May.

21:52

What's What's the engine it's using?

21:55

Do we know?

21:56

That's a big part of it.

21:56

I'm probably gonna say nay on this too.

21:59

I don't think it's gonna

21:59

Yeah, I

22:00

don't know what the end of it is.

22:01

Well, I guess we'll figure it out, uh, later.

22:03

Let's see, Like a Dragon, Pirate Yakuza in Hawaii.

22:08

So, this game is not a new announcement.

22:10

In fact, the game already existed, uh, was already announced.

22:14

But, they announced the demo.

22:17

So, uh, let's, so let's see how the demo runs on Steam Deck.

22:22

He can run at a consistent 45 FPS, which is actually pretty neat,

22:25

oh, wait, DeckWizard has a video.

22:26

It, it looks like it shouldn't be.

22:29

Uh,

22:30

The Yakuza

22:30

games have run pretty well on Steam Deck.

22:33

They ha they have.

22:34

And so if it's u if it's using the same engine, then it should run fine.

22:37

yeah, I mean, it looks like it runs quite well, 60 FPS on the demo.

22:41

I mean, the demo's not fully indicative of the final game, but I think that's,

22:46

like, a pretty decent indicator.

22:49

It's usually less optimized, so it's is a pretty good indicator.

22:53

Okay.

22:53

And so we're gonna go on Women and say, yes, that one's that

22:55

looks together, run on Steam Deck.

22:57

Uh, David, the

22:58

diver's getting a DLC crossover with Yakuza.

23:04

Uh, I'm not gonna lie, who wants this?

23:07

I'm just curious, like, okay, I'm not the biggest, like, a Dragon

23:10

fan, but I just don't know who wants this crossover with Dave the Diver.

23:14

That's

23:18

It's crazy.

23:18

Like they've had a crossover with tro.

23:22

You can play TRO in David the Diver,

23:25

Mm.

23:26

like, I don't think it's like a full version of Bala.

23:29

'cause

23:29

that'd be kind of insane.

23:30

They've also had a crossover with, uh.

23:35

They've done it with of course, naturally.

23:38

They've also done it with Dredge, which actually makes sense.

23:42

And Godzilla.

23:45

God, still.

23:46

I mean, I'm for crossovers, but Dave the Diver is like, it's a fun game, but

23:51

I, it's not like The type of game that I'm going to be playing for crossovers,

23:55

so I'm just, gotta be honest, like, it's a, it's kind of weird for me.

23:58

Yeah, man.

23:59

That, yeah, that's why you play Fortnite.

24:01

Honestly, I think Fortnite makes sense for crossovers, and it's doing very well.

24:06

It's a live action, it's a live service game where Dave the

24:09

Diver really It's not, right?

24:13

Uh, so speaking of live service games, Splitgate 2.

24:17

Have you guys played Splitgate?

24:18

Like, the original one?

24:21

So,

24:21

I've played it for a little bit.

24:22

It was essentially Halo with portals and jetpacks.

24:27

And it was also on PC, whereas Halo wasn't at the time.

24:31

But then once the Master Chief Collection came out on PC, people just started,

24:34

like, abandoning split game droves.

24:38

And so this one is very similar to that, but it also has, like,

24:44

a class system, so to speak.

24:47

mm

24:47

I don't think we have too much detail too many details on, like Anything but,

24:51

like, three of the classes, but, like, I'm not sure how I feel about that.

24:56

Classes in, like, what should be, like, an otherwise Halo like experience.

24:59

It's I think classes can actually really help, depending on

25:03

what you're trying to go for.

25:04

And so with this type of game, it's It's really hard to say if this is interesting

25:11

enough for me, because once you introduce portals into a multiplayer game, it

25:16

starts to get a little too complicated for me, as a casual player these days.

25:20

Yeah, so

25:20

all of the, all of the, uh, classes have access to the same

25:25

portal and jetpack mechanics.

25:27

I

25:29

Is it just like heavy, light, like is it just

25:34

Or do they have abilities?

25:36

Cause I've watched the trailer, I just don't remember

25:38

glasses being the highlight.

25:41

don't know for certain.

25:44

I mean, it's gonna be a free to play game, I think we'll figure out eventually.

25:47

But, yeah, I don't know for certain.

25:50

Do you guys think this'll run on Steam Deck?

25:54

I don't think so.

25:55

It would run on the Steam Deck if they allow it.

25:58

Yeah,

25:58

I, the, the first game had Linux support, didn't it?

26:02

I believe so.

26:04

I believe so, yeah,

26:04

you could play.

26:05

doesn't mean they won't, uh, pull it.

26:07

I know.

26:08

You never know.

26:09

could, yeah, I agree, they could, but it would suck if they did.

26:14

Agreed.

26:15

I, I think it, I think it would play.

26:16

It's just, a competitive shooter on the Steam Deck's just It's

26:21

it's UE5 though, right?

26:22

Like that's why I'm saying I don't think it will work very well.

26:25

Oh, is it UE5?

26:27

I think

26:28

Oh, well then nevermind, I don't think I would run that while on Steam, Nick.

26:31

Okay, hold up, guys.

26:32

Like, UE5 games can run fine on the Steam Deck.

26:34

It just depends.

26:37

I've played, I've played, I've played, I've played a few.

26:40

I've played plenty of UE5 games.

26:42

It just depends on what kind it is.

26:44

On the Steam Deck.

26:45

I don't know.

26:46

I feel like UE5 is not optimized for handhelds.

26:50

Uh, it's not well enough.

26:53

It's, it's architecture's not as designed more for future facing.

26:58

But yeah.

26:58

Yes.

26:59

agree, like, it's not the best for, for handhelds.

27:02

No.

27:04

Yeah, I don't know, man, it's I'm not sure, at this point.

27:09

I'm gonna go on a whim and say, I'm gonna be on the safe side and say no.

27:12

But I'd be pleasantly surprised if it did work well.

27:18

So,

27:19

uh, it's gonna work fine with FSR.

27:21

You might not be able to see anything, but you'll be, it'll be fine.

27:24

You'll get

27:24

God, I hate

27:26

ha ha ha!

27:27

I cannot stand FSR Shimmer for the life of me.

27:31

Yeah.

27:32

Ah, I'm fine with it.

27:33

But I wouldn't want it in my competitive.

27:35

Yeah.

27:35

it has to be optimized.

27:37

It

27:40

Does anyone care about this game here?

27:45

interesting, to say the least.

27:47

me a No Mercy remake and I'll be interested.

27:49

Yeah, I

27:49

think, I think they, uh, Wrestling games peaked in the GameCube era.

27:53

To be honest.

27:54

No, they, no, they peaked in the N64 era.

27:58

That's my opinion.

28:00

I don't play these types of games.

28:04

I think the last one was like on a Sega or a Nintendo,

28:06

Yeah, the, uh, yeah, we don't, I don't

28:09

play these anymore.

28:10

I remember playing Wrestlemania, the arcade game, and that was pretty fun.

28:14

And I remember playing No Mercy on the N64 and that was, that was amazing.

28:21

It had like the, I mean, that was back when WWF had like the best roster anyway.

28:26

Um, but yeah, now, I actually really like wrestling, I'm not gonna lie.

28:31

No, that's, and that's great.

28:32

Like, honestly, this, like, for big wrestling fans, this game actually

28:35

looks kind of fun for them because it has, like, you wander around, uh,

28:40

like a Hello Kitty kind of inspired island where you get to buy stuff.

28:44

Oh, really?

28:45

I, I guess I missed this,

28:46

I had to throw that jab out for people.

28:49

I guess I missed this trailer.

28:51

Wait, let me, let me

28:52

You might have missed it.

28:53

Uh, yeah, if you're a big WWE fan, like, you might like it because it literally is

28:57

an island with different sections with, like, different, uh, characters, almost,

29:03

So it's like the single player campaign, right?

29:07

Yeah, but it's, I think it supports up to, like, 60 players in that

29:11

area or 30 or something like that.

29:13

Like, so it's like, it's not single player, but it's, it's kind of like

29:16

what some fighters have done in the past where you can have, like, a big lobby.

29:19

Oh,

29:21

And a bunch of people could be wandering around shopping and everything.

29:24

I

29:25

this doesn't, this doesn't look interesting to me.

29:27

Um, The, the theme sections looked like it, they, honestly it looked

29:34

like a step forward for this type of franchise for, for me, but it's, I,

29:38

I find the sport or the entertainment aspect of it interesting, but I just

29:45

didn't, I didn't watch it as a kid, so

29:47

Yeah.

29:48

I, I watched a lot of wrestling and football when I was a kid.

29:55

But like anything with Roman Reigns as the freaking face of it, I have zero interest.

30:01

Like, I just don't, I find him the most obnoxious.

30:04

But Paul Heyman's cool.

30:05

I don't know.

30:06

Do you guys, do you guys know anything about wrestling?

30:09

Like

30:09

know the

30:10

not anymore.

30:11

know, I know, I know the names, that's about it.

30:14

I remember when I remember when the undertaker wasn't retired and he had

30:18

this whole gimmick where he was basically like an undead necromancer kind of guy

30:22

and he could just.

30:23

Yeah.

30:25

And he

30:25

dies in the stage, and then he comes

30:28

back to life.

30:29

They should do more of that.

30:31

That's so awesome.

30:32

It used to be fun and wacky, and now it's just like,

30:36

Dudes like

30:37

smacking each other.

30:39

I don't know.

30:40

I, I, dude, Undertaker was my favorite character.

30:43

Like, he literally And Uh, and then Mick Foley, and then, uh, Mankind.

30:49

He was, he was my favorite.

30:51

But, anyway.

30:53

We're getting off topic.

30:55

we are.

30:56

Yeah.

30:56

So WWE

30:57

Oh, okay, hold, hold up.

30:58

Before we get back on topic, I have a question.

31:01

Who won the Super Bowl?

31:03

uh,

31:03

the

31:03

into bi

31:04

The Eagles

31:05

Okay,

31:06

Why?

31:06

I didn't, I didn't watch it, I don't know

31:08

Oh, I watched the whole game.

31:09

It was

31:10

I didn't watch

31:11

brutality, dude.

31:12

It was

31:12

was a, slaughter fest.

31:14

it?

31:14

it?

31:15

I

31:15

funny too, cause I was watching with my brothers and they put money on it,

31:19

Oh.

31:19

but they

31:20

Oh.

31:20

like bet on, they didn't bet on like who would win.

31:22

They'd bet on like, if it was like a high scoring game or not, I don't know

31:25

if that qualifies as a quote unquote

31:27

Uh, well, that was a high disparity score for sure.

31:32

Like it was, it was like four, it was like, it ended up 20 to 40

31:36

or something like that, which is

31:37

Oh my gosh, that's really high disparity.

31:40

You're right, you're not

31:41

for most of the game, like the Eagles were ahead by like two touchdowns at least.

31:46

Really?

31:46

Okay.

31:47

Kansas city, I don't think Kansas city scored until the third quarter.

31:51

dude.

31:51

it was crazy, dude.

31:53

so bizarre.

31:54

Yeah.

31:55

dude,

31:55

isn't Taylor's

31:56

the Eagles, the Eagles defense was crazy.

32:00

They sacked, uh, the, the chiefs quarterback like six times in the game.

32:06

It was insane, dude.

32:08

And, and then Mahomes threw three interceptions.

32:13

It was anyway.

32:14

Sorry.

32:15

No, you're, you're good.

32:16

I, I My family is big into football, and I don't care.

32:20

I like the, I like the commercials, but this year I didn't even pay attention.

32:26

I didn't know who won until just now, when you

32:28

I was so excited to watch the Superbowl because.

32:32

Last year, the last, I don't know, 25 minutes of the game was

32:35

probably the most exciting game of football I've ever watched.

32:38

And then I was like really excited because the Chiefs were back, uh, and

32:42

the Eagles were doing well this year.

32:44

And then the Eagles absolutely slaughtered the Chiefs, and I was

32:47

like, how is that even possible?

32:50

But it was, it was fun, even though I was cheering for the Chiefs because

32:52

I used to live in Kansas City.

32:54

But, uh, aw, dude, it was, ugh, anyway, sorry.

32:59

Ha

32:59

Now that's

33:00

to be honest, I'm not really much of a sports watcher,

33:03

neither of my brothers, but when

33:05

there's money on the line, they'll watch it.

33:08

Oh my gosh!

33:09

It's, it's, it's such an Asian thing to do, let's be honest.

33:15

Yeah, that's, that's, yeah, okay.

33:17

Alright, so, alright, so, uh, back on topic.

33:20

WWE 2K25, do you think it'll run on Steam Deck?

33:23

I'm gonna say a surprising yes, because the last games, uh,

33:27

according to DeckWizard's videos, ran pretty well, I would say.

33:31

Yeah.

33:31

Even this one has a PS4 version.

33:35

That

33:35

changes things.

33:35

So it's gonna be an absolute yes.

33:38

No.

33:39

we're going to PS4 versions of everything when we have a PS7.

33:45

Hey, that mean

33:45

that

33:45

that.

33:46

this theme that one can live a little longer.

33:48

I want the Steam Deck too, though.

33:49

Okay.

33:50

But what I want Well, actually, I don't want it more.

33:52

But the next one is Borderlands 4.

33:54

And this one I am excited for.

33:56

Like, quite excited for.

33:58

Um, Borderlands series is like, my jam.

34:01

Partially because me and my wife Susie play Uh, like to play at co op.

34:06

Like, it's one of the games that we play, like, for date nights and stuff like that.

34:08

And it's really fun.

34:10

Um And we really liked 2 and 3, we really had a fun time, uh,

34:16

playing through all of that.

34:16

And Borderlands 4 looks like an upgrade in every way.

34:20

Except for, I have no freaking clue what's going on in the story in it, so.

34:26

And they really gotta do better with these trailers of actually like, Instead of

34:30

showcasing like, uh, or like, revealing too much, But at least showcasing

34:35

something that's like a good hook.

34:37

And I just haven't been seeing hooks as much lately with trailers.

34:40

Well, the art of making a good, oh, sorry.

34:42

Go ahead Gardner.

34:43

was just gonna say I'm not a huge Borderlands fan, like I've played it

34:46

a few times, but I will applaud them for actually having a PS4 version.

34:50

An art style and sticking with it and not being afraid of having an art

34:54

style like a lot of games nowadays

34:56

So I will

34:57

say making a trailer is a bit of a lost, a especially one that, that hooks you

35:02

in without spoiling too much because they've been spoiling like plot points

35:05

for things for a long, long time, like the new Captain American movie.

35:10

So, uh, everyone knows if you watched a trailer that, uh.

35:14

Harrison Ford turns into the Red Hulk, but in the movie, that's

35:17

supposed to be like a third act twist.

35:20

So, yeah, spoilers.

35:23

Spoiler alerts if you haven't watched the movie or, I mean, the trailer.

35:27

trailer.

35:28

The trailer, if you haven't watched the trailer.

35:30

And that really pisses me

35:31

off, so.

35:32

Yeah.

35:33

yeah, I really hate that type of stuff.

35:35

You got to have some feel like if you're going to it makes us.

35:39

I don't want to watch it.

35:39

I'm like, okay, cool.

35:40

I can watch it from my home.

35:41

Now.

35:41

Like I don't have the surprise if it's a movie if it's a game if you don't have

35:46

a hook for me, like a very intriguing what makes your game different.

35:52

Uh, then I'm not going to buy your game.

35:56

I'm going to wait for reviews or maybe just pass on it because there's so much

35:59

competition nowadays and Borderlands four, the name alone is going to

36:04

get me to buy it, but the trailer.

36:07

Didn't give me a big enough hook.

36:09

Now that being said, they've upgraded I didn't know how they were gonna

36:12

be able to upgrade this art style of like cel shaded, cartoon esque look.

36:16

But they did.

36:17

They added like, it made it more edgy.

36:18

I don't know what they did with the shadowing around the edges,

36:21

but like, it looks like a true upgrade to what Borderlands,

36:26

Yeah,

36:26

cause,

36:27

has been in the past.

36:29

like Borderlands 3, you know, despite being a generation ahead of Borderlands

36:33

2, kinda mostly looked like Borderlands 2.

36:36

Which is not a bad thing.

36:37

Not a bad thing, Borderlands 2 was really good.

36:40

But, it didn't look super next gen. And this, this game does.

36:45

Also, one

36:45

more thing, too.

36:46

Let's talk about the writing in these games, because I remember

36:49

Borderlands 2 was really funny, but then I read that one green text post

36:53

from 4chan about Gearboxes, right?

36:55

Have you read this?

36:57

Oh my

36:58

For 4chan?

36:59

I don't take much credit for 4chan.

37:01

Hold

37:02

But yeah, go for it.

37:06

Okay.

37:06

It's a No, no, no.

37:07

But it's This one's actually This one's actually super,

37:10

like, accurate and on point.

37:13

Let's see.

37:13

Here's

37:13

what they said.

37:14

They said, I can't stand the writing.

37:16

It feels like it gets worse with every Gearbox game.

37:18

They can't go one month without stuffing it full of ironic

37:21

observations as their form of jokes.

37:23

Like, they have an insecure 12 year old filter for everything.

37:26

If you can get some fuel canisters, then I can reactivate the main

37:31

generator to get our shields back up.

37:32

I'd mark the objective on your map.

37:34

Alright, that's normal line.

37:35

Gearbox line.

37:36

Hey, buddy, great job killing all those mutants and all.

37:40

You're, you're really good at that.

37:41

Shooting things, that is.

37:43

One problemo though, it turns out a bunch of, it turns out a bunch of monsters on

37:48

the planet are gonna tear our eyes out if we don't get that shield back up.

37:51

And this is just my opinion, but that's gonna suck.

37:54

Not having eyes sounds terrible.

37:56

Like, how am I supposed to read my collection of bodacious space

37:59

babes without flippin eyeballs?

38:01

Here's my brilliant plan that I got written here on this napkin.

38:06

this generator thing, you follow me?

38:08

And it needs gas.

38:10

Who knew?

38:11

So, maybe you can go out and fetch some canisters, and then

38:14

we can get the generator running.

38:16

And then the shield will go up back up, and we won't have, and we won't get

38:20

horribly, horribly viciously murdered.

38:24

Doesn't that sound great?

38:25

I know, right?

38:26

So, since I did most of the work with the plan, I was thinking you can do

38:29

the last step and get the canisters.

38:31

If you see any monsters, shoot them in the face or something.

38:33

Oh, and one more tip, try not to get killed.

38:35

That'll put a wrench in this plan.

38:37

Metaphorically, that is.

38:38

Not literally.

38:39

I hate when people misuse the term literally.

38:41

It drives me figuratively insane.

38:43

Anyways, I'll just be here cowering in my bunker while you go do that.

38:46

Go team badass!

38:49

Yeah Yeah

38:55

it's not.

38:55

Like, that sounds like, honestly, that sounds close to what would it be.

38:59

Here's my thing though, and this is, I Okay, are you going to play

39:05

a game with that first content?

39:07

Like with that first text like that first story bit?

39:10

No, you're not gonna play someone that says like I've played games like that.

39:12

They suck horribly when they're too to the point.

39:15

You gotta have some character that being said Borderlands takes a little too far

39:20

at times and you saying that high tech.

39:23

Definitely I'm like, is that from the game or not?

39:26

Cause they have some characters that have that like, bodacious style of

39:29

talking And it's fine, but they go too over the top, they go too far And

39:37

that's the problem with them, is that they gotta rein that in a little bit

39:42

like it would be one thing If there were characters that talked that

39:47

way, but, like, it's most of the game that talks that way, right?

39:52

And, like, and, like, that's, to me, that's like a, there's a lack of

39:56

sincerity to, to that kind of thing.

39:59

And there's an insecurity of the writer that comes through with

40:03

that kind of, like, dialogue.

40:05

Uh, or they have to point out, like, oh, this is ironic and

40:08

we're not playing a serious game.

40:10

Like, you know, there's a place for that, but, like, I just, I find it obnoxious.

40:14

Yeah.

40:15

It's,

40:15

one of the reasons I'm not huge on that game.

40:17

Yeah.

40:20

uh Uh, moments and even dialogue and there's a lot of parts that are not

40:26

the problem is is they don't they need to figure out this melding of the two

40:31

and that's where the art and where the like the craft comes into like a

40:34

master craft so I agree but I will not like I don't agree that like that's how

40:40

most the game is uh there's a lot of aspects of it both but I'm not gonna

40:45

go to like this is a game where I fully agree like it has It's a co op game.

40:50

It has lots of guns, it has some silly parts that I enjoy, and

40:54

that's what I'm here for, but

40:56

the writers have promised that they'll rein in some of that dialogue,

40:59

and that there won't be any jokes about Hawktua, or Skippity Toilet, and I am

41:05

inclined to believe that some rogue writer at Gearbox is going to do

41:09

exactly just that, just to piss off the head writer, because that

41:12

would be so funny if they did that.

41:14

Mm.

41:15

quest, I don't care, like, do it.

41:16

Like, that's the, that's where they need to do it.

41:18

Side quests, where you don't, like, it doesn't matter to the main

41:21

story, throw some of that stuff in.

41:23

Hawktooth, I don't care.

41:24

Skibbity toilet.

41:27

Okay.

41:28

uh,

41:28

To be fair though, this is like,

41:30

one of those, yeah, to be fair though, this is like one of those games where

41:33

like I'm not gonna remember the story.

41:35

Like, fucking Diablo.

41:37

Like, I played the Shadow

41:38

of Diablo before.

41:39

I couldn't tell you a thing that happens in both the game and the DLC though.

41:43

Cause, we all know.

41:44

what we're really there for.

41:45

We're really there for the loot.

41:46

And the guns, or I guess,

41:48

The loot sucks so bad in 3, though.

41:51

That's why I'm hoping it's better, because you'd finish like a major

41:53

boss, and all the loot sucks.

41:55

Sorry.

41:56

This is like a series I put a lot of time into.

41:59

Borderlands 2 has a really good story.

42:00

Borderlands 1 has a horrible story, for the most part.

42:03

Like, it's just not great.

42:04

Borderlands 3 has a, like, eh,

42:06

Yeah, Borderlands 2 was only carried by a handsome jack.

42:09

But anyways, Borderlands 4,

42:11

It was still good.

42:12

do we think it'll run on Steam Deck?

42:14

Yes.

42:15

Yeah.

42:16

Yeah.

42:18

The other ones run, I think, fairly decent on the Steam Deck.

42:21

This one's upgrade and it's, like, graphics could prevent it.

42:26

So I'm gonna put on a maybe.

42:28

It might, it depends.

42:30

I mean, Borderla the, the other Borderlands have, uh,

42:34

native Linux clients for them.

42:36

So, I would imagine, if they follow through with that, then there

42:40

might, there might be a chance.

42:42

It really depends on the engine.

42:43

The other ones are all using Unreal, right?

42:45

It's, yeah, it's gonna be Unreal 5.

42:47

That's probably one of the reasons why it has, um, it looks better.

42:51

But it's Unreal 5, so Oh,

42:56

fine, I'm gonna go on um, yes.

42:59

Cause it's not like, super graphically demanding, so I'm just

43:02

gonna go on a web and say yeah.

43:04

Now, Split Fiction, the newest game by Joseph Fares.

43:08

The guy that said fuck the Oscars at the Game Awards like a number of years ago.

43:11

hmm.

43:14

Yeah.

43:14

So, thoughts on these games.

43:18

Thoughts on this new one?

43:19

I'm not sure I'm not sure I'm feeling this one to be honest.

43:23

I mean, the, the, the woman in the blue, uh, Mega Man armor kind of turns

43:28

me off a little bit from the game.

43:31

Just, like, it just, she looks like she's Mega Man.

43:33

I don't know.

43:34

Dude, Megaman's

43:35

awesome.

43:36

We were gonna talk about Megaman last week, but

43:38

we ran out of

43:39

no, nothing, nothing against Mega Man, it's just like, I don't

43:42

understand the art style here.

43:44

the art style is that there's multiple, so it's split fiction, so one of them

43:47

is uh, a fantasy writer, the other one's a sci fi writer, so you're

43:52

going in and out of their different stories, and I actually really like

43:55

that concept a lot, and it's co op.

43:58

Yeah.

43:59

they're the same guy, uh, developers that made, um, It Takes Two, uh,

44:06

which is a really good game actually.

44:08

Yeah.

44:11

I played it with Emily, but the animations were all like, mocap,

44:16

like, backyardigans looking bullshit.

44:19

I was like,

44:19

It's definitely, yeah, it can be a little frustrating.

44:23

For me, anytime I can get a co op game to play with my kids

44:26

or my wife, I'm here for it.

44:29

So, I wanna support it by, uh, I wanna get it like day one, just

44:34

to support the vision of having,

44:36

Good stuff.

44:37

Yeah.

44:38

Yeah.

44:38

Yeah.

44:38

thing.

44:39

Yeah.

44:40

Yeah, I mean, it

44:42

is interesting.

44:43

One of the things I like about these games is that when you buy

44:45

one copy, you can also, like, share it with someone else, so to speak.

44:50

Like, not just family, not like family sharing, but like,

44:53

the other person can download, like, a demo version of the game that connects

44:56

to, like, the full game itself.

44:58

And you can just play

44:59

off of your copy and not have to buy two copies.

45:02

Hmm.

45:02

kind of bullshit if you had to buy two copies of this game to,

45:05

like, play it with someone online.

45:07

Especially if it's,

45:07

like,

45:08

lot of games that do that, though.

45:09

There's so

45:09

Yeah, yeah, there's a lot of games.

45:10

that do that.

45:11

But this game is like mandatory co op, like you need to play with two players.

45:16

Yeah,

45:17

I think that, that is a little different when,

45:20

I guess that does make it a little different.

45:22

I like it.

45:22

I think it's a good trend, what they're doing.

45:25

Yeah.

45:25

I'm down for it.

45:26

Yeah, so Split Fiction, I think it'll run well on Steam Deck.

45:30

Yeah.

45:31

I think you're right on that.

45:32

The only good thing EA has done is, uh, well, not the only good thing, but they've

45:37

been financing his games, EA Originals.

45:42

Let's see, Directive

45:43

8020, the newest game by the guys that made Until Dawn.

45:47

So this one's supposed to be like a survival horror game, but it's space.

45:51

\ So I don't, is there any gameplay in this really?

45:55

I don't think there was much gameplay, which

45:58

I

45:58

It, it, with this type Until Dawn is like a, almost a point and

46:02

click, like, uh, adventure, right?

46:03

It's a

46:04

yeah, it's, it's like a telltale.

46:06

Sorry.

46:06

It's like a telltale game.

46:07

Yeah I really liked it, but I'm a big horror fan I really liked Until Dawn

46:11

I thought it was really fun and the different paths you can take Uh, this

46:15

one really, like, really jumped out to me I'm a big sci fi space person And so, I'm

46:21

excited for it, but very Cautious, because I want to see how it's going to play.

46:26

And not just the cutscenes.

46:28

Yeah, because I think a game like this, especially when it's kind

46:32

of like among us where you can't trust your crewmates, you don't know

46:37

who's real and who's an imposter.

46:39

I think game like that does deserve to be like an actual game

46:42

and not like a telltale game.

46:44

In my opinion.

46:46

Yeah, well, and it's weird that it's set in the same universe

46:49

as, um, Uh, what is it called?

46:54

It's not Until Dawn, but it's set in the same universe as a bunch

46:57

of other games that they have.

46:59

I don't

46:59

know either.

46:59

But, it's

47:01

interesting though, I thought, I thought Supermassive Games was

47:04

owned by Sony, but apparently not.

47:08

So until Dawn was just like an exclusive that Sony, like, financed?

47:13

Or like, paid for the rights to publish exclusively?

47:15

I don't know.

47:16

But it's on PC, day one.

47:19

Nothing about Xbox, but it could probably be on Xbox, cause it's not

47:24

published by Sony, as far as I'm aware.

47:27

Oh, it's a Dark Pictures game, meaning it's set in that, the Dark

47:31

Pictures, uh, uh, universe, which That was a whole thing that I, I

47:38

knew about the games, but I didn't realize that they were all connected.

47:41

I'd have to look into it more, but

47:44

Dark Pictures?

47:45

Is that not the thing?

47:47

No, I'm thinking of something else.

47:48

I'm

47:48

thinking of a

47:48

The, Dark Pictures anthology, it's uh, yeah, like,

47:52

I'm thinking of the Dark Universe that, uh, Have you guys seen the Tom Have you

47:56

guys seen the Tom Cruise, uh, The Mummy remake or remas remake or whatever?

48:02

The reboot?

48:03

but I know what you're talking about.

48:05

Yeah, I haven't seen it either.

48:06

So

48:07

Yeah.

48:08

Isn't it?

48:08

Is it like, uh, universal dark pictures or something?

48:12

Yeah, they tried to make, like, a A un like, a cinematic universe.

48:16

Featuring all of

48:17

their stupid, uh, They even had a they even had Russell Crowe

48:21

was like a Nick Fury type.

48:24

Mm.

48:24

Yeah, it's stupid from my from what I've seen.

48:28

Apparently the the trailer for that that one movie, The Mummy, they

48:33

uploaded it at first without any audio except for like One track.

48:39

They didn't upload

48:40

the, like, track with music or sound effects, they just had, like,

48:43

character, like, the dialogue.

48:46

And, if you're, uh, you have to watch it, but, like, you can hear

48:50

Tom, Tom Cruise's scream, and it's the funniest thing I've ever heard.

48:55

I don't know why.

48:56

Mm.

48:57

So, Directive 8020, I don't think this is gonna run well on Steam

49:01

Deck, but depending on the type of game it is, you may not need

49:03

to run it at a high framerate.

49:07

Yeah, if it's like an Until Dawn kind of style, it could run okay.

49:11

Yeah,

49:13

But it might be an FSR.

49:14

yeah, let's see, Five Nights at Freddy's Secret of the Mimic, I

49:20

kind of want to skip this one.

49:21

I don't know if you guys want to talk about it.

49:24

It looked interesting, out of like all the Five Nights at Freddy's

49:27

games I've seen in the past.

49:28

Like it actually looked like one I might pick up, especially when my kid

49:31

gets just a couple years older, but

49:34

Yeah, I

49:34

mean, it's, I mean, it.

49:35

seems okay.

49:36

The Midnight Walk though, I don't remember which one this was.

49:41

Oh,

49:42

it's that one game that's like,

49:45

it looks like it's stop motion, I think, but it's also like

49:48

an FPS also, I don't know.

49:52

It's interesting looking, I'll say that much, but I don't know

49:56

if it'll run more on Steam Vic.

49:59

I can't hear you Gardner, you're muted.

50:02

Sorry.

50:02

I, I love games that, with this kind of aesthetic, the, the low frame rate

50:06

looking animations, but with like a actual fluid frame rate, it just, it's cool.

50:12

Yeah.

50:14

kind of style.

50:15

It looks really fun.

50:16

It's, it's, it's right up my alley of like Little Nightmares

50:18

kind of style almost at times.

50:21

Horror.

50:22

First person, you got me there.

50:24

Uh, it looks like it, it, it legitimately freaked me out.

50:29

Potentially

50:29

I want to see more gameplay, like how in depth the game

50:33

gets, to be honest, but that's

50:35

Well, it looks like you can leave first person mode and go third person

50:40

and do different things and it has effects on, on some of the environment.

50:45

Yeah,

50:46

pretty neat.

50:46

so I think, actually, now that I think about it, it might run more on Steam Vic.

50:51

You might even be able to mask the low framerates with, uh, the art style, how

50:55

it's like animated, like stop motion,

50:56

like, say what else, Darwin's Paradox.

51:00

So this one was interesting.

51:01

It's like, it's like an octopus, like adventure platformer, sort

51:04

of getting published by Konami.

51:07

Yeah.

51:07

I was, I was totally game for it when I was watching it and then I

51:10

saw it was published by Konami and I have no interest in it anymore.

51:15

Heh heh heh,

51:16

big against Konami?

51:18

I'm big against pretty much all publishers at this point, but Konami screwed over,

51:23

uh, uh, blanking on his name, but Kojima.

51:27

Yeah.

51:27

And I was just like, after that, I was like, screw Konami.

51:30

they fucked, they like, just fucked over Konami and basically killed

51:34

off the Metal Gear franchise.

51:35

Hell, they killed off

51:36

basically all their franchises.

51:38

for

51:38

pachinko

51:39

they've got, yeah, they've got Metal Gear Delta or whatever coming out like

51:44

that yeah that did show up later um yeah

51:48

the remaster?

51:50

Or

51:50

the re the i think it's a remake metal gear

51:53

It's a, yeah, okay, it's a remake.

51:55

Yeah, the way that they're doing this is just

51:59

All these Metal Gear remakes are just kind of interesting.

52:03

Yeah.

52:03

I love Metal Gear, but

52:05

I, I mean, don't get me wrong, I think Darwin's paradox looks cool.

52:09

Like I'd actually like to try it, but I, I've just on principle, I don't want to

52:14

yeah kanan is gonna have to do a lot to bring back their trust the trust that

52:19

they used to have Cause they

52:22

basically abandoned everything for pachinko and then the, uh, the pandemic

52:26

happened and no one was going to casinos in Japan, pachinko parlors, and so they

52:32

had to go back to re releasing their games on PC, which I will say, I don't,

52:37

I don't think Garnet's going to like this, but I did buy the Castlevania

52:41

DS collection cause there's like some of my favorite games that were made.

52:46

I mean, you do.

52:46

You man, I just

52:48

We're supposed to stand strong.

52:49

You're not supposed to buy stuff.

52:51

Hey, I, I did, I, last week, I, I bought, uh, uh, uh,

52:57

That's right, you bought an EA title.

52:59

Yeah, which is a no no I but you know what those those games I really wanted

53:05

I have, I have Okay, yeah, with these, uh, game companies, there's a couple.

53:08

I just If it says EA, if it says Konami, if it says

53:11

Ubisoft, I'm kind of turned off.

53:13

And the only will buy a game, if it's in a franchise, I already love.

53:17

So if EA wants to make money from me, make another Dead Space.

53:20

yeah

53:21

That's all

53:21

that easy.

53:24

it really is not that hard.

53:25

Like you have IP that is really good that you have fan bases in and you don't need

53:32

to pump hundreds of millions of dollars and you'll get a reinvestment back.

53:35

Like it doesn't get some good analysts, guys, get some good analysts.

53:39

That's all I ask.

53:41

Give me a new SimCity.

53:42

Give me a new Command Conquer.

53:43

I'm here for it.

53:44

But you know you guys they won't do it

53:47

EA, you have these two that want to give you guys a buttload of cash for games

53:51

that they want to play, that you guys own.

53:53

I'd kill for a Mercenaries, I'd kill for a new

53:56

No.

53:59

Mercenaries.

54:00

Okay.

54:01

yeah

54:01

It's been a long time.

54:03

Yeah, let's see what else.

54:05

And so, the minute, so, Darwin's

54:08

Paradox is probably going to run low on Steam, Nick.

54:10

Yeah,

54:12

it's gonna run decent.

54:13

I think Warrior's Abyss, which is next, is gonna run, uh, I think it, it

54:17

doesn't look like it was too intensive.

54:19

It, it was a roguelike Warriors game, which didn't excite me at all.

54:24

I didn't, I don't care about the Warriors series.

54:26

I don't know about you guys.

54:27

it looks like Vampire Survivors mixed with, uh, Dynasty Warriors.

54:31

Honestly, it

54:32

kind of makes sense when you think about it.

54:35

Yeah, no, it makes sense, but it's not my style of game at all.

54:40

fair enough, yeah.

54:41

I mean, we'll have to

54:43

see.

54:43

I think it'll probably run well until, like, Like, you know how

54:47

Vampire Survivors runs really well, and then, like, towards the latter

54:50

half of a run, it runs like shit?

54:53

I don't know, like my, I know Susie, she plays it on the Steam Deck.

54:59

And I don't know if she's ever

55:00

they, I think they, like, I think they fixed that issue, but, like, very

55:03

early on in the Steam Deck's lifespan, Vampire Survivors, when you get

55:06

to, like, the end of a run, where there's, like, a billion enemies

55:09

coming at you, it, like, lags.

55:11

Like, crazy.

55:12

Well,

55:14

really bad at the game.

55:16

I just, wow, high tech.

55:18

Calling my wife out.

55:19

Now, that's interesting.

55:23

I feel like any of those games, once they, like, if they don't have a cap on

55:26

enemy spawns and all that, and they don't have good controls on that, could get

55:31

really bogged down on the Steam Deck.

55:33

Steam Deck, once you throw a certain amount of things

55:36

at it, its CPU fails hard.

55:39

Yeah.

55:40

Really hard.

55:42

Um,

55:46

a lot of RTSs are CP bound, and while a lot of them are older, A lot of the

55:51

ones that most people want to play are older, like there are some newer ones

55:55

from indie developers that come out,

55:57

and like I have to question if they run well on Steam Deck.

56:00

Yeah, I know they're a good fit because of the trackpads, but like, the

56:04

performance, man, like the performance.

56:05

It's not even a turn based game like Civ, it's a real time strategy game.

56:10

Yeah.

56:12

I, ah, man.

56:14

I don't know what to say.

56:16

All I know is Onimusha 2 and Onimusha, uh, Way of

56:21

Way of the Sword,

56:21

which, one's a remaster, which is interesting that they went with

56:24

remaster instead of remake on that one.

56:26

I feel like it needed a remake.

56:27

And then, uh, Way of the Sword looked interesting.

56:30

Like, they both, like, I'm, I, I quite like Onimusha.

56:33

Yeah.

56:33

Yeah.

56:33

Yeah.

56:34

And so I'm excited, but my, my, there's so many games coming out.

56:39

I don't know if I'll be able to commit to playing these.

56:42

Yeah.

56:43

Only Moosh is an interesting one because it has tank.

56:46

The old one has tank controls.

56:48

Like it's like Resident

56:49

Evil almost.

56:50

A lot of games like during the PS2 era from Capcom were basically

56:53

kind of like Resident Evil.

56:55

Like, Devil May Cry 1 was kind of

56:57

like, was kind of more like Resident Evil with like the pauses and shit.

57:03

It was, but it could, it, the hack and slash made up for it.

57:06

It, it made it still fun.

57:08

Like if it didn't have that, uh, it definitely, I would not

57:12

have succeeded, but yeah, it was definitely had the fixed camera angles

57:15

You know, you know Devil May Cry started out as a Resident Evil 4 prototype?

57:19

Think I do that.

57:20

It sounds familiar.

57:21

Yeah, like, it started out as Resident Evil 4, but then there was a bug that

57:25

would let you do combos in the air.

57:27

And so they just turned that into a new game franchise.

57:30

Dude,

57:33

They invented the hack and slash.

57:35

No, no.

57:36

dude.

57:37

I don't know, Half Life is such a weird genre name because like, It could refer

57:41

to a number of things, like some people can refer to Diablo as a hack and slash

57:47

or the games of champions of Norrath on the PS2 as a hack and slash, but then you

57:52

have other games that are considered hack and slash is like Ninja Gaiden or Deathly

57:56

Night Cry, and those are like completely different games compared to like Diablo,

58:00

so I don't know, man, it's a really

58:02

broad genre name I so.

58:06

Yeah, so, only Mushou 2, definitely gonna run on the Steam Deck.

58:10

Way of the Sword, though, I'm a little less optimistic about,

58:13

given Capcom's recent releases haven't been running that well on Steam Deck.

58:18

I will admit, I'm still a little salty about Dragon Sunman 2

58:20

not running well on Steam Deck.

58:21

I, I don't think game companies are like obligated to make sure it

58:25

runs well on Steam Deck right now,

58:27

Yeah, of course not.

58:30

going that route.

58:30

I definitely want to push the industry that route.

58:33

I think, I hope that, you know, with the Steam Deck being a proven name

58:37

that, like, developers will move heaven and earth to try to get their games

58:41

to run well on the Steam Deck 2, like,

58:45

I mean, it's an easy, I think it's an easy sell more and more as you support it.

58:49

Like if you support it better, more people are going to buy steam decks.

58:52

There's already like a lot of people that buy it and a lot of people buy it.

58:56

I think it's our, isn't it?

58:57

Like what is the statistic on this?

58:59

I can't remember, but like people that buy the steam deck by drastically more

59:03

games through steam than otherwise.

59:07

Like it's a.

59:08

Yeah.

59:09

Feel free to correct us in the comments, because I don't know

59:11

the exact statistic either.

59:14

But it is like quite a bit, a higher amount of people buy, uh, games

59:19

that own a steam deck, which makes sense, but you're missing out on

59:24

sales guys, optimize it, make it run really well, treat it like a console.

59:27

Like you can do that.

59:28

They can do that.

59:29

That's the one thing.

59:30

And so, uh, a valve needs to start selling how many consoles that they have to these

59:35

developers and say, Hey, we have like.

59:37

Millions of people that have these start marketing towards 'em.

59:40

I think they're kind of getting there with their badges and I think, I think

59:44

we're gonna see, uh, in the next few years, especially if the steam, when

59:47

the steam deck two comes out, I think what we're gonna see an era of that's

59:50

what they'll tar start targeting as their baseline or their, um, low end.

59:56

I just think it makes sense,

59:57

yeah, I mean, I think it's interesting how, I mean, I think Valve does tell, I'm

1:00:02

pretty sure Valve tells these, like, big developers that they're partnered with.

1:00:07

I'm sure they have some data points for those to like convince them

1:00:09

to try to optimize for Steam Deck.

1:00:11

I mean, there are

1:00:12

publishers that are trying to do that.

1:00:14

But,

1:00:15

They're not big.

1:00:15

That's the, the thing with valve is they are not big.

1:00:18

So while it depends on what they're trying to accomplish, that's the

1:00:21

problem with the valve is that they don't have that big of a company.

1:00:24

So when they're trying to take on multiple, uh, ventures or multiple,

1:00:29

um, projects at once, it, it, it just really depends on what

1:00:35

they're going to be able to do.

1:00:35

So,

1:00:36

I guess that makes sense.

1:00:38

yeah.

1:00:38

See, we talked about Metal Gear Solid Delta.

1:00:41

I don't, that might run well on Steam Deck.

1:00:44

Metal Gear Solid Delta's pretty linear.

1:00:47

Metal Gear Solid 3, I mean.

1:00:48

I don't think 3 is going to run that well, if it's a remake.

1:00:51

Yeah, I mean, maybe.

1:00:53

I mean, some of the effects, like the refraction of the, uh, the water

1:00:58

droplets on the camera, like I was like, whoa, I don't know about that.

1:01:01

on the steam neck,

1:01:02

but

1:01:02

that is true.

1:01:04

yeah.

1:01:04

See,

1:01:05

hell

1:01:05

want to play them on the Steam Deck, just play the originals, right,

1:01:08

through emulation and stuff like

1:01:09

Yeah, or the collection, I believe, has.

1:01:12

Cause the, uh, I believe the original Metal Gear Solid games actually

1:01:15

used the pressure sensitive buttons on the original playstations.

1:01:19

And it can kind of

1:01:19

make it difficult to play, like, on a modern system.

1:01:22

Cause no modern controller has pressure sensitive face buttons.

1:01:27

But I think they

1:01:28

a PSQ adapter.

1:01:31

, two controller adapter.

1:01:33

Yeah, but they did account for that in the remaster if you're interested,

1:01:35

so I guess that might be a good way to play on the Steam Deck.

1:01:38

Let's see, there's also Hellas Us.

1:01:41

I don't remember which one this was.

1:01:44

It, it's a horror game.

1:01:46

It looks interesting, um, but it, it, I,

1:01:51

Wait, isn't a

1:01:51

souls like

1:01:53

It is from, is it the same, I think it's, is it the, um, developers of Returnal?

1:02:01

No.

1:02:01

That, that's a different game.

1:02:03

That's a

1:02:04

um, that's on the list,

1:02:06

there's a one from Returnals.

1:02:07

Uh, this one looked interesting, but once again, It, I just need more.

1:02:14

Um, it was a dystopia, like, it's a dystopian, Um, kind of like, uh,

1:02:19

apocalyptic world that has a Mark Zuckerberg like character in it.

1:02:23

That's all

1:02:23

And

1:02:23

say.

1:02:23

It looks interesting though.

1:02:27

It looks, it looks interesting.

1:02:30

It looks very freaky.

1:02:31

I, I love it.

1:02:32

It look, it's horror esque.

1:02:34

It's just Yeah, I don't know.

1:02:35

I'm excited for it.

1:02:36

I just, we'll, we'll see.

1:02:37

We'll see.

1:02:39

It's really hard cause with all the trailers, almost all the trailers

1:02:42

I've seen I'm just not fully sold.

1:02:46

And partially because I've been burned enough in the past of like,

1:02:49

These look cool, but I don't truly know what this is going to be like.

1:02:53

Yeah, that makes sense.

1:02:55

And speaking of souls, like lies of P is getting a DLC, and so I've

1:03:00

heard a lot of great things, but lies of p I've heard it's probably

1:03:03

the best non from software SOS like.

1:03:06

Cuz, okay, so, this is gonna suck a hot take, but I don't think most souls, but

1:03:12

to be honest, I think the only ones that have made good Souls likes so far, are

1:03:16

the guys that have made Dark Souls games, you know, from software, the guys that

1:03:20

made the fucking genre to begin with.

1:03:22

Okay,

1:03:24

I think they make horrible souls like, and I think everyone else makes them better.

1:03:28

I'm just kidding.

1:03:29

I'm kidding.

1:03:29

That, that would be, that's a hot take.

1:03:32

Though, uh, To be, okay.

1:03:36

Honestly, I kind of believe that, except for Elden Ring.

1:03:39

I think that's the only one that's an exception.

1:03:42

I think that the Souls games are just overrated.

1:03:44

Once again,

1:03:45

Wow,

1:03:46

it's not my genre.

1:03:47

okay.

1:03:48

for it.

1:03:48

Every time I try to play it, I'm like, eh, this isn't fun.

1:03:50

And I've played other games that are more fun, that are like Souls like, so.

1:03:54

Lies of Pi P looks really, like, fun.

1:03:57

I wanted to try it, but

1:03:59

And yeah, Lies of P. I still need to try it, I've heard it's really good, yes.

1:04:03

DLC is coming out, and we already know Lies of P is Steam Deck Verified, so

1:04:08

we can move on to Dreams of Another.

1:04:09

This one is actually one of the few exclusives, from what I understand.

1:04:15

It's not, it doesn't have a PlayStation, it doesn't have a PC entry on Steam.

1:04:19

Interesting.

1:04:21

Dreams?

1:04:24

It's, it's made by, uh, Pixeljunk, who made a

1:04:27

bunch of the, yeah.

1:04:28

Yeah,

1:04:29

Yeah, this one is very unique.

1:04:33

I don't think I can play it.

1:04:34

I think it's just too uh, sensory overloading for me.

1:04:37

Like, it's just going to overload my senses too much on this and

1:04:40

so it's going to bother me.

1:04:41

Um,

1:04:42

so

1:04:43

don't normally say,

1:04:44

kind of looks like one of those, it kind of looks like a voxel game almost.

1:04:48

Yeah.

1:04:48

It's even got the voxel style destruction as well, and honestly, man,

1:04:52

I'm all for video game destruction.

1:04:54

I was hoping, like, next gen games would have more video game

1:04:58

destruction instead of fucking better graphics where that doesn't happen.

1:05:05

I don't know, man.

1:05:05

I

1:05:06

the end.

1:05:07

Unreal Engine 5 does a really good job with destructive capabilities.

1:05:10

It is a little taxing, so you have to scale down your graphics a little bit, but

1:05:16

mean, yeah, the performance is

1:05:19

there.

1:05:19

It's just no one wants to do it for some reason, and it really pisses me off.

1:05:23

Is

1:05:24

tools are there.

1:05:24

That's what's crazy.

1:05:25

The tools are there because it really is not that hard to use the

1:05:29

destruction engine in unreal five.

1:05:32

But the problem is boundaries.

1:05:33

I think, I think people don't want to have to deal with, uh, stuff

1:05:36

being destroyed or having boundaries.

1:05:38

So they go outside of the game boundaries.

1:05:39

Cause if you try to draw too much, you overload the system

1:05:43

and it's a balancing act.

1:05:44

But I'm, I, I want more, uh, Wow.

1:05:49

What's that Mars game.

1:05:51

Damn it.

1:05:52

Uh, it's,

1:05:53

Red Faction?

1:05:54

Red Faction.

1:05:55

I want more Red Faction.

1:05:56

That's the best part about it, is that you just destroy everything.

1:05:58

You just have a fun time doing it.

1:06:00

They should make another Red Faction, but did PA publish that?

1:06:07

I don't know, some big company, that's why we're not getting more,

1:06:10

because it's not a live action game.

1:06:12

Or a live service, I mean.

1:06:14

Let's see who owns it.

1:06:15

THQ

1:06:18

THQ does,

1:06:19

And, uh, Deep Silver not owns it because of THQ's inclusion.

1:06:23

So, Deep

1:06:25

Silver, you know what you need to do.

1:06:28

You know what you need to do.

1:06:30

Let's see, Days Gone Remastered.

1:06:32

I don't know if this game needed a remaster, to be honest.

1:06:36

It, it didn't, and this is probably the thing that pissed me off the most

1:06:39

and knocked the, the whole thing down a little bit is that the Days Gone

1:06:43

creators really want to make a Days Gone, uh, a Days Gone 2, like the, um,

1:06:49

the OG people there, and they're making a remaster that doesn't need to even be

1:06:55

done, and everything they're adding to it doesn't look that, like, I loved it.

1:06:58

I, 100 percent of days gone, the aspect, cause I'm a big zombie

1:07:02

fan, the aspect of how you're on a motorcycle and just everything about

1:07:07

it is a very unique, uh, game in a genre that's oversaturated at times.

1:07:13

This didn't need a remaster.

1:07:14

It needed a second one.

1:07:15

And so I think this is going to just do okay.

1:07:17

I don't think it's going to really do that well because it doesn't,

1:07:21

it's too soon of a remaster, right?

1:07:23

So I think it's an interest check.

1:07:25

I think it's an interest check because I don't think, I don't think many people

1:07:29

bought the, that many people bought the original game, at least compared

1:07:32

to a lot of the other Sony exclusives.

1:07:35

And I

1:07:35

will say,

1:07:37

fair, partially because it did not do well day one.

1:07:40

But, because it's a new franchise, sometimes that happens.

1:07:43

It did, I think, a lot better as time went on.

1:07:47

Like, it did a lot better.

1:07:48

that's fair enough.

1:07:49

Um,

1:07:50

So I will say the remaster is only 10 if you own the PS4 original.

1:07:57

So you're not having to buy a 50

1:07:59

game and it's, and it.

1:08:02

do respect

1:08:02

And it is only 50 if you haven't bought the game on PS5, and also they're not

1:08:08

releasing the remaster on PC because, uh, well the PC just looks the PC

1:08:13

version just looks better, but you can get the extra content for 10 on

1:08:17

Oh.

1:08:18

On the PC, that's good, that's good.

1:08:19

The extra content just has zero value to me right now, um, I

1:08:23

want more story in this universe.

1:08:25

Uh, but, yeah, maybe that's what it is, is that Days Gone on the PC RE looks

1:08:30

really good, and that I've played it recently on the, on the PC, and it

1:08:33

looked just as good, if not better than the remastered trailer I saw.

1:08:37

So

1:08:38

think the point was for them to make the PS5 version look as good as a PC version.

1:08:42

Oh, hey, Gardner, welcome back.

1:08:45

Just do a patch update.

1:08:47

Just do it kind of more silent and just be kind of nice about it.

1:08:49

Like, don't do these weird remasters.

1:08:52

Uh, Days Gone 1 sold 7, like, in, by 2022, sold 7.

1:08:57

3 million units.

1:08:59

That's actually not bad.

1:09:01

That's not bad at all.

1:09:02

Like, that's why, and I don't think it was, like, in a very expensive

1:09:06

franchise, but I could be wrong on that.

1:09:08

Like, it makes the money.

1:09:09

They didn't lose money on it.

1:09:12

It's, and there's a big enough, like, there actually is quite a bit of people

1:09:15

that love Days Gone, that there'd be, I think, a day one, um, like,

1:09:22

success, if they did a Days Gone 2.

1:09:26

Yeah, and so, speaking of another game that's getting released on PC, Stellar

1:09:29

Blade has a PC release and a DLC which crosses over with their own gacha

1:09:35

game, uh, Goddess of Victory Nikkei.

1:09:38

This game is so funny because there's so much controversy around

1:09:43

it because they nerfed, like, the, uh, the boobs or whatever, you know.

1:09:49

People get so up in arms when they can't frickin have, uh,

1:09:55

have material, uh, for whatever sessions of stuff they want to do.

1:09:59

But it's

1:10:01

But

1:10:01

it's not even like, but it's not even like one of those games.

1:10:04

You need two hands to

1:10:05

play this game.

1:10:07

I know it's not one of those types of games.

1:10:09

Oh my gosh, right?

1:10:10

I've

1:10:13

never even heard of this.

1:10:13

I don't even know what this

1:10:14

Stellar

1:10:15

Stellar Blade?

1:10:16

It's a

1:10:17

Sony exclusive.

1:10:18

It has hot girl androids as the protagonist.

1:10:21

Oh, is she an android?

1:10:23

I don't know, actually.

1:10:24

I don't know anything about the story.

1:10:26

Cause, it reminds me a lot of, um, Nier Automata, yeah.

1:10:32

Which I really, that game is really good.

1:10:34

So that's what made me interested in this.

1:10:36

Uh, is that, I really like Nier Automata.

1:10:38

Like, it was a fun game.

1:10:39

And I, I'm interested in this.

1:10:42

But, everyone's just kinda making it almost like, uh, They're just,

1:10:47

It's not a porn game.

1:10:49

We'll just say that.

1:10:50

I

1:10:51

But people are acting like it needs to be more and more.

1:10:54

Like, it's really a bizarre community, and I don't like that.

1:10:57

It kind of is a turn off for me, when people

1:11:00

feel bad for the developers because some of the people really dragged

1:11:04

this game into a culture war that they didn't really ask for.

1:11:09

it didn't.

1:11:09

Just let like, here's the thing.

1:11:11

I don't care.

1:11:11

Go make a porn game.

1:11:13

I don't care.

1:11:15

Like, games can be games.

1:11:16

If the game character is gonna look more realistic, so they're

1:11:18

not gonna look as attractive.

1:11:19

If the game character is gonna have peach fuzz, like, in,

1:11:23

Peach was.

1:11:24

Horizon.

1:11:25

Mm

1:11:26

well, here's the thing.

1:11:29

Sorry to say, like, you're an incel if you say otherwise, because you

1:11:33

don't know what women are like.

1:11:34

They're gonna have a little bit of hair in certain places.

1:11:38

Unless they take care of it, like, it's Welcome

1:11:44

have to tell me what's going on.

1:11:45

Sorry, sorry, I'm going off on this, but it's like,

1:11:48

Well, there was like, there was like a high detail render of Aloy, or Aloy,

1:11:53

however they pronounce it, from Horizon.

1:11:56

And, and, they had like, individual little, little hairs on, on, on her face.

1:12:03

And they were like, what is this?

1:12:05

D. E. I.?

1:12:05

Like people were freaking out because they were like, Al,

1:12:09

women don't have facial hair.

1:12:11

And it's like, dude, you literally have never seen a woman before up close.

1:12:15

If you don't know that they have like, fine hairs on their face.

1:12:19

And some have way more hair than It's like, dude, people come in all

1:12:24

sizes, shapes, and varieties, my guy.

1:12:26

It's a post apocalyptic thing too.

1:12:27

Like you think she's going to be able to upkeep that type of stuff.

1:12:30

It gets fine.

1:12:31

She looks fine.

1:12:32

She has hair in her legs, too, bro.

1:12:35

It's, I honestly do it, like, that's how, like, So that's my only problem.

1:12:40

It's not a cult, like, I don't even consider it a cultural war thing.

1:12:42

I just think it's a, kind of an incel thing, more than anything.

1:12:45

You just don't really, yeah, it's stupid.

1:12:48

And that's why I get upset, because I don't want people

1:12:51

to ruin games that I enjoy.

1:12:53

Cause then, what if, you know, they, Everyone starts to look like these

1:12:58

Final Fantasy characters that have zero hair or zero realism to it.

1:13:01

Like, I want a mixture of everything.

1:13:03

I want developers to be able to build what they want to build.

1:13:05

Dude.

1:13:06

That's me.

1:13:07

So you're saying, so you're saying no one's thought of killing one of those

1:13:10

dinosaur robots and just making a Razor?

1:13:14

Oh my gosh.

1:13:18

That's awesome.

1:13:19

Alright, but back to Stellar Blade.

1:13:21

So, they're crossing over with their gacha game, Goddess of Victory Nikkei, and it

1:13:27

got famous because, like, of the designs.

1:13:31

Naturally.

1:13:33

But also, because when you're in like the combat screen, like, one of the

1:13:37

characters, like, when you're like, Okay, so I don't know, I'm not sure, and

1:13:40

you like, crouch over behind the cover and you shoot, but then you can see

1:13:43

her whole ass, like, hanging out, when she's firing, it's so funny, it's like,

1:13:50

I'll be honest, like, you try fighting in that type of outfit.

1:13:54

Of course it's going to hang out.

1:13:55

Yeah, I, no, I'm not, no, I'm not saying,

1:13:58

I'm just kidding.

1:13:59

Uh, uh, yeah, I mean, haven't you guys,

1:14:06

damn,

1:14:06

uh, no,

1:14:08

bust out the James, it's time for you to bust out your job armor.

1:14:13

dude.

1:14:14

We've

1:14:14

all

1:14:14

already a silly

1:14:15

in wars at one point in time.

1:14:17

Yeah.

1:14:18

an anime.

1:14:20

So the developers have said that they're going to optimize for Steam Deck and they

1:14:23

apparently said this before the like.

1:14:26

PC version was officially announced.

1:14:29

Wow.

1:14:29

Cool.

1:14:30

I am inclined to believe that, yeah, it'll go on Steam Deck.

1:14:33

Maybe.

1:14:33

If it runs decently enough on Steam Deck, I'm picking it up just to support, well

1:14:37

partially I was interested and it's a hack and slash and I like these types of games,

1:14:41

but I like to also support companies that try to release for Steam Deck and so I've

1:14:48

bought a lot of games in the past because they've tried to support for Steam Deck.

1:14:52

As long as it's decent enough, not like a Cyberpunk one where I played

1:14:55

and I'm like, this is not that well optimized, even back in the day.

1:14:59

When it originally released before the,

1:15:01

Before Phantom Liberty?

1:15:03

Yeah.

1:15:04

So, Stellar Blades is going to be interesting on PC because all of

1:15:09

those guys that complained about, uh, censorship could mod the game.

1:15:14

Novel concept.

1:15:16

There's a whole website for shit like this, uh, for like Skyrim

1:15:19

and all sorts of other games.

1:15:21

I'm not going to say the name of it because this is a family friendly podcast

1:15:24

where we don't do stuff like this.

1:15:27

friendly?

1:15:27

Did we get so much, but yeah, no, I agree.

1:15:31

We don't need to mention it, but I don't think it's going

1:15:34

to take much to type it in

1:15:37

to Google.

1:15:39

Now the next game, Tides of Annihilation, is another hack and slash.

1:15:43

Oh, and this one looks more like the old God of War games.

1:15:46

I saw there was like an emphasis on platforming too,

1:15:49

like from fixed camera angles.

1:15:51

Kind of like the old God of War games.

1:15:54

Those games were fun.

1:15:56

Just don't play with your family around because sometimes

1:15:59

you'll just get unprompted, uh,

1:16:02

nudity in those games.

1:16:04

Unlike Starblade!

1:16:05

Wow!

1:16:06

Oh God of war.

1:16:07

Yeah.

1:16:11

Tides of Annihilation looks pretty fun.

1:16:13

It also

1:16:14

Yeah, it does it does actually look pretty fun

1:16:16

It also kind of looks like Final Fantasy.

1:16:19

That's my problem.

1:16:20

It looks like it looks fun, but I'm like, okay another Final

1:16:24

Fantasy kind of style game.

1:16:26

I Still could play it.

1:16:27

We'll see.

1:16:28

Is it the Sorry,

1:16:31

They had a,

1:16:32

it's the one in England.

1:16:34

yeah, it's based on like Arthurian legend or some shit like that, you know,

1:16:37

we don't get too many games that focus on like Arthurian legend, like I think

1:16:42

the most prominent game series that does that is Fate Stay Night and Fate Grand

1:16:48

Yeah, and that's a very different Type of game

1:16:53

very different to say the least, it's basically, it's basically Battle Royale,

1:16:57

but in Japan, wait no, Battle Royale like started in Japan,

1:17:00

nevermind, what am I saying?

1:17:03

Let's see, Metal Eden, it looks like it could have the sauce.

1:17:08

It's made by the same guys that made Ruiner, and that game had the

1:17:11

sauce, but I want to see more of it.

1:17:14

Man I have to keep on looking up all the stuff even though

1:17:16

it's only been a few days.

1:17:16

It's like not that's like I'll

1:17:18

That's a bad sign, to be honest.

1:17:21

It is this one had a cool trailer, but once again like I Don't know actually

1:17:28

I think this is a game that I'll play.

1:17:29

It's first person

1:17:31

Boomer Shooter?

1:17:33

Boomer, I don't know if I'd go as far as Boomer Shooter, but it reminds me

1:17:36

a little bit of Doom, uh, which I'm, I'm here for, so we'll see how they,

1:17:41

I must have missed this one.

1:17:43

Doom meets Ghost in the Shell is what it made, it made me

1:17:46

think of, which I'm down for.

1:17:48

Yeah, so I think this might have a good chance of running on the Steam Deck.

1:17:52

Mind's Eye

1:17:53

Yeah.

1:17:53

Yeah, it.

1:17:57

the game also doesn't look like it has the sauce.

1:17:59

I just need more details, just looks like a genetic third person shooter.

1:18:03

Minds Eye I mean.

1:18:05

Mine's eye looks interesting, but like you said, like, it's,

1:18:09

what's the selling factor?

1:18:10

It looks like a futuristic Grand Theft Auto.

1:18:13

And not like GTA 6, it looks like a GTA 4 or 3, almost.

1:18:17

Like, it, it didn't seem graphically that good at times.

1:18:22

Other times it looked really good, and other times it didn't.

1:18:25

Yeah.

1:18:26

It's giving me, like Um, Crackdown vibes, but like, but like not cel shaded.

1:18:34

Ohhh I had a friend that bought Crackdown for the Halo 3 beta.

1:18:39

It never played the game.

1:18:42

Oh, that's funny.

1:18:46

I, I love sci fi, and I like, actually really like, um, Uh, a couple of

1:18:53

games that are like this, it's just, it's too generic, like you said.

1:18:57

And the final game, Sarus, is a PS5 exclusive.

1:19:01

One of two games that I know of that are PS5 exclusive so far but like Returnal

1:19:07

it's probably going to come to the PC.

1:19:09

Ah, yeah, Returnal is really fun.

1:19:12

Have you guys played Returnal before?

1:19:14

No, I've heard a lot of good things about it though.

1:19:16

It's fun.

1:19:17

It's, it's got one of those really weird trippy stories to where you're lost on

1:19:22

this, uh, world with alien artifacts that it was just really with your, uh,

1:19:28

time perception and stuff like that.

1:19:30

And so I thought I'd beat this game and then come to find out I haven't.

1:19:35

And there's a whole other step through I have to go through,

1:19:37

but it's a, it's a dungeon diver.

1:19:40

Uh, like, um, uh, What is it?

1:19:46

It repeats, essentially.

1:19:47

So every time you die, you have to start over again.

1:19:49

And so you know how to run And you have to do the runs all over again.

1:19:52

It's a Roguelike,

1:19:54

Roguelike, that's what it is.

1:19:55

And so, you have to build up for it.

1:19:59

But it's not I don't know, I don't feel like it's traditional.

1:20:02

So it was really hard to get through it the first time.

1:20:05

And so once I almost started over again and I was really

1:20:07

confused, like, it lost me.

1:20:09

And so, fun game!

1:20:11

yeah.

1:20:12

I put a lot of hours into it, and I still don't think I've beaten it.

1:20:16

And I don't like that.

1:20:17

I don't know if I've beaten it or not.

1:20:18

Or if it's just like

1:20:20

hate when that happens in a video game.

1:20:22

This happened when I was playing Labyrinth of Galleria, which is a dungeon

1:20:25

crawler, and it's man, it's crazy.

1:20:31

Alright, so we've talked a lot about the PlayStation state of play.

1:20:34

A lot of

1:20:35

people were kind of disappointed, mostly PlayStation fans that wanted

1:20:39

PS5 exclusives and not a bunch of PC

1:20:41

announcements.

1:20:42

But hey, it is what it is.

1:20:46

Here's my thing.

1:20:47

I don't I don't Okay.

1:20:49

Exclusives is a weird one.

1:20:51

You bought a PS5.

1:20:53

You want really good games on it.

1:20:54

But the problem is, is like, Sony has a lot of IPs that we want.

1:20:59

What we've had in the past, like on the PS3, PS4, PS2.

1:21:03

Come out with more of those games.

1:21:04

Like, I don't care if they come to the PC.

1:21:06

And I think people, like, Sony fanboys kind of get weird about this.

1:21:10

But like, if it comes to the PC and the PlayStation, it doesn't matter.

1:21:13

As long as you're getting a really good game.

1:21:15

We're just not getting really good, uh, IP that's, we're used to from Sony.

1:21:20

Oh, well, their argument is that if it really just comes to PC, well, I

1:21:24

don't want to just get a PC and like,

1:21:26

Then get a

1:21:27

yeah, get a PC,

1:21:29

that's the stupidest part about this whole platform fighting

1:21:32

thing is, it doesn't matter.

1:21:35

Yeah, we all

1:21:36

controller.

1:21:37

I think the controller does matter, but the PS5 controller is supported by a

1:21:41

PC, so we all win at the end of the day.

1:21:44

So

1:21:44

speaking of fighting.

1:21:45

Oh, sorry.

1:21:46

Go ahead,

1:21:46

I was, I was gonna ask, James, did you, you, I sent you that

1:21:50

list from a couple weeks ago.

1:21:51

Did you try any PS,

1:21:53

Not yet.

1:21:54

I downloaded a game and I'm gonna try it on my Steam Deck.

1:21:59

But I haven't done it yet.

1:22:00

I've been too busy with other games that, uh, I'm gonna get to it.

1:22:05

Okay.

1:22:06

And programming.

1:22:07

My project.

1:22:08

So next up, speaking of fighting.

1:22:11

Nintendo vs.

1:22:12

PowerWorld.

1:22:13

Nintendo v. PowerWorld has moved into the United States,

1:22:16

so it used to be just Japan.

1:22:18

But now it's coming to the States, and we've gotten a lot of

1:22:21

information, first and foremost.

1:22:23

Nintendo tried to file 23 patents.

1:22:27

22 of them were rejected in the U.

1:22:28

S., but one went through.

1:22:30

And so this, this patent was essentially related to aiming and capturing

1:22:35

characters from what I've read.

1:22:37

I've linked the patent below in our document here, but it, I don't know, man.

1:22:42

Wait,

1:22:43

Do you think, do you think that patent's even gonna matter soon when, you know,

1:22:47

the USPTO doesn't exist in a few weeks?

1:22:51

what?

1:22:52

Is it not going to exist in a few weeks?

1:22:53

No one fucking

1:22:55

are off, man.

1:22:56

All bets are off.

1:22:57

That'd be crazy.

1:22:59

you need to go look up on the news and this is like not even really

1:23:02

like a political thing per se as much as a lot of agencies are

1:23:06

getting, uh, just axed completely.

1:23:09

So, I'd be shocked if this one was,

1:23:11

If I was a betting man, I would say that the USPTO would stick around

1:23:16

because because it, like, there's so much private interest in keeping, like,

1:23:22

intellectual property and enforcing it.

1:23:25

I agree, I just don't see, it depends on if Musk has a patent he wants and

1:23:32

Yeah, but Musk is crazy.

1:23:33

That's true.

1:23:34

Yeah, yeah, yeah.

1:23:35

He

1:23:35

And he's the one that's doing it.

1:23:36

So it's, this is interesting.

1:23:39

So I don't think it's going to affect this right now, but

1:23:42

like it could affect future.

1:23:44

am saying is, on the flip side though, if the USPTO goes away, you know that patent

1:23:49

that WB holds for the Nemesis system?

1:23:54

Yeah, you know what I'm thinking, you know what I'm thinking, I think we

1:23:57

should make a game with a nemesis system

1:23:59

in

1:23:59

I, I, agree with that.

1:24:01

I like that idea.

1:24:02

Uh, I really think, uh, these types of software patents need to go away.

1:24:05

I think that's

1:24:06

So yeah, please.

1:24:09

It's software patents and design patents are some of the, uh, Like, I get a patent

1:24:14

on, uh, maybe some medical stuff, unless it's researched by, like, with funds

1:24:19

from governments, which they all are.

1:24:20

So, the whole patent system is just asinine, unless, it should, it was

1:24:25

there originally to protect, like, smaller people, and now it's there to

1:24:29

protect corporations that don't need it.

1:24:31

I, I don't need to get into this, but

1:24:32

The the thing about the this patent specifically if you look at

1:24:36

it, it's like oh my god Nintendo invented the crosshair guys

1:24:41

Dude, they invented Doom?

1:24:43

They invented the crosshair?

1:24:45

Dude it's ridiculous.

1:24:47

What is this?

1:24:48

Oh, have you not seen this, this patent before?

1:24:50

Like, it's ass

1:24:52

Dude, it's crazy.

1:24:53

I don't know, man, there's so much going on with Nintendo vs.

1:24:56

Powerworld.

1:24:57

They really just want to wipe Powerworld off the face of this

1:24:59

earth, and like, honestly guys?

1:25:02

I don't know if he, I know Garnet doesn't like Power World, but I think we should

1:25:06

all rally behind Power World because it would suck if Nintendo got their way.

1:25:11

Yeah, no, I, I just don't find, like, those kind of games that interesting,

1:25:16

but like, I definitely am on, on board with supporting Pal World.

1:25:20

Any enemy of Nintendo is an enemy of mine.

1:25:23

You mean a friend of

1:25:24

Or, I'm sorry, any enemy of Nintendo is a friend of mine, I meant to say.

1:25:29

I agree with Gardner.

1:25:30

I'm on Nintendo's side.

1:25:31

I want Power World dead.

1:25:32

Uh, no.

1:25:39

It, it, it is like they're a, a great success story.

1:25:41

Like, um, they're like the power world.

1:25:45

I don't know.

1:25:45

Are they a two A or are they just an, I don't think they're an Indi Indie studio.

1:25:50

I think they're kind of a little bit more established, but

1:25:52

I

1:25:52

think at this point, they're like a double A, like they definitely

1:25:56

start out as Indie, but uh,

1:25:59

They're, they're whatever, they're whatever Mojang

1:26:02

was before they got bought.

1:26:04

It's the same

1:26:05

I think Mojang was much considered Indie even back then.

1:26:09

I know they sold like a billion dollars of Minecraft, like even

1:26:12

with what Microsoft was like.

1:26:14

It, it, I mean, it started out as an indie,

1:26:16

Yeah.

1:26:17

it's a success story of an indie game.

1:26:19

Um.

1:26:21

This is also one of those, it's a successful indie game, and it allows

1:26:25

for us to bridge, like, it allows for people to be creative, like, they're

1:26:30

like, because, you know, I could, I could guarantee that, that the creator of this

1:26:33

is like, I want a Pokemon that's a little bit more mature, open world, I can capture

1:26:38

things, but is very different also, um, they could have played it a little safer

1:26:44

with some of their character designs.

1:26:46

I think they would have, this is where I kind of saw this kind of, I thought

1:26:51

it was gonna happen much sooner, but they could have played it safer.

1:26:54

I don't want them to go away

1:26:55

but at the same time though.

1:26:57

It's like a parody game.

1:26:58

It's like a parody of Pokemons, and they

1:27:01

should be protected under parody law, naturally, like,

1:27:04

I will say, like,

1:27:06

wolf Pokemon aren't necessarily super original, and like, there's a wolf pal,

1:27:10

and like, there's only so many ways you can design a wolf, like, period.

1:27:14

I, I agree with that.

1:27:16

That's, that's the it, if the games are iterative, like if Nintendo is gonna

1:27:19

play this game, they might end up getting screwed over by some of their stuff

1:27:24

yeah, I sure hope that you get something

1:27:25

' cause

1:27:26

Yeah,

1:27:26

Yeah.

1:27:27

Yeah.

1:27:27

it's iterative, like, let us just have fun.

1:27:30

and yeah, I will say some of the designs do ride the line, like,

1:27:34

what is it, like, one Pokemon that's essentially Egyptian Lucario.

1:27:37

There you go.

1:27:39

That one is the one I was thinking of, actually.

1:27:42

Yeah, it's, yeah, I don't know.

1:27:45

But also, um, kind of related, but not related to the story in general, is the

1:27:49

fact that, that Pocket Pair teamed up with Sony, Music Japan, and Aniplex to create

1:27:56

a company, Power World Entertainment.

1:27:59

It's kind of like the Pokemon Company, almost.

1:28:01

And that, is kinda crazy to me.

1:28:05

And I think that's where the threat's coming from.

1:28:07

I'm not sure,

1:28:07

but, Pokemon's had a stranglehold on society for like, ever now.

1:28:12

it just makes me think of South Park and the Chip Pokemon episode.

1:28:16

But

1:28:16

Du heh heh heh.

1:28:18

dude.

1:28:19

Oh my God.

1:28:19

That

1:28:20

the

1:28:20

brilliant episode.

1:28:21

Chappo man.

1:28:22

You gotta buy

1:28:23

Fucking South Park also predicted Hello Kitty Island Adventure.

1:28:26

And now it's a real game.

1:28:29

yeah, it's true.

1:28:31

Just came out like recently, didn't it?

1:28:32

On the on Steam.

1:28:34

It's uh.

1:28:35

All I gotta say is, I hope Palworld wins against Nintendo on this.

1:28:38

Nintendo's going really hard because they probably are both trying to

1:28:42

want to establish, um, more rights to the Pokemon, uh, universe.

1:28:50

Uh, and milk it even more.

1:28:52

And so they're probably going really hard and I think it's a toss up.

1:28:56

We'll see how this goes.

1:28:57

It might be Palworld just has to pay some damages or something.

1:29:01

I mean, I hope that's all there is, cause it would suck if Nintendo, like,

1:29:06

essentially locked everyone out of making, like, these sorts of games, like,

1:29:11

I don't wanna say they're like Pokemon, but like, You've seen the games on Steam.

1:29:14

They're like indies, but they're basically Pokemon

1:29:16

like

1:29:17

Well, capturing, uh, animals.

1:29:21

Capturing beasts.

1:29:23

Uh, enslaving creatures.

1:29:26

Wow, when you put it like that, it sounds

1:29:28

hor If you play Power World, it's kind of horrible.

1:29:32

You're like, okay, here you go.

1:29:33

Here's a gun.

1:29:34

Defend my base at all costs, including your life.

1:29:37

Like, that's kind of what it feels

1:29:38

dude.

1:29:39

I TV.

1:29:39

Yeah, you're putting Pokemon in sweatshops, too.

1:29:43

Did you even

1:29:44

Pokemon itself does not, on paper, sound great at all.

1:29:48

It sounds horrible.

1:29:49

You're having creatures, like, uh, pets.

1:29:51

Your pets essentially fight each other.

1:29:53

and

1:29:53

you're having ten year olds running out there with them

1:29:55

to going on grand adventures

1:29:57

Yeah.

1:29:58

dude speaking of which In power world, you can actually capture humans

1:30:03

Yeah, you can.

1:30:05

Slavery is a thing in Pal world.

1:30:06

It's interesting.

1:30:08

so like, you can, we can, like, so you also, on top of fighting other

1:30:11

pals, you can also, like, directly fight humans, and some of them

1:30:15

have, and some of them also have their own guns too, you can fight, like, raiders,

1:30:19

and like, shit, and you can capture them in the Pokeballs, and you can,

1:30:22

It's fun.

1:30:23

you can use, you

1:30:24

can summon them too, to fight!

1:30:27

you can, yep, I think you get like marked though.

1:30:29

If you capture humans, you get like a mark on you, uh, cause it's a little taboo,

1:30:34

and you can't sell them

1:30:35

to people except for the black market.

1:30:38

Yep.

1:30:39

So it's a fun game.

1:30:41

Like I I'd be shocked if it goes away though.

1:30:43

So just like my final take on this whole Nintendo versus power world.

1:30:46

I don't think power world is going to go anywhere.

1:30:48

I think what Nintendo wants is a piece of the pie and to protect

1:30:51

their IP at the same time.

1:30:54

All they have to do is publish PowerWorld on Nintendo Switch, and that'd be a,

1:30:57

that'd be, that'd be a power move.

1:31:00

But on the Switch too.

1:31:01

the, they're not going to go the, the, the, uh, make a friend route, which

1:31:05

would make them probably more money.

1:31:06

Like people are stupid these days.

1:31:08

Like it's probably an ego thing potentially to

1:31:11

That makes sense.

1:31:12

higher, higher ups have like weird egos.

1:31:15

And so, speaking of which, uh, we were supposed to talk about

1:31:17

this last week, but, uh, Steam published a bunch of new policies.

1:31:22

First and foremost

1:31:23

was the whole early access thing, in which games that haven't been updated in

1:31:28

a while They get a little notification in the early access box that says it hasn't

1:31:34

been updated in like so so amount of time.

1:31:37

Like for example here, we have a game here called Cavern

1:31:39

Kings.

1:31:40

hmm.

1:31:41

And

1:31:41

Eight years

1:31:42

8 years ago.

1:31:43

yes, that's correct.

1:31:46

So,

1:31:46

they need to probably put it in red.

1:31:48

If it's past a certain point, they need to put it in red and

1:31:51

be like, this is abandoned or it's done and they just didn't,

1:31:54

they're, they're just didn't want to

1:31:56

while Valve doesn't want to deter people from sales if they're super

1:31:59

determined, like, you know, they still get a little bit of that pie.

1:32:04

They should because it doesn't look good on them.

1:32:06

They should deter a sales if it's a mixed review kind of thing like on that game.

1:32:11

But it looks like the system isn't perfect

1:32:12

either, because there's another

1:32:14

game on here called Heartbound, and it says it's, uh, they haven't

1:32:18

had an update in 13 months, but they just released a patch, like,

1:32:23

earlier this month, February the 1st.

1:32:26

Mm. And they had one in, on January 19th as well.

1:32:29

So, I think the system might be a little flawed.

1:32:34

For now.

1:32:35

I'm sure Valve will

1:32:36

Oh, wait,

1:32:37

Wait, what?

1:32:37

What?

1:32:38

The, the, the, the one on January, in January was just a video, uh, talking

1:32:43

about the, uh, the future of the game.

1:32:46

Sorry, it wasn't an actual

1:32:47

I see.

1:32:48

It's a, it's a, I wonder if it's like based on like major or

1:32:52

like, I'm curious how they do.

1:32:55

I really want to know how they're doing this API and how they're hooking into it

1:32:58

because I'm looking at, uh, some reviews and this guy, this guy's like, there's

1:33:03

really not much been that's, that's been completed on this game since 2020.

1:33:08

Uh, so maybe they patched like a couple of things and worked on just

1:33:11

a little bit, but for an early access game, it doesn't sound like it's

1:33:15

coming along like it's supposed to.

1:33:17

mm

1:33:17

I guess that's

1:33:18

Yeah.

1:33:19

I've had people ask me like, why I haven't done early access for, uh.

1:33:24

For Chessmas and it's like I don't want to get in this situation, you

1:33:27

know, like I don't want to be here and disappoint people Who've given me money

1:33:32

Chess mess would actually work decently because then you'd get more

1:33:36

feedback on tweaking And if you put I don't know how you feel about putting

1:33:40

telemetry in it, but like it can help with Optimizing algorithms and

1:33:44

stuff like that Telemetry that is so

1:33:48

Yeah,

1:33:48

so,

1:33:49

I mean, I don't know.

1:33:51

I just I I don't I don't like trust early access I just don't like the idea.

1:33:56

It doesn't sit well with me

1:33:57

I,

1:33:57

hurt you

1:33:58

yeah, it makes sense.

1:33:59

I understand.

1:34:00

Yeah.

1:34:00

'cause a lot of games are just perpetual betas and you don't want

1:34:04

that reputation.

1:34:06

So speaking of chess mess, are you putting on an early, are you

1:34:09

putting on an next best demo?

1:34:10

I hate to put you on the spot gardener.

1:34:12

I Haven't had time to figure that out.

1:34:15

So probably not

1:34:16

Damn.

1:34:17

Well

1:34:17

the next

1:34:18

when, when is, I don't even know when the next one

1:34:20

uh, so this upcoming one is in two weeks.

1:34:24

It starts on the 24th.

1:34:26

So,

1:34:26

maybe,

1:34:27

I haven't had a chance in the last, like, two months to do much

1:34:31

with Chessmess, unfortunately.

1:34:32

that's fair

1:34:33

that's another reason that I don't want to do Early Access.

1:34:36

The next, uh, next fest after that is in June, so,

1:34:41

I will, now, that, so there's that too.

1:34:43

But anyways, there's also one other policy Valve implemented, or I guess

1:34:47

they implemented years ago, but they finally made a new page for ads on Steam.

1:34:52

Mm.

1:34:53

So, how do you feel about advertising?

1:34:55

I hate ads.

1:34:58

Me too.

1:35:00

well, okay.

1:35:00

I mean, here's the thing with ads.

1:35:02

If the service is free and you get ads, then.

1:35:06

Sorry to say, you're, like, YouTube, for example, people try to skirt YouTube ads,

1:35:12

it's, I don't think it's very ethical.

1:35:14

If you don't like it, or if they do it too much, then just don't consume YouTube and

1:35:17

try to find creators that are like Gardner that release it on other platforms.

1:35:21

Um, do that.

1:35:23

What I hate?

1:35:24

people that do that, but you, you're, you're essentially, because it costs

1:35:29

money, like YouTube is expensive to run and Gardner, you could detest this.

1:35:34

Uh, you know, your system's not specialized, like where

1:35:36

YouTube is probably super optimized and always optimizing.

1:35:40

It costs a lot of money to run a video hosting website, essentially.

1:35:49

uh, YouTube makes however many, uh, different versions of a single video,

1:35:54

like most of my videos when I, when I render them are around two and a half

1:35:59

to four gigabytes, somewhere in there.

1:36:01

And then I upload that and that bandwidth costs money.

1:36:04

And then they.

1:36:05

Take that and they crunch it down into 240p, 360p, and all these other

1:36:12

resolutions that then you can stream from.

1:36:15

That's compute time, and that costs a ton of money.

1:36:18

And, uh, and from, like, for my videos, uh, if I upload the full

1:36:22

4K video to my, to my, uh, PeerTube instance, then it takes over a day

1:36:30

for my compute to actually Crunch that down into a PeerTube video.

1:36:36

So, I have to like, render out my videos separately as at 1080p for, for my,

1:36:42

uh, subscribe to me PeerTube instance.

1:36:44

And then that still takes several hours to come, to, to re render.

1:36:48

So, and then, and then just hosting it indefinitely and the bandwidth that goes

1:36:52

out the door is a huge expense as well.

1:36:56

I mean, I remember reading somewhere, and I don't know if this is true,

1:36:58

but I remember reading somewhere that, um, YouTube PeerTube.

1:37:01

Is one of the most, uh, like, energy intensive websites in the world.

1:37:08

Like, it takes more energy to run YouTube than most other websites combined.

1:37:13

Like, it's so incredibly expensive in terms of energy use.

1:37:17

don't doubt that.

1:37:18

So, I will say, yes, I said I hate advertising.

1:37:21

I understand advertising if used

1:37:23

for a service that you get for free, like

1:37:26

YouTube, naturally.

1:37:28

But, I also don't like it when, say, for example, Disney Plus

1:37:32

implements ads in their, in all their tiers, I should mention.

1:37:36

That's bullshit.

1:37:38

I paid money so I don't watch ads.

1:37:41

Now you're telling me I have to watch ads anyways?

1:37:45

Yep.

1:37:45

it's one thing

1:37:46

That's why I pay.

1:37:46

yeah.

1:37:48

That's why I pay for the YouTube premium.

1:37:50

Me too.

1:37:51

I don't want to watch the ads, so I'm going to pay for it.

1:37:53

Like, I treated, I watch a lot of YouTube.

1:37:55

So, and I want to support them.

1:37:57

I like, I like YouTube, whether or not Google has, I have issues

1:38:01

with Google, but, um, I'm going to, I'm going to support it.

1:38:05

I'm going to do that.

1:38:06

But these other companies are going just out of control with these

1:38:11

ads, with these ads, even for paid.

1:38:13

Like, I'm about ready to be done with my Prime

1:38:16

Like, they shouldn't, like, there shouldn't be a TA where you pay

1:38:20

for money and still get ads.

1:38:22

My opinion.

1:38:23

I mean, I

1:38:24

guess if It's

1:38:24

cheaper, I can kind of see it, but at the

1:38:27

same time, though,

1:38:29

makes

1:38:30

I don't want to, I want, I want a tier that has no ads and isn't

1:38:35

obscenely expensive, like fucking Netflix or some bullshit like that.

1:38:39

Netflix

1:38:40

is ungodly expensive.

1:38:42

and They only have, like, maybe Two shows that are

1:38:45

worth watching.

1:38:46

Um,

1:38:47

have stuff on and off that I like, but it's hard to justify every month,

1:38:52

and so I really sh I don't know.

1:38:54

I'm starting to go the route of, I'm gonna start buying, I think,

1:38:57

uh, just individual shows instead

1:39:00

Yeah.

1:39:01

I mean, to be honest, shows, there aren't too many shows that are really worth it

1:39:05

if you're not super into, like, if you're not into anime, because they do do, they

1:39:08

do, like, bring over quite a bit of anime.

1:39:11

I will say.

1:39:11

They do, but then just get a fu uh, not Funimation.

1:39:15

What's the, uh,

1:39:15

Like Crunchyroll?

1:39:16

get a Crunchyroll.

1:39:17

I think they're that's actually not that expensive.

1:39:19

well, what I'm saying is they have some animes that aren't

1:39:22

on Crunchyroll, unfortunately.

1:39:24

That are,

1:39:24

That are, like, they have, yeah, you buy those,

1:39:27

those, you can buy on like Apple TV or whatever, which,

1:39:31

But outside of anime, like, they have, like, two shows, like, they have, they

1:39:34

have Squid Game and Stranger Things.

1:39:38

yeah, which,

1:39:39

are, like, their two most prominent shows, and, like, and, like,

1:39:43

Stranger Things, I think, is about to end, I think, isn't it?

1:39:47

I think so.

1:39:48

Yeah.

1:39:49

And

1:39:49

Squid Game Season 3, I don't know if that's gonna be the end or not, per se.

1:39:55

They kind of like split season two and a half from what I understand, but I don't

1:39:58

know it's Anyways, so here are some supported.

1:40:02

So there valves guidelines for supported ads includes product placement like for

1:40:08

example death strandings monster ads where the guy the main character drinks

1:40:13

cans of monster I don't know about you, but I think Monster is kind of not good.

1:40:18

Not just not

1:40:19

good for you, but just not good, period.

1:40:22

Yeah.

1:40:23

Every energy drink is like that though, like, they all taste the

1:40:25

same and if you drink it enough you get an acquired taste to it.

1:40:28

Um,

1:40:30

Maybe that's what it is.

1:40:31

I'm not really

1:40:32

I don't, I don't know if I care so much if there's paid advertisement for

1:40:38

products in games, but do note that if you start doing, like these companies

1:40:43

start doing it, it will be a little off putting or could really throw you off.

1:40:48

Uh, depending on what type of game you're making, so,

1:40:51

so let's see what else.

1:40:52

Yeah, so let's see what else there is.

1:40:54

There's also cross promotions.

1:40:56

This includes things like bundles with other games.

1:40:59

Like, let's see what else, it includes other Steam products, products outside

1:41:03

of Steam, those are encouraged, yada yada yada, I don't know, paid

1:41:08

advertising outside of Steam, okay, there's no way they could ever ban that,

1:41:12

because like imagine if you couldn't advertise your game, and advertise

1:41:15

the fact that it's on Steam, like

1:41:16

that would be bullshit.

1:41:17

it?

1:41:18

No, it's supported.

1:41:19

It says paid

1:41:20

advertising outside of Steam.

1:41:22

Developers may want to run paid advertising to drive traffic

1:41:26

to your Steam product pages.

1:41:28

Okay, now here's what's not

1:41:30

Oh

1:41:31

Here's

1:41:31

Okay, I was looking at the wrong page.

1:41:33

Okay.

1:41:33

Hmm

1:41:36

utilize paid advertising as a business model in their game, such as requiring

1:41:40

players to watch or otherwise engage with advertising to play, or

1:41:44

getting gameplay behind advertising.

1:41:48

If your game's business model relies on these, You'll need to

1:41:52

remove this from shipping on Steam.

1:41:54

Other options you should, you could consider, including switching to a single

1:41:57

purchase paid app, you know, like a game.

1:42:01

Or making it free to play with optional microtransactions or DLCs.

1:42:05

And I mean, yeah, I can agree with that.

1:42:09

Developers should not use advertising in a way to provide value to players, such

1:42:12

as giving players a reward for watching or engaging with advertising in their games.

1:42:16

So, some games, not even gotcha games, like some like crappy free to play game.

1:42:22

Will make you watch ads and you'll get premium currency for

1:42:24

it.

1:42:25

Wasn't, wasn't FIFA like two years ago doing

1:42:29

Yeah.

1:42:29

so, okay, so, here's my thing.

1:42:31

So, sports players are okay with ads in their games because it's

1:42:35

more immersive and there's actually ads in sports, in sporting events,

1:42:39

but like, that's bullshit too.

1:42:42

Yeah.

1:42:42

Like, especially if

1:42:43

you're paying, I'm not, like, if you're paying, oh, sorry, go ahead.

1:42:46

Put, put a clause in for them because they're brainbroken.

1:42:49

Just let them have their ads.

1:42:51

Fuck them.

1:42:52

And then, and then everyone else doesn't need ads.

1:42:55

see developers should

1:42:57

What, what good is a rule if it doesn't also protect the brain broke?

1:43:03

I know, but like, at least they're doing that instead

1:43:07

a tax on the poor that's what it is.

1:43:09

Oh my gosh, the tax.

1:43:11

I mean, yeah, probably

1:43:13

should not charge other developers for access to steam features.

1:43:18

Wait, what?

1:43:19

You can do this?

1:43:20

What?

1:43:22

say that again.

1:43:23

So wait, what?

1:43:24

So

1:43:24

Here's the whole phrase.

1:43:26

Developers should not charge other developers for access to Steam features.

1:43:30

This includes sale pages, bundles, store pages, franchise pages, etc.

1:43:36

so

1:43:37

I've seen, I've gotten emails from companies that are trying

1:43:41

to like sell me Access to, like, getting my game in bundles and,

1:43:47

and getting them in sales on Steam.

1:43:49

So, I think that's proba like, it's like prom reselling Steam's promotional

1:43:53

stuff without Valve's permission.

1:43:55

yeah,

1:43:56

when you put

1:43:56

it like that, it makes more sense.

1:43:58

I was a little confused about

1:43:58

that clause, but shit, man.

1:44:02

well, steam features too.

1:44:03

Like that's.

1:44:05

There's some game engines that integrate with, uh, Steam and they

1:44:09

could be trying to sell maybe also

1:44:11

Oh,

1:44:12

unlocking features through that too.

1:44:14

does

1:44:15

make sense.

1:44:16

Yeah, you have two people that have access to Steam's development, like, suites.

1:44:22

So they know what's going on.

1:44:23

I don't know shit.

1:44:25

But hey, that's why

1:44:27

they're here.

1:44:29

Could be it.

1:44:30

But I think gardeners like right on though, like that is a becoming more

1:44:34

of a, a trend people are trying to,

1:44:37

Yeah, it,

1:44:39

it sucks that people try, like, actively try to scam you.

1:44:43

So,

1:44:43

does that, does, will that potentially kill Humble Bundle though?

1:44:48

I don't, I doubt

1:44:49

It's not directly on Steam, it's, it's, but they're still selling

1:44:53

Well, like, some of the stuff that I've seen is like, oh, Godot integrations

1:44:57

that will, like, you know, help you easily add whatever to your game, and

1:45:02

it's like, dude, literally those, it's so easy to do without an integration.

1:45:07

Yeah, but if someone like then don't buy them like do you integrate

1:45:11

it yourself if you want like I'm okay with like Plugins for engines

1:45:16

that will make it a little easier.

1:45:18

I'm okay with that kind of Unreal does that too?

1:45:21

But at the same time, I don't know Yeah

1:45:27

Steam, Godot Steam or whatever it's called, which is like an open source.

1:45:32

Integration that like, just makes it easy to access the Steam API.

1:45:36

Um, but like, there, there's people that use, that in, like, sell

1:45:41

products that are supposed to like, get you more sales on Steam and it's

1:45:44

like, they're scams first of all,

1:45:46

Yeah, I agree

1:45:47

to do that.

1:45:47

Yeah, I agree with that.

1:45:49

Yeah, it definitely need we need some protections around that so I

1:45:52

Yeah.

1:45:53

so the cap office topic, I mean, early access games, people really should,

1:45:59

people really shouldn't be buying games based on a promise of like feature sales.

1:46:04

They should be buying games not based on what it is now.

1:46:07

That's my genuine opinion, and I think that's why early access games are okay.

1:46:12

That's why I have less of an issue with them than most people might 'cause.

1:46:15

I understand that.

1:46:16

You know, a game may not be getting updates as intended.

1:46:21

Hm.

1:46:22

It's like how you, it's like how you wouldn't buy, what

1:46:25

was that one, the Rabbit R1?

1:46:28

People bought it on a promise for some bullshit, but you

1:46:31

really shouldn't have done

1:46:32

that.

1:46:34

Oh, yeah.

1:46:36

know, funny story, they, funny story, they contacted me, said they, said

1:46:39

that I would be getting a review unit.

1:46:41

And then I never got one,

1:46:43

Mm.

1:46:44

so.

1:46:46

Could be a good thing.

1:46:47

Yeah, probably a good thing too, I wouldn't have known what to

1:46:49

I think they got, they got roasted way too hard by going with big creators.

1:46:56

You're like, yeah, they got destroyed.

1:47:00

And the thing is, I like the idea of a personal AI.

1:47:02

We've talked about this, like, Gardner, I believe, um, about how I

1:47:06

want to train and name my pet AI in my house and have it do my chores.

1:47:12

Like,

1:47:13

Wash my dishes.

1:47:14

but Well, digital chores, starting out.

1:47:19

House.

1:47:19

And then I'll get a

1:47:20

Organize my emails,

1:47:24

Read my emails and tell me if there's anything important.

1:47:26

Pay my bills.

1:47:28

house automatically pay my bills, casa, mojo dojo,

1:47:31

No, I'm not gonna, it's not gonna be called house.

1:47:33

I'm gonna call it something like a, I don't know.

1:47:38

Ca Casa.

1:47:40

dojo casa house.

1:47:44

Oh my

1:47:44

Well, one of the, I think one of the, um, names that you can give Home

1:47:49

Assistant when, when you have like your, your AI assistant built in is

1:47:54

Nabucasa, which is like the company that makes, um, that makes Home Assistant.

1:47:59

So,

1:48:00

Oh, that's cool.

1:48:01

Yeah.

1:48:02

so, are you guys ready for a tale as old as time?

1:48:08

Yeah.

1:48:09

games?

1:48:10

makes people violent and do violent crimes.

1:48:13

Tell me you haven't heard that one

1:48:14

before.

1:48:16

And this is coming back and this is gonna be a new thing.

1:48:18

So, Just in time for GTA 6.

1:48:20

So, the one good thing that Take Two has done recently is said that violent

1:48:25

video games doesn't make people violent.

1:48:28

I mean, obviously it's to protect the sales of, like, their cash cow, but still.

1:48:32

Yeah, of course, they're going to have a huge interest in this.

1:48:36

So,

1:48:39

I think, if violent video games made us all violent, that we would all be

1:48:43

a new breed of super serial killers.

1:48:48

Yeah.

1:48:48

Uh, I mean, so here, they're going to start to, they're going

1:48:52

to try to fight the data on this.

1:48:54

The statistics, the statistics show that every year we're getting less violent,

1:48:59

less, like less crimes and stuff like that beyond shoplifting, which is,

1:49:04

that doesn't count, I don't think.

1:49:06

So.

1:49:07

I'm really curious to see how they're going to fight this, but I

1:49:09

can guarantee you in the next few years you're going to see rhetoric of

1:49:11

trying to ban certain types of games.

1:49:14

Oh, yeah.

1:49:15

Well,

1:49:15

coming back.

1:49:17

the cynical part of me is saying it, isn't it convenient that this argument.

1:49:23

Is rearing its head again, just as Take Two's about to

1:49:26

start marketing the next GTA.

1:49:28

Are you, oh, are you saying Oh, dude, wait.

1:49:32

This reminds me of, uh Do you guys remember Dante's Inferno?

1:49:38

On, like,

1:49:38

the Xbox 360?

1:49:40

How they made it, how they had, how they hired a bunch of guys

1:49:43

to be, like, fake protesters?

1:49:46

Is that what you're,

1:49:46

uh, is that.

1:49:47

what you're suggesting?

1:49:49

It's more than that.

1:49:51

It's more than that, because Grand Theft Auto Has always used highly controversial

1:49:58

stuff to market their games, right?

1:50:00

Like They always have.

1:50:02

Rockstar, that's like one of the things they're notorious for.

1:50:05

Even when they were DMA Design, they were always using, like, I mean, some of

1:50:09

the Lemmings advertisements were insane.

1:50:11

And so it's like, they have always kind of capitalized on controversy in order

1:50:16

to get their, like, sell their games.

1:50:19

And it's like, I don't know.

1:50:21

I, I don't know.

1:50:22

Am I cynical?

1:50:23

Or is it just kind of their MO at this point?

1:50:26

It

1:50:26

is

1:50:27

wouldn't be shocked,

1:50:28

Yes.

1:50:29

they are one of the most mainstream, uh, and very questionable

1:50:34

content, because you can do about anything, right, in a GTA title.

1:50:39

So I can get why this is, like, in the crosshairs.

1:50:42

And growing up, um In the homeschool community, I can guarantee like

1:50:47

there's a, there are groups that aren't paid to go after this in the,

1:50:51

in the nineties in two thousands.

1:50:54

It was big, but I agree.

1:50:55

Like it's starting to feel like a trend to where they, they saw that I helped them.

1:50:59

And so maybe they're playing off of it.

1:51:01

I just,

1:51:01

yeah.

1:51:02

we'll see.

1:51:03

Well,

1:51:04

a couple of years ago, it came out that like, the developers

1:51:07

behind Mortal Kombat were having to get psychological treatment.

1:51:12

Because their, their bosses were forcing them to look at like real gore and

1:51:17

oh shit.

1:51:18

And, and nobody complained back then, dude.

1:51:22

Like, there was nothing in the media about it.

1:51:25

Very little, right?

1:51:26

And now, and now GTA 6 is coming out and you can pee on a hooker.

1:51:30

And people are getting their panties in a twist.

1:51:32

I don't, I just, it just doesn't feel authentic to me,

1:51:35

Yeah, GTA is not even that violent when you look at some of the other violent

1:51:39

video games these days like, yeah, you can kill people, but like, have you seen more?

1:51:45

Have you seen a Mortal Kombat fatality in 2025?

1:51:49

So this might be a very hot take.

1:51:51

I actually think GTA all the, like, um, GTA 4, 5, 6, uh, should be rated, uh, 18

1:52:02

Adults only?

1:52:02

bit, because adults only and because it, I do think it glorifies crime.

1:52:10

I do too.

1:52:11

Yeah.

1:52:11

I don't think it's a very healthy game for, uh, kids to be playing, flat out.

1:52:19

I, I, I think a respectable adult's fine playing it, like, that's,

1:52:23

that's, mature's, mature's for 17, but I think it needs to be strapped

1:52:28

to even more, but at the same time, I'm fine with people playing this.

1:52:31

I just,

1:52:33

that'll, as much as I,

1:52:34

as much, as much as that makes sense, that'll never happen, because

1:52:37

that would kill console sales.

1:52:39

Like, like, they still, all the console makers still have the policy

1:52:43

where they can't, where you cannot put a rated AO game on their system.

1:52:48

Yeah, but if GTA does, it gets slapped with it, they will

1:52:51

change it for the consoles.

1:52:52

I think consoles will allow it at that point.

1:52:54

that is interesting.

1:52:55

Yeah, GTA is

1:52:56

I would agree with that.

1:52:57

Yeah,

1:52:58

The other, the flip side of that is that the ESRB is an industry,

1:53:03

uh, organization, and they're not interested in actually doing that.

1:53:07

So.

1:53:08

yeah, let's just slap it with

1:53:09

a hard M rating and call it a day.

1:53:12

This is the problem of self governance.

1:53:14

It doesn't work like

1:53:15

Right.

1:53:16

So,

1:53:17

is our piece of joke, but

1:53:19

violent video game, yeah, sorry, go

1:53:21

ahead.

1:53:22

no, I was just, I'd rather have it be available than to

1:53:25

have it be completely banned.

1:53:26

I'll just say that.

1:53:27

I just think, yeah.

1:53:29

so, video games.

1:53:33

I think, I'm sure, not a lot of people talk about it anymore.

1:53:37

Because, like, it's been proven time and time again that violent video games

1:53:43

Aren't making like these super serial killers, but it shows up again because,

1:53:48

you know, some people are impressionable.

1:53:50

Some people do copy things.

1:53:52

I'm sure there's at least one case inspired by GTA.

1:53:58

Yeah.

1:53:59

Well, I mean, like, like I said, and James said this, uh, like, it.

1:54:04

It does glorify violence, and it does, uh, crime especially, but at the same time,

1:54:11

it's like, what in our culture doesn't, you know, like, I'm not amenable to the

1:54:16

argument that, um, we'd all be super serial killers because we're all playing

1:54:21

violent games, but there are certainly people who are influenced by, uh, the

1:54:26

violence that they act out in GTA or the violence that they watch on TV or in

1:54:30

movies, like, so for me, it's like, How can we, I don't want to say moralize, but

1:54:38

like, how can we, like, help games, like, improve our situation in, as a culture?

1:54:44

Like, that's where my head's at with

1:54:46

Well, I think the problem is that a lot of people, especially

1:54:49

younger people, are having a harder time these days differentiating

1:54:54

between reality and fiction.

1:54:57

like, I've seen, I've seen some of the shit that goes on.

1:54:59

People like, you ever heard of Kinning?

1:55:03

No.

1:55:04

No.

1:55:04

where like they adopt like a character as their kin and they like act as them like

1:55:10

their mannerisms and shit It's kind of like role playing but like a lot shittier.

1:55:14

mean,

1:55:15

My whole body just physically cringed when

1:55:18

yeah, that's pretty bad, but I, I think things are just a

1:55:22

little bit more normalized.

1:55:23

I think that was happening a while ago,

1:55:24

Yeah, that's

1:55:25

neurodivergent autistic people are potentially going to do stuff like that.

1:55:30

Not saying that's all, you know, you know what I'm saying?

1:55:31

Like it is fine, but I think mental health needs to be the, the crux of all this.

1:55:40

Like they go after violent video games, everything, just make sure you

1:55:44

have a healthy society and that's.

1:55:47

I

1:55:47

also they said about rock and roll

1:55:50

Yeah.

1:55:51

and suck sex and

1:55:52

Rock and Roll was a PsyOps campaign.

1:55:55

Rock and Roll was a PsyOps campaign.

1:55:57

Yeah.

1:55:59

It was made to

1:56:00

it was made to make rock and roll sell better

1:56:03

Yeah, no, I don't know, I'm just joking.

1:56:06

No, it, it, it's, that's a conspiracy theory.

1:56:09

Gardner hit a, like, that is a thing.

1:56:12

So, at the end of the day, I don't know why, but we, like, why everyone

1:56:19

wants to escape, like, go around, but like, mental health and having

1:56:23

better, uh, mental health checks and all that stuff would be a way around

1:56:29

I don't know, man.

1:56:30

Uh, but the

1:56:32

world calls for wet

1:56:33

It's a, it's a sticky issue.

1:56:34

The world calls for wet work and we answer.

1:56:37

No greater good.

1:56:38

No just cause.

1:56:41

Bonus points if you guys know where that came from.

1:56:44

No idea.

1:56:45

Metal Gear

1:56:46

Solid V.

1:56:47

It is!

1:56:48

Okay.

1:56:48

Okay, nice.

1:56:50

finish it, unfortunately.

1:56:52

That's like at the beginning of the game.

1:56:54

I didn't play the beginning of the game in a long time.

1:56:57

No, I played the beginning.

1:56:59

I played it, but yeah.

1:57:00

No, that's why it sounded familiar.

1:57:01

Okay.

1:57:02

so, let's see what we got here.

1:57:04

Microsoft.

1:57:06

Researches.

1:57:08

They find that AI use atrophies workers, employees, critical thinking

1:57:14

skills, makes them unprepared.

1:57:16

I think that is valid.

1:57:18

But at the same time though, that happens with any new tool

1:57:21

that makes life a lot easier.

1:57:23

I think a lot, a lot of it has to do with just discipline.

1:57:29

Like

1:57:29

remember when phones came out and then like

1:57:31

Mm hmm.

1:57:32

we, and then like a

1:57:33

lot of us had trouble keeping their, keeping our phones out of our faces

1:57:36

when we were doing stuff like at the

1:57:39

dinner table and shit like

1:57:41

that.

1:57:42

Yeah.

1:57:43

You said, uh

1:57:44

down, James.

1:57:45

heh

1:57:46

I have to check, okay, good.

1:57:48

down at the podcasting

1:57:50

ha ha ha ha.

1:57:52

This

1:57:52

is a family, this is

1:57:54

The family, This is family dinner.

1:57:57

family

1:57:58

Uh, Uh,

1:58:00

I, I don't doubt the studies.

1:58:04

But I feel like that's just a thing that happens when something new comes out.

1:58:09

And that can drastically change workflows.

1:58:14

I want to see more research into this.

1:58:16

I want to see more

1:58:17

Yeah, I feel like

1:58:17

Uh, here's my, here's my thing of what, well, first off, I mean, it is good that

1:58:22

it's coming from Microsoft, who's a big proponent of AI, but I want third party

1:58:26

investigations into a lot of the stuff.

1:58:28

And I agree, like, I want to see research done into this.

1:58:32

I do agree that it could atrophy, uh, some critical thinking skills, but

1:58:37

at the same time for me, I'm extra critical of anything that comes from AI

1:58:42

because I don't know if it's fully true.

1:58:43

So sometimes I use it to like, Cause I already do a lot of research

1:58:47

and I like to summarize things.

1:58:49

It helps me, it helps augment my skillset, but we'll see, we'll see.

1:58:55

Maybe in like a year or two, I'll be like, like super stupid.

1:58:59

So I'm going to be a great test case for this.

1:59:00

Yeah,

1:59:07

famously said, I'd rather hire a lazy person.

1:59:11

You remember, do you, did you hear this?

1:59:13

Like, he's like, if it comes to hiring someone who's lazy,

1:59:16

or someone who's a hard worker, I'd rather hire a lazy program.

1:59:20

Because the lazy programmer is going to find a way, like, work harder

1:59:23

to find a way to work less than a, than a diligent worker, right?

1:59:28

And like, that's, I, in my experience, my limited experience working in

1:59:33

the IT field, I found that many programmers are incredibly lazy, right?

1:59:39

And so it's like, dude, me too, I'm like, and so like, the idea of like,

1:59:44

relying on an AI to make decisions for you is, Very appealing to a lot

1:59:51

of people, myself included, but I know that I can't trust it, right?

1:59:55

Like, it's not in a place where it can be, like, set on a, you know, set

1:59:59

and forget, you know what I'm saying?

2:00:00

The other, the other thing is, though, it's like, uh, some of the

2:00:05

kids that I've worked with and some of the teachers that I know who are

2:00:07

talking to me about students These kids grew up on frickin tablets.

2:00:15

They don't know what a file system is.

2:00:17

They don't know, they don't know, like, the abstraction Whoops,

2:00:20

sorry, touched my mic, my mic.

2:00:22

Uh, they don't know, they don't know how to do basic computing tasks

2:00:27

because they grew up with a tablet.

2:00:28

And high tech To your point, that is true.

2:00:32

Like, when new tools come out, skills atrophy.

2:00:37

But we have to think about, like, what we're actually building here.

2:00:39

Like, what kind of world are we building where we don't want

2:00:43

people to be technically literate?

2:00:45

What kind of world are we building with AI?

2:00:48

Where today's kids don't know how to think critically about whatever

2:00:53

is being fed to them by an AI in 10, 20 years, you know what I'm saying?

2:00:58

It's just, that's, that's one of the reasons that I included this

2:01:01

in here because I was like, dude, I, I saw a correlation between the

2:01:06

kids with tablets and kids with AI.

2:01:08

I just don't see it being a good thing.

2:01:10

What

2:01:10

comes down to we

2:01:12

I mean, kids with tablets with

2:01:13

It's going to be where it's going to be worse.

2:01:15

Like I think Gardner's onto something.

2:01:17

I think people that are introduced young into this are going to have a hard time.

2:01:21

And well, they're already having a hard time cause there's no jobs for them.

2:01:23

But, uh, on top of that, I think this further proves that we need to have

2:01:28

term limits on our politicians because.

2:01:32

We're not, we should be getting updated curriculums in schools.

2:01:36

We should be getting a little bit more laws into some of the stuff to, um,

2:01:40

allow them to create some of these creating, uh, the critical thinking

2:01:43

skills, but also still utilize AI and tablets and stuff like that.

2:01:47

We need better curriculums because in 10 years, some of the stuff

2:01:51

they're learning in schools are not going to be worth anything.

2:01:54

I will ensure my nieces and nephews

2:01:57

know how to do technology.

2:01:59

That way I don't have to be the single tech guy in my family that

2:02:02

has to do everything for my family.

2:02:04

And yeah, you are

2:02:05

right.

2:02:05

Lazy people.

2:02:07

You are right.

2:02:07

Lazy people will find a way to do less work.

2:02:11

And, uh, you know, laziness is a sign of genius.

2:02:14

That and being messy, too.

2:02:16

So if you're a

2:02:17

I agree.

2:02:18

you If you're a

2:02:19

me If you're a messy, lazy person, you might actually be a genius.

2:02:25

Now, how can I translate that into success?

2:02:28

yeah.

2:02:28

Because, du You'll find a You'll find a

2:02:31

high paying, lucrative job that asks nothing of you.

2:02:35

Well, see, see, the lazy, messy people are the ones at C level

2:02:39

positions at corporations.

2:02:42

Shit, what

2:02:42

Like, they're the C level execs.

2:02:44

Oh, shit, man.

2:02:45

I guess I'm too clean.

2:02:46

Because, Uh,

2:02:47

I guess I'm too clean because I'm not a fucking C level exec.

2:02:51

right.

2:02:52

And, man, speaking of AI, you guys hear about Scarlett

2:02:56

Johansson's call for deepfake bans.

2:03:00

Yeah, I saw this.

2:03:02

It's

2:03:03

there

2:03:04

was a recent viral video, uh, of Scarlett Johansson wearing a shirt that had, that

2:03:10

sticks the middle finger up to Kanye West because, uh, well, you know, less

2:03:15

the less said about him, the better,

2:03:17

I agree with that.

2:03:19

Mm hmm.

2:03:19

Damn.

2:03:20

but like her concern was that.

2:03:23

Anyone could just do that.

2:03:25

Anyone could just make a video of Scarlett Johansson doing

2:03:28

whatever the fuck they want.

2:03:29

Then, if you recall, there was a earlier case with Taylor Swift being featured

2:03:34

in a sexually explicit AI video.

2:03:37

And she was really pissed off about it, and they passed guidelines to prevent

2:03:42

that kind of thing from happening again.

2:03:43

I mean, in terms of sexual content.

2:03:46

Great that they're listening to like all the rich people, you know, that's the I

2:03:50

really hate this in some ways like it's very it's like a privilege kind of thing

2:03:55

where oh you're a big person so you can pass this like this has been going on

2:03:59

for a long time guys like a deep fake porn deep fake stuff has been going on

2:04:05

for a very long time um and yeah we need more protections in this area for sure

2:04:12

And also, I

2:04:13

believe Scarlett Jo Sorry, go ahead.

2:04:15

have you guys heard of Blacktail Studio?

2:04:18

No.

2:04:20

on YouTube.

2:04:20

He, he's got like a million followers and he makes like these tables, right?

2:04:25

Like, uh, they, they're like cherry tables.

2:04:29

They live edge, but they have like, um, epoxy, they're beautiful tables, right?

2:04:34

And uh, he just posted a video, I think it was yesterday, a couple days ago,

2:04:40

where he was talking about a lady in Iowa who got scammed out of $17,000.

2:04:49

Because someone, some scammer was posing as him and using deepfakes

2:04:53

of him to, like, ensure, like, to, to shore up their scam, right?

2:04:58

And so this one lady got scammed out of 17 grand because of the, these scams.

2:05:04

Yeah.

2:05:05

And so he, he went and made her a table that she ordered for 17 grand.

2:05:09

But, like, holy crap, dude.

2:05:11

Like, deepfakes are, are not a joke.

2:05:14

Like, there's some real evil shit going on with

2:05:17

It was used in the election last year too.

2:05:20

Um, in New Jersey, there were, uh, robot callers that had, uh, voice mimics of

2:05:25

like, was it Obama or something like that?

2:05:28

Yep.

2:05:29

Saying, don't vote out of principle or something like that.

2:05:31

Yeah, no, it wasn't even, they're just saying don't vote.

2:05:33

It was, yeah,

2:05:37

you know,

2:05:37

so also one more thing too, I should mention, uh, Linus Tech Tips towards

2:05:42

the beginning of like the whole AI craze back when they start, they

2:05:45

figured out how to like mimic voices.

2:05:47

Linus Tech Tips apparently told his bank to not accept any like any

2:05:52

requests from him at all unless he was there in person at the bank.

2:05:57

And that's a very good thing to do too, because like you can't deep fake

2:06:01

a whole person like in real life.

2:06:04

Yet, until the robots come out that you can

2:06:08

Uh, do you, did you guys ever watch that movie with Keanu Reeves?

2:06:12

Uh, where it's like, it was like, no no, it was like animated sort of?

2:06:17

Like, it was like, I don't remember the name of it.

2:06:20

Oh god.

2:06:22

Animated?

2:06:23

Sonic 3?

2:06:27

like God damn.

2:06:28

Uh, A Skinner Darkly.

2:06:30

No,

2:06:32

I haven't seen it, but But

2:06:34

So, that movie is kind of, like, uh, omniscient, like, it kind of knew where

2:06:41

we were heading, like, uh, people can, like, disguise themselves and stuff.

2:06:47

If I'm remembering correctly, I haven't seen this in, like, ten

2:06:48

years, but, like, people can disguise themselves using, like, holograms

2:06:52

and it's, like, a flawless hologram.

2:06:54

It's wild, dude.

2:06:56

It's a cel shaded movie, that's so weird.

2:06:58

speaking of omniscient, um, pieces of media, have you guys seen an

2:07:01

anime called Serial Experiments Lane?

2:07:05

No.

2:07:06

So, it's an anime that predates the internet, but essentially

2:07:09

predicts, it essentially predicts what would become the internet, too.

2:07:14

Hmm.

2:07:15

It's called The Wired, and essentially it's like It's almost like, it's like part

2:07:19

social media, part like, the internet, but this was like made in the 90s before

2:07:23

we actually had like, the internet.

2:07:26

And it also

2:07:27

features like a bunch of like, Apple II style computers and stuff too.

2:07:33

Hackers is the only internet type of movie for me.

2:07:37

Dude.

2:07:38

The only thing that

2:07:39

hasn't aged well from that movie was when people weren't being prejudiced

2:07:42

for their color of their skin and shit.

2:07:44

That's what they proclaimed

2:07:45

in the movie.

2:07:46

right.

2:07:47

Yeah,

2:07:49

So, yeah.

2:07:51

AI deep, AI can be good, but deep fake is not one of those good uses, especially

2:07:56

it's like a Hollywood studio uses it to like resurrect dead actors.

2:08:02

Like, uh, they certainly did that for quite a few Star Wars movies.

2:08:06

I believe

2:08:07

Yeah.

2:08:08

They did it in the new Ghostbusters.

2:08:10

it.

2:08:10

Yep.

2:08:10

Simpsons predicted it, man.

2:08:13

It's they've predicted a lot of stuff.

2:08:15

Uh, just the last thing on the AI stuff too, is that yeah, it just, like it's,

2:08:20

it's progress isn't bad, but we gotta,

2:08:25

the

2:08:25

have some protections and be a little skeptical.

2:08:28

There needs to be safeguards and protections, yes.

2:08:30

So, speaking of

2:08:31

which, PlayNet on Linux.

2:08:32

Gartner actually covered this in a video that he made the other day.

2:08:36

Uh, PlayNet

2:08:37

is, of course, a launcher that seeks to compile all of your games into a single

2:08:42

list, and you can just pick and play them.

2:08:46

Uh,

2:08:47

think one of the big issues with PlayNet originally was that The

2:08:51

developer of many times I said that he couldn't put it over the Linux due

2:08:54

to it's open source, but he couldn't put it over due to the programming

2:08:58

lit libraries and such uses and

2:09:02

Yeah, my understanding is like he's using a, uh, a UI for NET that

2:09:08

only works on Windows right now.

2:09:10

But,

2:09:11

he's using.

2:09:11

net.

2:09:12

That's

2:09:12

Yeah.

2:09:12

that make, I think, yeah.

2:09:14

I believe that's what it was.

2:09:15

net, but, uh,

2:09:18

play

2:09:18

nights on

2:09:19

Well,

2:09:20

But he also wants to implement like next centric features like proton

2:09:24

support and integrations with like.

2:09:28

Epic games through legendary.

2:09:30

Geo, GDL, all that stuff.

2:09:33

I mean, it's pretty cool.

2:09:35

It's pretty cool.

2:09:36

I'd

2:09:36

be interested to see how they could make like a game UI sort of interface.

2:09:41

Like, cause it's a very, like, I'm not sure if the podcast, if everyone

2:09:45

else knows, I'm sure you guys know this, but like, there's a pretty

2:09:50

clear difference between like game mode and the big picture mode, right.

2:09:54

Especially with how you run games.

2:09:55

Right.

2:09:56

yeah.

2:09:57

So I'm curious to see if something like that would be possible for PlayNight.

2:10:02

Mm hmm.

2:10:03

Oh, it, it could, it really depends.

2:10:05

Like I've built stuff that, uh, is kinda like this and he just, he's

2:10:10

gonna have three architect, like, he, he, he, he can't use t net for

2:10:13

that . He needs to get away from that.

2:10:15

There's too many, there's too many, um, weird, uh, package dependencies on that

2:10:19

think that's what PlayNight 11 is going to be.

2:10:22

They're refactoring it in a different, uh, library.

2:10:26

I don't know what it is, Gardener.

2:10:27

I think you know what the name of the library is.

2:10:30

I believe it's called Avalonia or something like that, um, and I've, I had

2:10:35

never heard of it, but, um, I guess that's the UI, uh, library that they're using and

2:10:40

the new version of that has a Linux build, my, if I'm remembering correctly, I,

2:10:46

And so

2:10:46

the plan is that they release PlayNight

2:10:49

11 on Windows and then eventually bring it over to Linux after they, you know,

2:10:55

work on the bugs with the Windows version.

2:10:58

course, there are a bunch of launchers, yes, I will admit.

2:11:04

Mm

2:11:04

But, more couldn't hurt, right?

2:11:07

Especially if you want to make a Linux system that isn't

2:11:09

entirely dependent on Steam.

2:11:13

Yeah.

2:11:14

One thing I will say is there's a lot of launchers, that is true, but

2:11:17

many of them are written in HTML.

2:11:21

Like, I mean, uh, uh, even, even big picture mode is, is like an electron

2:11:27

app, you know, like, so most of these,

2:11:32

All Esteem is written in like HT Miller, PHP, and React.

2:11:35

Like That's

2:11:37

Yeah.

2:11:38

So, what, there's a lot of people, I'm not one of them.

2:11:41

I actually like, uh, I actually really like HTML and CSS for, for web

2:11:46

design, um, or for, for user interface design, because it's very flexible.

2:11:50

But there's a lot of people who complain about that.

2:11:52

And so something like, I mean, and to be fair, electron apps can take

2:11:57

up a lot of, of system resources.

2:12:00

Um, but, uh, something a little more native to your system, Might

2:12:07

be something that a lot, that a lot of folks might want, and so

2:12:10

I can see that being a positive.

2:12:13

I mean, even, even, um, even Heroic is, is a, is an Electron app,

2:12:18

It's a, it's an Electron app.

2:12:19

I think it is an Electron app.

2:12:20

I think Valve isn't technically Electron, but it, like, is based on Chromium still.

2:12:26

Yes, right.

2:12:28

yeah.

2:12:29

It's, it's got its own system, but, uh, yeah.

2:12:32

So I will say,

2:12:33

all 100% electron.

2:12:35

I know I've dug through the source code.

2:12:36

I

2:12:36

will say, It's better than what Epic is doing with their fucking

2:12:39

story.

2:12:40

What they're doing, they're running a web browser in UE4.

2:12:44

That's what the Epic Games Store is.

2:12:46

It's running the

2:12:46

Unreal Engine.

2:12:49

Oh my god.

2:12:51

That's so funny, dude.

2:12:52

know why they're using Unreal on the

2:12:57

it must be because they own it.

2:12:58

I mean, what else, what else could it be?

2:13:01

Yeah, dog food, you know.

2:13:04

God

2:13:04

there's so many different ways they could have done it better,

2:13:07

yeah.

2:13:07

and so,

2:13:08

Do they even have a cart yet?

2:13:09

A shopping

2:13:10

they do.

2:13:11

you can buy multiple games at once.

2:13:12

Oh, wow!

2:13:13

They finally got

2:13:13

Yeah, you can, you can get your you can claim your two free

2:13:16

Epic Games at the same time now.

2:13:18

Add one to the cart, and add the other one to the cart, and just buy it.

2:13:21

Thanks.

2:13:25

They, removed the, uh, so they used to have like, uh, uh, four or five free

2:13:30

assets every month on the, for the game developer side of Epic Game Launcher.

2:13:37

And then they moved it to, um, Oh, what is it called?

2:13:40

Like a new service.

2:13:42

And it's just been a cluster F like they've been like, everyone hates it.

2:13:49

Epic's a little bit on my shit, shit list right now for that.

2:13:52

I agree.

2:13:53

Epics ch Epics on pretty much everyone's shit list.

2:13:56

Except for

2:13:57

But it gives free stuff, like, it's, it's, I still like it.

2:14:01

Like, they're the only company, like, they're the only other launcher I

2:14:04

would say, like, that's worth getting.

2:14:06

But,

2:14:07

There's G yeah.

2:14:08

GOG, Epic, Steam.

2:14:10

Those are the big three, to be honest.

2:14:12

There's nothing else, basically, out there.

2:14:16

And I think

2:14:17

we can all attest and agree that Steam is probably the best one, followed

2:14:22

by GOG and then Epic.

2:14:26

I have never used the GOG one.

2:14:28

Um, I

2:14:28

never use a

2:14:29

I've never used a GOG launcher

2:14:31

But the cool thing is you can just download the game from GOG's website

2:14:34

directly if you want it that way.

2:14:36

Mm.

2:14:37

but that doesn't make it better.

2:14:39

I want a, a good interface, but yeah, like,

2:14:41

the main reason why GOG is second is because it's DRM free.

2:14:45

yeah, mean, I do like that.

2:14:49

Alright, and finally, the last topic of the day is a warning.

2:14:54

So, as you know, Elden Ring, Night Reign, Is in, is a closed beta right now.

2:15:00

People aren't playing it online.

2:15:01

It looks kind of insane.

2:15:03

You can like jump super high and shit too.

2:15:07

I don't know.

2:15:08

It's a weird mishmash of roguelikes and Battle Royale and Dark Souls.

2:15:12

I wouldn't have ever seen it coming.

2:15:14

But the topic isn't about Elden Ring.

2:15:17

Or even the game itself.

2:15:18

It's about a scam that's going out.

2:15:21

So, I recently got a DM from someone on my Steam friends list.

2:15:25

Inviting me to an Elden Ring playtest.

2:15:29

But, as you can see in the picture here.

2:15:32

It's a fake URL.

2:15:36

Oh yeah, that's, I mean, when in doubt, always look at the URL to be fair.

2:15:43

Like you, Oh, if it looks even a little off, verify it before you ever,

2:15:47

Yeah, unfortunately, this friend of mine fell for it, unfortunately.

2:15:51

Shame, shame, shame, shame.

2:15:55

that's unfortunate.

2:15:56

Well, I mean, it's an easy one to like, I think valve is going to

2:16:00

have to do some, uh, URL checking.

2:16:04

I mean, I mean, not much, not much, there's not much you can do.

2:16:08

I mean, it tells you,

2:16:10

Why you can, you can blacklist, uh, URLs, it's very specific or whitelist if you

2:16:16

want, like there's ways to do this, like in a very easy way to add to settings,

2:16:21

in my opinion, but yeah, that's just me.

2:16:25

I, cause if they, if they could give me like the option of like getting links

2:16:29

sent to me in, uh, my DMS of steam, like.

2:16:35

Prevent it or at least make it very limited to a whitelist

2:16:37

that they have approved.

2:16:38

I'd be down for that.

2:16:40

I'd actually enable that right away.

2:16:42

Cause I don't pass I don't know how much you guys pass links.

2:16:46

I don't pass links very much in Steam.

2:16:48

I don't either.

2:16:49

I mean, it's good that

2:16:50

it's good that like, if you look at how it was listed, like, it was shown

2:16:54

in there, you can see steamcommunity.

2:16:56

app8941922.

2:16:58

com It's good that Valve does this so that you don't actually click on the link.

2:17:02

That looks super official.

2:17:04

It still looks like it could be a promo.

2:17:06

Yeah, it does.

2:17:07

It does.

2:17:08

I don't know how I don't know,

2:17:10

think I think that link previews like this are, are irresponsible user design.

2:17:18

I mean, the way that, the way that Valve presents the, uh, the, the URL

2:17:24

here is better than a lot of other ones, but still, like, I just find

2:17:29

link previews to be offensive to me.

2:17:31

I turn them off whenever I have the option, because They, I just, they're,

2:17:36

they're a dark pattern in my opinion, and I just, they're, yeah, they're,

2:17:41

like, what's the point of, uh, of this, it's, it hides, in most cases it hides

2:17:45

the actual destination of where you're going, and it, and it's, and most of the

2:17:51

time the content that gets scraped to be included in this can be manipulated by

2:17:57

the, uh, by the website owner, and so it's

2:18:00

Oh, it's easy.

2:18:03

It's really easy to change the metadata for this.

2:18:06

But, I think I like the preview stuff, because it gives me a preview of whether

2:18:11

or not I want to click it or what not.

2:18:13

I do think it needs to be improved.

2:18:14

I think there needs to be a new system to, um, maybe even a new standard to

2:18:19

say, Hey, you got to filter this stuff.

2:18:21

And, or, uh, give really, like, a Because like the steam, they could easily have

2:18:29

an approved list if it's not on there because Val like gmail does it if it's

2:18:32

a sketchy like a lot of services do this if it's a sketchy enough link

2:18:36

it will warn you they could do that they could put it in a highlighted red

2:18:41

like this is not an approved domain

2:18:43

hmm,

2:18:44

there's a lot of services that even if you click something and

2:18:46

say are you sure you're about to leave this service are you sure you

2:18:50

want to click on this it's outside

2:18:53

And also, they could just have a whitelist of domains that are allowed

2:18:57

to have link previews, and then the

2:18:59

Yeah, yeah, exactly.

2:19:00

Exactly.

2:19:01

That's what, actually, I agree with that.

2:19:03

I agree with that too.

2:19:03

So, the moral of the story here is, for all you listening, don't

2:19:09

click on links you won't trust.

2:19:10

If it's too good to be true, it probably is.

2:19:13

Like, yeah,

2:19:18

people get hacked just like this.

2:19:19

Do not click on any link, especially if it's, is too good to be true or very

2:19:25

like different, always verify the URL.

2:19:28

And a lot of times you can just hover over it to verify the URL.

2:19:32

So I will say the friend got her account back.

2:19:38

So it's good

2:19:39

Mm.

2:19:40

So it's not so it's not the end.

2:19:43

I'll be all but hey steam has generally been pretty good

2:19:46

about getting your account back.

2:19:47

I think it's hacked in my experience.

2:19:51

Yeah.

2:19:52

Mm hmm.

2:19:53

Steam is very good at this type of stuff, but still, um, A lot of

2:19:59

bad stuff could potentially happen with getting in a hacked account,

2:20:01

especially if they're not doing verifications on your purchase and stuff.

2:20:05

Sometimes they, I think they usually do, but it's not, but

2:20:11

I don't know, man.

2:20:12

Scams are getting a lot more sophisticated these days, and I'm worried, too, because

2:20:17

eventually we're all gonna get old and senile and we're gonna click on the

2:20:21

fucking link that grabs everything from us

2:20:25

and just steals our social security money and shit, too.

2:20:29

Man, it's, it's crazy.

2:20:32

I have to worry 'cause my dad worked in it and I mean, I mean, I'm, and

2:20:35

sometimes he like is sketched out about certain links that he gets too.

2:20:40

I understand that.

2:20:40

But it's, it's not, it's not as obvious as it used to be.

2:20:45

Mm. Heh heh

2:20:48

and name it and it will protect you.

2:20:51

Dude.

2:20:51

What if the AI falls for it?

2:20:53

What if the AI not only falls for, but clicks on the link too.

2:20:56

It gets hijacked.

2:20:58

Then you deserve it because you created a bad AI.

2:21:00

My AI is going to be good.

2:21:02

Damn.

2:21:02

We're gate keeping ais now

2:21:05

Uh,

2:21:07

like, really old curmudgeonly?

2:21:09

Like, am I just, like Cause I feel like, I'm like, just Get off

2:21:13

my lawn when I talk about, like, how much I hate link previews!

2:21:18

I like link previews, but I understand like they are very dangerous.

2:21:21

And once again, there's reasons why we need to have more

2:21:26

regulations and this stuff.

2:21:28

Mm hmm.

2:21:30

Like I still get robocalls three or four times a day.

2:21:34

Yeah.

2:21:35

They still haven't fixed like the phone.

2:21:38

Mm hmm.

2:21:39

So,

2:21:40

if anything got worse,

2:21:41

things ai.

2:21:44

Yeah.

2:21:45

it's not, they can stop if they really wanted to, but they'd

2:21:48

have to put resources behind it.

2:21:49

So

2:21:50

Ah,

2:21:52

Mm.

2:21:53

we live in a society,

2:21:57

Is that a Seinfeld reference?

2:22:00

that

2:22:00

it's, a, it's a,

2:22:02

live in a society.

2:22:04

it's a stupid line that people say the Joker said, but he's never said it

2:22:09

until, like, after he became a mean.

2:22:12

Oh,

2:22:12

Yeah,

2:22:13

Because that's a, because George Costanza, he goes, you know,

2:22:16

we're living in a society!

2:22:18

Whenever anyone does anything to slight him, it's funny.

2:22:22

Ugh.

2:22:24

It's Seinfeld.

2:22:25

Seinfeld was ahead of its

2:22:27

that's how, that's how old I am.

2:22:31

So, that was an interesting show we had.

2:22:33

We spent half of it talking about PlayStation, and the show, and

2:22:38

then we spent the rest of it talking about everything else.

2:22:40

Um, honestly man, I think there hasn't been a whole lot happening

2:22:44

this week, but I will say, Next Fest happens not next week, not this

2:22:50

coming week, but the week after.

2:22:52

And, uh, I think we'll have some interesting things to talk about,

2:22:56

given that some of the demos are actually available to play right

2:22:59

now, if you know where to look.

2:23:02

Are we going to live stream that potentially

2:23:05

I think.

2:23:06

Not.

2:23:07

I think we're gonna livestream some of it on the 1st, Saturday.

2:23:12

Uh, Saturday, March the 1st, provided nothing happens.

2:23:16

Okay.

2:23:17

Sounds good to me.

2:23:18

No, Elizabeth.

2:23:20

I think we were discussing this with the fox earlier when you left

2:23:25

last week.

2:23:25

But yeah.

2:23:27

I still need to watch that part.

2:23:29

Do it.

2:23:31

It was a good episode.

2:23:33

Yeah, it got really good after I left, I'm assuming.

2:23:37

I'm just kidding.

2:23:39

I'm just kidding.

2:23:39

I wouldn't say that.

2:23:40

I'd say it was the same all the way I would say it was

2:23:42

of high quality throughout.

2:23:46

So the quality didn't change when I left.

2:23:48

Okay.

2:23:49

Got it.

2:23:50

No, I'm just kidding.

2:23:51

No.

2:23:52

No, I

2:23:53

you put it like that?

2:23:54

just messing with you.

2:23:57

I'll find a way.

2:23:59

So Yeah, I, it's that time of the year where I think like the news is a

2:24:05

little bit on the shallow side, but the PlayStation state of play was interesting,

2:24:14

had interesting titles that felt like they didn't distinguish themselves so much.

2:24:19

So I'm a little bit, I would be worried about the next year or two with game

2:24:26

releases, but there's so many coming out.

2:24:28

There's going to be something for someone.

2:24:30

So.

2:24:31

at least excited for that.

2:24:32

A little bit of something for everyone.

2:24:33

Love to see it.

2:24:36

Half Life 3.

2:24:37

Half Life 3.

2:24:38

Make

2:24:38

Half Life 3,

2:24:39

It's coming out.

2:24:41

Bloodborne 2 is gonna come out with Half Life 3.

2:24:46

Bloodborne on PC.

2:24:48

Silksong.

2:24:51

Oh my

2:24:52

The actual Duke Nukem Forever.

2:24:55

That wasn't made by Gearbox.

2:24:56

But by 3D Realms.

2:25:01

I don't know what else.

2:25:02

What other mythical games there are out there that

2:25:05

Okay, let's not jinx it.

2:25:06

Let's not jinx it.

2:25:08

I'll settle for Steam Deck 2 with Half Life 3 on it.

2:25:12

I'll settle for

2:25:13

Steam Deck 2 with Bloodborne on PC.

2:25:16

Oh my gosh.

2:25:18

Uh, well, you can go.

2:25:19

away if you don't want Half Life 3.

2:25:20

so.

2:25:23

said that.

2:25:24

That's a Twitter moment right there.

2:25:28

Have you

2:25:28

seen, like, the post where it's like, Oh, I said I don't li I said I like pancakes,

2:25:34

and then, like, someone else interpreted it as, like, I don't like waffles.

2:25:37

Like, no, that's a whole new sentence.

2:25:40

yeah, that's, uh, just the thing people do, they get really

2:25:44

protective about the stuff they like.

2:25:46

And if you don't say you like that, or if you say you like something similar,

2:25:49

they're going to assume the worst.

2:25:51

So,

2:25:53

waffles.

2:25:53

I'm just saying I don't like you, in particular.

2:25:57

Toot!

2:25:57

my God.

2:26:00

don't know.

2:26:00

It's crazy.

2:26:01

It's a, it's a mad world out there.

2:26:03

Stay safe, y'all.

2:26:04

Oh yeah, exactly.

2:26:07

We done.

2:26:07

We, we crossing this off as done.

2:26:09

I think so.

2:26:10

Yes.

2:26:11

Have a good day.

2:26:11

Like and subscribe.

2:26:12

I forgot to mention that throughout the entire show.

2:26:15

We should probably, we should

2:26:17

probably,

2:26:17

you did it at the beginning.

2:26:18

I think, they

2:26:19

It's good.

2:26:20

We're good.

2:26:20

All right.

2:26:21

See you guys later.

2:26:23

Peace out.

2:26:24

Later.